scummvm/scumm
2003-05-28 11:56:50 +00:00
..
smush Make _smushProcessFrame volatile (for multi thread access) 2003-05-26 19:57:00 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
actor.h SaveLoadEntry is a struct, not a class. 2003-05-26 14:20:05 +00:00
akos.cpp replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM) 2003-05-23 13:24:41 +00:00
akos.h modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) 2003-05-12 17:50:09 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp cleanup 2003-05-28 02:08:31 +00:00
bundle.h cleanup 2003-05-28 02:08:31 +00:00
charset.cpp hook language command switch to V2 font / prepositions 2003-05-25 20:38:44 +00:00
charset.h constness fixes 2003-05-21 16:28:02 +00:00
costume.cpp Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
costume.h Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
debugger.cpp fixed o8_getStringWidth (should fix bug #741625) 2003-05-27 15:33:38 +00:00
debugger.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
dialogs.cpp Fix for bug #744121: Indy3 'Save' button text 2003-05-28 00:07:56 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp Patch #744448: ALL: restoreBG() doesn't always completely remove the mask 2003-05-27 23:23:26 +00:00
gfx.h more const qualifiers 2003-05-26 13:14:57 +00:00
imuse_digi.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_internal.h Fixed a MORONIC oob memory write. Now back to remedial C++ class 2003-05-26 20:42:25 +00:00
imuse_player.cpp More cleanup, plus more crash-aversion fixes. 2003-05-25 16:40:17 +00:00
imuse.cpp Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow music playback 2003-05-28 11:56:50 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp Added command line options for 2003-05-17 03:06:16 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h fixed Zak cashcard 2003-05-22 22:42:44 +00:00
module.mk Added Hoenicke's PC-speaker waveform generator 2003-05-26 22:03:04 +00:00
nut_renderer.cpp increased nut font debug level to 8 2003-05-27 15:31:13 +00:00
nut_renderer.h increased nut font debug level to 8 2003-05-27 15:31:13 +00:00
object.cpp cleanup 2003-05-26 14:44:03 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
player_v2.cpp Fixed shadow variable 2003-05-26 22:19:12 +00:00
player_v2.h Added Hoenicke's PC-speaker waveform generator 2003-05-26 22:03:04 +00:00
resource_v2.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow music playback 2003-05-28 11:56:50 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp No more needed 2003-05-26 08:24:34 +00:00
saveload.h Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". 2003-05-23 04:19:47 +00:00
script_v2.cpp italian V2 prepositions 2003-05-27 23:28:41 +00:00
script_v5.cpp work around bug #743615 2003-05-26 14:43:02 +00:00
script_v6.cpp tightened hack condition a bit 2003-05-26 22:37:36 +00:00
script_v8.cpp fixed o8_getStringWidth (should fix bug #741625) 2003-05-27 15:33:38 +00:00
script.cpp this change seems to be 'logical', but could be wrong; would be nice to check the assembly... 2003-05-24 17:07:50 +00:00
scumm.h Added Hoenicke's PC-speaker waveform generator 2003-05-26 22:03:04 +00:00
scummvm.cpp remove uneeded target 2003-05-26 23:34:06 +00:00
sound.cpp don't attempt to play sound on amiga versions of zak/maniac 2003-05-26 23:23:44 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp more const qualifiers 2003-05-26 13:14:57 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp V2 Inventory scrolling, etc 2003-05-22 05:44:18 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00