.. |
he
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Switch error to warning, since code is compatbile with football2002 too
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2006-10-25 23:48:47 +00:00 |
imuse
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Added FIXME comment about 'static' abuse in imuse_part.cpp
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2006-10-15 01:51:02 +00:00 |
imuse_digi
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cleanup
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2006-10-21 12:44:10 +00:00 |
insane
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
smush
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SCUMM: Unified some more SMUSH audio channel code
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2006-10-27 22:49:31 +00:00 |
actor.cpp
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SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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2006-10-19 00:26:55 +00:00 |
actor.h
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SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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2006-10-19 00:26:55 +00:00 |
akos.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
akos.h
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base-costume.cpp
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Fix Commodore 64 versions
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2006-05-29 12:45:11 +00:00 |
base-costume.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
bomp.cpp
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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2006-09-17 20:22:47 +00:00 |
bomp.h
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boxes.cpp
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SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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2006-10-19 00:26:55 +00:00 |
boxes.h
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SCUMM: Yet another minox walkbox cleanup
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2006-10-18 14:01:06 +00:00 |
camera.cpp
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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2006-09-17 20:22:47 +00:00 |
charset.cpp
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Turned some more static vars into static const
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2006-10-15 02:00:48 +00:00 |
charset.h
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Added some more const keywords
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2006-10-15 02:15:38 +00:00 |
costume.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
costume.h
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|
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cursor.cpp
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
debugger.cpp
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SCUMM: walbox related cleanup
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2006-10-18 13:33:42 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
dialogs.cpp
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const correctness
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2006-10-24 09:44:20 +00:00 |
dialogs.h
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
file.cpp
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
file.h
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
gfx.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
gfx.h
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Cleaned up Gdi::roomChanged
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2006-09-18 22:22:35 +00:00 |
help.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
help.h
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input.cpp
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Missing include file (for ScummEngine_v6 symbol)
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2006-10-25 20:07:32 +00:00 |
intern.h
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SCUMM: ArrayHeader related cleanup
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2006-10-20 19:44:27 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
music.h
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nut_renderer.cpp
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Moved ScummFile etc. to the new file.cpp / file.h
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2006-03-03 15:16:02 +00:00 |
nut_renderer.h
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|
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object.cpp
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SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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2006-10-19 00:26:55 +00:00 |
object.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
palette.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
player_mod.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_mod.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_nes.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_nes.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
plugin.cpp
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Add Macintosh version of Backyard Football 2002
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2006-10-25 01:53:07 +00:00 |
plugin.h
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Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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2006-04-23 17:33:16 +00:00 |
resource_v2.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource.cpp
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SCUMM: ArrayHeader related cleanup
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2006-10-20 19:44:27 +00:00 |
resource.h
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room.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
saveload.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
saveload.h
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Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
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2006-05-31 10:48:40 +00:00 |
script_c64.cpp
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Replaced function level static variable (YUCK) called 'sentence' by ScummEngine_v2:_sentenceBuf
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2006-10-15 01:26:23 +00:00 |
script_v2.cpp
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SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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2006-10-19 00:26:55 +00:00 |
script_v5.cpp
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SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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2006-10-19 00:26:55 +00:00 |
script_v6.cpp
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SCUMM: ArrayHeader related cleanup
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2006-10-20 19:44:27 +00:00 |
script_v8.cpp
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SCUMM: ArrayHeader related cleanup
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2006-10-20 19:44:27 +00:00 |
script.cpp
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Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by
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2006-10-02 21:38:39 +00:00 |
script.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scumm-md5.h
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Add Macintosh version of Backyard Football 2002
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2006-10-25 01:53:07 +00:00 |
scumm.cpp
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#ifndef DISABLE_SCUMM_7_8 missing
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2006-10-25 20:12:52 +00:00 |
scumm.h
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SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory related stuff in object.cpp
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2006-10-18 14:21:44 +00:00 |
sound.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
sound.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
string.cpp
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
thumbnail.cpp
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No need for packing SaveInfoSection and ThumbnailHeader anymore.
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2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
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|
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usage_bits.h
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|
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util.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
util.h
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
vars.cpp
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Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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2006-08-20 00:43:34 +00:00 |
verbs.cpp
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cleanup
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2006-10-19 00:06:59 +00:00 |
verbs.h
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