Commit Graph

7334 Commits

Author SHA1 Message Date
Eugene Sandulenko
eba1653904 o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
script_v70he.cpp respectively since we use 2 digits for HE versioning.

o Also renamed resource_v7he.* to resource_he.* because it is actually not
  HE70-specific but is used by all HE70+ titles.

svn-id: r20703
2006-02-15 18:48:49 +00:00
Max Horn
b20384d375 Fix for bug #795214 (MI1: Crash on church entry)
svn-id: r20697
2006-02-15 17:31:26 +00:00
Eugene Sandulenko
10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00
Johannes Schickel
0bea9cf47b Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.

svn-id: r20695
2006-02-14 23:31:25 +00:00
Torbjörn Andersson
fc3cdbe5a9 It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that
scroll both horizontally and vertically?

Again, this makes no difference to the early stages of the game.

svn-id: r20694
2006-02-14 21:20:10 +00:00
Torbjörn Andersson
2bdbfa0669 As far as I can tell, The Feeble Files should subtract _scrollX from the
sprite's X coordinate, just as we already do for Simon 2. (I believe that was
when scrolling rooms were first introduced.)

I've never played The Feeble Files (apart from the first two or three rooms)
so I can't say whether or not it uses scrolling rooms.

svn-id: r20693
2006-02-14 21:10:42 +00:00
Travis Howell
b796860ee8 Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
svn-id: r20689
2006-02-14 10:11:15 +00:00
Travis Howell
d96713a857 Correct case of SPY Fox game titles
svn-id: r20687
2006-02-14 06:57:42 +00:00
Travis Howell
515a4ea381 Allow version string to be writen to config file in HE72+ games, in case we display version in the future.
svn-id: r20686
2006-02-14 05:50:29 +00:00
Travis Howell
9e8b493990 Add HE100 specific version of setSystemMessage opcode, since cases are different.
svn-id: r20685
2006-02-14 05:47:12 +00:00
Travis Howell
de6aac4e2f Add setSystemMessage opcode for HE70+ games. Sets the window caption correctly for all languages
svn-id: r20684
2006-02-14 05:27:39 +00:00
Eugene Sandulenko
e0b7feeaed Move addDefaultDirectory() calls out of init() method to constructor.
svn-id: r20679
2006-02-14 01:59:32 +00:00
Johannes Schickel
93e9639989 Reworked kyra debug output system. Now he have special kyra intern debug levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
2006-02-14 01:19:30 +00:00
Travis Howell
81b820f7c9 Add hyperlink on/off functions of oracle in Feeble Files
svn-id: r20665
2006-02-13 10:29:25 +00:00
Oystein Eftevaag
2905826002 Initializes a var that would sometimes cause the intro to run too fast.
svn-id: r20663
2006-02-13 03:52:57 +00:00
Torbjörn Andersson
441ead453a Merged _mouse.cpp and mouse.cpp into mouse.cpp
svn-id: r20659
2006-02-12 21:41:34 +00:00
Travis Howell
d1a5345169 Include game dscriptions for HE60/61 games in a DISABLE_HE build
svn-id: r20658
2006-02-12 21:41:09 +00:00
Max Horn
00abb48c7d Moved SCUMM game descriptions/titles into a seperate table
svn-id: r20657
2006-02-12 20:51:56 +00:00
Torbjörn Andersson
8935cac6da Standardized the preprocessor constants used to prevent double inclusion of
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)

svn-id: r20655
2006-02-12 19:57:23 +00:00
Torbjörn Andersson
0dbeb2f65b Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it
eventually.

svn-id: r20652
2006-02-12 19:38:26 +00:00
Torbjörn Andersson
2ec8584828 Renamed files for consistency with other engines:
build_display  -> screen
    save_rest      -> saveload

More to come, no doubt.

svn-id: r20651
2006-02-12 19:33:45 +00:00
Torbjörn Andersson
d6fea31251 Removed layers.h since it was a) empty and b) never included.
svn-id: r20644
2006-02-12 19:20:10 +00:00
Max Horn
952b23fec7 - Changed the scumm-md5.txt format to reduce redundancy and to make it a bit niecer to edit
- Added --txt option to the md5table tool -> makes it easier to modify the scumm-md5.txt format

svn-id: r20641
2006-02-12 19:03:39 +00:00
Max Horn
7ef0b0c650 Fixing platform value for two HE mac demos
svn-id: r20624
2006-02-12 15:40:38 +00:00
Eugene Sandulenko
faec3622b3 Committed old work on Soccer U32. Too far from being finished.
svn-id: r20613
2006-02-12 13:45:57 +00:00
Travis Howell
b9fec00c25 Only adjusted in SCUMM 5+
svn-id: r20598
2006-02-12 11:03:16 +00:00
Travis Howell
30c5480bd3 Actor room is only checked in SCUMM 7+
svn-id: r20597
2006-02-12 09:52:13 +00:00
Travis Howell
2873ae8186 Actually that should be before all code
svn-id: r20595
2006-02-12 07:03:04 +00:00
Travis Howell
86ee0df205 A few corrections from disasm., checked against all versions
svn-id: r20594
2006-02-12 06:43:42 +00:00
Travis Howell
37bc512d64 This difference only applies to SCUMM7+
svn-id: r20593
2006-02-12 04:43:27 +00:00
Travis Howell
19e3882439 Add another Loom demo
svn-id: r20591
2006-02-12 02:21:03 +00:00
Max Horn
be068cf6f3 The GameDetector is no longer a required parameter for Engine constructors
svn-id: r20590
2006-02-12 01:42:34 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00