..
animation.cpp
Now that the cutscene handling in both BS1 and BS2 has been extended to play
2006-08-26 12:29:00 +00:00
animation.h
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
2006-08-27 09:10:24 +00:00
anims.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
console.cpp
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
console.h
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
controls.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
controls.h
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
debug.cpp
Cleanup
2006-07-08 20:45:01 +00:00
debug.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
defs.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
events.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
function.cpp
Cleanup
2006-07-08 20:45:01 +00:00
header.h
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
icons.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
interpreter.cpp
Fixed compilation.
2006-09-09 10:47:32 +00:00
interpreter.h
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
layers.cpp
Cleanup
2006-07-08 20:45:01 +00:00
logic.cpp
Fixed crashes on Zodiac and add support for this device
2006-09-09 10:29:14 +00:00
logic.h
Fixed compilation.
2006-09-09 10:47:32 +00:00
maketext.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
maketext.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
memory.cpp
memory.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
menu.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
module.mk
* Renamed config.mak to config.mk
2006-06-24 08:48:11 +00:00
mouse.cpp
Cleanup
2006-07-08 20:45:01 +00:00
mouse.h
fixed warnings
2006-02-23 17:51:27 +00:00
music.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
object.h
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
palette.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
protocol.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
render.cpp
Added support for DXA cutscenes, while still retaining support for the old MPEG
2006-07-08 11:42:07 +00:00
resman.cpp
Slightly more verbose debug message.
2006-07-08 15:39:26 +00:00
resman.h
Fixed crashes on Zodiac and add support for this device
2006-09-09 10:29:14 +00:00
router.cpp
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
router.h
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
saveload.cpp
Cleanup.
2006-07-22 09:05:13 +00:00
saveload.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
screen.cpp
Cleanup
2006-07-08 20:45:01 +00:00
screen.h
Added support for DXA cutscenes, while still retaining support for the old MPEG
2006-07-08 11:42:07 +00:00
scroll.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
sound.cpp
Cleanup
2006-07-08 20:45:01 +00:00
sound.h
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
speech.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
sprite.cpp
Renamed files for consistency with other engines:
2006-02-12 19:33:45 +00:00
startup.cpp
Cleanup
2006-07-08 20:45:01 +00:00
sword2.cpp
* Added virtual Engine::getDebugger() method
2006-09-16 19:31:23 +00:00
sword2.h
* Added virtual Engine::getDebugger() method
2006-09-16 19:31:23 +00:00
sync.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
walker.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00