Max Horn
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1afdb5c4bf
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evil copy&paste (bug #644620)
svn-id: r5727
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2002-11-27 14:45:58 +00:00 |
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Max Horn
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2edbe505cb
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cleanup
svn-id: r5718
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2002-11-26 12:42:40 +00:00 |
|
Jonathan Gray
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80f13e1973
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add top arrow and indy3 to the inventory arrow fix. the spacing and text handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :)
svn-id: r5641
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2002-11-20 13:58:23 +00:00 |
|
Max Horn
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ab80fbde9a
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partial fix for bug #613109
svn-id: r5639
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2002-11-20 13:20:39 +00:00 |
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Max Horn
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5627fb7c0b
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cleanup
svn-id: r5622
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2002-11-19 16:33:33 +00:00 |
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Max Horn
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f37e0fc763
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compile fix
svn-id: r5439
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2002-11-06 14:50:34 +00:00 |
|
Max Horn
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39b60537c8
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removed more typecasts
svn-id: r5438
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2002-11-06 14:19:50 +00:00 |
|
Paweł Kołodziejski
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788decd9d4
|
removed hardcoded value
svn-id: r5435
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2002-11-06 08:19:25 +00:00 |
|
Jonathan Gray
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ca785239c0
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make addMessageToStack() less noisy by default
svn-id: r5412
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2002-11-05 10:18:04 +00:00 |
|
Jonathan Gray
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4598e15afd
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comment unkMessage2 game specific check
svn-id: r5411
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2002-11-05 09:59:13 +00:00 |
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Max Horn
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2bf23dd112
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restrict unkMessage2 implementation to MonkeyVGA for now
svn-id: r5395
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2002-11-03 17:49:10 +00:00 |
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James Brown
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9b390fb9c1
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Fix text positioning for the grail diary in Indy3
svn-id: r5394
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2002-11-03 15:56:52 +00:00 |
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Max Horn
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ec343e07e4
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patch #628574: Implementing unkMessage2
svn-id: r5334
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2002-10-27 12:26:41 +00:00 |
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Paweł Kołodziejski
|
9c09596802
|
removed hardcoded values
svn-id: r5328
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2002-10-27 08:28:41 +00:00 |
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Max Horn
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52f544fbae
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TODO comment
svn-id: r5305
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2002-10-24 21:39:45 +00:00 |
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Max Horn
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7a58ae782e
|
cleaning up scummsys.h a bit (in preparation of using configure eventually). Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway
svn-id: r5290
|
2002-10-23 14:02:46 +00:00 |
|
Paweł Kołodziejski
|
24510afc69
|
skiping translation if flag 'h' exist in language file
svn-id: r5274
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2002-10-23 07:16:42 +00:00 |
|
Max Horn
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22f1d049fb
|
get rid of obsolete variable
svn-id: r5245
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2002-10-22 13:04:39 +00:00 |
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James Brown
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abf1cf2f13
|
Patch 625079: Loom Audio Sync Hack
svn-id: r5200
|
2002-10-20 13:19:15 +00:00 |
|
Paweł Kołodziejski
|
45b1a8ea45
|
cleanup sfx and music in imuse, changed talkdelay description(disable) in the dig
svn-id: r5148
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2002-10-15 06:53:42 +00:00 |
|
James Brown
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69c7a8b572
|
Patch 622386: do_command(256) implementation, Sam and Max
svn-id: r5134
|
2002-10-13 05:39:26 +00:00 |
|
James Brown
|
4f8cd24b24
|
Fix text drawing for pre-v7 games
svn-id: r5100
|
2002-10-06 15:39:38 +00:00 |
|
James Brown
|
d19260af2c
|
Fix drawDescString - still needs centering corrections
svn-id: r5094
|
2002-10-06 07:23:08 +00:00 |
|
Paweł Kołodziejski
|
9560ba224c
|
fixed warnings :)
svn-id: r5092
|
2002-10-06 06:47:01 +00:00 |
|
James Brown
|
9612002d78
|
Full Throttle / The Dig fixes.
drawDescString (for Full Throttle object names, in the 'ring of fire') is
still somewhat broken. Feel free to fix ;)
svn-id: r5090
|
2002-10-06 06:09:32 +00:00 |
|
James Brown
|
aeaad5169e
|
Patch 617937 / Bug 617939 + modifications: Fix FT text masking
svn-id: r5081
|
2002-10-03 07:38:03 +00:00 |
|
James Brown
|
ba06eab0ce
|
Less specific version of eriktorbjorns FT dialog hack
svn-id: r5074
|
2002-10-02 17:23:19 +00:00 |
|
Matt Hargett
|
8390b0cc53
|
2002-09-21 Matt Hargett <matt@use.net>
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate
PDBs on all builds.
* gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp,
dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp:
Fix warnings where possible. One pragma added to eliminate
warning of unknown pragmas.
* string.cpp: If unknown escape sequence, print warning.
svn-id: r4998
|
2002-09-22 03:53:53 +00:00 |
|
Max Horn
|
a681eb029e
|
renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
|
2002-09-22 01:17:53 +00:00 |
|
Max Horn
|
e886ba64d2
|
yet more warning fixes
svn-id: r4992
|
2002-09-22 00:04:04 +00:00 |
|
Max Horn
|
6cfcd04682
|
trivial cleanup
svn-id: r4988
|
2002-09-21 16:20:52 +00:00 |
|
Max Horn
|
b91da0e29f
|
Patch #612277: text rendering crash + spacing issue
svn-id: r4983
|
2002-09-20 23:40:55 +00:00 |
|
Max Horn
|
fcfc72296c
|
based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
|
2002-09-19 23:49:38 +00:00 |
|
Paweł Kołodziejski
|
b22489cf97
|
fixed for and added comments
svn-id: r4967
|
2002-09-18 18:48:54 +00:00 |
|
Paweł Kołodziejski
|
c61b824942
|
added support for nonenglish the dig(dialogs, descriptions, warnings), not gui yet
svn-id: r4959
|
2002-09-17 15:33:31 +00:00 |
|
Paweł Kołodziejski
|
ab2eb4d928
|
added framework for non-english version of the dig, not yet completed
svn-id: r4957
|
2002-09-17 09:18:47 +00:00 |
|
Max Horn
|
733825fd94
|
patch #609859: Some general patches for string.cpp
svn-id: r4954
|
2002-09-16 23:48:42 +00:00 |
|
James Brown
|
02f9056b4a
|
609791: Sam and Max 'phantom sound' (precaching) hack.
svn-id: r4947
|
2002-09-16 08:22:05 +00:00 |
|
Max Horn
|
ecdb98a0ee
|
patch #608226 (Sam & Max sound fix)
svn-id: r4926
|
2002-09-13 11:59:43 +00:00 |
|
Travis Howell
|
004c6ddec9
|
Commited the following patches
[ 606595 ] Fix for Sam & Max animation glitch
[ 607175 ] Possible fix for bug #590511
[ 607677 ] Partial workaround for bug #566062
[ 607713 ] patch for bug 580350 (MI2 F5 crash)
svn-id: r4924
|
2002-09-11 13:28:34 +00:00 |
|
Paweł Kołodziejski
|
0559f7a6aa
|
and more fixes
svn-id: r4889
|
2002-08-31 19:26:04 +00:00 |
|
Paweł Kołodziejski
|
c1cbba1d65
|
more fixes
svn-id: r4888
|
2002-08-31 18:57:08 +00:00 |
|
Paweł Kołodziejski
|
bb71d9e677
|
fixes
svn-id: r4887
|
2002-08-31 18:46:00 +00:00 |
|
Paweł Kołodziejski
|
6e751af6c0
|
changed resolution values from static to dynamic, I hope I don't break something
svn-id: r4885
|
2002-08-31 16:29:17 +00:00 |
|
Max Horn
|
8d3a3fc1d6
|
changed spacing - this is not based on the original game, but rather on visual observations (with this changed, the spacing in the about dialog looks much better)
svn-id: r4884
|
2002-08-31 15:00:44 +00:00 |
|
Max Horn
|
bc42d1a2e6
|
fixed text centering in GF_OLD256 games, e.g. during the Indy3 intro and in the F7 dialog (bug #599598)
svn-id: r4879
|
2002-08-31 13:49:06 +00:00 |
|
Max Horn
|
a39711e256
|
fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
svn-id: r4877
|
2002-08-31 13:29:10 +00:00 |
|
Max Horn
|
41c2d6fba3
|
sound system cleanup
svn-id: r4867
|
2002-08-29 23:45:15 +00:00 |
|
Max Horn
|
ce46866403
|
Initial revision
svn-id: r4785
|
2002-08-21 16:07:07 +00:00 |
|