Johannes Schickel
f4724e7a46
SWORD1: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
Torbjörn Andersson
e8ad4df1fa
SWORD1: Enable American ("Circle of Blood") panel
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If the language is explicitly set to American English, use the
American version of the panel for the main control panel. In all
other aspects, American English will behave as British English,
so it shouldn't break anything.
2012-10-06 16:24:00 +02:00
Thierry Crozat
5e4ee6d077
SWORD1: Fix bug #3430793 Freeze before meeting with police
2011-10-31 21:03:52 +00:00
Johannes Schickel
928cb5ab11
SWORD1: Made code conform a bit better to our formatting guidelines.
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Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
2011-09-07 23:54:34 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
73f04118f3
COMMON: Rename Error to ErrorCode, introduce new Error class
2011-04-18 18:22:02 +02:00
David Turner
cb734285a5
SWORD1: Added basic debugging console to engine
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SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54140
2010-11-08 12:22:58 +00:00
Johannes Schickel
a5c28de26b
SWORD1: Switch to the new play time counting of the Engine class.
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svn-id: r53924
2010-10-29 16:53:46 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Fabio Battaglia
14c85028b1
sword1: add Broken Sword PSX demo support
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svn-id: r41369
2009-06-08 12:37:24 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
7fc8bb81a7
Enabled and hopefully fixed GMM saving/loading for sword1
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svn-id: r39095
2009-03-03 20:05:00 +00:00
Fabio Battaglia
0077889eeb
Add playtime feature support to sword1
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svn-id: r39083
2009-03-02 22:37:09 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Eugene Sandulenko
5aa50ec889
Patch #2638336 : Broken Sword PSX Support
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svn-id: r38956
2009-02-28 10:46:33 +00:00
Filippos Karapetis
781d7da6b1
Applied my patch for the BS1/2 video player
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- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported
svn-id: r38236
2009-02-15 13:29:48 +00:00
Filippos Karapetis
7650b61d27
Applied a slightly modified version of my patch #2307224 - "BS1: Save/load overhaul"
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svn-id: r35111
2008-11-18 16:31:55 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Christopher Page
41d896dc2f
SWORD1 Sound settings work with the GMM
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svn-id: r33090
2008-07-17 17:49:38 +00:00
Christopher Page
e7d7f8df95
SWORD1 works with the new GMM implementation
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svn-id: r33043
2008-07-13 21:54:23 +00:00
Max Horn
a556368c99
Update mouse coordinates onn *all* mouse events, i.e. also after click events
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svn-id: r29657
2007-11-28 15:00:41 +00:00
Max Horn
1441f0d044
Converted rest of BS1 to use Common::KeyState (removing two more hacks)
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svn-id: r27631
2007-06-22 22:00:46 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
5478589937
Last batch of header consistency fixes. At least for the game engines.
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svn-id: r25751
2007-02-20 18:04:13 +00:00
Eugene Sandulenko
3e6414a55f
Slighty modified Patch #1571787 : "Support for Mac Broken Sword 1". sword1macdemo
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target was commented out until existence of the demo is confirmed.
svn-id: r24697
2006-11-12 19:05:51 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00