scummvm/scumm
Travis Howell ba98e11eb1 Rename sprite functions
svn-id: r17285
2005-03-29 14:11:08 +00:00
..
imuse_digi PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
insane Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
smush Tweak WinCE timer re-entry workaround to play Insane sequences 2005-03-26 13:24:53 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Limit to scumm 7+ games again, it should not be checked in HE games. 2005-03-29 00:26:51 +00:00
actor.h Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
akos.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
akos.h Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Updated copyright 2005-01-01 16:09:25 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup 2005-03-25 01:52:20 +00:00
charset.h Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup 2005-03-25 01:52:20 +00:00
costume.cpp More costume code restructuring 2005-03-27 00:42:53 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Lots of MM NES changes from Quietust and me 2005-03-24 03:22:32 +00:00
debugger.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Moved NES stuff in class Gdi into a struct _NES 2005-03-28 20:27:12 +00:00
gfx.h Moved ObjectClass to object.h 2005-03-28 22:37:30 +00:00
help.cpp Updated copyright 2005-01-01 16:09:25 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h cleanup 2005-01-07 14:42:05 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't 2005-03-09 13:17:05 +00:00
imuse.h system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
input.cpp Proper check 2005-03-22 17:49:41 +00:00
instrument.cpp - Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. 2005-02-15 17:56:32 +00:00
instrument.h Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
intern.h Rename sprite functions 2005-03-29 14:11:08 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Add WIP sprite struct for HE games, ready for functions. 2005-02-20 10:56:59 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Removed pointless debug calls (they just cause overhead) 2005-02-06 16:51:57 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Cleaned up the object mode code; removed the friend class ScummEngine from class Gdi; moved dither code to ScummEngine 2005-03-28 20:18:36 +00:00
object.h Moved ObjectClass to object.h 2005-03-28 22:37:30 +00:00
palette.cpp Lots of MM NES changes from Quietust and me 2005-03-24 03:22:32 +00:00
player_mod.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_mod.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2a.cpp Fixed compilation error. (GCC complained about a multi-line comment.) 2005-03-23 10:17:52 +00:00
player_v2a.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.h Updated copyright 2005-01-01 16:09:25 +00:00
resource_v2.cpp Patch from Quietust for MM NES 2005-03-27 21:21:05 +00:00
resource_v3.cpp Updated copyright 2005-01-01 16:09:25 +00:00
resource_v4.cpp Updated copyright 2005-01-01 16:09:25 +00:00
resource_v7he.cpp clean up 2005-03-12 18:02:19 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Name parameters properly, lest we'll all be confused... 2005-03-06 13:23:29 +00:00
resource.h Updated copyright 2005-01-01 16:09:25 +00:00
saveload.cpp typo 2005-03-28 20:17:21 +00:00
saveload.h MM NES fixes: 2005-03-25 22:11:08 +00:00
script_v2.cpp Patch from Quietust for MM NES 2005-03-27 21:21:05 +00:00
script_v5.cpp Fix original load/save screen freezing in Loom [ega] 2005-03-19 00:15:55 +00:00
script_v6.cpp HE80+ reports whole _classData value of object, if no args are given. 2005-03-28 10:14:08 +00:00
script_v6he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v7he.cpp findObject in HE72+ only checks object bounds 2005-03-28 10:02:22 +00:00
script_v8.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v72he.cpp Check class of object number, not loop. 2005-03-28 11:38:04 +00:00
script_v80he.cpp findObject in HE72+ only checks object bounds 2005-03-28 10:02:22 +00:00
script_v90he.cpp Rename sprite functions 2005-03-29 14:11:08 +00:00
script_v100he.cpp Rename sprite functions 2005-03-29 14:11:08 +00:00
script.cpp cleanup 2005-03-25 00:40:58 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add support for russian spyfox2 and spyfox3 2005-03-24 12:33:53 +00:00
scumm.cpp Patch from Quietust for MM NES 2005-03-27 21:21:05 +00:00
scumm.h Moved ObjectClass to object.h 2005-03-28 22:37:30 +00:00
sound.cpp Fix spyozon regression 2005-03-13 06:07:25 +00:00
sound.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sprite_he.cpp Rename sprite functions 2005-03-29 14:11:08 +00:00
sprite_he.h Rename sprite flags, as suggested by cyx. 2005-03-24 03:47:54 +00:00
string.cpp Applies to drawString() too. 2005-03-18 23:31:58 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Fix return for HPC compiler 2005-01-28 20:47:50 +00:00
util.h A little more moving around #include's (last one for today ;-) 2005-01-10 22:51:42 +00:00
vars.cpp These VARS are only used in Loom [CD] and scumm5 onwards. 2005-03-19 02:40:42 +00:00
verbs.cpp Cleaned up the object mode code; removed the friend class ScummEngine from class Gdi; moved dither code to ScummEngine 2005-03-28 20:18:36 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Update HE issues 2005-03-28 13:17:46 +00:00
wiz_he.h Rename WizParameters field. 2005-03-26 06:00:58 +00:00