1. In the constructor, depending on the scale factor _buffer1 can be NULL after
scaling is set up, so check for that
2. In the 2:1 scaling special case there was a variable name typo which made
the branch impossible to ever take.
* Unify the custom options dialog (previously accessed through F5), and
the in-game options dialog accessed through the Global Main Menu.
* Change the default keybinding for F5 to show the GMM for the non-25th
anniversary editions of the game. This allows easy access to
the load and save functionality. With the 25th anniversary edition,
the main menu accessed through ESC should be used instead.
* Unify the custom options dialog (previously accessed through F5), the
engine options tab and the in-game options dialog accessed through the
Global Main Menu.
* Change the default keybinding for F5 to show the GMM for the non-25th
anniversary editions of the game. This allows easy access to
the load and save functionality. With the 25th anniversary edition,
the main menu accessed through ESC should be used instead.
* Change the Quit button in the Global Main Menu to show the credits
before quitting. This is to reproduce the original game behavior.
By implementing MetaEngine::buildEngineOptionsWidget, engines can
instantiate a container widget that will be shown in the Engine tab of
the edit game dialog. The default implementation retains the existing
behavior and shows the extra GUI options.
OptionsContainerWidget is a GUI widgets container that is meant to be
used for configuration dialogs tabs. It provides an interface subclasses
can implement for loading and saving settings from a configuration domain.
Updated NDK to r21 (LTS)
Switch target Android to 29 as it is required by Google Play Store
Switch minimum Android to 16 (4.1) as it is the lowest supported version by NDK
Removed MIPS and armeabi as they are no longer supported
Renamed Android build names into official ones