62848 Commits

Author SHA1 Message Date
Eugene Sandulenko
ee9c03158b FULLPIPE: Implement sceneHandler18and19_drawRiders() 2014-03-10 00:03:15 +02:00
Thierry Crozat
6de9af7eb6 GIT: Ignore gettext messages.mo file 2014-03-09 21:59:03 +00:00
Thierry Crozat
a6fb8f4348 DOC: Update Czech README from patch #1603 2014-03-09 21:53:53 +00:00
Thierry Crozat
3f88d60ad9 I18N: Update translation data file 2014-03-09 21:52:31 +00:00
Thierry Crozat
5b2bb40e9a I18N: Update Czech translation from patch #1603 2014-03-09 21:51:42 +00:00
Thierry Crozat
21f1cf1cdd I18N: Update Hungarian translation from patch #1602 2014-03-09 21:51:06 +00:00
Strangerke
72a548c8bc GROOVIE: Remove two useless variables 2014-03-09 22:12:52 +01:00
Strangerke
864b97eb49 VOYEUR: rename audio and video track access functions 2014-03-09 21:48:40 +01:00
Strangerke
118e7395c3 VOYEUR: Another try to get rid of the hidden overloaded functions 2014-03-09 21:34:32 +01:00
Strangerke
857a017e8c VOYEUR: Remove a default parameter in RL2Decoder::loadfile() 2014-03-09 20:22:47 +01:00
Strangerke
2dac5b76b0 VOYEUR: Remove useless VoyeurEngine pointer in SoundManager 2014-03-09 19:33:28 +01:00
Strangerke
c72927bb86 VOYEUR: Remove useless object in RL2VideoTrack 2014-03-09 19:31:26 +01:00
Strangerke
af67394b44 VOYEUR: Fix a couple of hidden overloaded virtual functions 2014-03-09 19:27:17 +01:00
Johannes Schickel
8a5ceb9768 AGOS: Fix sound offset table access for StS 2 Mac/Amiga.
This (hopefully) fixes bug #6549: "#6549 AGOS: Simon2 Amiga Datafiles crashes with assertion in Intro".
I don't have any copy of StS 2 Mac/Amiga thus I cannot test this.

This bug was caused by a regression in c82a75df69aa5d8f36eae52deee508ef9a61e49e.
2014-03-09 18:27:49 +01:00
Johannes Schickel
c64ba32678 SCUMM: Define symbols before actually using them in proc3ARM.s. 2014-03-09 16:08:50 +01:00
Johannes Schickel
9ba4a3f0a9 Merge pull request #444 from lordhoto/iphone-clang-3.3
IPHONE: Support clang based toolchain
2014-03-09 16:04:13 +01:00
Strangerke
3c76acf445 TUCKER: Some renaming in Graphics 2014-03-09 15:13:56 +01:00
Strangerke
369b2c18be TUCKER: Some more refactoring 2014-03-09 11:30:27 +01:00
Strangerke
e4cbc67493 TUCKER: Some more refactoring 2014-03-09 00:35:06 +01:00
Strangerke
113a4ac71a TUCKER: Fix some values assigned to _csDataLoaded 2014-03-09 00:15:27 +01:00
Strangerke
28ade2239a TUCKER: make _panelLockedFlag a boolean instead of an integer 2014-03-09 00:12:34 +01:00
Strangerke
47f9a2dd10 TUCKER: Fix some values assigned to _skipCurrentCharacterDraw 2014-03-09 00:03:21 +01:00
Strangerke
0b9ba6ad29 TUCKER: Some more renaming 2014-03-09 00:00:27 +01:00
Eugene Sandulenko
bcc43d033a FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo() 2014-03-09 00:26:04 +02:00
Strangerke
0c247b26b4 TUCKER: Some more renaming 2014-03-08 18:36:54 +01:00
Strangerke
81815f0b8a TUCKER: Change the type of some variables to boolean 2014-03-08 18:07:24 +01:00
Strangerke
65b819305d TUCKER: Initialize some uninitialized variables 2014-03-08 17:49:53 +01:00
Strangerke
1e45673b4d VOYEUR: Fix some uninitialized variables 2014-03-08 14:26:25 +01:00
Eugene Sandulenko
e752d38ac1 FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo() 2014-03-08 00:22:00 +02:00
Strangerke
88aa12387f TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy 2014-03-07 19:33:31 +01:00
Strangerke
9ce5f1c90c TUCKER: Use a boolean for drawFlag instead of an integer 2014-03-07 19:21:13 +01:00
Strangerke
d0b9a52f64 TUCKER: Some more renaming 2014-03-07 19:21:11 +01:00
uruk
5b9cb372cd AVALANCHE: Implement Parser::bossKey().
Revise some other parts of the engine during the process.
2014-03-07 18:24:58 +01:00
Strangerke
fbc63ebd68 TUCKER: Use boolean in place of integer for some members of the Sprite structure 2014-03-07 17:50:36 +01:00
Strangerke
854635c5c1 TUCKER: Start renaming struct members to follow coding/naming conventions 2014-03-07 17:34:48 +01:00
Strangerke
fe2e33e585 VOYEUR: Update engine status in header comment 2014-03-07 16:36:40 +01:00
Strangerke
cf33c60282 TUCKER: Remove some useless modification of sprite state 2014-03-07 14:35:56 +01:00
Strangerke
705b48025b TUCKER: Reduce the scope of some variables 2014-03-07 14:33:43 +01:00
Strangerke
dc2094f7a6 TSAGE: Rename savegame header members 2014-03-07 14:21:46 +01:00
uruk
da157fbccc AVALANCHE: Rework use of ShootEmUp. 2014-03-07 09:04:27 +01:00
uruk
ea5bd95492 AVALANACHE: Rework use of MainMenu. 2014-03-07 09:01:28 +01:00
Strangerke
62e58fd6b8 VOYEUR: Rename some computer fields 2014-03-07 08:04:33 +01:00
uruk
d09b482bcb AVALANCHE: Implement MainMenu::wait().
Rework other pieces of the engine to fit to it's mechanism.
2014-03-06 23:02:07 +01:00
Eugene Sandulenko
d22d20077b FULLPIPE: Implement sceneHandler19_updateNumRides() 2014-03-06 23:01:39 +02:00
Eugene Sandulenko
a3db3230b2 FULLPIPE: Implement sceneHandler18and19_boyJumpTo() 2014-03-06 23:01:39 +02:00
Eugene Sandulenko
2236ae1055 FULLPIPE: Implement sceneHandler18and19_showManJump() 2014-03-06 23:01:39 +02:00
Johannes Schickel
948d4feb23 CONFIGURE: Allow iPhone backend to be build with cctools' as. 2014-03-06 21:13:57 +01:00
Strangerke
9ce7b11a7e VOYEUR: Fix logical bug related to the computer data and positioning 2014-03-06 20:52:42 +01:00
Johannes Schickel
0063c25805 AUDIO: Manually specify function alignment in ARM assembly. 2014-03-06 20:21:48 +01:00
Johannes Schickel
e499a25a00 GRAPHICS: Manually specify function alignment in ARM assembly. 2014-03-06 20:21:48 +01:00