Jonathan Gray
|
ca9101ea6e
|
hack around another null dref for indy3, fixes 639201
svn-id: r5588
|
2002-11-17 03:27:57 +00:00 |
|
Max Horn
|
9b301dc7d1
|
remove unused variable
svn-id: r5587
|
2002-11-16 19:58:52 +00:00 |
|
Jamieson Christian
|
c1344ee379
|
[Bug 590646] Fixed problem with small blips of music playing
when master/music volumes are changed in the ScummVM GUI.
svn-id: r5581
|
2002-11-16 14:23:22 +00:00 |
|
Paweł Kołodziejski
|
34782f17ab
|
DIG: fixed subtitles in Space Time Six smush movie
svn-id: r5580
|
2002-11-16 09:08:48 +00:00 |
|
Nicolas Bacca
|
0f6cdd9a2b
|
Make alignment fans (PPC + EVC) happy
svn-id: r5578
|
2002-11-16 00:09:56 +00:00 |
|
Paweł Kołodziejski
|
fcc12f5703
|
added draw smush subtitles mode 9
svn-id: r5576
|
2002-11-15 19:31:44 +00:00 |
|
Paweł Kołodziejski
|
114d607b26
|
changed warnings to debug messages
svn-id: r5574
|
2002-11-15 18:47:33 +00:00 |
|
James Brown
|
d1c5b65398
|
Hack for bug 636433
svn-id: r5562
|
2002-11-15 12:21:30 +00:00 |
|
James Brown
|
25ceebe2b4
|
Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
svn-id: r5561
|
2002-11-15 12:07:59 +00:00 |
|
James Brown
|
22c3532f25
|
Patch 638253: Actor jumping fix for V7 games. Basic regression testing preformed for The Dig.
svn-id: r5558
|
2002-11-15 10:42:25 +00:00 |
|
James Brown
|
f2f9f48faf
|
Music tempo patch
svn-id: r5556
|
2002-11-15 10:36:50 +00:00 |
|
Max Horn
|
d4aaf2db8a
|
removed obsolete TODO
svn-id: r5544
|
2002-11-14 13:17:15 +00:00 |
|
Jamieson Christian
|
788a1bddec
|
Patch 637825, plus stubs for remaining MT32 instruments to reconcile
svn-id: r5542
|
2002-11-14 02:26:40 +00:00 |
|
Lionel Ulmer
|
26b284a93e
|
Some other inits added to prepare for the 'new / delete' overloading
removal.
svn-id: r5537
|
2002-11-13 15:44:33 +00:00 |
|
Max Horn
|
775adc7a4f
|
more initialisation fixes
svn-id: r5533
|
2002-11-13 15:08:22 +00:00 |
|
Max Horn
|
c5847f6f3b
|
more initialisation fixes
svn-id: r5532
|
2002-11-13 14:54:58 +00:00 |
|
Jonathan Gray
|
ed4e076b20
|
append missing heads hack so actor in indy3 intro is always visible
svn-id: r5516
|
2002-11-11 04:52:16 +00:00 |
|
Jonathan Gray
|
54a5c1fb3a
|
confine dodgy hack in indy3 that should probably be removed
svn-id: r5515
|
2002-11-11 04:42:43 +00:00 |
|
Max Horn
|
843fa5f753
|
in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity)
svn-id: r5511
|
2002-11-10 19:00:28 +00:00 |
|
Jamieson Christian
|
bf1efccac0
|
Fixed race condition check in midi_driver_thread.
Updated do_command for Conroy Bumpus' song.
svn-id: r5510
|
2002-11-10 18:34:57 +00:00 |
|
Jamieson Christian
|
afea2ba962
|
Hack to prevent animation hangs during Conroy's song in Sam & Max.
svn-id: r5509
|
2002-11-10 18:29:59 +00:00 |
|
James Brown
|
4cf3def44b
|
Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" flag, so why translate it to something else?)
*hurts khalek badly and mumbles about regression testing during a CVS freeze..*
svn-id: r5508
|
2002-11-10 18:11:39 +00:00 |
|
Paweł Kołodziejski
|
2a58faff8f
|
revert costume palette table to 32 and fix actor.cpp compilation
svn-id: r5507
|
2002-11-10 17:35:02 +00:00 |
|
Max Horn
|
da5a347d3e
|
completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
|
2002-11-10 17:19:43 +00:00 |
|
Paweł Kołodziejski
|
2965bd2708
|
increasing actor palette to 256
svn-id: r5505
|
2002-11-10 17:17:11 +00:00 |
|
Max Horn
|
e901190863
|
fix for the flashlight crash in Indy3; I am not 100% sure that this is the right way t do it, though, need to do some more reseach
svn-id: r5496
|
2002-11-10 15:42:53 +00:00 |
|
Max Horn
|
c772fff655
|
fixed stupid mistake
svn-id: r5494
|
2002-11-10 15:09:13 +00:00 |
|
Max Horn
|
93d5d667d0
|
added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
svn-id: r5493
|
2002-11-10 14:59:15 +00:00 |
|
Max Horn
|
54aa3f898d
|
fixed two race conditions
svn-id: r5490
|
2002-11-10 14:49:49 +00:00 |
|
Jamieson Christian
|
a1954ac31e
|
Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.
svn-id: r5487
|
2002-11-10 13:44:53 +00:00 |
|
James Brown
|
ade86f45df
|
Hack to prevent decapitation :)
svn-id: r5485
|
2002-11-10 12:59:36 +00:00 |
|
James Brown
|
dc9e77461f
|
Let's try this without the blatent stupidity
svn-id: r5484
|
2002-11-10 12:50:06 +00:00 |
|
James Brown
|
3cb29c224d
|
Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer.
svn-id: r5483
|
2002-11-10 12:44:40 +00:00 |
|
James Brown
|
5e966f88e9
|
Implement Indy3 opcode - this fixes the 'walking to car' portion of the first section of the game
svn-id: r5482
|
2002-11-10 12:22:22 +00:00 |
|
Jonathan Gray
|
18506e7714
|
properly translate class, read (i want my trains back), I'm told this will require regression testing for at least loom and zak by ender
svn-id: r5481
|
2002-11-10 09:14:20 +00:00 |
|
James Brown
|
d21e0a3373
|
Remove hack. It's not even the CORRECT hack for this problem.
svn-id: r5480
|
2002-11-10 07:58:53 +00:00 |
|
Jonathan Gray
|
21b18178e7
|
add back code that was removed in rev 1.16 with a room specific check, so trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order...
svn-id: r5478
|
2002-11-10 01:22:39 +00:00 |
|
James Brown
|
d232d518bb
|
Apart from broke actor costumes, and the random catacomb crashes -
Indy3-256 is completable. (Will not be labeled as such in the
compatability table until the catacomb crashes are fixed!)
svn-id: r5475
|
2002-11-09 16:56:20 +00:00 |
|
Jamieson Christian
|
4fd2497a21
|
New IMuseMonitor front-end provides thread-safe access into IMuse from scripts and the MIDI parser. This seems to effectively remove pointer corruption observed under IMuseGM, and also provides thread-safe access into IMuseAdlib.
This is an improved version of the mutex-based solution presented in Patch 615737.
svn-id: r5474
|
2002-11-09 16:55:16 +00:00 |
|
James Brown
|
cc14b87f25
|
Patch 635873: Loom Masking Hack - update
svn-id: r5473
|
2002-11-09 10:05:43 +00:00 |
|
James Brown
|
7eb9753a9c
|
Evil Geniuses arn't, otherwise the world would be far more intrested.
svn-id: r5472
|
2002-11-09 10:02:59 +00:00 |
|
James Brown
|
5923a9f5e3
|
This should fix the DOTT white-background bug. Someone please confirm this for me :)
svn-id: r5471
|
2002-11-09 09:59:25 +00:00 |
|
Paweł Kołodziejski
|
4db6c3b768
|
fix for bomp scalling, missing duplicate table
svn-id: r5470
|
2002-11-09 07:13:30 +00:00 |
|
James Brown
|
6e4bc05791
|
Masking patch
svn-id: r5468
|
2002-11-08 18:40:12 +00:00 |
|
James Brown
|
1bf9bb768e
|
Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
svn-id: r5467
|
2002-11-08 18:06:08 +00:00 |
|
Travis Howell
|
88bb9aed2b
|
Add newline to end of file
svn-id: r5453
|
2002-11-07 07:03:37 +00:00 |
|
Max Horn
|
b6ba78a487
|
class -> struct to make Visual C++ happy
svn-id: r5450
|
2002-11-07 00:17:17 +00:00 |
|
Jamieson Christian
|
6fe39f5ba8
|
Initial upgrades to support MT-32 emulation
svn-id: r5449
|
2002-11-06 21:34:38 +00:00 |
|
Paweł Kołodziejski
|
85c7c9ffe6
|
applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload
svn-id: r5448
|
2002-11-06 17:55:44 +00:00 |
|
Max Horn
|
73452fa331
|
fix options dialog
svn-id: r5447
|
2002-11-06 17:36:56 +00:00 |
|