scummvm/engines/scumm
Max Horn 9edf1e6a1a cleanup
svn-id: r24407
2006-10-21 12:44:10 +00:00
..
he cleanup 2006-10-21 12:44:10 +00:00
imuse Added FIXME comment about 'static' abuse in imuse_part.cpp 2006-10-15 01:51:02 +00:00
imuse_digi cleanup 2006-10-21 12:44:10 +00:00
insane Turning various static tables into static const 2006-10-15 01:24:17 +00:00
smush Replaced Chunk::ChunkString by tag2str 2006-10-15 01:27:38 +00:00
actor.cpp SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) 2006-10-19 00:26:55 +00:00
actor.h SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) 2006-10-19 00:26:55 +00:00
akos.cpp Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so 2006-10-04 05:11:58 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
bomp.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
bomp.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
boxes.cpp SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) 2006-10-19 00:26:55 +00:00
boxes.h SCUMM: Yet another minox walkbox cleanup 2006-10-18 14:01:06 +00:00
camera.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
charset.cpp Turned some more static vars into static const 2006-10-15 02:00:48 +00:00
charset.h Added some more const keywords 2006-10-15 02:15:38 +00:00
costume.cpp Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so 2006-10-04 05:11:58 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp Turning various static tables into static const 2006-10-15 01:24:17 +00:00
debugger.cpp SCUMM: walbox related cleanup 2006-10-18 13:33:42 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
dialogs.cpp cleanup 2006-10-21 12:44:10 +00:00
dialogs.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
file.cpp Turning various static tables into static const 2006-10-15 01:24:17 +00:00
file.h Turning various static tables into static const 2006-10-15 01:24:17 +00:00
gfx.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
gfx.h Cleaned up Gdi::roomChanged 2006-09-18 22:22:35 +00:00
help.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp Got rid of ScummEngine::_confirmExit, and some other minor cleanup 2006-10-15 00:50:22 +00:00
intern.h SCUMM: ArrayHeader related cleanup 2006-10-20 19:44:27 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
nut_renderer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
object.cpp SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) 2006-10-19 00:26:55 +00:00
object.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
palette.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
player_mod.cpp cleanup 2006-10-21 12:44:10 +00:00
player_mod.h cleanup 2006-10-21 12:44:10 +00:00
player_nes.cpp cleanup 2006-10-21 12:44:10 +00:00
player_nes.h cleanup 2006-10-21 12:44:10 +00:00
player_v1.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v1.h cleanup 2006-10-21 12:44:10 +00:00
player_v2.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2.h cleanup 2006-10-21 12:44:10 +00:00
player_v2a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2a.h cleanup 2006-10-21 12:44:10 +00:00
player_v3a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v3a.h cleanup 2006-10-21 12:44:10 +00:00
plugin.cpp Add Dutch versions of freddi4 and freddicove for Macintosh 2006-10-03 12:15:01 +00:00
plugin.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
resource_v2.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v3.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v4.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource.cpp SCUMM: ArrayHeader related cleanup 2006-10-20 19:44:27 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
saveload.cpp Removed CHECK_HEAP 2006-09-23 11:29:32 +00:00
saveload.h Add patch for bug #1452272 - COMI: Verb strings aren't wrapped 2006-05-31 10:48:40 +00:00
script_c64.cpp Replaced function level static variable (YUCK) called 'sentence' by ScummEngine_v2:_sentenceBuf 2006-10-15 01:26:23 +00:00
script_v2.cpp SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) 2006-10-19 00:26:55 +00:00
script_v5.cpp SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) 2006-10-19 00:26:55 +00:00
script_v6.cpp SCUMM: ArrayHeader related cleanup 2006-10-20 19:44:27 +00:00
script_v8.cpp SCUMM: ArrayHeader related cleanup 2006-10-20 19:44:27 +00:00
script.cpp Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by 2006-10-02 21:38:39 +00:00
script.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scumm-md5.h Add Dutch versions of freddi4 and freddicove for Macintosh 2006-10-03 12:15:01 +00:00
scumm.cpp cleanup 2006-10-21 12:44:10 +00:00
scumm.h SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory related stuff in object.cpp 2006-10-18 14:21:44 +00:00
sound.cpp cleanup 2006-10-21 12:44:10 +00:00
sound.h cleanup 2006-10-21 12:44:10 +00:00
string.cpp renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE 2006-09-17 23:35:09 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. 2006-08-20 00:43:34 +00:00
verbs.cpp cleanup 2006-10-19 00:06:59 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00