.. |
imuse_digi
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
insane
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
smush
|
Tweak WinCE timer re-entry workaround to play Insane sequences
|
2005-03-26 13:24:53 +00:00 |
.cvsignore
|
fixed the 'intelligent' GCC build rules; added .cvsignore files
|
2002-08-21 16:28:19 +00:00 |
actor.cpp
|
This is now obsolete
|
2005-03-30 17:37:35 +00:00 |
actor.h
|
Mass-renamed all variables of Actor object according to our current code
|
2005-03-11 01:10:06 +00:00 |
akos.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
akos.h
|
Tie the AKOS code into the new costume infrastructure, too
|
2005-03-27 01:07:22 +00:00 |
base-costume.cpp
|
Tie the AKOS code into the new costume infrastructure, too
|
2005-03-27 01:07:22 +00:00 |
base-costume.h
|
Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
|
2005-03-28 20:34:18 +00:00 |
bomp.cpp
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
bomp.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
boxes.cpp
|
Mass-renamed all variables of Actor object according to our current code
|
2005-03-11 01:10:06 +00:00 |
boxes.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
camera.cpp
|
Mass-renamed all variables of Actor object according to our current code
|
2005-03-11 01:10:06 +00:00 |
charset.cpp
|
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
|
2005-03-25 01:52:20 +00:00 |
charset.h
|
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
|
2005-03-25 01:52:20 +00:00 |
costume.cpp
|
Fix regression in MM NES costumes.
|
2005-04-01 02:14:00 +00:00 |
costume.h
|
More costume code restructuring
|
2005-03-27 00:42:53 +00:00 |
cursor.cpp
|
Lots of MM NES changes from Quietust and me
|
2005-03-24 03:22:32 +00:00 |
debugger.cpp
|
Mass-renamed all variables of Actor object according to our current code
|
2005-03-11 01:10:06 +00:00 |
debugger.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
dialogs.cpp
|
fixed compilation for emsvc4
|
2005-03-15 09:53:07 +00:00 |
dialogs.h
|
Add key to toggle speech/subtitles
|
2005-03-12 00:47:17 +00:00 |
gfx.cpp
|
Normalize verb/invenotry areas in MM NES. Patch from Quietust
|
2005-04-01 01:41:20 +00:00 |
gfx.h
|
Moved ObjectClass to object.h
|
2005-03-28 22:37:30 +00:00 |
help.cpp
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
help.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
imuse_internal.h
|
cleanup
|
2005-01-07 14:42:05 +00:00 |
imuse_player.cpp
|
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
|
2005-01-07 14:42:51 +00:00 |
imuse.cpp
|
Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
|
2005-03-09 13:17:05 +00:00 |
imuse.h
|
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
|
2005-01-10 22:06:49 +00:00 |
input.cpp
|
Proper check
|
2005-03-22 17:49:41 +00:00 |
instrument.cpp
|
- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
|
2005-02-15 17:56:32 +00:00 |
instrument.h
|
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
|
2005-01-07 14:42:51 +00:00 |
intern.h
|
Rename paletteNum field for sprite in wizImages.
|
2005-03-31 22:51:54 +00:00 |
midiparser_eup.cpp
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
module.mk
|
Add WIP sprite struct for HE games, ready for functions.
|
2005-02-20 10:56:59 +00:00 |
music.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
|
Removed pointless debug calls (they just cause overhead)
|
2005-02-06 16:51:57 +00:00 |
nut_renderer.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
object.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
object.h
|
Moved ObjectClass to object.h
|
2005-03-28 22:37:30 +00:00 |
palette.cpp
|
Fix GF_OLD256 palette size (no idea if that has an effect anywhere)
|
2005-03-31 23:04:46 +00:00 |
player_mod.cpp
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
player_mod.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
player_v1.cpp
|
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
|
2005-01-11 13:25:02 +00:00 |
player_v1.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
player_v2.cpp
|
Fix Bug #1163202 (music never stops). Some code cleanup.
|
2005-03-15 13:41:15 +00:00 |
player_v2.h
|
Use class Mutex instead of MutexRef
|
2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
|
Fixed compilation error. (GCC complained about a multi-line comment.)
|
2005-03-23 10:17:52 +00:00 |
player_v2a.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
player_v3a.cpp
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
player_v3a.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
resource_v2.cpp
|
Support for direct reading from NES ROM:
|
2005-03-30 21:59:12 +00:00 |
resource_v3.cpp
|
Support for direct reading from NES ROM:
|
2005-03-30 21:59:12 +00:00 |
resource_v4.cpp
|
Support for direct reading from NES ROM:
|
2005-03-30 21:59:12 +00:00 |
resource_v7he.cpp
|
clean up
|
2005-03-12 18:02:19 +00:00 |
resource_v7he.h
|
Support for Mac cursors.
|
2005-01-31 03:53:35 +00:00 |
resource.cpp
|
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
|
2005-03-31 23:11:39 +00:00 |
resource.h
|
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
|
2005-03-31 23:11:39 +00:00 |
saveload.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
saveload.h
|
MM NES fixes:
|
2005-03-25 22:11:08 +00:00 |
script_v2.cpp
|
Normalize verb/invenotry areas in MM NES. Patch from Quietust
|
2005-04-01 01:41:20 +00:00 |
script_v5.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
script_v6.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
script_v6he.cpp
|
Mass-renamed all variables of Actor object according to our current code
|
2005-03-11 01:10:06 +00:00 |
script_v7he.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
script_v8.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
script_v72he.cpp
|
Return correct object x/y position
|
2005-03-31 12:58:11 +00:00 |
script_v80he.cpp
|
Cleanup
|
2005-03-30 11:49:53 +00:00 |
script_v90he.cpp
|
Rename paletteNum field for sprite in wizImages.
|
2005-03-31 22:51:54 +00:00 |
script_v100he.cpp
|
Rename paletteNum field for sprite in wizImages.
|
2005-03-31 22:51:54 +00:00 |
script.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
script.h
|
Add support for script cycles used by HE90+ games.
|
2005-02-28 13:23:10 +00:00 |
scumm-md5.h
|
Added Russian puttcirc.
|
2005-03-31 01:16:14 +00:00 |
scumm.cpp
|
Extended comment on _CLUT_offs a bit
|
2005-03-31 23:14:09 +00:00 |
scumm.h
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
sound.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
sound.h
|
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
|
2005-03-12 18:56:09 +00:00 |
sprite_he.cpp
|
Rename paletteNum field for sprite in wizImages.
|
2005-03-31 22:51:54 +00:00 |
sprite_he.h
|
Rename paletteNum field for sprite in wizImages.
|
2005-03-31 22:51:54 +00:00 |
string.cpp
|
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
|
2005-03-31 21:39:31 +00:00 |
usage_bits.cpp
|
Some more cleanup
|
2005-03-25 01:59:47 +00:00 |
usage_bits.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
util.cpp
|
Switch to headerless PRG data for MM NES for better compatibility.
|
2005-03-30 23:25:49 +00:00 |
util.h
|
Support for direct reading from NES ROM:
|
2005-03-30 21:59:12 +00:00 |
vars.cpp
|
These VARS are only used in Loom [CD] and scumm5 onwards.
|
2005-03-19 02:40:42 +00:00 |
verbs.cpp
|
Normalize verb/invenotry areas in MM NES. Patch from Quietust
|
2005-04-01 01:41:20 +00:00 |
verbs.h
|
Updated copyright
|
2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
|
Rename paletteNum field for sprite in wizImages.
|
2005-03-31 22:51:54 +00:00 |
wiz_he.h
|
Rename paletteNum field for sprite in wizImages.
|
2005-03-31 22:51:54 +00:00 |