Commit Graph

46956 Commits

Author SHA1 Message Date
Thierry Crozat
e58bedc479 I18N: Update translations files from template 2011-06-20 23:16:27 +01:00
Thierry Crozat
5e4e36ea38 I18N: Update translations template file from source code 2011-06-20 23:14:25 +01:00
Thierry Crozat
f4d20223be I18N: Make the unsupported game warning translatable 2011-06-20 23:12:26 +01:00
Thierry Crozat
ba6d0121e1 I18N: Update list of files used to generate the translations template 2011-06-20 23:10:45 +01:00
Thierry Crozat
3f1c42fdf5 I18N: Update German translation 2011-06-20 22:42:23 +01:00
Filippos Karapetis
784180ef68 GRAPHICS: Cleanup and simplification of some PNG decoder code 2011-06-20 21:32:19 +03:00
eriktorbjorn
f8a4ccbc65 DREAMWEB: Use kMaingamepal provided by the tasm-recover
This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20 20:16:21 +02:00
eriktorbjorn
f78d5bc553 DREAMWEB: Remove readabyte() and readoneblock()
They were only used by the PCX decoder, which was rewritten some
time ago to no longer use them.
2011-06-20 20:09:26 +02:00
eriktorbjorn
7079912091 DREAMWEB: Remove convertkey()
This function was responsible for filtering invalid keys (e.g. in
savegame names), and was only used by keyboardread(). This filtering
is done by processEvents() instead.
2011-06-20 20:00:09 +02:00
Alyssa Milburn
6318758e71 TINSEL: Don't leak running processes in Scheduler::reset(). 2011-06-20 17:42:00 +02:00
Alyssa Milburn
0269a8d900 TINSEL: Fix/comment CORO_KILL_SELF macro.
This reverts 9573b1d2f5, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20 17:23:30 +02:00
Johannes Schickel
2cc721760f WIN32: Properly setup priority in Win32 resource archive code. 2011-06-20 17:00:36 +02:00
Willem Jan Palenstijn
5674dda4cc COMMON: Fix conflicting comment 2011-06-20 16:27:12 +02:00
Paul Gilbert
fcab88634d TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage 2011-06-20 23:02:59 +10:00
Paul Gilbert
0d485d2822 TSAGE: Loop variables are meant to be integers rather than bools 2011-06-20 22:33:55 +10:00
Paul Gilbert
adb40844d8 TSAGE: Bugfix for crash when exiting whilst a sound is playing 2011-06-20 21:42:30 +10:00
Paul Gilbert
7c733a538c TSAGE: Sound is now working! 2011-06-20 21:30:20 +10:00
Paul Gilbert
c22f824bed TSAGE: Corrections to the sound fading code 2011-06-20 21:09:39 +10:00
Paul Gilbert
f8e0ff86c7 TSAGE: Bugfix for properly decrementing _disabledServerCount 2011-06-20 19:57:33 +10:00
Paul Gilbert
123f2416d8 TSAGE: Initial implementation of AudioStream interface for sound driver 2011-06-20 19:44:57 +10:00
Max Horn
dae19afbfb SCI: Let fallback detector set GUIO_NOSPEECH appropriately 2011-06-20 01:28:10 +02:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Thierry Crozat
3853e76202 I18N: Regenerate translations data file 2011-06-19 23:28:22 +01:00
Thierry Crozat
4c80ea3837 I18N: Update Hungarian translation from patch #3316628 2011-06-19 23:27:51 +01:00
Johannes Schickel
80b336f796 SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager. 2011-06-19 20:20:13 +02:00
Johannes Schickel
1c21232416 SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
Hopefully I catched all uses of the old name in our ports...
2011-06-19 20:10:21 +02:00
Johannes Schickel
2067bec18e SDL: Remove left over traces from the time the SdlEventSource subclassed DefaultEventManager. 2011-06-19 19:35:27 +02:00
Johannes Schickel
f9f16ee358 OPENGLSDL: Add FIXME about desktop resolution retrieving. 2011-06-19 19:12:34 +02:00
Johannes Schickel
e0eb86826e OPENGL: Clarify OSD rect color in a comment. 2011-06-19 19:03:10 +02:00
Johannes Schickel
34f8b489d2 SDL: Formatting fixes. 2011-06-19 18:49:02 +02:00
Johannes Schickel
f28e134247 OPENGL: Formatting fixes. 2011-06-19 18:48:30 +02:00
Johannes Schickel
735604c2fd OPENGLSDL: Use String::format instead of sprintf. 2011-06-19 18:31:34 +02:00
Johannes Schickel
d316099f35 OPENGLSDL: Formatting fixes. 2011-06-19 18:27:18 +02:00
Johannes Schickel
01c22ea160 TEENAGENT: Get rid of unused variable. 2011-06-19 18:23:35 +02:00
Paul Gilbert
85e4e2933a TSAGE: Fix signalling an action when a song stops 2011-06-19 23:21:02 +10:00
Paul Gilbert
a15d233dc4 DREAMWEB: Fix compilation error on MSVC 2011-06-19 23:19:02 +10:00
eriktorbjorn
0efea76fff TSAGE: Silence GCC warnings (hopefully without breaking anything)
There is one remaining warning about 'maxPriority' being set but
not tested in one of the loops in _sfRethinkSoundDrivers(), but
I'm uncertain about that one. Looks like it could be an actual
engine bug.
2011-06-19 15:13:49 +02:00
Vladimir Menshakov
613a203c8a DREAMWEB: Added crash workaround 2011-06-19 16:57:10 +04:00
Vladimir Menshakov
5efe835f20 DREAMWEB: Added assertions on cx == 0xffff 2011-06-19 16:57:10 +04:00
Vladimir Menshakov
57c68af92e DREAMWEB: Fixed quit from travel screen 2011-06-19 16:57:10 +04:00
athrxx
984407de84 SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows)
2011-06-19 14:47:11 +02:00
Vladimir Menshakov
9f8850fd91 DREAMWEB: Added checksums for German CD release 2011-06-19 16:05:55 +04:00
Vladimir Menshakov
4ede98d748 DREAMWEB: Removed getback = 4 hack, added clean exit from every menus and credits 2011-06-19 15:50:22 +04:00
Vladimir Menshakov
41159c68ab DREAMWEB: removed hack from openfile 2011-06-19 15:50:22 +04:00
Paul Gilbert
9dddf76aa7 Merge remote branch 'remotes/dreammaster/tsage_sound'
Conflicts:
	engines/tsage/ringworld_scenes1.cpp
	engines/tsage/ringworld_scenes5.cpp
	engines/tsage/tsage.h
2011-06-19 21:14:49 +10:00
Paul Gilbert
cc63cbcf5f TSAGE: Cleaned up the write() method 2011-06-19 20:17:47 +10:00
Paul Gilbert
4de14b0dbc TSAGE: Fixed problem with number of voices not being reset 2011-06-19 13:30:29 +10:00
athrxx
48e5bd36e9 LOL: fix bug reported on forum
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way.
2011-06-19 00:59:16 +02:00
Johannes Schickel
0246bdf74e AGOS: Get rid of unused variable. 2011-06-18 19:56:07 +02:00
athrxx
81e0dd1444 SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
(this avoids isssues when using savegames from different ports with different 16bit color modes)
2011-06-18 19:45:39 +02:00