Commit Graph

468 Commits

Author SHA1 Message Date
Lars Persson
ec0804eb23 - Updated default char signing to signed (as per PC) in makefiles
- Fix for Symbian scrolling problem in GOB3, expressions not evaluated properly resulting in offset beeing set to -1 and not the right offset.

svn-id: r30703
2008-01-29 21:19:45 +00:00
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Torbjörn Andersson
7b15433572 Removed unnecessary semi-colons.
svn-id: r30476
2008-01-13 22:12:35 +00:00
Paul Gilbert
6b5b4f8015 Fix to remove a tab character from the GPL header
svn-id: r30242
2008-01-05 12:55:22 +00:00
Paul Gilbert
2dcfa224e3 Removed tabs in front of GPL header
svn-id: r30241
2008-01-05 12:51:07 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
ef319ad674 Patch #1859448: Add OSystem::getTimeAndDate API
svn-id: r30034
2007-12-28 07:43:52 +00:00
Sven Hesse
5327417c56 Style :P
svn-id: r30000
2007-12-26 01:19:16 +00:00
Sven Hesse
58959568bd Style :P
svn-id: r29999
2007-12-26 01:19:05 +00:00
Sven Hesse
cc84bec06e Style :P
svn-id: r29965
2007-12-23 16:31:21 +00:00
Kari Salminen
49fca52c9b Removes warning about shadowing a previous local declaration of filePtr introduced by r29962. Hopefully NDS Gobliiins still works after this!
svn-id: r29964
2007-12-23 16:25:28 +00:00
Bertrand Augereau
6fa1de14ad Slight perturbation of the code gen for the sake of NDS Gobliiins
svn-id: r29962
2007-12-23 15:23:01 +00:00
Max Horn
6d37f5ccd8 Do not #include time.h globally (ideally, we should provide a localtime clone in OSystem so we can completly get rid of this)
svn-id: r29919
2007-12-20 14:29:58 +00:00
Sven Hesse
4c54a8caee Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)
svn-id: r29857
2007-12-13 23:28:07 +00:00
Sven Hesse
77d7e01332 Added the french floppy version of "Lost In Time", as supplied by Arshlan in the forums
svn-id: r29659
2007-11-29 14:38:12 +00:00
Sven Hesse
3f03a8d224 Apparently, I can't write...
svn-id: r29650
2007-11-27 15:00:54 +00:00
Sven Hesse
25314ef591 Added detection fallback for Lost In Time
svn-id: r29649
2007-11-27 14:00:34 +00:00
Sven Hesse
b1f6be7baa Moved Gob's square wave generator to sound/softsynth/pcspk.h
svn-id: r29564
2007-11-18 23:35:09 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Sven Hesse
1f80f1f47e Fixing the scenery/overlay redrawing in Woodruff
svn-id: r29324
2007-10-30 10:47:24 +00:00
Sven Hesse
dd5be6826a Fixing the Gob3 CD crash on ARM systems/ports
svn-id: r29235
2007-10-19 23:00:43 +00:00
Sven Hesse
fd1dbd8668 Small font-related correction
svn-id: r29006
2007-09-21 18:50:53 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e Code formatting fixes
svn-id: r28945
2007-09-18 20:16:33 +00:00
Travis Howell
2c0317ec61 The Lost in Time demo uses Adlib.
svn-id: r28700
2007-08-23 10:58:09 +00:00
Sven Hesse
3778d8619f Fixed the cutscenes in the CD version of Lost in Time
(There's still something wrong with the second one, the one with the agent, though. Probably has to do with the sound key command 10)

svn-id: r28693
2007-08-21 20:44:32 +00:00
Sven Hesse
07586c378e Small correction
svn-id: r28670
2007-08-19 20:31:48 +00:00
Torbjörn Andersson
b6017da9e2 Always update the video's position, even if it's already been loaded, because
it won't necessarily be played at the same position every time. For instance,
in Lost in Time you can look at the captain's chair several times. The position
of the video seems to depend on exactly where on the screen you clicked.

svn-id: r28668
2007-08-19 19:07:31 +00:00
Max Horn
2e70246e3c Fixing code formatting
svn-id: r28665
2007-08-19 18:39:49 +00:00
Sven Hesse
2d15e4af78 Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow computers)
svn-id: r28664
2007-08-19 17:26:06 +00:00
Sven Hesse
20eb2fca57 Making it work again for 16bit VMDs
svn-id: r28606
2007-08-14 01:57:44 +00:00
Sven Hesse
22996d1cd9 Fixed talking videos sync
svn-id: r28605
2007-08-14 01:48:37 +00:00
Sven Hesse
e7e26ad767 The talking videos work a bit better now. The sync and coordinates are still screwy
svn-id: r28604
2007-08-14 00:42:32 +00:00
Sven Hesse
5bacb6edee Woodruff is now controllable
svn-id: r28591
2007-08-13 14:04:50 +00:00
Travis Howell
397aeeebfb Ooops, remove extra white space.
svn-id: r28586
2007-08-13 09:58:59 +00:00
Travis Howell
7e2390deb9 Add Lost In Time demo.
svn-id: r28580
2007-08-13 07:55:47 +00:00
Torbjörn Andersson
d7b6f0ecc8 Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, where
the screen would go blank after closing the notebook.

svn-id: r28567
2007-08-12 18:15:54 +00:00
Sven Hesse
f1cbf3f9b6 Added a small safety check to avoid accidently overflowing buffers when reading from files in STKs
svn-id: r28536
2007-08-11 20:59:08 +00:00
Sven Hesse
771741647d This should fix bug #1770655 and another one eriktorbjorn experienced in the CD version of Lost in Time in one go! :D
svn-id: r28535
2007-08-11 20:55:43 +00:00
Travis Howell
1643dd98bc Remove excess ;
svn-id: r28499
2007-08-09 05:01:10 +00:00
Sven Hesse
b48a14734b (Finally) fixed the turning around counterclockwise in Lost in Time.
svn-id: r28488
2007-08-08 03:42:33 +00:00
Sven Hesse
d667507775 Fixing my leak fix...
svn-id: r28487
2007-08-07 20:43:41 +00:00
Sven Hesse
f93ffdbc2d Stuffing a leak
svn-id: r28486
2007-08-07 18:51:34 +00:00
Sven Hesse
d31d50ac3d Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow computers)
svn-id: r28456
2007-08-05 01:42:38 +00:00
Eugene Sandulenko
8b5f0624f5 Make resolution change in Lost in Time less wacky.
svn-id: r28437
2007-08-03 21:09:41 +00:00
Sven Hesse
055e6654e5 Lost in Time's title is shown correctly now.
The size switching looks a bit whacky, but that's what the game does :)

svn-id: r28435
2007-08-03 17:51:36 +00:00
Sven Hesse
7ec3572ee6 Repaired the cursor and saving in the notebook
svn-id: r28434
2007-08-03 16:21:39 +00:00
Sven Hesse
e802f067cd Lost in Time now (kind of) shows the title and the wobble-effect is drawn
svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
8b99a6508f Made the offsets in the construct signed as well
svn-id: r28421
2007-08-02 22:36:43 +00:00
Filippos Karapetis
ff8fda1b80 Fixed some warnings
svn-id: r28420
2007-08-02 22:27:59 +00:00
Sven Hesse
a2aec6c753 Saving works now in Lost in Time
svn-id: r28418
2007-08-02 22:12:20 +00:00
Torbjörn Andersson
da8dbb271d Added entries for the CD version of Lost in Time. (I'm told this is how we
handle multi-lingual games.)

svn-id: r28416
2007-08-02 20:48:09 +00:00
Sven Hesse
93f9cf5fd3 Renamed "lost" to "lostintime".
svn-id: r28415
2007-08-02 19:16:32 +00:00
Sven Hesse
a865457d73 Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable.
svn-id: r28414
2007-08-02 19:07:47 +00:00
Sven Hesse
c1d7fa0433 Added the MD5 of Inca II. It works a bit but hangs when a space shooter sequence should start
svn-id: r28413
2007-08-02 16:55:57 +00:00
Sven Hesse
0ea88e439f Don't restart the audiostream when the IMD refills all sound buffers at once
svn-id: r28412
2007-08-02 16:24:04 +00:00
Sven Hesse
8d09c1a3ad Don't crash at getRandom(0)
svn-id: r28411
2007-08-02 16:21:49 +00:00
Sven Hesse
b9092cc18d Strip path from save file name
svn-id: r28410
2007-08-02 16:19:47 +00:00
Sven Hesse
d51b3b4f62 Added Italian Woodruff, as supplied by Hkz on #scummvm
svn-id: r28403
2007-08-02 09:01:58 +00:00
Sven Hesse
482d626663 Fixing compilation for Raziel_AOne ;)
svn-id: r28402
2007-08-02 08:07:39 +00:00
Sven Hesse
35052de25f Support for (still a bit glitchy) 16bit sound
svn-id: r28383
2007-08-01 12:24:04 +00:00
Sven Hesse
ad2bfc18d6 Some GK2 VMDs now load and play, too. The sound is borked, though (probably 16 bit).
svn-id: r28377
2007-08-01 01:20:02 +00:00
Sven Hesse
9f05751611 Woodruff's intro.vmd now works correctly! :))
svn-id: r28374
2007-07-31 23:34:05 +00:00
Sven Hesse
507461e94d - VMD playing works a bit better now
- Minor cleanup

svn-id: r28373
2007-07-31 23:06:25 +00:00
Sven Hesse
6b3c03317d Added Ween English Atari ST and updated the Amiga version, as provided by pwigren in bug #1764174
svn-id: r28369
2007-07-31 20:15:58 +00:00
Sven Hesse
873a3e24e5 Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren in bug #1764174
svn-id: r28366
2007-07-31 19:18:41 +00:00
Filippos Karapetis
806995ddd0 Fixed some warnings
svn-id: r28364
2007-07-31 18:26:14 +00:00
Sven Hesse
2e9ca7bf85 Still partly broken/stubby VMD playing
svn-id: r28363
2007-07-31 18:16:33 +00:00
Sven Hesse
ea251afbb7 Added the spanish version of Woodruff, provided by jvprat on #scummvm
svn-id: r28360
2007-07-31 17:05:45 +00:00
Sven Hesse
34292a6b58 Minor DataIO-cleanup
svn-id: r28349
2007-07-31 01:43:32 +00:00
Sven Hesse
f77195a5cc - Removed left-over, commented-out code
- Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though)

svn-id: r28342
2007-07-30 23:22:09 +00:00
Sven Hesse
4c2ec23de7 Added a few stub messages
svn-id: r28333
2007-07-30 18:35:16 +00:00
Sven Hesse
f06f150c76 Restructured and cleaned-up IMD playing
svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
e22e47c398 Clarifying the language fallback warnings
svn-id: r28238
2007-07-27 16:23:06 +00:00
Sven Hesse
d8e4d70b67 The language fallback now prefers the other english if USA or GRB was requested but wasn't found in the game data.
svn-id: r28237
2007-07-27 13:05:24 +00:00
Sven Hesse
806a0d9f0a Fixing languages for another Woodruff version
svn-id: r28236
2007-07-27 13:02:43 +00:00
Sven Hesse
d6b08fc751 - AJWorld has Adlib
- Fixing languages for one version of Woodruff

svn-id: r28228
2007-07-27 01:41:58 +00:00
Sven Hesse
872a1ea369 Fixed o1_fillRect() again
svn-id: r28209
2007-07-26 03:29:45 +00:00
Sven Hesse
b644e460aa Corrected Woodruff's hotspot text positions.
svn-id: r28208
2007-07-26 03:17:54 +00:00
Sven Hesse
459868da77 sub0x18 is o2_addCollision().
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)

svn-id: r28207
2007-07-26 01:01:00 +00:00
Sven Hesse
88f265d584 Renamed Inter_Woodruff to Inter_v4
svn-id: r28206
2007-07-25 22:55:00 +00:00
Sven Hesse
3d2c1c5ab8 - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
- Yet another safety check
- Removed another hard-coded screen height

svn-id: r28205
2007-07-25 21:48:47 +00:00
Sven Hesse
e151167dd8 Some more safety checks and the first room's background can be seen
svn-id: r28204
2007-07-25 21:02:30 +00:00
Sven Hesse
99a707d89e Added a few safety checks. Now Woodruff shows the loading image (closely followed by a crash).
svn-id: r28203
2007-07-25 20:36:14 +00:00
Eugene Sandulenko
4f403f4dd3 Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
svn-id: r28197
2007-07-25 16:12:19 +00:00
Eugene Sandulenko
3bafb8cd61 Add A.J's World of Discovery. Compatibility is perfect.
svn-id: r28191
2007-07-25 16:00:23 +00:00
Sven Hesse
3b92867848 Added one (commented out) "The Last Dynasty" MD5
svn-id: r28190
2007-07-25 15:46:13 +00:00
Sven Hesse
5c588e1f5e Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it crashes / freezes)
svn-id: r28188
2007-07-25 04:52:12 +00:00
Sven Hesse
7490b935c5 - Removed Adlib from Woodruff's freatures
- Added a fallback for Woodruff

svn-id: r28187
2007-07-25 00:01:31 +00:00
Sven Hesse
e0ead7947d Oops, forgot I've modified the entries for testing
svn-id: r28186
2007-07-24 23:42:07 +00:00
Sven Hesse
09c2ea82de - Separated game type and features
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults

svn-id: r28185
2007-07-24 23:24:40 +00:00
Sven Hesse
d95056ce78 Fixing bug #1749688 ("GOB3: Objects Disappear")
svn-id: r28181
2007-07-24 06:11:38 +00:00
Max Horn
7bf493939b Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)
svn-id: r27832
2007-07-01 18:40:35 +00:00
Max Horn
e1bcd70436 Re-added __attribute__(packed)
svn-id: r27830
2007-07-01 18:18:43 +00:00
Max Horn
e2ad271bd8 Removing non-ASCII chars from source code
svn-id: r27818
2007-07-01 12:47:07 +00:00
Sven Hesse
6a2bbea165 Applying agentq's screenshot loading fix to the trunk as well
svn-id: r27816
2007-07-01 02:01:19 +00:00
Max Horn
d35861fc4a Changed GOB to use common/frac.h
svn-id: r27763
2007-06-28 20:09:58 +00:00
Max Horn
c967312d74 Explicitly mention the bug we work around (makes it a lot easier to deal with the workaround code in the future if necessary)
svn-id: r27725
2007-06-26 08:01:32 +00:00
Sven Hesse
bfa84a05bf Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")
svn-id: r27709
2007-06-25 16:16:34 +00:00
Sven Hesse
db529f9c8f Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)
svn-id: r27708
2007-06-25 16:15:35 +00:00
Sven Hesse
8953674a2f Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)
svn-id: r27679
2007-06-23 17:00:27 +00:00
Max Horn
ea5bce6a3c Added GOB FIXME
svn-id: r27671
2007-06-23 15:59:00 +00:00
Sven Hesse
04afb9bc7d Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys
svn-id: r27669
2007-06-23 15:09:22 +00:00
Max Horn
2b23374468 Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/
svn-id: r27616
2007-06-22 20:04:44 +00:00
Chris Apers
546fcc6195 Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
svn-id: r27487
2007-06-16 20:30:32 +00:00
Eugene Sandulenko
6e5b70f5e9 Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
2007-06-12 12:22:25 +00:00
Sven Hesse
ac0c380268 Fixing scrolling issue in "IDOL"-screen (bug #1734007)
svn-id: r27248
2007-06-09 13:32:31 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
0de170c980 Removing useless common/fs.h includes
svn-id: r27018
2007-05-30 17:44:52 +00:00
Sven Hesse
0504f18e9f - Added a workaround for bug #1705338 (Seg fault when trying to switch screen in music land) which is actually a script bug.
- Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue)

svn-id: r27010
2007-05-30 10:20:21 +00:00
Eugene Sandulenko
ea2fb0a211 Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of Ween
and Bargon"

svn-id: r26940
2007-05-26 15:28:31 +00:00
Sven Hesse
54b8a4d06f Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
svn-id: r26715
2007-05-01 14:49:13 +00:00
Sven Hesse
339c39f8b7 Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")
svn-id: r26665
2007-04-28 21:16:13 +00:00
Sven Hesse
f479aa73ba That should fix another segfault when clicking outside of the screen (bug #1708863)
svn-id: r26629
2007-04-27 21:25:03 +00:00
Sven Hesse
70bae60c44 Removed some more superfluous semicolons in the gob engine
svn-id: r26595
2007-04-25 19:52:26 +00:00
Max Horn
00b9bc7b36 Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
svn-id: r26594
2007-04-25 19:31:23 +00:00
Sven Hesse
f5ab44cb54 Added the french Atari ST version of Gob2, as supplied by bgk in bug report #1706861
svn-id: r26591
2007-04-24 19:24:56 +00:00
Sven Hesse
bc0dcbfb58 Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvm
svn-id: r26590
2007-04-24 16:12:43 +00:00
Sven Hesse
5c3cd34963 The amiga version has english and german text
svn-id: r26588
2007-04-24 14:02:25 +00:00
Sven Hesse
8d7d61f1f6 Some more small fixes. Gob3 is completable now :)
svn-id: r26556
2007-04-21 20:13:15 +00:00
Sven Hesse
28df3debfd - Fixed handling of the case split screen + vertical scrolling area
- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now

svn-id: r26547
2007-04-19 13:51:57 +00:00
Sven Hesse
7d7cee6649 Fix scroll handler
svn-id: r26541
2007-04-17 09:40:10 +00:00
Sven Hesse
245d8fa63d Changed processInput() to use the ascii value instead of the keycode, so that upper-case characters work
svn-id: r26540
2007-04-17 07:19:23 +00:00
Sven Hesse
0d3a2894f8 Fixed a bug that crept in during clean-up
svn-id: r26539
2007-04-17 05:57:17 +00:00
Sven Hesse
bdadeb1313 Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part in Gob3 Amiga
svn-id: r26523
2007-04-16 05:05:35 +00:00
Sven Hesse
bd69261cf5 Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
svn-id: r26522
2007-04-16 05:04:41 +00:00
Sven Hesse
2653b70b0c Fixed regression that was added when making it compile with MSVC8
svn-id: r26521
2007-04-16 05:03:52 +00:00
Sven Hesse
c8396a283d Fixing compile for me, hopefully not breaking it for the MSVC8 again...
svn-id: r26508
2007-04-15 16:26:12 +00:00
Paweł Kołodziejski
ae7c640671 fixed warnings
svn-id: r26506
2007-04-15 15:40:24 +00:00
Sven Hesse
9bb3e2e495 Some more MSVC8 uninitialed variable warning (see bug #1700986)
svn-id: r26498
2007-04-15 14:12:11 +00:00
Sven Hesse
1b71599d86 MSVC8 apparently complains about uninitialized variables there, fixing (see bug #1700986)
svn-id: r26495
2007-04-15 13:41:54 +00:00
Sven Hesse
3c62df7dfe Removed the need for double<->int conversions in readBuffer()
svn-id: r26493
2007-04-15 12:46:31 +00:00
Sven Hesse
72edefea51 Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)
svn-id: r26492
2007-04-15 12:46:10 +00:00
Sven Hesse
29523e9017 - Fixed another IMD drawing glitch (noticeable when becoming a giant)
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer
- Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example)

svn-id: r26470
2007-04-14 15:13:45 +00:00
Sven Hesse
e5de883ccf Implemented fast modes: CTRL-f for double and CTRL-g for triple speed
Though I think it shouldn't break anything, use it at your own risk

svn-id: r26461
2007-04-13 19:55:09 +00:00
Sven Hesse
6895085dff Moving the mutex locking out of the loop
svn-id: r26460
2007-04-13 13:09:00 +00:00
Sven Hesse
bf3182abb8 Actually use the palette after loading
svn-id: r26459
2007-04-13 07:48:55 +00:00
Sven Hesse
7370c5aa12 The scrolling now works without cursor jittering...
svn-id: r26458
2007-04-13 07:48:26 +00:00
Sven Hesse
33ac8d550a Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD version's cutscenes after the "IDOL" screen, for example)
svn-id: r26454
2007-04-12 09:00:16 +00:00
Johannes Schickel
383533b11f Fix compile.
svn-id: r26446
2007-04-09 22:07:54 +00:00
Sven Hesse
4bbb951c8e Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's second screen
svn-id: r26445
2007-04-09 20:17:10 +00:00
Sven Hesse
9c7a8bd963 Preventing scrolling while the menu is shown
svn-id: r26440
2007-04-09 18:29:51 +00:00
Sven Hesse
3260684066 Fixed the background glitch
svn-id: r26438
2007-04-09 16:56:47 +00:00
Sven Hesse
293be0bfa4 Small glitch/different goblin handling fix for Gob3
svn-id: r26436
2007-04-09 15:40:10 +00:00
Sven Hesse
0d99a362e9 Some fixes for the Gob3 demos
svn-id: r26435
2007-04-09 14:00:23 +00:00
Eugene Sandulenko
b134842cbc Update new demo description
svn-id: r26432
2007-04-09 11:26:32 +00:00
Eugene Sandulenko
44bd3e83bf Add another gob3 demo
svn-id: r26431
2007-04-09 11:22:19 +00:00
Sven Hesse
dee8a04168 Restructured saving/loading. Should work for Gob3 now, too...
svn-id: r26414
2007-04-08 00:08:26 +00:00