Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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sluicebox
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8e1d90f8e4
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ALL: Remove clearAllDebugChannels() from Engine dtors
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2021-06-14 12:42:38 -05:00 |
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ysj1173886760
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554fb982ab
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SLUDGE: move debug channels to metaEngineDetection
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2021-05-22 01:34:57 +02:00 |
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Eugene Sandulenko
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7d61637afd
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SLUDGE: Renamed debug channels and disabled the pre-enabled ones
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2021-05-12 23:19:19 +02:00 |
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Eugene Sandulenko
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8880eceaa7
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SLUDGE: Reduce header dependency
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2021-05-08 13:43:29 +02:00 |
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Eugene Sandulenko
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28e4e46707
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SLUDGE: Reduce header dependencies
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2021-05-07 01:29:53 +02:00 |
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Eugene Sandulenko
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5c15a99fb8
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SLUDGE: Reduced header dependecy. No nested includes
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2021-05-07 01:29:53 +02:00 |
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Eugene Sandulenko
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e3da6f47b5
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SLUDGE: Remove unused files and redundant header
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2021-05-07 01:29:52 +02:00 |
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Eugene Sandulenko
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73c9875529
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SLUDGE: Wrap status bar into a class
This lets us get rid of the global constructors
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2021-05-07 01:29:52 +02:00 |
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Paul Gilbert
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b6630049cd
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SLUDGE: Refactor to use Engine debugger
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2020-02-16 13:07:19 +02:00 |
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Simei Yin
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0548765479
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SLUDGE: Objectify FatalMsgManager
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2018-05-29 22:37:10 +02:00 |
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Simei Yin
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535034d6b9
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SLUDGE: Objectify FloorManager
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2018-05-01 18:41:51 +02:00 |
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Simei Yin
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7c74e81e0a
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SLUDGE: Objectify PeopleManager
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2018-04-15 22:10:41 +02:00 |
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Simei Yin
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af9d07a241
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SLUDGE: Objectify Region Manager
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2018-04-15 00:21:17 +02:00 |
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Simei Yin
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d98016b222
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SLUDGE: Objectify speech manager
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2017-12-19 22:12:08 +01:00 |
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Simei Yin
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d9a6791500
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SLUDGE: Add support for some windows-only games
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2017-08-21 10:19:19 +02:00 |
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Simei Yin
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5eda2befbb
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SLUDGE: Add debug channel
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2017-08-15 07:47:56 +02:00 |
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Simei Yin
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c9e3747114
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SLUDGE: Change debug channels
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2017-08-08 14:08:29 +02:00 |
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Simei Yin
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44c5f5e474
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SLUDGE: Refine debug channels
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2017-08-02 17:46:42 +02:00 |
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Simei Yin
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fd2cf90bb3
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SLUDGE: Objectify cursor manager
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2017-07-21 11:21:45 +02:00 |
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Simei Yin
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4a54a02760
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SLUDGE: Objectify text manager
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2017-07-21 11:21:45 +02:00 |
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Simei Yin
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73a81a5089
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SLUDGE: Objectify sound manager
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2017-07-21 11:21:45 +02:00 |
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Simei Yin
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0fb4a1ddd2
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SLUDGE: Objectify input and event handler
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2017-07-20 19:10:01 +02:00 |
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Simei Yin
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e617a53608
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SLUDGE: Objectify graphic classes
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2017-07-20 00:43:16 +02:00 |
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Simei Yin
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0e7d9b4eb2
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SLUDGE: Objectify parallex and create graphics manager
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2017-07-20 00:43:16 +02:00 |
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Simei Yin
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53542073b9
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SLUDGE: Objectify object manager
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2017-07-20 00:43:16 +02:00 |
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Simei Yin
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4fc6cef968
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SLUDGE: Objectify resource manager
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2017-07-18 19:05:04 +02:00 |
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Simei Yin
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798ec60f54
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SLUDGE: Objectify language manager
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2017-07-18 19:05:04 +02:00 |
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Simei Yin
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22201ba764
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SLUDGE: Move PixelFormat init to constructor
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2017-07-15 17:51:57 +02:00 |
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yinsimei
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91fcdda2d1
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SLUDGE: change global Common::String to public var of SludgeEngine
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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5469aaf8ec
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SLUDGE: move initGraphics after sludge init
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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78cba75570
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SLUDGE: change pixel formats to pointers and fix seg fault
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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77d5c7235d
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SLUDGE: replace sludge colours by pixelformat
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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d5379c212c
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SLUDGE: add game file name getter in detection
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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a8ccd05315
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SLUDGE: header formatting
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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10ff6994ae
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SLUDGE: format code and remove oneliners
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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00b64e01d4
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SLUDGE: Add debug channel for fatal msg
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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b920f61a11
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SLUDGE: Add the slusge specific image decoder
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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2dddb900c9
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SLUDGE: Use PNGDecoder to read backdrop
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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f2d81f6f5d
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SLUDGE: Add new debug channels
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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c4a5af22ea
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SLUDGE: Add namespace
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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219044abf9
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SLUDGE: Add sludge files and make it compile
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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94439e2ce3
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SLUDGE: Add first classes in scummvm to detect .slg game file
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2017-07-13 18:27:45 +02:00 |
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