..
imuse_digi
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
2005-03-12 18:56:09 +00:00
insane
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
smush
Tweak WinCE timer re-entry workaround to play Insane sequences
2005-03-26 13:24:53 +00:00
.cvsignore
actor.cpp
This is now obsolete
2005-03-30 17:37:35 +00:00
actor.h
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
akos.cpp
Ooops
2005-03-30 14:54:23 +00:00
akos.h
Tie the AKOS code into the new costume infrastructure, too
2005-03-27 01:07:22 +00:00
base-costume.cpp
Tie the AKOS code into the new costume infrastructure, too
2005-03-27 01:07:22 +00:00
base-costume.h
Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
2005-03-28 20:34:18 +00:00
bomp.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
bomp.h
Updated copyright
2005-01-01 16:09:25 +00:00
boxes.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
boxes.h
Updated copyright
2005-01-01 16:09:25 +00:00
camera.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
charset.cpp
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
2005-03-25 01:52:20 +00:00
charset.h
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
2005-03-25 01:52:20 +00:00
costume.cpp
More costume code restructuring
2005-03-27 00:42:53 +00:00
costume.h
More costume code restructuring
2005-03-27 00:42:53 +00:00
cursor.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
debugger.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
debugger.h
Updated copyright
2005-01-01 16:09:25 +00:00
dialogs.cpp
fixed compilation for emsvc4
2005-03-15 09:53:07 +00:00
dialogs.h
Add key to toggle speech/subtitles
2005-03-12 00:47:17 +00:00
gfx.cpp
Moved NES stuff in class Gdi into a struct _NES
2005-03-28 20:27:12 +00:00
gfx.h
Moved ObjectClass to object.h
2005-03-28 22:37:30 +00:00
help.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
help.h
Updated copyright
2005-01-01 16:09:25 +00:00
imuse_internal.h
cleanup
2005-01-07 14:42:05 +00:00
imuse_player.cpp
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
2005-01-07 14:42:51 +00:00
imuse.cpp
Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
2005-03-09 13:17:05 +00:00
imuse.h
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
2005-01-10 22:06:49 +00:00
input.cpp
Proper check
2005-03-22 17:49:41 +00:00
instrument.cpp
- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
2005-02-15 17:56:32 +00:00
instrument.h
Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
2005-01-07 14:42:51 +00:00
intern.h
Cleanup
2005-03-30 11:49:53 +00:00
midiparser_eup.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
midiparser_ro.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
module.mk
Add WIP sprite struct for HE games, ready for functions.
2005-02-20 10:56:59 +00:00
music.h
Updated copyright
2005-01-01 16:09:25 +00:00
nut_renderer.cpp
Removed pointless debug calls (they just cause overhead)
2005-02-06 16:51:57 +00:00
nut_renderer.h
Updated copyright
2005-01-01 16:09:25 +00:00
object.cpp
Cleaned up the object mode code; removed the friend class ScummEngine from class Gdi; moved dither code to ScummEngine
2005-03-28 20:18:36 +00:00
object.h
Moved ObjectClass to object.h
2005-03-28 22:37:30 +00:00
palette.cpp
Lots of MM NES changes from Quietust and me
2005-03-24 03:22:32 +00:00
player_mod.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
player_mod.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v1.cpp
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
2005-01-11 13:25:02 +00:00
player_v1.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v2.cpp
Fix Bug #1163202 (music never stops). Some code cleanup.
2005-03-15 13:41:15 +00:00
player_v2.h
Use class Mutex instead of MutexRef
2005-01-28 22:05:51 +00:00
player_v2a.cpp
Fixed compilation error. (GCC complained about a multi-line comment.)
2005-03-23 10:17:52 +00:00
player_v2a.h
Updated copyright
2005-01-01 16:09:25 +00:00
player_v3a.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
player_v3a.h
Updated copyright
2005-01-01 16:09:25 +00:00
resource_v2.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
resource_v3.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
resource_v4.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
resource_v7he.cpp
clean up
2005-03-12 18:02:19 +00:00
resource_v7he.h
Support for Mac cursors.
2005-01-31 03:53:35 +00:00
resource.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
resource.h
Updated copyright
2005-01-01 16:09:25 +00:00
saveload.cpp
typo
2005-03-28 20:17:21 +00:00
saveload.h
MM NES fixes:
2005-03-25 22:11:08 +00:00
script_v2.cpp
Patch from Quietust for MM NES
2005-03-27 21:21:05 +00:00
script_v5.cpp
Fix original load/save screen freezing in Loom [ega]
2005-03-19 00:15:55 +00:00
script_v6.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
script_v6he.cpp
Mass-renamed all variables of Actor object according to our current code
2005-03-11 01:10:06 +00:00
script_v7he.cpp
Cleanup
2005-03-30 11:49:53 +00:00
script_v8.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
script_v72he.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
script_v80he.cpp
Cleanup
2005-03-30 11:49:53 +00:00
script_v90he.cpp
Cleanup
2005-03-30 11:49:53 +00:00
script_v100he.cpp
Cleanup
2005-03-30 11:49:53 +00:00
script.cpp
cleanup
2005-03-25 00:40:58 +00:00
script.h
Add support for script cycles used by HE90+ games.
2005-02-28 13:23:10 +00:00
scumm-md5.h
Add support for russian spyfox2 and spyfox3
2005-03-24 12:33:53 +00:00
scumm.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
scumm.h
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
sound.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
sound.h
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
2005-03-12 18:56:09 +00:00
sprite_he.cpp
Rename sprite functions
2005-03-29 14:11:08 +00:00
sprite_he.h
Rename sprite flags, as suggested by cyx.
2005-03-24 03:47:54 +00:00
string.cpp
In V7/V8 games, just always call translateText, it'll check for the '/' prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655 )
2005-03-30 17:30:47 +00:00
usage_bits.cpp
Some more cleanup
2005-03-25 01:59:47 +00:00
usage_bits.h
Updated copyright
2005-01-01 16:09:25 +00:00
util.cpp
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
util.h
Support for direct reading from NES ROM:
2005-03-30 21:59:12 +00:00
vars.cpp
These VARS are only used in Loom [CD] and scumm5 onwards.
2005-03-19 02:40:42 +00:00
verbs.cpp
Cleaned up the object mode code; removed the friend class ScummEngine from class Gdi; moved dither code to ScummEngine
2005-03-28 20:18:36 +00:00
verbs.h
Updated copyright
2005-01-01 16:09:25 +00:00
wiz_he.cpp
Ooops
2005-03-30 14:54:23 +00:00
wiz_he.h
Cleanup
2005-03-30 11:49:53 +00:00