671 Commits

Author SHA1 Message Date
Paul Gilbert
5ad7c53c76 ACCESS: Fix cursor after selecting inventory item to offer NPC 2015-12-12 20:59:17 -05:00
Paul Gilbert
77feb41a06 ACCESS: Fix offering items to boat captain 2015-12-12 20:53:42 -05:00
Paul Gilbert
d4bbf4d250 ACCESS: Fix differences in floppy chapter changes 2015-12-11 22:42:18 -05:00
Paul Gilbert
95ac0214ae ACCESS: Fix palette for inventory window 2015-12-11 21:37:42 -05:00
Paul Gilbert
9b848dc7bd ACCESS: Add a constant for transparency 2015-12-11 21:36:40 -05:00
Paul Gilbert
642928f6c9 ACCESS: Fix clearing speech bubbles that overlap the response buttons 2015-12-10 23:05:24 -05:00
Paul Gilbert
7b671f42bc ACCESS: Fix crash when talking to Librarian 2015-12-10 22:37:56 -05:00
Paul Gilbert
e6f3b9d29f ACCESS: Workaround for bad floppy English anim for librarian 2015-12-10 22:28:59 -05:00
Paul Gilbert
f857859041 ACCESS: Fix showing inventory after loading a close-up savegame 2015-12-10 20:20:51 -05:00
Paul Gilbert
7820bd5aed ACCESS: Prevent multiple copies of the same sound being queued 2015-12-06 21:56:28 -05:00
Paul Gilbert
7dfc16aa34 ACCESS: Prevent scenes being briefly shown before fading in 2015-12-06 18:00:09 -05:00
Paul Gilbert
b2be23ba42 ACCESS: Fix character loading for floppy version 2015-12-06 16:20:24 -05:00
Paul Gilbert
4c265a2354 ACCESS: Fix crash on Darlene's 'I Told You No' sample 2015-12-06 15:23:49 -05:00
Paul Gilbert
cc497fb8dc ACCESS: Explicit cast in figuring out fade out pixel values 2015-12-02 21:49:56 -05:00
Paul Gilbert
a6a9315d6e ACCESS: Fix corruption of scrolling screen when using ui buttons 2015-12-02 21:13:12 -05:00
Martin Kiewitz
7ce6a2d89a ACCESS: video player: initialize variable
also remove another unused variable
2015-11-30 19:17:13 +01:00
Paul Gilbert
e8aa00c975 ACCESS: Fix crash in demo when changing scene 2015-11-27 19:13:36 -05:00
Paul Gilbert
4e415c3fef ACCESS: Fix loading character data in English demo 2015-11-27 18:56:44 -05:00
Paul Gilbert
f1c9825863 ACCESS: Fix redrawing buttons after changing selection 2015-11-27 17:52:57 -05:00
Eugene Sandulenko
a6ca2ec6d0 ACCESS: Adding missing comma 2015-11-27 23:02:30 +01:00
Paul Gilbert
1fe6e92bf9 ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Strangerke
fe916f1794 ACCESS: Martian - Simplify check in takePicture() 2015-11-27 02:05:40 +01:00
Strangerke
279be647da ACCESS: Fix bug in River 2015-11-27 01:44:32 +01:00
Martin Kiewitz
c0cbfacd1b ACCESS: fix comment typo 2015-11-25 09:48:10 +01:00
Torbjörn Andersson
3f3c3b7f5c ACCESS: Silence GCC warnings 2015-11-25 06:52:50 +01:00
Martin Kiewitz
c620f1076d ACCESS: movie player: convert 6-bit pal properly 2015-11-24 16:26:02 +01:00
Martin Kiewitz
85ebe4c8e0 ACCESS: movie player: 6-bit palette to 8-bit
adjust palette accordingly
2015-11-24 15:58:19 +01:00
Martin Kiewitz
d69ffaa0e4 ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Strangerke
49a811c5fb ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 2015-11-23 14:36:54 +01:00
Strangerke
71905b8ad9 ACCESS: build the engine by default 2015-11-22 19:50:12 +01:00
Max Horn
0822181361 ACCESS: Fix initialisation of AccessEngine::_ask 2015-08-03 10:44:36 +02:00
Filippos Karapetis
6ff53ea018 ACCESS: Some variable renaming 2015-07-27 14:54:23 +03:00
Filippos Karapetis
37be3cbe83 ACCESS: Rename ICON_DATA -> ICON_PALETTE 2015-07-27 14:52:23 +03:00
Filippos Karapetis
7915b91720 ACCESS: Remove unused class member variable (CID 1312757) 2015-07-27 14:51:51 +03:00
Filippos Karapetis
089a79de85 ACCESS: Remove leading underscore from non-class member variable 2015-07-27 14:51:17 +03:00
Filippos Karapetis
8be83948b1 ACCESS: Use our formatting conventions for variable and function names 2015-07-24 23:03:22 +03:00
Torbjörn Andersson
08bef96073 ACCESS: Use VGA_COLOR_TRANS() in setManPalette()
This fixes the palette for Tex in Martian Memorandum.
2015-07-24 10:14:28 +02:00
Torbjörn Andersson
c01aa956b9 ACCESS: Use VGA_COLOR_TRANS() in setIconPalette()
This fixes the palette for Martian Memorandum's command icons and
mouse cursor.
2015-07-24 10:08:08 +02:00
Torbjörn Andersson
15d6495755 ACCESS: Fix misleading comment 2015-07-24 09:44:00 +02:00
Torbjörn Andersson
df31113222 ACCESS: Rename local variable to silence GCC warning 2015-07-24 09:14:25 +02:00
Torbjörn Andersson
7734cea9c8 ACCESS: Remove unnecessary variable to fix GCC warning
We already have 'events' declared earlier in the function.
2015-07-23 23:34:32 +02:00
Filippos Karapetis
ad0fc5787f ACCESS: MM doesn't use Miles Audio 2015-07-22 22:51:10 +02:00
Filippos Karapetis
b4c15c674d ACCESS: Comment out unused variables 2015-07-22 22:51:06 +02:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Max Horn
4887796888 ACCESS: Avoid use of global constructors 2015-07-19 17:11:36 +02:00
Torbjörn Andersson
becac8f570 ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
4f56167d6b ACCESS: Fix bug in forceFadeIn()
The bug caused the fade-in to be instantaneous, not gradual.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
5de5a7afaa ACCESS: Use looping audio stream for Amazon intro's projector sound
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
2015-07-09 23:45:12 +02:00
Filippos Karapetis
a620632a5f ACCESS: Fix sound stream handling
Fixes stopSound(), and changes all sound streams to be deleted on the
next call of checkSoundQueue(), or when clearSounds() is called. This
avoids ending up with invalidated sound streams in the sound queue
2015-07-09 11:53:08 +03:00