Max Horn
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85ec4ee0b5
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Turn the v1 member in the costume renderers into a function local object (used to be a member var)
svn-id: r15887
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2004-11-25 23:36:02 +00:00 |
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Travis Howell
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beb1ed4598
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Rename as requested.
svn-id: r15530
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2004-10-12 14:40:32 +00:00 |
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Travis Howell
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687a5db4a8
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Rename vars
Add some missng code for HE games.
svn-id: r15528
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2004-10-12 14:12:20 +00:00 |
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Travis Howell
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4b4c4f1d1d
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Rename var
Update HE issues
svn-id: r15525
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2004-10-12 04:26:02 +00:00 |
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Max Horn
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b3c72a792b
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Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface
svn-id: r15480
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2004-10-09 00:06:36 +00:00 |
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Torbjörn Andersson
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aaa5ccae77
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Removed unnecessary whitespace
svn-id: r15465
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2004-10-08 07:07:34 +00:00 |
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Max Horn
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3f842b2017
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Simplify calling drawBomp a littl
svn-id: r15448
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2004-10-07 16:10:51 +00:00 |
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Travis Howell
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96c493d94b
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Missed spot
svn-id: r15420
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2004-10-05 14:05:23 +00:00 |
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Travis Howell
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56ae86ef4f
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HE71+ games use wizImages for charset too.
svn-id: r15417
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2004-10-05 05:52:48 +00:00 |
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Travis Howell
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49a3691132
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Add actor transparency var for HE99 games.
svn-id: r15405
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2004-10-04 06:20:10 +00:00 |
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Gregory Montoir
|
2f8136b703
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constness
svn-id: r15364
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2004-09-30 23:49:46 +00:00 |
|
Gregory Montoir
|
21d2a6ec55
|
cleanup
svn-id: r15334
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2004-09-28 21:53:29 +00:00 |
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Max Horn
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6a50ba2308
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
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2004-09-28 19:28:59 +00:00 |
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Travis Howell
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7ced14e961
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talkQueue should be actor specific
svn-id: r15318
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2004-09-28 00:58:00 +00:00 |
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Travis Howell
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1aa01bf1cc
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Revert small part, actor backgrounds were no longer reset.
svn-id: r15314
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2004-09-27 23:31:17 +00:00 |
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Max Horn
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f974de7e16
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Well, it *looks* as if that clipping code could be simplified. We'll see if somebody starts to yell about the changes, though :-)
svn-id: r15313
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2004-09-27 23:10:19 +00:00 |
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Gregory Montoir
|
b347a5d4c0
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Temporary fix for akos codec32 (this should re-use the existing code in Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo.
svn-id: r15311
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2004-09-27 21:46:25 +00:00 |
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Max Horn
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bc5407c154
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fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
svn-id: r15301
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2004-09-26 18:09:48 +00:00 |
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Max Horn
|
fbfa606e4f
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More V7_SMOOTH_SCROLLING_HACK related fixes
svn-id: r15250
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2004-09-24 20:37:24 +00:00 |
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Gregory Montoir
|
9aa01251ff
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try to detect what's wrong in akos code with pjs2
svn-id: r15246
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2004-09-23 19:51:12 +00:00 |
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Gregory Montoir
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6bfeab77e1
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cleanup
add some warnings to detect the use of new Aux animation data
svn-id: r15226
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2004-09-21 21:10:23 +00:00 |
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Max Horn
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2f9ea12ddd
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cleanup
svn-id: r15224
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2004-09-21 13:54:30 +00:00 |
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Gregory Montoir
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0fad7a9538
|
cleanup / code re-use
svn-id: r15203
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2004-09-20 18:27:13 +00:00 |
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Gregory Montoir
|
af77554dc3
|
minor code simplification
svn-id: r15159
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2004-09-18 06:29:07 +00:00 |
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Gregory Montoir
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e11456cb92
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fix offsets computation (Putt-Putt's head and body are no more detached in timedemo now)
svn-id: r15158
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2004-09-18 06:17:50 +00:00 |
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Travis Howell
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a0312bd8cb
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Should be for HE71 and later.
svn-id: r15151
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2004-09-18 01:00:22 +00:00 |
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Gregory Montoir
|
22b2cfa002
|
preliminar AuxQueue support (freddemo intro), some glitches though
svn-id: r15149
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2004-09-18 00:36:17 +00:00 |
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Travis Howell
|
9a8d2c6c4a
|
Add missing akos case.
svn-id: r15130
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2004-09-15 23:47:54 +00:00 |
|
Travis Howell
|
f4d609d728
|
Correction
svn-id: r15095
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2004-09-13 13:07:35 +00:00 |
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Travis Howell
|
831e967e9f
|
Not needed.
svn-id: r15094
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2004-09-13 12:34:53 +00:00 |
|
Travis Howell
|
0ede5ca36e
|
Remove debug
svn-id: r15093
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2004-09-13 12:30:16 +00:00 |
|
Travis Howell
|
576ba76c03
|
A few corrections
svn-id: r15092
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2004-09-13 12:24:33 +00:00 |
|
Chris Apers
|
6b58b000c6
|
Correct variable name
svn-id: r15025
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2004-09-12 10:51:00 +00:00 |
|
Travis Howell
|
6fda040ac6
|
Minor correction
svn-id: r14998
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2004-09-10 14:29:36 +00:00 |
|
Gregory Montoir
|
3232d22f5f
|
correction
svn-id: r14981
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2004-09-09 11:12:22 +00:00 |
|
Travis Howell
|
9f95f2a614
|
Add extra opcodes for freddi2
Allow akos to play any actor sound.
svn-id: r14972
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2004-09-09 04:05:31 +00:00 |
|
Travis Howell
|
6f7a3713b3
|
Disable for now
svn-id: r14970
|
2004-09-09 02:20:03 +00:00 |
|
Travis Howell
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f6d2be2848
|
Add missing section for C022
svn-id: r14967
|
2004-09-08 22:36:05 +00:00 |
|
Eugene Sandulenko
|
d28581ed46
|
Semi-working akos codec32.
svn-id: r14966
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2004-09-08 21:38:44 +00:00 |
|
Gregory Montoir
|
7593129d98
|
some AKOS tweaks for HE72/80
svn-id: r14965
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2004-09-08 21:14:12 +00:00 |
|
Travis Howell
|
6bc9a84c20
|
Add more akos codes for HE80+.
svn-id: r14952
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2004-09-08 00:19:18 +00:00 |
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Travis Howell
|
aa264a5079
|
Add temporary hack to ignore akoc drawLimb C021 for now.
svn-id: r14926
|
2004-09-06 06:51:30 +00:00 |
|
Eugene Sandulenko
|
d21525d7fe
|
Implement roomOp 234
svn-id: r14913
|
2004-09-05 22:57:09 +00:00 |
|
Max Horn
|
91a57ad8f5
|
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
svn-id: r14890
|
2004-09-04 10:29:06 +00:00 |
|
Travis Howell
|
255736dfb7
|
Complete actor clipping override code for HE games.
Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
|
2004-09-04 08:13:48 +00:00 |
|
Travis Howell
|
bdf736f25c
|
Ooops
svn-id: r14880
|
2004-09-04 00:23:06 +00:00 |
|
Travis Howell
|
6dd0ab9397
|
Add actor cliping override for HE games.
svn-id: r14879
|
2004-09-04 00:18:55 +00:00 |
|
Travis Howell
|
d269e91122
|
Another akos code difference in HE 71+ games
svn-id: r14873
|
2004-09-03 11:34:47 +00:00 |
|
Max Horn
|
8f6e066374
|
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike
svn-id: r14868
|
2004-09-02 23:16:58 +00:00 |
|
Travis Howell
|
6962e64fad
|
*** empty log message ***
svn-id: r14849
|
2004-08-31 08:57:36 +00:00 |
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