Thierry Crozat
e58bedc479
I18N: Update translations files from template
2011-06-20 23:16:27 +01:00
Thierry Crozat
5e4e36ea38
I18N: Update translations template file from source code
2011-06-20 23:14:25 +01:00
Thierry Crozat
f4d20223be
I18N: Make the unsupported game warning translatable
2011-06-20 23:12:26 +01:00
Thierry Crozat
ba6d0121e1
I18N: Update list of files used to generate the translations template
2011-06-20 23:10:45 +01:00
Thierry Crozat
3f1c42fdf5
I18N: Update German translation
2011-06-20 22:42:23 +01:00
Filippos Karapetis
784180ef68
GRAPHICS: Cleanup and simplification of some PNG decoder code
2011-06-20 21:32:19 +03:00
eriktorbjorn
f8a4ccbc65
DREAMWEB: Use kMaingamepal provided by the tasm-recover
...
This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20 20:16:21 +02:00
eriktorbjorn
f78d5bc553
DREAMWEB: Remove readabyte() and readoneblock()
...
They were only used by the PCX decoder, which was rewritten some
time ago to no longer use them.
2011-06-20 20:09:26 +02:00
eriktorbjorn
7079912091
DREAMWEB: Remove convertkey()
...
This function was responsible for filtering invalid keys (e.g. in
savegame names), and was only used by keyboardread(). This filtering
is done by processEvents() instead.
2011-06-20 20:00:09 +02:00
Alyssa Milburn
6318758e71
TINSEL: Don't leak running processes in Scheduler::reset().
2011-06-20 17:42:00 +02:00
Alyssa Milburn
0269a8d900
TINSEL: Fix/comment CORO_KILL_SELF macro.
...
This reverts 9573b1d2f5
, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20 17:23:30 +02:00
Johannes Schickel
2cc721760f
WIN32: Properly setup priority in Win32 resource archive code.
2011-06-20 17:00:36 +02:00
Willem Jan Palenstijn
5674dda4cc
COMMON: Fix conflicting comment
2011-06-20 16:27:12 +02:00
Paul Gilbert
fcab88634d
TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage
2011-06-20 23:02:59 +10:00
Paul Gilbert
0d485d2822
TSAGE: Loop variables are meant to be integers rather than bools
2011-06-20 22:33:55 +10:00
Paul Gilbert
adb40844d8
TSAGE: Bugfix for crash when exiting whilst a sound is playing
2011-06-20 21:42:30 +10:00
Paul Gilbert
7c733a538c
TSAGE: Sound is now working!
2011-06-20 21:30:20 +10:00
Paul Gilbert
c22f824bed
TSAGE: Corrections to the sound fading code
2011-06-20 21:09:39 +10:00
Paul Gilbert
f8e0ff86c7
TSAGE: Bugfix for properly decrementing _disabledServerCount
2011-06-20 19:57:33 +10:00
Paul Gilbert
123f2416d8
TSAGE: Initial implementation of AudioStream interface for sound driver
2011-06-20 19:44:57 +10:00
Max Horn
dae19afbfb
SCI: Let fallback detector set GUIO_NOSPEECH appropriately
2011-06-20 01:28:10 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Thierry Crozat
3853e76202
I18N: Regenerate translations data file
2011-06-19 23:28:22 +01:00
Thierry Crozat
4c80ea3837
I18N: Update Hungarian translation from patch #3316628
2011-06-19 23:27:51 +01:00
Johannes Schickel
80b336f796
SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager.
2011-06-19 20:20:13 +02:00
Johannes Schickel
1c21232416
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
...
Hopefully I catched all uses of the old name in our ports...
2011-06-19 20:10:21 +02:00
Johannes Schickel
2067bec18e
SDL: Remove left over traces from the time the SdlEventSource subclassed DefaultEventManager.
2011-06-19 19:35:27 +02:00
Johannes Schickel
f9f16ee358
OPENGLSDL: Add FIXME about desktop resolution retrieving.
2011-06-19 19:12:34 +02:00
Johannes Schickel
e0eb86826e
OPENGL: Clarify OSD rect color in a comment.
2011-06-19 19:03:10 +02:00
Johannes Schickel
34f8b489d2
SDL: Formatting fixes.
2011-06-19 18:49:02 +02:00
Johannes Schickel
f28e134247
OPENGL: Formatting fixes.
2011-06-19 18:48:30 +02:00
Johannes Schickel
735604c2fd
OPENGLSDL: Use String::format instead of sprintf.
2011-06-19 18:31:34 +02:00
Johannes Schickel
d316099f35
OPENGLSDL: Formatting fixes.
2011-06-19 18:27:18 +02:00
Johannes Schickel
01c22ea160
TEENAGENT: Get rid of unused variable.
2011-06-19 18:23:35 +02:00
Paul Gilbert
85e4e2933a
TSAGE: Fix signalling an action when a song stops
2011-06-19 23:21:02 +10:00
Paul Gilbert
a15d233dc4
DREAMWEB: Fix compilation error on MSVC
2011-06-19 23:19:02 +10:00
eriktorbjorn
0efea76fff
TSAGE: Silence GCC warnings (hopefully without breaking anything)
...
There is one remaining warning about 'maxPriority' being set but
not tested in one of the loops in _sfRethinkSoundDrivers(), but
I'm uncertain about that one. Looks like it could be an actual
engine bug.
2011-06-19 15:13:49 +02:00
Vladimir Menshakov
613a203c8a
DREAMWEB: Added crash workaround
2011-06-19 16:57:10 +04:00
Vladimir Menshakov
5efe835f20
DREAMWEB: Added assertions on cx == 0xffff
2011-06-19 16:57:10 +04:00
Vladimir Menshakov
57c68af92e
DREAMWEB: Fixed quit from travel screen
2011-06-19 16:57:10 +04:00
athrxx
984407de84
SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
...
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows)
2011-06-19 14:47:11 +02:00
Vladimir Menshakov
9f8850fd91
DREAMWEB: Added checksums for German CD release
2011-06-19 16:05:55 +04:00
Vladimir Menshakov
4ede98d748
DREAMWEB: Removed getback = 4 hack, added clean exit from every menus and credits
2011-06-19 15:50:22 +04:00
Vladimir Menshakov
41159c68ab
DREAMWEB: removed hack from openfile
2011-06-19 15:50:22 +04:00
Paul Gilbert
9dddf76aa7
Merge remote branch 'remotes/dreammaster/tsage_sound'
...
Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
2011-06-19 21:14:49 +10:00
Paul Gilbert
cc63cbcf5f
TSAGE: Cleaned up the write() method
2011-06-19 20:17:47 +10:00
Paul Gilbert
4de14b0dbc
TSAGE: Fixed problem with number of voices not being reset
2011-06-19 13:30:29 +10:00
athrxx
48e5bd36e9
LOL: fix bug reported on forum
...
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way.
2011-06-19 00:59:16 +02:00
Johannes Schickel
0246bdf74e
AGOS: Get rid of unused variable.
2011-06-18 19:56:07 +02:00
athrxx
81e0dd1444
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
...
(this avoids isssues when using savegames from different ports with different 16bit color modes)
2011-06-18 19:45:39 +02:00