Max Horn
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c5127d3c05
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Moved bundle based localization code to ScummEngine_v7
svn-id: r17855
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2005-04-28 22:17:23 +00:00 |
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Max Horn
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e8865cc596
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Extract code works will any WriteStream, not just MemoryWriteStream
svn-id: r17854
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2005-04-28 21:02:43 +00:00 |
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Travis Howell
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9454b63f94
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Add Macintosh version of putttime.
svn-id: r17849
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2005-04-28 01:31:30 +00:00 |
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Max Horn
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ec43585537
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Added new handleMouseOver to allow further refactoring of the V2 specific verb code; added a TODO comment regarding the blast code
svn-id: r17848
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2005-04-28 01:04:42 +00:00 |
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Max Horn
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5109e82c35
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Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 could probably be done, but I'll leave that to the HE folks for now :-)
svn-id: r17847
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2005-04-28 00:45:06 +00:00 |
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Max Horn
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18bf7c7900
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Comment on some MM NES oddity, I hope somebody can explain this :-)
svn-id: r17845
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2005-04-28 00:22:05 +00:00 |
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Travis Howell
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7c3cfae122
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Minor cleanup.
svn-id: r17840
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2005-04-27 14:47:10 +00:00 |
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Travis Howell
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8545634aaa
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Rename function.
svn-id: r17839
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2005-04-27 14:30:32 +00:00 |
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Travis Howell
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f5189c323b
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Minor clean up, HE games should always copy strings directly.
svn-id: r17838
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2005-04-27 14:26:52 +00:00 |
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Travis Howell
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f6971f847c
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Fix glitch when skipping AUX sequence in freddi.
Add missing bits of AUX code.
svn-id: r17837
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2005-04-27 13:55:55 +00:00 |
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Travis Howell
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7c11e68db3
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Correct actor clipping in HE games.
The original games rect clipping was not as strict.
svn-id: r17835
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2005-04-27 09:15:18 +00:00 |
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Max Horn
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b407f0040e
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Fix comment (copy & paste are evil)
svn-id: r17833
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2005-04-27 07:57:28 +00:00 |
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Travis Howell
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e05d6e8331
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Add feature flag for HE games which appear to have localized versions.
Allows accurate filtering of filename in subtitles.
svn-id: r17832
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2005-04-27 05:05:10 +00:00 |
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Travis Howell
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3065bab0cb
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Add some basic support for pjgames.
svn-id: r17831
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2005-04-27 04:47:02 +00:00 |
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Max Horn
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fc016e8e8a
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Added a few more comments
svn-id: r17829
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2005-04-26 16:43:20 +00:00 |
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Max Horn
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b56b84b145
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Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
svn-id: r17828
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2005-04-26 15:52:55 +00:00 |
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Max Horn
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3a4dafeaa3
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desaturatePalette is V8 specific
svn-id: r17827
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2005-04-26 15:42:35 +00:00 |
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Max Horn
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ab53558315
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Fixed incorrect use of kMainVirtScreen
svn-id: r17826
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2005-04-26 15:41:15 +00:00 |
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Travis Howell
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e88ed2908e
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Save _hePalettes in HE99+ games.
svn-id: r17825
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2005-04-26 15:31:51 +00:00 |
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Travis Howell
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26ace23092
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Save addtion HE opcodes specific variables.
svn-id: r17824
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2005-04-26 15:13:04 +00:00 |
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Max Horn
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4239ac7407
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Since we don't store _CLUT_offs anymore, we can clean up the code related to it now
svn-id: r17823
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2005-04-26 14:24:29 +00:00 |
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Max Horn
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973cb9a281
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Make use of the new loadRoomSubBlocks (which only loads static room data now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication
svn-id: r17822
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2005-04-26 14:18:34 +00:00 |
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Max Horn
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aa330e827c
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Clean up HE save/load code, at the cost of savegame compatibility (v71he and upwards)
svn-id: r17821
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2005-04-26 14:01:38 +00:00 |
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Max Horn
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9d07432375
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Comment corrections
svn-id: r17820
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2005-04-26 13:47:47 +00:00 |
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Max Horn
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0ca7d3a61e
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Added/corrected some comments; moved NES costume init code to a more appropriate place, and cleaned it up
svn-id: r17819
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2005-04-26 13:43:01 +00:00 |
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Max Horn
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c9cdee2d97
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Removed the ugly saveOrLoadCursorImages hack and instead properly overload ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code
svn-id: r17818
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2005-04-26 13:33:17 +00:00 |
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Max Horn
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9421c2a9b9
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Call setupVolumes in a more appropriate part of the save/load code
svn-id: r17817
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2005-04-26 13:22:46 +00:00 |
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Max Horn
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00f73aeeca
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Reduce dependencies on saveload.h
svn-id: r17816
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2005-04-26 13:17:11 +00:00 |
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Max Horn
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5586ce3243
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Use an intermediate variable, to ease debugging
svn-id: r17815
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2005-04-26 13:16:18 +00:00 |
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Max Horn
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e811cb091b
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Perform some clipping (some old savegames had bad usage bits in the same and caused a crash for me due to lack of clipping)
svn-id: r17814
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2005-04-26 13:16:02 +00:00 |
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Max Horn
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f03e73c621
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Added some comments
svn-id: r17813
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2005-04-26 11:10:27 +00:00 |
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Max Horn
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3931115b9a
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Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
svn-id: r17811
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2005-04-26 10:58:49 +00:00 |
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Max Horn
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3cc0d1b142
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Removed dead code
svn-id: r17809
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2005-04-26 09:21:54 +00:00 |
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Travis Howell
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62216f9cc2
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Enable Blue's demo, for testing only.
svn-id: r17808
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2005-04-26 07:52:37 +00:00 |
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Travis Howell
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e61728168d
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Always skip smacker files in HE games.
svn-id: r17807
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2005-04-26 07:44:14 +00:00 |
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Travis Howell
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2df1161e0c
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Add stubs for the two smacker related opcodes in HE games.
Makes it easier to test new titles.
svn-id: r17806
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2005-04-26 06:47:42 +00:00 |
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Travis Howell
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a0f56739cd
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Add Macintosh version of puttrace
svn-id: r17803
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2005-04-26 04:22:08 +00:00 |
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Travis Howell
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93279ff29e
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Minor cleanup
svn-id: r17800
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2005-04-25 10:22:38 +00:00 |
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Travis Howell
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8e36728526
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No music file in lost/smaller.
svn-id: r17799
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2005-04-25 05:59:01 +00:00 |
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Travis Howell
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9380304832
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Read index of music file in HE games at startup.
Only reliable way to always get correct music tracks.
svn-id: r17798
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2005-04-25 05:44:12 +00:00 |
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Travis Howell
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23fa40d56c
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Add misisng r.
svn-id: r17795
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2005-04-25 04:35:42 +00:00 |
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Travis Howell
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967fd877b1
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Remove excess ;
svn-id: r17794
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2005-04-25 03:45:37 +00:00 |
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Max Horn
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ce3cd9b194
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Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
svn-id: r17788
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2005-04-24 12:21:53 +00:00 |
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Travis Howell
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29532320c1
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Corection a few more heversion checks, caused music regression.
svn-id: r17785
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2005-04-24 10:26:31 +00:00 |
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Travis Howell
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637e86e5b4
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Remove out dated comment.
svn-id: r17784
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2005-04-24 04:51:36 +00:00 |
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Travis Howell
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2a14ff0a1a
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Use new ConfigFile class for read/writeConfigFile in HE games.
svn-id: r17782
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2005-04-24 03:52:56 +00:00 |
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Max Horn
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ef760277e6
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This code should be revised...
svn-id: r17778
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2005-04-23 17:02:38 +00:00 |
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Max Horn
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554ecd57cb
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Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
svn-id: r17777
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2005-04-23 16:52:11 +00:00 |
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Max Horn
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b43e1e960f
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Map is only needed in intern.h
svn-id: r17776
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2005-04-23 16:09:22 +00:00 |
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Travis Howell
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88dfc9891e
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decompressWizImage shouldn't be called directly by charset renderer in HE games.
Fix palette issues with charset type 0 in HE games
svn-id: r17774
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2005-04-23 14:32:40 +00:00 |
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