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he
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Some very obvious cleanups.
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2007-02-16 17:13:29 +00:00 |
imuse
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Unified how we deal with (and how we generate) MIDI sysex messages -- in particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class)
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2007-02-16 13:30:41 +00:00 |
imuse_digi
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fix compile error
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2007-02-15 20:24:03 +00:00 |
insane
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added missing MKID_BE macros
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2007-02-13 20:58:20 +00:00 |
smush
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cleanup
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2007-02-17 01:33:47 +00:00 |
actor.cpp
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Introduced V12_X_SHIFT / V12_Y_SHIFT
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2007-02-15 18:12:29 +00:00 |
actor.h
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Introduced V12_X_SHIFT / V12_Y_SHIFT
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2007-02-15 18:12:29 +00:00 |
akos.cpp
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don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232.
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2007-02-01 23:27:16 +00:00 |
akos.h
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base-costume.cpp
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Fix Commodore 64 versions
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2006-05-29 12:45:11 +00:00 |
base-costume.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
bomp.cpp
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cleanup
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2007-02-17 01:24:50 +00:00 |
bomp.h
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byte -> bool
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2006-11-12 18:15:53 +00:00 |
boxes.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
boxes.h
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cleanup
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2006-10-29 13:30:20 +00:00 |
camera.cpp
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cleanup
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2007-02-15 13:27:36 +00:00 |
charset.cpp
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
charset.h
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Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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2007-01-28 20:11:31 +00:00 |
costume.cpp
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Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range
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2007-02-15 10:30:30 +00:00 |
costume.h
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cursor.cpp
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Merged the "palette manager" into the cursor manager. It was only used to
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2007-02-12 00:04:56 +00:00 |
debugger.cpp
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Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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2007-02-04 12:41:49 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
dialogs.cpp
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const correctness
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2006-10-24 09:44:20 +00:00 |
dialogs.h
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
file.cpp
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Make use of md5_file_string
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2007-02-14 21:59:57 +00:00 |
file.h
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
gfx.cpp
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Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and objects.
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2007-02-16 02:26:42 +00:00 |
gfx.h
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Cleaned up Gdi::roomChanged
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2006-09-18 22:22:35 +00:00 |
help.cpp
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update
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2007-02-13 20:56:48 +00:00 |
help.h
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input.cpp
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Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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2007-02-10 02:05:59 +00:00 |
intern.h
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'fixed' o_blastText and updated a comment
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2007-02-05 22:47:22 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add support for HE CUP demos based on cyx's standalone player.
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2006-11-06 13:40:24 +00:00 |
music.h
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nut_renderer.cpp
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
nut_renderer.h
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
object.cpp
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Introduced V12_X_SHIFT / V12_Y_SHIFT
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2007-02-15 18:12:29 +00:00 |
object.h
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Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier)
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2006-10-29 14:45:31 +00:00 |
palette.cpp
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Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)
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2007-02-17 16:56:54 +00:00 |
player_mod.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_mod.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_nes.cpp
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Speed up the Player_NES code quite a bit (still is rather slow without compiler optimizations on my 1.5Ghz PowerBook G4, but at least it's not unbearably slow anymore, and with -O2 it's running smoothly)
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2007-02-17 18:52:21 +00:00 |
player_nes.h
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OOified Player_NES code; revamped the code in GetSample slightly (to avoid overflows, an expensive multiplication and an even more expensive division)
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2007-02-17 16:59:06 +00:00 |
player_v1.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
plugin.cpp
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Added details on brazilian comi/dig (once more from the forums)
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2007-02-16 09:28:22 +00:00 |
plugin.h
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Make use of md5_file_string
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2007-02-14 21:59:57 +00:00 |
resource_v2.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource.cpp
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Removed some dead code, updated a warning message
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2007-02-17 20:38:27 +00:00 |
resource.h
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room.cpp
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Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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2007-02-10 02:05:59 +00:00 |
saveload.cpp
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Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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2007-02-17 18:55:51 +00:00 |
saveload.h
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
script_c64.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
script_v2.cpp
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Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured
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2007-02-15 10:40:20 +00:00 |
script_v5.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
script_v6.cpp
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Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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2007-02-10 02:05:59 +00:00 |
script_v8.cpp
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'fixed' o_blastText and updated a comment
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2007-02-05 22:47:22 +00:00 |
script.cpp
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Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
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2006-11-20 03:21:09 +00:00 |
script.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scumm-md5.h
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Marked FM-TOWNS demos as such
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2007-02-11 20:16:25 +00:00 |
scumm.cpp
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Introduced V12_X_SHIFT / V12_Y_SHIFT
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2007-02-15 18:12:29 +00:00 |
scumm.h
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Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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2007-02-10 02:05:59 +00:00 |
sound.cpp
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Reduce amount of attempts to open various speech filenames.
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2007-02-17 01:23:52 +00:00 |
sound.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
string.cpp
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typo
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2007-02-05 22:49:58 +00:00 |
thumbnail.cpp
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No need for packing SaveInfoSection and ThumbnailHeader anymore.
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2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
util.h
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
vars.cpp
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Ooops, move code to correct function
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2006-11-01 23:42:21 +00:00 |
verbs.cpp
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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2007-02-04 01:24:43 +00:00 |
verbs.h
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