scummvm/scumm
Travis Howell 6381320def Add bug fix from cyx for:
883415 - COMI: Guybrush appears above tomb

svn-id: r17183
2005-03-19 00:46:15 +00:00
..
imuse_digi PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
insane Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
smush PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Add bug fix from cyx for: 2005-03-19 00:46:15 +00:00
actor.h Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
akos.cpp HE72+ games use slightly different code for subtitle color. 2005-03-17 10:53:29 +00:00
akos.h Updated copyright 2005-01-01 16:09:25 +00:00
base-costume.cpp Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? 2005-03-15 21:48:06 +00:00
base-costume.h Updated copyright 2005-01-01 16:09:25 +00:00
bomp.cpp Updated copyright 2005-01-01 16:09:25 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp First attempt to fix charset colors. 2005-03-16 03:40:25 +00:00
charset.h Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
costume.cpp Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
costume.h First attempt to draw NES sprites. There are these problems: 2005-03-14 21:13:35 +00:00
cursor.cpp NES cursor fixes from Quitetust. No need to use separate palette. 2005-03-17 03:20:25 +00:00
debugger.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
gfx.h Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
help.cpp Updated copyright 2005-01-01 16:09:25 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h cleanup 2005-01-07 14:42:05 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't 2005-03-09 13:17:05 +00:00
imuse.h system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
input.cpp VAR_CUTSCENEEXIT_KEY uses different value in NES maniac 2005-03-15 01:45:38 +00:00
instrument.cpp - Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. 2005-02-15 17:56:32 +00:00
instrument.h Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
intern.h Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Add WIP sprite struct for HE games, ready for functions. 2005-02-20 10:56:59 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Removed pointless debug calls (they just cause overhead) 2005-02-06 16:51:57 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Patch from Quietust. Proper drawing of objects and fixes to inventory. 2005-03-16 02:14:35 +00:00
object.h Updated copyright 2005-01-01 16:09:25 +00:00
palette.cpp NES cursor fixes from Quitetust. No need to use separate palette. 2005-03-17 03:20:25 +00:00
player_mod.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_mod.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2a.cpp Portability fixes. 2005-02-09 03:26:08 +00:00
player_v2a.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.h Updated copyright 2005-01-01 16:09:25 +00:00
resource_v2.cpp Minor NES-related fixes 2005-03-15 17:56:50 +00:00
resource_v3.cpp Updated copyright 2005-01-01 16:09:25 +00:00
resource_v4.cpp Updated copyright 2005-01-01 16:09:25 +00:00
resource_v7he.cpp clean up 2005-03-12 18:02:19 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Name parameters properly, lest we'll all be confused... 2005-03-06 13:23:29 +00:00
resource.h Updated copyright 2005-01-01 16:09:25 +00:00
saveload.cpp Use better variable names... 2005-03-15 21:20:44 +00:00
saveload.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
script_v2.cpp Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
script_v5.cpp Fix original load/save screen freezing in Loom [ega] 2005-03-19 00:15:55 +00:00
script_v6.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v6he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v7he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v8.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v72he.cpp Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
script_v80he.cpp Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
script_v90he.cpp Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
script_v100he.cpp Missed HE100 2005-03-17 11:11:00 +00:00
script.cpp Seems to work now, maybe fixed by script cycles? 2005-03-12 06:45:27 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add English HE100 versions of freddi2/maze 2005-03-11 03:16:52 +00:00
scumm.cpp Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support 2005-03-18 15:10:16 +00:00
scumm.h Add string height override for loom 2005-03-18 15:04:37 +00:00
sound.cpp Fix spyozon regression 2005-03-13 06:07:25 +00:00
sound.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sprite_he.cpp Rename sprite functions 2005-03-17 09:42:31 +00:00
sprite_he.h Another correction to sprite flags 2005-03-17 09:28:36 +00:00
string.cpp Applies to drawString() too. 2005-03-18 23:31:58 +00:00
usage_bits.cpp Updated copyright 2005-01-01 16:09:25 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Fix return for HPC compiler 2005-01-28 20:47:50 +00:00
util.h A little more moving around #include's (last one for today ;-) 2005-01-10 22:51:42 +00:00
vars.cpp Add two more VARs for HE89+ 2005-03-02 23:14:06 +00:00
verbs.cpp Last line of verbs work in NES maniac now. 2005-03-16 04:23:52 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Find where this flag is triggered too. 2005-03-10 11:40:07 +00:00
wiz_he.h _imagesNum should be clear in startScene() 2005-03-09 05:04:14 +00:00