Paul Gilbert
5ad7c53c76
ACCESS: Fix cursor after selecting inventory item to offer NPC
2015-12-12 20:59:17 -05:00
Paul Gilbert
77feb41a06
ACCESS: Fix offering items to boat captain
2015-12-12 20:53:42 -05:00
Paul Gilbert
d4bbf4d250
ACCESS: Fix differences in floppy chapter changes
2015-12-11 22:42:18 -05:00
Paul Gilbert
95ac0214ae
ACCESS: Fix palette for inventory window
2015-12-11 21:37:42 -05:00
Paul Gilbert
9b848dc7bd
ACCESS: Add a constant for transparency
2015-12-11 21:36:40 -05:00
Paul Gilbert
642928f6c9
ACCESS: Fix clearing speech bubbles that overlap the response buttons
2015-12-10 23:05:24 -05:00
Paul Gilbert
7b671f42bc
ACCESS: Fix crash when talking to Librarian
2015-12-10 22:37:56 -05:00
Paul Gilbert
e6f3b9d29f
ACCESS: Workaround for bad floppy English anim for librarian
2015-12-10 22:28:59 -05:00
Paul Gilbert
f857859041
ACCESS: Fix showing inventory after loading a close-up savegame
2015-12-10 20:20:51 -05:00
Paul Gilbert
7820bd5aed
ACCESS: Prevent multiple copies of the same sound being queued
2015-12-06 21:56:28 -05:00
Paul Gilbert
7dfc16aa34
ACCESS: Prevent scenes being briefly shown before fading in
2015-12-06 18:00:09 -05:00
Paul Gilbert
b2be23ba42
ACCESS: Fix character loading for floppy version
2015-12-06 16:20:24 -05:00
Paul Gilbert
4c265a2354
ACCESS: Fix crash on Darlene's 'I Told You No' sample
2015-12-06 15:23:49 -05:00
Paul Gilbert
cc497fb8dc
ACCESS: Explicit cast in figuring out fade out pixel values
2015-12-02 21:49:56 -05:00
Paul Gilbert
a6a9315d6e
ACCESS: Fix corruption of scrolling screen when using ui buttons
2015-12-02 21:13:12 -05:00
Martin Kiewitz
7ce6a2d89a
ACCESS: video player: initialize variable
...
also remove another unused variable
2015-11-30 19:17:13 +01:00
Paul Gilbert
e8aa00c975
ACCESS: Fix crash in demo when changing scene
2015-11-27 19:13:36 -05:00
Paul Gilbert
4e415c3fef
ACCESS: Fix loading character data in English demo
2015-11-27 18:56:44 -05:00
Paul Gilbert
f1c9825863
ACCESS: Fix redrawing buttons after changing selection
2015-11-27 17:52:57 -05:00
Eugene Sandulenko
a6ca2ec6d0
ACCESS: Adding missing comma
2015-11-27 23:02:30 +01:00
Paul Gilbert
1fe6e92bf9
ACCESS: Silence gcc warnings
2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308
ACCESS: Creation of access.dat for holding Access games engine data
2015-11-27 12:12:32 -05:00
Strangerke
fe916f1794
ACCESS: Martian - Simplify check in takePicture()
2015-11-27 02:05:40 +01:00
Strangerke
279be647da
ACCESS: Fix bug in River
2015-11-27 01:44:32 +01:00
Martin Kiewitz
c0cbfacd1b
ACCESS: fix comment typo
2015-11-25 09:48:10 +01:00
Torbjörn Andersson
3f3c3b7f5c
ACCESS: Silence GCC warnings
2015-11-25 06:52:50 +01:00
Martin Kiewitz
c620f1076d
ACCESS: movie player: convert 6-bit pal properly
2015-11-24 16:26:02 +01:00
Martin Kiewitz
85ebe4c8e0
ACCESS: movie player: 6-bit palette to 8-bit
...
adjust palette accordingly
2015-11-24 15:58:19 +01:00
Martin Kiewitz
d69ffaa0e4
ACCESS: movie player for Noctropolis+Synnergist
...
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Strangerke
49a811c5fb
ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958
2015-11-23 14:36:54 +01:00
Strangerke
71905b8ad9
ACCESS: build the engine by default
2015-11-22 19:50:12 +01:00
Max Horn
0822181361
ACCESS: Fix initialisation of AccessEngine::_ask
2015-08-03 10:44:36 +02:00
Filippos Karapetis
6ff53ea018
ACCESS: Some variable renaming
2015-07-27 14:54:23 +03:00
Filippos Karapetis
37be3cbe83
ACCESS: Rename ICON_DATA -> ICON_PALETTE
2015-07-27 14:52:23 +03:00
Filippos Karapetis
7915b91720
ACCESS: Remove unused class member variable (CID 1312757)
2015-07-27 14:51:51 +03:00
Filippos Karapetis
089a79de85
ACCESS: Remove leading underscore from non-class member variable
2015-07-27 14:51:17 +03:00
Filippos Karapetis
8be83948b1
ACCESS: Use our formatting conventions for variable and function names
2015-07-24 23:03:22 +03:00
Torbjörn Andersson
08bef96073
ACCESS: Use VGA_COLOR_TRANS() in setManPalette()
...
This fixes the palette for Tex in Martian Memorandum.
2015-07-24 10:14:28 +02:00
Torbjörn Andersson
c01aa956b9
ACCESS: Use VGA_COLOR_TRANS() in setIconPalette()
...
This fixes the palette for Martian Memorandum's command icons and
mouse cursor.
2015-07-24 10:08:08 +02:00
Torbjörn Andersson
15d6495755
ACCESS: Fix misleading comment
2015-07-24 09:44:00 +02:00
Torbjörn Andersson
df31113222
ACCESS: Rename local variable to silence GCC warning
2015-07-24 09:14:25 +02:00
Torbjörn Andersson
7734cea9c8
ACCESS: Remove unnecessary variable to fix GCC warning
...
We already have 'events' declared earlier in the function.
2015-07-23 23:34:32 +02:00
Filippos Karapetis
ad0fc5787f
ACCESS: MM doesn't use Miles Audio
2015-07-22 22:51:10 +02:00
Filippos Karapetis
b4c15c674d
ACCESS: Comment out unused variables
2015-07-22 22:51:06 +02:00
Willem Jan Palenstijn
6ec9c81b57
Merge branch 'master' into mm
...
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
2015-07-22 22:43:42 +02:00
Max Horn
4887796888
ACCESS: Avoid use of global constructors
2015-07-19 17:11:36 +02:00
Torbjörn Andersson
becac8f570
ACCESS: Remove workaround delay from Amazon intro
...
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
4f56167d6b
ACCESS: Fix bug in forceFadeIn()
...
The bug caused the fade-in to be instantaneous, not gradual.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
5de5a7afaa
ACCESS: Use looping audio stream for Amazon intro's projector sound
...
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
2015-07-09 23:45:12 +02:00
Filippos Karapetis
a620632a5f
ACCESS: Fix sound stream handling
...
Fixes stopSound(), and changes all sound streams to be deleted on the
next call of checkSoundQueue(), or when clearSounds() is called. This
avoids ending up with invalidated sound streams in the sound queue
2015-07-09 11:53:08 +03:00