Commit Graph

66 Commits

Author SHA1 Message Date
Max Horn
a730f7f6df more cleanup
svn-id: r5752
2002-11-29 18:27:35 +00:00
Max Horn
72c672e14c cleanup
svn-id: r5747
2002-11-29 15:13:49 +00:00
Max Horn
2edbe505cb cleanup
svn-id: r5718
2002-11-26 12:42:40 +00:00
Max Horn
da5a347d3e completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
2002-11-10 17:19:43 +00:00
Max Horn
93d5d667d0 added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
svn-id: r5493
2002-11-10 14:59:15 +00:00
James Brown
6e4bc05791 Masking patch
svn-id: r5468
2002-11-08 18:40:12 +00:00
Paweł Kołodziejski
85c7c9ffe6 applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload

svn-id: r5448
2002-11-06 17:55:44 +00:00
Max Horn
18153f22c9 why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all)
svn-id: r5445
2002-11-06 16:44:57 +00:00
Max Horn
004afead33 moved some constants from scumm.h to gameDetector.h; this way, we don't have to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more)
svn-id: r5444
2002-11-06 16:01:36 +00:00
Max Horn
63e1069ec1 removed more unused variables; cleaned up some spaces
svn-id: r5442
2002-11-06 15:29:49 +00:00
Max Horn
1974075bb3 removed unused parameters from drawBomp
svn-id: r5440
2002-11-06 14:54:21 +00:00
Max Horn
39b60537c8 removed more typecasts
svn-id: r5438
2002-11-06 14:19:50 +00:00
Paweł Kołodziejski
5d873255ea rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
2002-11-06 07:28:39 +00:00
Travis Howell
2f270bfd58 Add simon1talkie and simon2talkie targets
svn-id: r5413
2002-11-05 10:36:31 +00:00
James Brown
1c975ba92e Correct that FT opcode - it's bitwise or, not logical
svn-id: r5373
2002-11-02 08:18:21 +00:00
James Brown
959a9acf14 Add support for aliased scummvm config entries.
Eg:
 [germandott]
 path=/games/german/dott
 gameid=tentacle
 description=the german version of DOTT

I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.

svn-id: r5341
2002-10-28 09:03:02 +00:00
Paweł Kołodziejski
bf3505da5c don't put samples into stream SoundMixer if sound card is disabled
svn-id: r5338
2002-10-27 19:32:36 +00:00
Travis Howell
68fada397e Add simon1demo
svn-id: r5300
2002-10-24 09:40:20 +00:00
Paweł Kołodziejski
a125d1cc1a changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
2002-10-24 06:28:54 +00:00
Max Horn
5c54e3533b removed obsolete stuff
svn-id: r5284
2002-10-23 12:03:58 +00:00
James Brown
500be1e535 Make some BOMP'ed Dig events a little more happy
svn-id: r5272
2002-10-23 03:28:06 +00:00
Max Horn
4129aaf3cd removed old GUI code
svn-id: r5271
2002-10-23 00:24:54 +00:00
Max Horn
22f1d049fb get rid of obsolete variable
svn-id: r5245
2002-10-22 13:04:39 +00:00
Max Horn
8af300fec3 The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
svn-id: r5216
2002-10-21 13:23:25 +00:00
Max Horn
b5f0fa4c8b cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-)
svn-id: r5191
2002-10-20 01:02:52 +00:00
Jonathan Gray
dd7cfdb0de patch #625603 film noir mode bugfix
svn-id: r5190
2002-10-19 22:35:22 +00:00
James Brown
c1652de909 Full Throttle: Add stub for opcode CD (something to do with drawing blast objects)
svn-id: r5163
2002-10-16 10:59:29 +00:00
Paweł Kołodziejski
9a8b23030a fix nexus scrolling in the dig, but partialy, there is also memory coruption with this
svn-id: r5142
2002-10-13 18:14:48 +00:00
Paweł Kołodziejski
4cf42ae9a8 added FT imuse music
svn-id: r5127
2002-10-11 08:35:12 +00:00
Max Horn
b409ef6608 allow user to load savegames while Smush movies are playing; cleanup
svn-id: r5106
2002-10-08 00:29:32 +00:00
James Brown
d19260af2c Fix drawDescString - still needs centering corrections
svn-id: r5094
2002-10-06 07:23:08 +00:00
James Brown
9612002d78 Full Throttle / The Dig fixes.
drawDescString (for Full Throttle object names, in the 'ring of fire') is
still somewhat broken. Feel free to fix ;)

svn-id: r5090
2002-10-06 06:09:32 +00:00
James Brown
4d24a0bfbe Patch #616092: Full Throttle dialog fix
svn-id: r5058
2002-10-01 09:27:09 +00:00
Max Horn
d921d06d39 played a bit with the launcher - it now is already somewhat usable <g>
svn-id: r5047
2002-09-30 00:55:47 +00:00
Paweł Kołodziejski
037b08130e framework of Imuse sound for The Dig
svn-id: r5031
2002-09-29 07:08:31 +00:00
Max Horn
a8d77fabee patch #615842
svn-id: r5027
2002-09-28 15:19:21 +00:00
James Brown
e9c1d9d802 Patch 613933: Return code for validateresource.
svn-id: r5017
2002-09-25 03:04:28 +00:00
Max Horn
1bfaa3c02f removed even the last traces of Scumm dependencies from NewGUI. Yes, you heard right NewGUI is now 100% Scumm free and we can go for the launcher/message dialogs!
svn-id: r5016
2002-09-24 23:45:25 +00:00
James Brown
e946431af3 Patch 609334: PalManip save/load/init fixes.
Save/Load lines are commented out until the new save/load system is in place.

svn-id: r5014
2002-09-24 15:46:09 +00:00
James Brown
412075437b Patch #612847: Sam and Max painting subgame fix
svn-id: r5008
2002-09-23 15:43:29 +00:00
Max Horn
a681eb029e renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
2002-09-22 01:17:53 +00:00
Travis Howell
f1a273e092 Add the following patches:
[ 609649 ] Sound patch for GF_OLD256 games
[ 611997 ] RFC: Timer-based CD audio sync

svn-id: r4986
2002-09-21 13:48:03 +00:00
Max Horn
b91da0e29f Patch #612277: text rendering crash + spacing issue
svn-id: r4983
2002-09-20 23:40:55 +00:00
Max Horn
fcfc72296c based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
2002-09-19 23:49:38 +00:00
Max Horn
9939746022 removed even more scumm dependencies from NewGUI; fixed some redraw issues (this might help the inventory-display issue in The Dig, and definitly fixes the 'vanishing volcanoe' in the FOA extro)
svn-id: r4974
2002-09-19 21:45:56 +00:00
Paweł Kołodziejski
c61b824942 added support for nonenglish the dig(dialogs, descriptions, warnings), not gui yet
svn-id: r4959
2002-09-17 15:33:31 +00:00
James Brown
978e879009 Fix newgui crash, and commit patch 600645: Loom flashlight fix
svn-id: r4958
2002-09-17 12:52:53 +00:00
Paweł Kołodziejski
ab2eb4d928 added framework for non-english version of the dig, not yet completed
svn-id: r4957
2002-09-17 09:18:47 +00:00
Max Horn
733825fd94 patch #609859: Some general patches for string.cpp
svn-id: r4954
2002-09-16 23:48:42 +00:00
Max Horn
a6c5762817 added some comments, cleanup
svn-id: r4950
2002-09-16 10:42:12 +00:00