Eugene Sandulenko
d423b5b1fe
FULLPIPE: Implement MGM::getStaticsIndex()
2014-01-08 10:58:26 +02:00
Eugene Sandulenko
5e0236e7ad
FULLPIPE: Rename remaining vars in scene32. This completes the scene
2014-01-07 17:26:59 +02:00
Eugene Sandulenko
9313c540af
FULLPIPE: Started renames in scene32
2014-01-07 17:20:15 +02:00
Eugene Sandulenko
b495a16812
FULLPIPE: Implement sceneHandler32_trySit()
2014-01-07 17:14:57 +02:00
Eugene Sandulenko
929c868c5e
FULLPIPE: Implement sceneHandler32_spin()
2014-01-07 17:09:57 +02:00
Eugene Sandulenko
d821719c47
FULLPIPE: Implement sceneHandler32_potLogic()
2014-01-07 16:57:06 +02:00
Eugene Sandulenko
ae5389af8b
FULLPIPE: Implement sceneHandler32_ladderLogic()
2014-01-07 16:50:52 +02:00
Eugene Sandulenko
7292a08b8a
FULLPIPE: Implement sceneHandler32_buttonPush()
2014-01-07 16:43:33 +02:00
Eugene Sandulenko
a7ae2b4452
FULLPIPE: yet more code to scene32
2014-01-07 16:35:40 +02:00
Eugene Sandulenko
51b9d156d5
FULLPIPE: More code to scene32
2014-01-07 16:31:24 +02:00
Eugene Sandulenko
61268f4424
FULLPIPE: Enable scene32
2014-01-07 16:30:52 +02:00
Eugene Sandulenko
c2776345b8
FULLPIPE: Implement sceneHandler32()
2014-01-07 16:09:57 +02:00
Eugene Sandulenko
6e828566ef
FULLPIPE: Implement scene32_updateCursor() and setupMusic()
2014-01-07 13:15:42 +02:00
Eugene Sandulenko
2cb81f50e5
FULLPIPE: Plug scene32 in
2014-01-07 13:08:51 +02:00
Eugene Sandulenko
875b8f76f5
FULLPIPE: Initial code for scene32
2014-01-07 13:01:01 +02:00
Eugene Sandulenko
495b1cafb7
FULLPIPE: Renames in scene28. This completes the scene
2014-01-07 12:04:32 +02:00
Eugene Sandulenko
f660c394a5
FULLPIPE: Implement sceneHandler28_trySecondaryPers()
2014-01-07 11:53:54 +02:00
Eugene Sandulenko
5ac706faff
FULLPIPE: Implement sceneHandler28_turnOn2()
2014-01-07 11:36:50 +02:00
Johannes Schickel
0c7f795c5b
SDL: Silence unused variable warning when scalers are disabled.
2014-01-07 01:47:43 +01:00
Johannes Schickel
97953ff40d
SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.
2014-01-07 01:46:28 +01:00
Eugene Sandulenko
01269c241b
FULLPIPE: Implement sceneHandler28_makeFaces()
2014-01-07 02:21:00 +02:00
Eugene Sandulenko
d78e0cf98d
FULLPIPE: Implement sceneHandler28_startWork1()
2014-01-07 02:20:59 +02:00
Eugene Sandulenko
b433752ab5
FULLPIPE: Implement sceneHandler28_lift*Start()
2014-01-07 02:20:59 +02:00
Eugene Sandulenko
273e4bf6e8
FULLPIPE: Implement sceneHandler28_lift1ShowAfter()
2014-01-07 02:20:59 +02:00
Eugene Sandulenko
03f1d8494f
FULLPIPE: Implement sceneHandler28_clickLift()
2014-01-07 02:20:59 +02:00
johndoe123
4f6c3efa15
Merge branch 'master' of github.com:scummvm/scummvm
2014-01-06 23:19:32 +01:00
johndoe123
67483e591f
NEVERHOOD: Correct fix for bug #6480
...
The car clipping rectangle wasn't set correctly when the car is on the upper level.
2014-01-06 23:17:35 +01:00
Torbjörn Andersson
9754be2d07
NEVERHOOD: Tiny cleanup
2014-01-06 22:29:32 +01:00
Eugene Sandulenko
e26462696d
FULLPIPE: Add sanity check
2014-01-06 23:24:36 +02:00
Eugene Sandulenko
8a9366527f
FULLPIPE: Remove redundant check
2014-01-06 23:24:36 +02:00
Eugene Sandulenko
352b8a67f0
FULLPIPE: Initialize variables
2014-01-06 23:24:36 +02:00
Eugene Sandulenko
a215472f97
FULLPIPE: Initialize variable
2014-01-06 23:24:36 +02:00
Eugene Sandulenko
48fef827a5
FULLPIPE: Remove redundant check. CID 1148380
2014-01-06 23:24:36 +02:00
Eugene Sandulenko
2b1d7f1eb7
FULLPIPE: Initialize variable
2014-01-06 23:24:36 +02:00
Strangerke
761af0e4ab
HOPKINS: Remove some unused constants
2014-01-06 22:14:52 +01:00
Willem Jan Palenstijn
34f300b3d5
SCI: Fix memory leak
...
Thanks to digitall for testing.
2014-01-06 21:37:31 +01:00
Eugene Sandulenko
3f387c12dc
FULLPIPE: Enable scene28
2014-01-06 22:36:17 +02:00
Eugene Sandulenko
a5e4dc0078
FULLPIPE: Add some code to scene28
2014-01-06 22:36:17 +02:00
Eugene Sandulenko
2e84bb24df
FULLPIPE: Implement sceneHandler28()
2014-01-06 22:36:16 +02:00
Eugene Sandulenko
ac0b27f25f
FULLPIPE: Sort constants by scene (5-10)
2014-01-06 22:36:16 +02:00
Eugene Sandulenko
7af79dda74
FULLPIPE: Sort constants by scene (1-4)
2014-01-06 22:36:16 +02:00
Eugene Sandulenko
63dd8460bc
FULLPIPE: Implement scene28_updateCursor()
2014-01-06 22:36:16 +02:00
Torbjörn Andersson
475ccb24b2
NEVERHOOD: Minor adjustment to original load/delete dialogs
...
This makes space for one additional savegame slot, giving them the
same number of slots as the original save dialog. I can't compare
to the original, but it arguably looks better this way.
2014-01-06 20:02:20 +01:00
Torbjörn Andersson
cd2e204d99
NEVERHOOD: Fix palette fading
...
The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
2014-01-06 19:34:07 +01:00
johndoe123
62246364c3
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
2014-01-06 16:52:17 +01:00
johndoe123
6cfa27c2d5
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
2014-01-06 16:11:56 +01:00
Torbjörn Andersson
bb4a6c2899
NEVERHOOD: Add mousewheel support to original save/load dialogs
2014-01-06 14:47:17 +01:00
Torbjörn Andersson
ab17bfb3d6
NEVERHOOD: Use constants for messages in a couple of places
...
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00
Eugene Sandulenko
0176d343bc
FULLPIPE: Plug scene28 in
2014-01-06 10:03:24 +02:00
Eugene Sandulenko
7f85a36703
FULLPIPE: Initial code for scene28
2014-01-06 10:00:39 +02:00