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smush
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Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test).
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2002-12-25 04:30:24 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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fixed save/load; more restructuring of the charset rendering code
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2002-12-26 00:21:19 +00:00 |
actor.h
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
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2002-12-25 21:04:47 +00:00 |
akos.cpp
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added missing sound effects based on patch #654463
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2002-12-16 21:21:55 +00:00 |
akos.h
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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2002-10-24 06:28:54 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
bundle.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
bundle.h
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improved open function in File class
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2002-09-15 19:28:34 +00:00 |
charset.cpp
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Move some things around, to get rid of all these resource/ sprintf's for CMI
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2002-12-27 00:11:01 +00:00 |
charset.h
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reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer)
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2002-12-26 01:47:40 +00:00 |
costume.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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Add room command to debugger
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2002-12-20 13:50:24 +00:00 |
debugger.h
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more -pedantic warnings fixed
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2002-12-25 00:38:53 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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more -pedantic warnings fixed
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2002-12-25 00:38:53 +00:00 |
dialogs.h
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.cpp
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Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case).
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2002-12-26 18:10:14 +00:00 |
gfx.h
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Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case).
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2002-12-26 18:10:14 +00:00 |
imuse.cpp
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Fix midi driver thread for MorphOS
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2002-12-25 12:36:29 +00:00 |
imuse.h
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more -pedantic warnings fixed
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2002-12-25 00:38:53 +00:00 |
instrument.cpp
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Fix to instrument load/save
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2002-12-21 23:19:42 +00:00 |
instrument.h
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[Bug #656635] fixed.
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2002-12-20 13:09:01 +00:00 |
intern.h
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group startScript/Object codes (no code change)
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2002-12-26 23:24:57 +00:00 |
module.mk
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
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2002-12-25 21:04:47 +00:00 |
nut_renderer.cpp
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cleanup
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2002-12-25 23:18:30 +00:00 |
nut_renderer.h
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two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen...
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2002-12-25 20:07:09 +00:00 |
object.cpp
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map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor')
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2002-12-26 21:50:13 +00:00 |
object.h
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replace unk1 for numZBuffer in the v8 part of RoomHeader
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2002-12-24 10:04:38 +00:00 |
resource_v2.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v3.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v4.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource.cpp
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Move some things around, to get rid of all these resource/ sprintf's for CMI
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2002-12-27 00:11:01 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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fixed verb scripts
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2002-12-26 20:37:49 +00:00 |
saveload.h
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Implemented new instrumentation save/load.
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2002-12-21 20:10:47 +00:00 |
script_v5.cpp
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Patch 650135 (method 3): FOA parrot hang
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2002-12-27 00:23:45 +00:00 |
script_v6.cpp
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Patch 650135 (method 3): FOA parrot hang
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2002-12-27 00:23:45 +00:00 |
script_v8.cpp
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cleanup
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2002-12-27 00:58:21 +00:00 |
script.cpp
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fixed verb scripts
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2002-12-26 20:37:49 +00:00 |
scumm.h
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quick fix for Endy's code - should be redone properly later
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2002-12-27 00:38:32 +00:00 |
scummvm.cpp
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cleanup
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2002-12-27 00:58:21 +00:00 |
sound.cpp
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added FIXME comment
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2002-12-26 22:02:58 +00:00 |
sound.h
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converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
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2002-12-25 14:46:39 +00:00 |
string.cpp
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fixed compilation under VC6
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2002-12-26 02:13:19 +00:00 |
vars.cpp
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some more var guesses
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2002-12-27 00:22:42 +00:00 |
verbs.cpp
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fixed compilation under VC6
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2002-12-26 01:24:19 +00:00 |
verbs.h
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more cleanup
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2002-11-29 18:27:35 +00:00 |