Commit Graph

104 Commits

Author SHA1 Message Date
Travis Howell
9b5eb1137f Add support for flashlight in v1 maniac by converting older values.
Prevent warning about dummy function (Which has no purpose) in zak

svn-id: r9756
2003-08-18 10:46:42 +00:00
Jonathan Gray
413f09eff5 add maniacnes target, rather prelimary so people would be well advised not to add to compatibility at this point
svn-id: r9690
2003-08-14 11:40:50 +00:00
Jochen Hoenicke
077b643ea0 Fix recursive calls of object scripts. In V2 for each object two script
can be active at the same time:  One 253 script and one normal script.
We misuse the recursive flag to mark 253 scripts.  When starting a 253
script we stop a script that has recursive flag set and when starting
a normal script we stop the script that doesn't.

svn-id: r9068
2003-07-18 18:55:04 +00:00
Max Horn
b88b7f3389 reduced duplicate code
svn-id: r9027
2003-07-14 22:21:11 +00:00
Jochen Hoenicke
177d5d6b11 Compares in V2 are unsigned (at least in Zak).
This fixes a problem with the parachute scene in Zak.

svn-id: r9020
2003-07-14 19:57:44 +00:00
Max Horn
d35c57a53f fixes for cutscenes in V2 games
svn-id: r8956
2003-07-12 22:00:59 +00:00
James Brown
00d5c5af89 Add a few more actor debugger subcommands, and correct V2 coordinate translation for
o2_(get/set)ActorElevation

svn-id: r8683
2003-07-01 04:20:41 +00:00
Max Horn
d0b2e56194 more camera spliting
svn-id: r8121
2003-05-29 23:44:24 +00:00
Max Horn
1db0f749ca moved camera stuff to own file
svn-id: r8099
2003-05-29 12:55:28 +00:00
James Brown
aa919f3508 A few small V2 detection/init changes
svn-id: r8085
2003-05-29 08:05:20 +00:00
Max Horn
2b13ad92e4 fixed Zak cashcard
svn-id: r7836
2003-05-22 22:42:44 +00:00
Max Horn
a9788c771a from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
svn-id: r7827
2003-05-22 14:10:20 +00:00
Max Horn
743d9da78d evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash
svn-id: r7782
2003-05-21 14:25:14 +00:00
Max Horn
e21604663f added v2 cutscene support (not quite complete; and crashes at some point in maniac because VAR_EGO contains a bogus value); cleanup
svn-id: r7781
2003-05-21 14:00:19 +00:00
Max Horn
3e3d6f1360 renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup
svn-id: r7739
2003-05-20 16:13:34 +00:00
Jonathan Gray
243bcc74d3 sync local changes, fix pickOneOf
svn-id: r7668
2003-05-19 04:29:41 +00:00
Max Horn
657c8ca2e3 more V2 sentence cleanup
svn-id: r7631
2003-05-18 12:52:27 +00:00
Max Horn
3576b8e168 yet another V2 sentence fix (now clicking on objects in Zak causes Zak to talk to it - but he gets stuck after some time)
svn-id: r7613
2003-05-17 18:42:31 +00:00
James Brown
99b26a5684 Name some vars
svn-id: r7597
2003-05-17 06:04:22 +00:00
Jonathan Gray
1f7ebc70d8 add stub for a hev7 op
svn-id: r7593
2003-05-17 01:57:54 +00:00
Max Horn
64d9c75c2d cleanup
svn-id: r7583
2003-05-16 22:11:49 +00:00
Max Horn
f495c14d84 opcodes are just one byte
svn-id: r7513
2003-05-14 20:37:53 +00:00
Max Horn
feee742268 added opcode 0xf7 (getActorZPlane)
svn-id: r7497
2003-05-14 10:16:57 +00:00
Max Horn
79d3863db4 more V2 'char coord' fixes
svn-id: r7427
2003-05-11 00:03:03 +00:00
Max Horn
98881c3a6a init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn
ac0897515d unified o?_isEqual, too (but not as nice due to hack)
svn-id: r7340
2003-05-05 09:25:07 +00:00
Max Horn
fa0df19a1d cleanup / reduced code duplication
svn-id: r7339
2003-05-05 09:19:15 +00:00
Max Horn
5b08534324 cleanup / fixes
svn-id: r7323
2003-05-04 17:39:25 +00:00
Max Horn
a8c180ddf8 cleanup
svn-id: r7314
2003-05-04 13:00:41 +00:00
Max Horn
aa74ea1d5c yet more v2 fixes & cleanup
svn-id: r7302
2003-05-04 02:27:22 +00:00
Max Horn
488d5fe351 more v2 fixes; cleanup
svn-id: r7301
2003-05-04 02:10:49 +00:00
Max Horn
3b77249ab0 cleanup; got rid of o2_printEgo
svn-id: r7300
2003-05-04 01:10:45 +00:00
Max Horn
0ce5658d66 o5_dummy -> o2_dummy (it's not used by the V5 code at all...)
svn-id: r7297
2003-05-04 00:29:52 +00:00
James Brown
f51b4387d1 hack around v2 o2_delay problem
svn-id: r7284
2003-05-03 15:08:10 +00:00
Max Horn
4ce574f579 cleanup
svn-id: r7215
2003-04-30 11:15:11 +00:00
Max Horn
1062e67122 added two missing opcodes (well one is just a stub, but anyway :-)
svn-id: r7180
2003-04-28 14:46:55 +00:00
Paweł Kołodziejski
d9c8751168 some fixes to v2 opcodes
svn-id: r7153
2003-04-27 11:38:38 +00:00
Paweł Kołodziejski
3d52e4510b more share code, and fixes
svn-id: r7151
2003-04-27 10:05:36 +00:00
Paweł Kołodziejski
33c600dde5 and more share code
svn-id: r7150
2003-04-27 09:39:52 +00:00
Paweł Kołodziejski
caf6d74095 put some v2 code into share code
svn-id: r7148
2003-04-27 07:52:26 +00:00
Paweł Kołodziejski
5a687ff50f small fix for v2 opcodes
svn-id: r7147
2003-04-27 07:13:03 +00:00
Paweł Kołodziejski
e2f8a6c74c added more v2 opcodes
svn-id: r7145
2003-04-26 20:03:38 +00:00
Paweł Kołodziejski
6bd3454ae5 update for scumm v2
svn-id: r7137
2003-04-26 16:37:35 +00:00
James Brown
f996cd5987 Some more V2 fixes for Zak
svn-id: r7084
2003-04-23 05:13:26 +00:00
Paweł Kołodziejski
93e28c81ff added two next v2 opcodes
svn-id: r7068
2003-04-21 15:42:55 +00:00
Paweł Kołodziejski
d836216a71 added o2_ifClassOfIs opcode
svn-id: r7065
2003-04-21 15:25:29 +00:00
Paweł Kołodziejski
be607289bb added partialy o2_doSentence opcode
svn-id: r7064
2003-04-21 14:59:19 +00:00
James Brown
3fe8f939c6 Another half-assed stub, this time for o2_printEgo
svn-id: r7063
2003-04-21 14:50:48 +00:00
Paweł Kołodziejski
835982c60f More V2 opcode work
svn-id: r7060
2003-04-21 14:09:16 +00:00
Paweł Kołodziejski
cd723f9af5 added o2_drawObject opcode
svn-id: r7055
2003-04-21 12:31:08 +00:00