.. |
he
|
Fix warnings
|
2007-02-13 19:51:27 +00:00 |
imuse
|
Ugh -- these internal iMuse structs were supposed to be packed, but never were explicitly markes as such. Doing that now (might break old savegames on some ports :/)
|
2007-02-16 12:34:30 +00:00 |
imuse_digi
|
fix compile error
|
2007-02-15 20:24:03 +00:00 |
insane
|
added missing MKID_BE macros
|
2007-02-13 20:58:20 +00:00 |
smush
|
Clear _pauseTime in seekSan(). Hopefully, this will fix the problem with
|
2007-02-15 17:26:08 +00:00 |
actor.cpp
|
Introduced V12_X_SHIFT / V12_Y_SHIFT
|
2007-02-15 18:12:29 +00:00 |
actor.h
|
Introduced V12_X_SHIFT / V12_Y_SHIFT
|
2007-02-15 18:12:29 +00:00 |
akos.cpp
|
don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232.
|
2007-02-01 23:27:16 +00:00 |
akos.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
base-costume.cpp
|
Fix Commodore 64 versions
|
2006-05-29 12:45:11 +00:00 |
base-costume.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
bomp.cpp
|
byte -> bool
|
2006-11-12 18:15:53 +00:00 |
bomp.h
|
byte -> bool
|
2006-11-12 18:15:53 +00:00 |
boxes.cpp
|
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
|
2007-02-04 01:24:43 +00:00 |
boxes.h
|
cleanup
|
2006-10-29 13:30:20 +00:00 |
camera.cpp
|
cleanup
|
2007-02-15 13:27:36 +00:00 |
charset.cpp
|
Applied the revised NUT font renderer patch #1635584, which combines cyx's
|
2007-02-03 05:50:35 +00:00 |
charset.h
|
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
|
2007-01-28 20:11:31 +00:00 |
costume.cpp
|
Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range
|
2007-02-15 10:30:30 +00:00 |
costume.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
cursor.cpp
|
Merged the "palette manager" into the cursor manager. It was only used to
|
2007-02-12 00:04:56 +00:00 |
debugger.cpp
|
Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
|
2007-02-04 12:41:49 +00:00 |
debugger.h
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
dialogs.cpp
|
const correctness
|
2006-10-24 09:44:20 +00:00 |
dialogs.h
|
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
|
2006-08-04 15:48:37 +00:00 |
file.cpp
|
Make use of md5_file_string
|
2007-02-14 21:59:57 +00:00 |
file.h
|
Turning various static tables into static const
|
2006-10-15 01:24:17 +00:00 |
gfx.cpp
|
Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and objects.
|
2007-02-16 02:26:42 +00:00 |
gfx.h
|
Cleaned up Gdi::roomChanged
|
2006-09-18 22:22:35 +00:00 |
help.cpp
|
update
|
2007-02-13 20:56:48 +00:00 |
help.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
input.cpp
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
intern.h
|
'fixed' o_blastText and updated a comment
|
2007-02-05 22:47:22 +00:00 |
midiparser_eup.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
midiparser_ro.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
module.mk
|
Add support for HE CUP demos based on cyx's standalone player.
|
2006-11-06 13:40:24 +00:00 |
music.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
nut_renderer.cpp
|
Applied the revised NUT font renderer patch #1635584, which combines cyx's
|
2007-02-03 05:50:35 +00:00 |
nut_renderer.h
|
Applied the revised NUT font renderer patch #1635584, which combines cyx's
|
2007-02-03 05:50:35 +00:00 |
object.cpp
|
Introduced V12_X_SHIFT / V12_Y_SHIFT
|
2007-02-15 18:12:29 +00:00 |
object.h
|
Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier)
|
2006-10-29 14:45:31 +00:00 |
palette.cpp
|
SCUMM cleanup
|
2006-11-04 22:59:56 +00:00 |
player_mod.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_mod.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_nes.cpp
|
added some static keywords
|
2007-02-15 12:00:13 +00:00 |
player_nes.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v1.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v1.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2a.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v2a.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v3a.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
player_v3a.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
plugin.cpp
|
Added details on brazilian comi/dig (once more from the forums)
|
2007-02-16 09:28:22 +00:00 |
plugin.h
|
Make use of md5_file_string
|
2007-02-14 21:59:57 +00:00 |
resource_v2.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
|
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
|
2006-09-17 20:36:48 +00:00 |
resource.cpp
|
SCUMM: ArrayHeader related cleanup
|
2006-10-20 19:44:27 +00:00 |
resource.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
room.cpp
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
saveload.cpp
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
saveload.h
|
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
|
2007-02-04 01:24:43 +00:00 |
script_c64.cpp
|
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
|
2007-02-04 01:24:43 +00:00 |
script_v2.cpp
|
Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured
|
2007-02-15 10:40:20 +00:00 |
script_v5.cpp
|
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
|
2007-02-04 01:24:43 +00:00 |
script_v6.cpp
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
script_v8.cpp
|
'fixed' o_blastText and updated a comment
|
2007-02-05 22:47:22 +00:00 |
script.cpp
|
Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
|
2006-11-20 03:21:09 +00:00 |
script.h
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
scumm-md5.h
|
Marked FM-TOWNS demos as such
|
2007-02-11 20:16:25 +00:00 |
scumm.cpp
|
Introduced V12_X_SHIFT / V12_Y_SHIFT
|
2007-02-15 18:12:29 +00:00 |
scumm.h
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
sound.cpp
|
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
|
2007-02-10 02:05:59 +00:00 |
sound.h
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
string.cpp
|
typo
|
2007-02-05 22:49:58 +00:00 |
thumbnail.cpp
|
No need for packing SaveInfoSection and ThumbnailHeader anymore.
|
2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
usage_bits.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
util.cpp
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
util.h
|
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
|
2006-09-16 13:38:43 +00:00 |
vars.cpp
|
Ooops, move code to correct function
|
2006-11-01 23:42:21 +00:00 |
verbs.cpp
|
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
|
2007-02-04 01:24:43 +00:00 |
verbs.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |