scummvm/engines/saga
2007-12-23 02:33:58 +00:00
..
actor_path.cpp Fixing compilation for me by giving that file a closing newline 2007-11-08 23:53:59 +00:00
actor_walk.cpp Cleanup. 2007-12-21 20:45:25 +00:00
actor.cpp Removed clamp() and used the common CLIP template instead 2007-12-20 19:00:10 +00:00
actor.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
animation.cpp Fix bug when some animations were playing too fast. 2007-09-16 11:37:14 +00:00
animation.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
console.cpp Updated information about some global flags in IHNM 2007-09-19 02:10:44 +00:00
console.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
detection_tables.h Removed the MD5 check of sfx.res for the English version of IHNM, since there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" 2007-10-06 18:53:47 +00:00
detection.cpp Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
displayinfo.h Make sure that text in message boxes in IHNM is always centered, regardless of language 2007-12-11 22:36:05 +00:00
events.cpp Fixed some glitches which occured when closing the psychic profile in IHNM 2007-09-18 23:15:48 +00:00
events.h Fixed some glitches which occured when closing the psychic profile in IHNM 2007-09-18 23:15:48 +00:00
font_map.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
font.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
font.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
gfx.cpp Removed clamp() and used the common CLIP template instead 2007-12-20 19:00:10 +00:00
gfx.h Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work 2007-08-23 13:56:25 +00:00
ihnm_introproc.cpp When skipping a video from the introduction of IHNM, the screen fades out before skipping, like in the original 2007-10-22 16:03:42 +00:00
image.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
input.cpp Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
interface.cpp Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space 2007-12-23 02:33:58 +00:00
interface.h Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version 2007-11-27 23:10:32 +00:00
isomap.cpp Removed clamp() and used the common CLIP template instead 2007-12-20 19:00:10 +00:00
isomap.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
ite_introproc.cpp Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM 2007-12-21 02:08:30 +00:00
itedata.cpp Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM 2007-12-21 02:08:30 +00:00
itedata.h Cleanup: Removed obsolete TODOs 2007-08-20 20:00:40 +00:00
list.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
module.mk Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file 2007-11-08 23:39:58 +00:00
music.cpp Use CLIP template for clipping in the SAGA engine 2007-12-13 20:10:13 +00:00
music.h Implemented music pause and resume 2007-08-22 16:00:45 +00:00
objectmap.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
objectmap.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
palanim.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
palanim.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
puzzle.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
puzzle.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
render.cpp Fixed regression: The ITE intro is shown correctly again 2007-09-19 01:43:10 +00:00
render.h Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check 2007-09-14 12:42:47 +00:00
rscfile.cpp Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space 2007-12-23 02:33:58 +00:00
rscfile.h Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time 2007-08-01 09:02:28 +00:00
saga.cpp Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space 2007-12-23 02:33:58 +00:00
saga.h Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space 2007-12-23 02:33:58 +00:00
sagaresnames.h The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) 2007-08-21 18:07:17 +00:00
saveload.cpp ioFailed() is now checked when saving a game 2007-12-08 17:48:51 +00:00
scene.cpp Removed clamp() and used the common CLIP template instead 2007-12-20 19:00:10 +00:00
scene.h Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM 2007-12-21 02:08:30 +00:00
script.cpp Added a workaround for a problematic object in Gorrister's chapter (Edna's key) 2007-11-12 19:49:42 +00:00
script.h Script modules are now unloaded correctly when changing chapters in IHNM 2007-09-16 04:22:52 +00:00
sfuncs.cpp Fix to prevent having an incorrect sprite assigned to some objects in IHNM when those objects are dropped in the scene 2007-12-09 15:43:08 +00:00
sndres.cpp Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space 2007-12-23 02:33:58 +00:00
sndres.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sound.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sound.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sprite.cpp Use CLIP template for clipping in the SAGA engine 2007-12-13 20:10:13 +00:00
sprite.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sthread.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
xref.txt