Lars Persson
ec0804eb23
- Updated default char signing to signed (as per PC) in makefiles
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- Fix for Symbian scrolling problem in GOB3, expressions not evaluated properly resulting in offset beeing set to -1 and not the right offset.
svn-id: r30703
2008-01-29 21:19:45 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Torbjörn Andersson
7b15433572
Removed unnecessary semi-colons.
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svn-id: r30476
2008-01-13 22:12:35 +00:00
Paul Gilbert
6b5b4f8015
Fix to remove a tab character from the GPL header
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svn-id: r30242
2008-01-05 12:55:22 +00:00
Paul Gilbert
2dcfa224e3
Removed tabs in front of GPL header
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svn-id: r30241
2008-01-05 12:51:07 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
ef319ad674
Patch #1859448 : Add OSystem::getTimeAndDate API
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svn-id: r30034
2007-12-28 07:43:52 +00:00
Sven Hesse
5327417c56
Style :P
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svn-id: r30000
2007-12-26 01:19:16 +00:00
Sven Hesse
58959568bd
Style :P
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svn-id: r29999
2007-12-26 01:19:05 +00:00
Sven Hesse
cc84bec06e
Style :P
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svn-id: r29965
2007-12-23 16:31:21 +00:00
Kari Salminen
49fca52c9b
Removes warning about shadowing a previous local declaration of filePtr introduced by r29962. Hopefully NDS Gobliiins still works after this!
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svn-id: r29964
2007-12-23 16:25:28 +00:00
Bertrand Augereau
6fa1de14ad
Slight perturbation of the code gen for the sake of NDS Gobliiins
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svn-id: r29962
2007-12-23 15:23:01 +00:00
Max Horn
6d37f5ccd8
Do not #include time.h globally (ideally, we should provide a localtime clone in OSystem so we can completly get rid of this)
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svn-id: r29919
2007-12-20 14:29:58 +00:00
Sven Hesse
4c54a8caee
Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)
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svn-id: r29857
2007-12-13 23:28:07 +00:00
Sven Hesse
77d7e01332
Added the french floppy version of "Lost In Time", as supplied by Arshlan in the forums
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svn-id: r29659
2007-11-29 14:38:12 +00:00
Sven Hesse
3f03a8d224
Apparently, I can't write...
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svn-id: r29650
2007-11-27 15:00:54 +00:00
Sven Hesse
25314ef591
Added detection fallback for Lost In Time
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svn-id: r29649
2007-11-27 14:00:34 +00:00
Sven Hesse
b1f6be7baa
Moved Gob's square wave generator to sound/softsynth/pcspk.h
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svn-id: r29564
2007-11-18 23:35:09 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Sven Hesse
1f80f1f47e
Fixing the scenery/overlay redrawing in Woodruff
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svn-id: r29324
2007-10-30 10:47:24 +00:00
Sven Hesse
dd5be6826a
Fixing the Gob3 CD crash on ARM systems/ports
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svn-id: r29235
2007-10-19 23:00:43 +00:00
Sven Hesse
fd1dbd8668
Small font-related correction
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svn-id: r29006
2007-09-21 18:50:53 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Travis Howell
2c0317ec61
The Lost in Time demo uses Adlib.
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svn-id: r28700
2007-08-23 10:58:09 +00:00
Sven Hesse
3778d8619f
Fixed the cutscenes in the CD version of Lost in Time
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(There's still something wrong with the second one, the one with the agent, though. Probably has to do with the sound key command 10)
svn-id: r28693
2007-08-21 20:44:32 +00:00
Sven Hesse
07586c378e
Small correction
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svn-id: r28670
2007-08-19 20:31:48 +00:00
Torbjörn Andersson
b6017da9e2
Always update the video's position, even if it's already been loaded, because
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it won't necessarily be played at the same position every time. For instance,
in Lost in Time you can look at the captain's chair several times. The position
of the video seems to depend on exactly where on the screen you clicked.
svn-id: r28668
2007-08-19 19:07:31 +00:00
Max Horn
2e70246e3c
Fixing code formatting
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svn-id: r28665
2007-08-19 18:39:49 +00:00
Sven Hesse
2d15e4af78
Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow computers)
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svn-id: r28664
2007-08-19 17:26:06 +00:00
Sven Hesse
20eb2fca57
Making it work again for 16bit VMDs
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svn-id: r28606
2007-08-14 01:57:44 +00:00
Sven Hesse
22996d1cd9
Fixed talking videos sync
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svn-id: r28605
2007-08-14 01:48:37 +00:00
Sven Hesse
e7e26ad767
The talking videos work a bit better now. The sync and coordinates are still screwy
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svn-id: r28604
2007-08-14 00:42:32 +00:00
Sven Hesse
5bacb6edee
Woodruff is now controllable
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svn-id: r28591
2007-08-13 14:04:50 +00:00
Travis Howell
397aeeebfb
Ooops, remove extra white space.
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svn-id: r28586
2007-08-13 09:58:59 +00:00
Travis Howell
7e2390deb9
Add Lost In Time demo.
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svn-id: r28580
2007-08-13 07:55:47 +00:00
Torbjörn Andersson
d7b6f0ecc8
Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, where
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the screen would go blank after closing the notebook.
svn-id: r28567
2007-08-12 18:15:54 +00:00
Sven Hesse
f1cbf3f9b6
Added a small safety check to avoid accidently overflowing buffers when reading from files in STKs
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svn-id: r28536
2007-08-11 20:59:08 +00:00
Sven Hesse
771741647d
This should fix bug #1770655 and another one eriktorbjorn experienced in the CD version of Lost in Time in one go! :D
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svn-id: r28535
2007-08-11 20:55:43 +00:00
Travis Howell
1643dd98bc
Remove excess ;
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svn-id: r28499
2007-08-09 05:01:10 +00:00
Sven Hesse
b48a14734b
(Finally) fixed the turning around counterclockwise in Lost in Time.
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svn-id: r28488
2007-08-08 03:42:33 +00:00
Sven Hesse
d667507775
Fixing my leak fix...
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svn-id: r28487
2007-08-07 20:43:41 +00:00
Sven Hesse
f93ffdbc2d
Stuffing a leak
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svn-id: r28486
2007-08-07 18:51:34 +00:00
Sven Hesse
d31d50ac3d
Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow computers)
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svn-id: r28456
2007-08-05 01:42:38 +00:00
Eugene Sandulenko
8b5f0624f5
Make resolution change in Lost in Time less wacky.
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svn-id: r28437
2007-08-03 21:09:41 +00:00
Sven Hesse
055e6654e5
Lost in Time's title is shown correctly now.
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The size switching looks a bit whacky, but that's what the game does :)
svn-id: r28435
2007-08-03 17:51:36 +00:00
Sven Hesse
7ec3572ee6
Repaired the cursor and saving in the notebook
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svn-id: r28434
2007-08-03 16:21:39 +00:00
Sven Hesse
e802f067cd
Lost in Time now (kind of) shows the title and the wobble-effect is drawn
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svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
8b99a6508f
Made the offsets in the construct signed as well
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svn-id: r28421
2007-08-02 22:36:43 +00:00
Filippos Karapetis
ff8fda1b80
Fixed some warnings
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svn-id: r28420
2007-08-02 22:27:59 +00:00
Sven Hesse
a2aec6c753
Saving works now in Lost in Time
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svn-id: r28418
2007-08-02 22:12:20 +00:00
Torbjörn Andersson
da8dbb271d
Added entries for the CD version of Lost in Time. (I'm told this is how we
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handle multi-lingual games.)
svn-id: r28416
2007-08-02 20:48:09 +00:00
Sven Hesse
93f9cf5fd3
Renamed "lost" to "lostintime".
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svn-id: r28415
2007-08-02 19:16:32 +00:00
Sven Hesse
a865457d73
Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable.
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svn-id: r28414
2007-08-02 19:07:47 +00:00
Sven Hesse
c1d7fa0433
Added the MD5 of Inca II. It works a bit but hangs when a space shooter sequence should start
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svn-id: r28413
2007-08-02 16:55:57 +00:00
Sven Hesse
0ea88e439f
Don't restart the audiostream when the IMD refills all sound buffers at once
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svn-id: r28412
2007-08-02 16:24:04 +00:00
Sven Hesse
8d09c1a3ad
Don't crash at getRandom(0)
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svn-id: r28411
2007-08-02 16:21:49 +00:00
Sven Hesse
b9092cc18d
Strip path from save file name
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svn-id: r28410
2007-08-02 16:19:47 +00:00
Sven Hesse
d51b3b4f62
Added Italian Woodruff, as supplied by Hkz on #scummvm
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svn-id: r28403
2007-08-02 09:01:58 +00:00
Sven Hesse
482d626663
Fixing compilation for Raziel_AOne ;)
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svn-id: r28402
2007-08-02 08:07:39 +00:00
Sven Hesse
35052de25f
Support for (still a bit glitchy) 16bit sound
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svn-id: r28383
2007-08-01 12:24:04 +00:00
Sven Hesse
ad2bfc18d6
Some GK2 VMDs now load and play, too. The sound is borked, though (probably 16 bit).
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svn-id: r28377
2007-08-01 01:20:02 +00:00
Sven Hesse
9f05751611
Woodruff's intro.vmd now works correctly! :))
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svn-id: r28374
2007-07-31 23:34:05 +00:00
Sven Hesse
507461e94d
- VMD playing works a bit better now
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- Minor cleanup
svn-id: r28373
2007-07-31 23:06:25 +00:00
Sven Hesse
6b3c03317d
Added Ween English Atari ST and updated the Amiga version, as provided by pwigren in bug #1764174
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svn-id: r28369
2007-07-31 20:15:58 +00:00
Sven Hesse
873a3e24e5
Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren in bug #1764174
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svn-id: r28366
2007-07-31 19:18:41 +00:00
Filippos Karapetis
806995ddd0
Fixed some warnings
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svn-id: r28364
2007-07-31 18:26:14 +00:00
Sven Hesse
2e9ca7bf85
Still partly broken/stubby VMD playing
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svn-id: r28363
2007-07-31 18:16:33 +00:00
Sven Hesse
ea251afbb7
Added the spanish version of Woodruff, provided by jvprat on #scummvm
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svn-id: r28360
2007-07-31 17:05:45 +00:00
Sven Hesse
34292a6b58
Minor DataIO-cleanup
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svn-id: r28349
2007-07-31 01:43:32 +00:00
Sven Hesse
f77195a5cc
- Removed left-over, commented-out code
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- Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though)
svn-id: r28342
2007-07-30 23:22:09 +00:00
Sven Hesse
4c2ec23de7
Added a few stub messages
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svn-id: r28333
2007-07-30 18:35:16 +00:00
Sven Hesse
f06f150c76
Restructured and cleaned-up IMD playing
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svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
e22e47c398
Clarifying the language fallback warnings
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svn-id: r28238
2007-07-27 16:23:06 +00:00
Sven Hesse
d8e4d70b67
The language fallback now prefers the other english if USA or GRB was requested but wasn't found in the game data.
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svn-id: r28237
2007-07-27 13:05:24 +00:00
Sven Hesse
806a0d9f0a
Fixing languages for another Woodruff version
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svn-id: r28236
2007-07-27 13:02:43 +00:00
Sven Hesse
d6b08fc751
- AJWorld has Adlib
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- Fixing languages for one version of Woodruff
svn-id: r28228
2007-07-27 01:41:58 +00:00
Sven Hesse
872a1ea369
Fixed o1_fillRect() again
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svn-id: r28209
2007-07-26 03:29:45 +00:00
Sven Hesse
b644e460aa
Corrected Woodruff's hotspot text positions.
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svn-id: r28208
2007-07-26 03:17:54 +00:00
Sven Hesse
459868da77
sub0x18 is o2_addCollision().
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It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)
svn-id: r28207
2007-07-26 01:01:00 +00:00
Sven Hesse
88f265d584
Renamed Inter_Woodruff to Inter_v4
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svn-id: r28206
2007-07-25 22:55:00 +00:00
Sven Hesse
3d2c1c5ab8
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
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- Yet another safety check
- Removed another hard-coded screen height
svn-id: r28205
2007-07-25 21:48:47 +00:00
Sven Hesse
e151167dd8
Some more safety checks and the first room's background can be seen
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svn-id: r28204
2007-07-25 21:02:30 +00:00
Sven Hesse
99a707d89e
Added a few safety checks. Now Woodruff shows the loading image (closely followed by a crash).
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svn-id: r28203
2007-07-25 20:36:14 +00:00
Eugene Sandulenko
4f403f4dd3
Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
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svn-id: r28197
2007-07-25 16:12:19 +00:00
Eugene Sandulenko
3bafb8cd61
Add A.J's World of Discovery. Compatibility is perfect.
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svn-id: r28191
2007-07-25 16:00:23 +00:00
Sven Hesse
3b92867848
Added one (commented out) "The Last Dynasty" MD5
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svn-id: r28190
2007-07-25 15:46:13 +00:00
Sven Hesse
5c588e1f5e
Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it crashes / freezes)
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svn-id: r28188
2007-07-25 04:52:12 +00:00
Sven Hesse
7490b935c5
- Removed Adlib from Woodruff's freatures
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- Added a fallback for Woodruff
svn-id: r28187
2007-07-25 00:01:31 +00:00
Sven Hesse
e0ead7947d
Oops, forgot I've modified the entries for testing
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svn-id: r28186
2007-07-24 23:42:07 +00:00
Sven Hesse
09c2ea82de
- Separated game type and features
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- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
2007-07-24 23:24:40 +00:00
Sven Hesse
d95056ce78
Fixing bug #1749688 ("GOB3: Objects Disappear")
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svn-id: r28181
2007-07-24 06:11:38 +00:00
Max Horn
7bf493939b
Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)
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svn-id: r27832
2007-07-01 18:40:35 +00:00
Max Horn
e1bcd70436
Re-added __attribute__(packed)
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svn-id: r27830
2007-07-01 18:18:43 +00:00
Max Horn
e2ad271bd8
Removing non-ASCII chars from source code
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svn-id: r27818
2007-07-01 12:47:07 +00:00
Sven Hesse
6a2bbea165
Applying agentq's screenshot loading fix to the trunk as well
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svn-id: r27816
2007-07-01 02:01:19 +00:00
Max Horn
d35861fc4a
Changed GOB to use common/frac.h
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svn-id: r27763
2007-06-28 20:09:58 +00:00
Max Horn
c967312d74
Explicitly mention the bug we work around (makes it a lot easier to deal with the workaround code in the future if necessary)
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svn-id: r27725
2007-06-26 08:01:32 +00:00
Sven Hesse
bfa84a05bf
Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")
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svn-id: r27709
2007-06-25 16:16:34 +00:00
Sven Hesse
db529f9c8f
Adding info for Goblins 3 Mac (supplied by fac76 in #1742716 )
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svn-id: r27708
2007-06-25 16:15:35 +00:00
Sven Hesse
8953674a2f
Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)
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svn-id: r27679
2007-06-23 17:00:27 +00:00
Max Horn
ea5bce6a3c
Added GOB FIXME
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svn-id: r27671
2007-06-23 15:59:00 +00:00
Sven Hesse
04afb9bc7d
Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys
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svn-id: r27669
2007-06-23 15:09:22 +00:00
Max Horn
2b23374468
Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/
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svn-id: r27616
2007-06-22 20:04:44 +00:00
Chris Apers
546fcc6195
Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
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svn-id: r27487
2007-06-16 20:30:32 +00:00
Eugene Sandulenko
6e5b70f5e9
Patch #1733764 : "Fallback detection patch". GSoC student.
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svn-id: r27375
2007-06-12 12:22:25 +00:00
Sven Hesse
ac0c380268
Fixing scrolling issue in "IDOL"-screen (bug #1734007 )
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svn-id: r27248
2007-06-09 13:32:31 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
0de170c980
Removing useless common/fs.h includes
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svn-id: r27018
2007-05-30 17:44:52 +00:00
Sven Hesse
0504f18e9f
- Added a workaround for bug #1705338 (Seg fault when trying to switch screen in music land) which is actually a script bug.
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- Fixed the scrolling bug (#1709574 ) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue)
svn-id: r27010
2007-05-30 10:20:21 +00:00
Eugene Sandulenko
ea2fb0a211
Add Italian versions as supplied in bug #1722142 : "GOB: italian md5 of Ween
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and Bargon"
svn-id: r26940
2007-05-26 15:28:31 +00:00
Sven Hesse
54b8a4d06f
Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
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svn-id: r26715
2007-05-01 14:49:13 +00:00
Sven Hesse
339c39f8b7
Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")
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svn-id: r26665
2007-04-28 21:16:13 +00:00
Sven Hesse
f479aa73ba
That should fix another segfault when clicking outside of the screen (bug #1708863 )
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svn-id: r26629
2007-04-27 21:25:03 +00:00
Sven Hesse
70bae60c44
Removed some more superfluous semicolons in the gob engine
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svn-id: r26595
2007-04-25 19:52:26 +00:00
Max Horn
00b9bc7b36
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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svn-id: r26594
2007-04-25 19:31:23 +00:00
Sven Hesse
f5ab44cb54
Added the french Atari ST version of Gob2, as supplied by bgk in bug report #1706861
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svn-id: r26591
2007-04-24 19:24:56 +00:00
Sven Hesse
bc0dcbfb58
Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvm
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svn-id: r26590
2007-04-24 16:12:43 +00:00
Sven Hesse
5c3cd34963
The amiga version has english and german text
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svn-id: r26588
2007-04-24 14:02:25 +00:00
Sven Hesse
8d7d61f1f6
Some more small fixes. Gob3 is completable now :)
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svn-id: r26556
2007-04-21 20:13:15 +00:00
Sven Hesse
28df3debfd
- Fixed handling of the case split screen + vertical scrolling area
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- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now
svn-id: r26547
2007-04-19 13:51:57 +00:00
Sven Hesse
7d7cee6649
Fix scroll handler
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svn-id: r26541
2007-04-17 09:40:10 +00:00
Sven Hesse
245d8fa63d
Changed processInput() to use the ascii value instead of the keycode, so that upper-case characters work
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svn-id: r26540
2007-04-17 07:19:23 +00:00
Sven Hesse
0d3a2894f8
Fixed a bug that crept in during clean-up
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svn-id: r26539
2007-04-17 05:57:17 +00:00
Sven Hesse
bdadeb1313
Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part in Gob3 Amiga
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svn-id: r26523
2007-04-16 05:05:35 +00:00
Sven Hesse
bd69261cf5
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
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svn-id: r26522
2007-04-16 05:04:41 +00:00
Sven Hesse
2653b70b0c
Fixed regression that was added when making it compile with MSVC8
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svn-id: r26521
2007-04-16 05:03:52 +00:00
Sven Hesse
c8396a283d
Fixing compile for me, hopefully not breaking it for the MSVC8 again...
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svn-id: r26508
2007-04-15 16:26:12 +00:00
Paweł Kołodziejski
ae7c640671
fixed warnings
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svn-id: r26506
2007-04-15 15:40:24 +00:00
Sven Hesse
9bb3e2e495
Some more MSVC8 uninitialed variable warning (see bug #1700986 )
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svn-id: r26498
2007-04-15 14:12:11 +00:00
Sven Hesse
1b71599d86
MSVC8 apparently complains about uninitialized variables there, fixing (see bug #1700986 )
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svn-id: r26495
2007-04-15 13:41:54 +00:00
Sven Hesse
3c62df7dfe
Removed the need for double<->int conversions in readBuffer()
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svn-id: r26493
2007-04-15 12:46:31 +00:00
Sven Hesse
72edefea51
Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)
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svn-id: r26492
2007-04-15 12:46:10 +00:00
Sven Hesse
29523e9017
- Fixed another IMD drawing glitch (noticeable when becoming a giant)
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- The IMD player now uses an AppendableAudioStream instead of a ringbuffer
- Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example)
svn-id: r26470
2007-04-14 15:13:45 +00:00
Sven Hesse
e5de883ccf
Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
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Though I think it shouldn't break anything, use it at your own risk
svn-id: r26461
2007-04-13 19:55:09 +00:00
Sven Hesse
6895085dff
Moving the mutex locking out of the loop
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svn-id: r26460
2007-04-13 13:09:00 +00:00
Sven Hesse
bf3182abb8
Actually use the palette after loading
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svn-id: r26459
2007-04-13 07:48:55 +00:00
Sven Hesse
7370c5aa12
The scrolling now works without cursor jittering...
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svn-id: r26458
2007-04-13 07:48:26 +00:00
Sven Hesse
33ac8d550a
Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD version's cutscenes after the "IDOL" screen, for example)
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svn-id: r26454
2007-04-12 09:00:16 +00:00
Johannes Schickel
383533b11f
Fix compile.
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svn-id: r26446
2007-04-09 22:07:54 +00:00
Sven Hesse
4bbb951c8e
Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's second screen
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svn-id: r26445
2007-04-09 20:17:10 +00:00
Sven Hesse
9c7a8bd963
Preventing scrolling while the menu is shown
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svn-id: r26440
2007-04-09 18:29:51 +00:00
Sven Hesse
3260684066
Fixed the background glitch
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svn-id: r26438
2007-04-09 16:56:47 +00:00
Sven Hesse
293be0bfa4
Small glitch/different goblin handling fix for Gob3
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svn-id: r26436
2007-04-09 15:40:10 +00:00
Sven Hesse
0d99a362e9
Some fixes for the Gob3 demos
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svn-id: r26435
2007-04-09 14:00:23 +00:00
Eugene Sandulenko
b134842cbc
Update new demo description
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svn-id: r26432
2007-04-09 11:26:32 +00:00
Eugene Sandulenko
44bd3e83bf
Add another gob3 demo
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svn-id: r26431
2007-04-09 11:22:19 +00:00
Sven Hesse
dee8a04168
Restructured saving/loading. Should work for Gob3 now, too...
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svn-id: r26414
2007-04-08 00:08:26 +00:00