Travis Howell
b0fea397ab
Allow PC Engine version of Loom to at least start up.
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svn-id: r25951
2007-03-03 12:59:48 +00:00
Max Horn
4e9e88ac1c
Added Common::getEnabledSpecialDebugLevels
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svn-id: r25383
2007-02-04 13:28:17 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Stuart George
6c46f3ba26
Added Apple IIgs as machine type for AGI engine
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svn-id: r24876
2006-12-19 01:06:45 +00:00
Max Horn
86d988132c
Prepend the Engine::errorString to debug messages, too (it should probably be renamed to reflect this...)
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svn-id: r24712
2006-11-13 20:56:11 +00:00
Kostas Nakos
4524b49872
Initial commit of the wince-gcc re-port
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svn-id: r24212
2006-10-08 18:15:18 +00:00
Travis Howell
ab6d6056fe
Remove malloc include, which was only used by checkHeap()
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svn-id: r23982
2006-09-23 11:55:52 +00:00
Max Horn
d02e4d7f7c
Removed CHECK_HEAP
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svn-id: r23979
2006-09-23 11:29:32 +00:00
Travis Howell
17d4f41a88
Fix mingw compile
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svn-id: r23976
2006-09-23 01:05:30 +00:00
Max Horn
f0ac3d1c9e
Moved error/warning/checkHeap from engines/engine.cpp to common/util.cpp
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svn-id: r23975
2006-09-23 00:51:30 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Eugene Sandulenko
c870d057a4
Change Brazilian Portuguese acronym from "pt" to "br" in case there will
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be pure Portuguese games and to make use of brazilian flag. No detection stuff
is dependent on this, though BASS and Sword1 make use of it. However no
autoupgrade option is implemented, should it be?
svn-id: r23710
2006-08-15 19:54:41 +00:00
Max Horn
2044ee1c0d
Don't hardcode specific values for our language enums, as nothing should depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly
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svn-id: r21812
2006-04-11 22:31:47 +00:00
Eugene Sandulenko
c09fef73c0
Add comments explaining what does EN_ANY mean
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svn-id: r21703
2006-04-08 23:20:15 +00:00
Eugene Sandulenko
5a2ad04a9e
Introduced language EN_ANY used for general English game entries. EN_USA and
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EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.
svn-id: r21702
2006-04-08 23:12:56 +00:00
Max Horn
32de344111
Move gDebugLevel to common/util.cpp (where most other debug() related stuff already is)
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svn-id: r21551
2006-04-02 09:31:06 +00:00
Max Horn
8a8bdcd1f8
Moved all debug functions to from main.cpp to util.cpp
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svn-id: r21545
2006-04-02 00:56:53 +00:00
Max Horn
9f93e5bb81
Renamed various container isEmpty() methods to empty() to match STL conventions
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svn-id: r21472
2006-03-28 09:42:54 +00:00
Travis Howell
54babe81ce
Fix mistake in last commit
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svn-id: r20716
2006-02-16 05:33:27 +00:00
Travis Howell
fa4f74ab73
Add 3DO platform for HE games
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svn-id: r20713
2006-02-16 04:52:10 +00:00
Johannes Schickel
0bea9cf47b
Made the kyra debug extensions more generic, i.e. scumm engine could replace
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
2006-02-14 23:31:25 +00:00
Max Horn
36934b611d
Change CVS keywords to SVN keywords
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svn-id: r20510
2006-02-11 09:53:53 +00:00
Eugene Sandulenko
ea42bad781
Update copyright notice
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svn-id: r20088
2006-01-18 17:39:49 +00:00
Max Horn
6dbfaa2c31
Restore the alphabetical order of the platforms (this should really be done by the GUI automatically, but for not it is simpler to fix it here)
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svn-id: r20022
2006-01-14 11:07:06 +00:00
Travis Howell
ad14c53110
Add SegaCD platform and remove SegaCD specific game Id.
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svn-id: r20015
2006-01-14 09:28:38 +00:00
Travis Howell
9cde262192
Add Polish version of Simon the Sorcerer 2 (Windows).
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svn-id: r19634
2005-11-18 00:59:47 +00:00
Travis Howell
5307f21742
Add acorn platform.
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svn-id: r19564
2005-11-12 06:04:32 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
05457402f5
Added Linux platform. Now it is used by some ITE version and is required
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for proper game identification (21 subtle distinct versions of same game
which still require individual flags is not a joke)
cvs: ----------------------------------------------------------------------
svn-id: r19073
2005-10-14 02:50:05 +00:00
Max Horn
3f2286031a
Avoid putting non-ASCII chars into source files
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svn-id: r18761
2005-09-03 19:59:33 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
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svn-id: r18444
2005-06-24 15:23:51 +00:00
Lars Persson
1c69696a9a
Patches needed to build for SYMBIAN32 WINS/GCC added.
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
2005-06-21 22:08:21 +00:00
Travis Howell
9135c8ddfe
Add Norwegian Bokm�l version of Freddi Fish 1.
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Set HE70+ games to Windows platform by default.
svn-id: r18213
2005-05-22 02:07:32 +00:00
Eugene Sandulenko
fc87c5821a
Initial support of C64 MM & Zak
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svn-id: r18146
2005-05-17 23:56:21 +00:00
Max Horn
37c0af9a2d
A common platform alias for 'Windows' is 'win'
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svn-id: r17478
2005-04-09 13:13:04 +00:00
Eugene Sandulenko
249134ede3
Add NES platform
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svn-id: r17454
2005-04-08 20:49:13 +00:00
Travis Howell
07aa92063a
Add Amiga renderer mode for EGA games.
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svn-id: r17019
2005-03-07 00:39:48 +00:00
Max Horn
7f5db33943
Obsolete TODO ;-)
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svn-id: r17004
2005-03-06 13:22:53 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
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and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
27469a1896
Patch #1121337 (CGA rendering in early LEC titles).
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
3542ca3988
Make platform difference a bit clearer
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svn-id: r14654
2004-08-20 15:25:12 +00:00
Max Horn
55ad317aad
As the comment above this code section states, the only reason we accept 1,2,3 here is for backward compatibility. 4 and 5 never were legal values, hence they shouldn't be detected
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svn-id: r14015
2004-06-23 10:23:44 +00:00
Eugene Sandulenko
53a0eb87f1
Fixed recognition of command-line --platform option
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svn-id: r14005
2004-06-23 02:14:19 +00:00
Max Horn
af80eef70e
fix circular header dependency, by moving StackLock class to common/system.h (it ties closely into OSystem anyway)
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svn-id: r13292
2004-03-15 01:52:07 +00:00
Eugene Sandulenko
3ca5007779
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
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svn-id: r13128
2004-03-02 00:37:23 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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svn-id: r13087
2004-02-28 12:58:13 +00:00
Paweł Kołodziejski
06d7b1729d
increased debug level
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svn-id: r12889
2004-02-14 16:13:16 +00:00
Max Horn
99551bd746
const correctness!
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svn-id: r12874
2004-02-14 11:15:48 +00:00