scummvm/engines/scumm
2007-02-16 12:34:30 +00:00
..
he Fix warnings 2007-02-13 19:51:27 +00:00
imuse Ugh -- these internal iMuse structs were supposed to be packed, but never were explicitly markes as such. Doing that now (might break old savegames on some ports :/) 2007-02-16 12:34:30 +00:00
imuse_digi fix compile error 2007-02-15 20:24:03 +00:00
insane added missing MKID_BE macros 2007-02-13 20:58:20 +00:00
smush Clear _pauseTime in seekSan(). Hopefully, this will fix the problem with 2007-02-15 17:26:08 +00:00
actor.cpp Introduced V12_X_SHIFT / V12_Y_SHIFT 2007-02-15 18:12:29 +00:00
actor.h Introduced V12_X_SHIFT / V12_Y_SHIFT 2007-02-15 18:12:29 +00:00
akos.cpp don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232. 2007-02-01 23:27:16 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
bomp.cpp byte -> bool 2006-11-12 18:15:53 +00:00
bomp.h byte -> bool 2006-11-12 18:15:53 +00:00
boxes.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
boxes.h cleanup 2006-10-29 13:30:20 +00:00
camera.cpp cleanup 2007-02-15 13:27:36 +00:00
charset.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
charset.h Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments 2007-01-28 20:11:31 +00:00
costume.cpp Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range 2007-02-15 10:30:30 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp Merged the "palette manager" into the cursor manager. It was only used to 2007-02-12 00:04:56 +00:00
debugger.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
dialogs.cpp const correctness 2006-10-24 09:44:20 +00:00
dialogs.h Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me) 2006-08-04 15:48:37 +00:00
file.cpp Make use of md5_file_string 2007-02-14 21:59:57 +00:00
file.h Turning various static tables into static const 2006-10-15 01:24:17 +00:00
gfx.cpp Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and objects. 2007-02-16 02:26:42 +00:00
gfx.h Cleaned up Gdi::roomChanged 2006-09-18 22:22:35 +00:00
help.cpp update 2007-02-13 20:56:48 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
intern.h 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Add support for HE CUP demos based on cyx's standalone player. 2006-11-06 13:40:24 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
nut_renderer.h Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
object.cpp Introduced V12_X_SHIFT / V12_Y_SHIFT 2007-02-15 18:12:29 +00:00
object.h Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier) 2006-10-29 14:45:31 +00:00
palette.cpp SCUMM cleanup 2006-11-04 22:59:56 +00:00
player_mod.cpp cleanup 2006-10-21 12:44:10 +00:00
player_mod.h cleanup 2006-10-21 12:44:10 +00:00
player_nes.cpp added some static keywords 2007-02-15 12:00:13 +00:00
player_nes.h cleanup 2006-10-21 12:44:10 +00:00
player_v1.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v1.h cleanup 2006-10-21 12:44:10 +00:00
player_v2.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2.h cleanup 2006-10-21 12:44:10 +00:00
player_v2a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2a.h cleanup 2006-10-21 12:44:10 +00:00
player_v3a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v3a.h cleanup 2006-10-21 12:44:10 +00:00
plugin.cpp Added details on brazilian comi/dig (once more from the forums) 2007-02-16 09:28:22 +00:00
plugin.h Make use of md5_file_string 2007-02-14 21:59:57 +00:00
resource_v2.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v3.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_v4.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource.cpp SCUMM: ArrayHeader related cleanup 2006-10-20 19:44:27 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
saveload.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
saveload.h Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_c64.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v2.cpp Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured 2007-02-15 10:40:20 +00:00
script_v5.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v6.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
script_v8.cpp 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
script.cpp Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked. 2006-11-20 03:21:09 +00:00
script.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scumm-md5.h Marked FM-TOWNS demos as such 2007-02-11 20:16:25 +00:00
scumm.cpp Introduced V12_X_SHIFT / V12_Y_SHIFT 2007-02-15 18:12:29 +00:00
scumm.h Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
sound.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
sound.h cleanup 2006-10-21 12:44:10 +00:00
string.cpp typo 2007-02-05 22:49:58 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Ooops, move code to correct function 2006-11-01 23:42:21 +00:00
verbs.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00