scummvm/scumm
James Brown c1d0e6800c Some var updates
svn-id: r6207
2002-12-27 18:05:15 +00:00
..
smush Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test). 2002-12-25 04:30:24 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp fixed save/load; more restructuring of the charset rendering code 2002-12-26 00:21:19 +00:00
actor.h moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
akos.cpp cleanup 2002-12-27 14:04:25 +00:00
akos.h cleanup 2002-12-27 14:04:25 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp Voice sample support, again missing a required codec 2002-12-27 12:10:22 +00:00
bundle.h Voice sample support, again missing a required codec 2002-12-27 12:10:22 +00:00
charset.cpp removing some annoying warnings 2002-12-27 15:41:43 +00:00
charset.h reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer) 2002-12-26 01:47:40 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Add room command to debugger 2002-12-20 13:50:24 +00:00
debugger.h more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp cleanup 2002-12-27 14:04:25 +00:00
gfx.h Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case). 2002-12-26 18:10:14 +00:00
imuse.cpp Add skeleton music support for CMI (but codec not implemented) 2002-12-27 11:47:00 +00:00
imuse.h more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
intern.h implemented V8 verbops fully, based on V6 - this contains some guessing and may contain mistakes. Also added string width opcode 2002-12-27 15:32:27 +00:00
module.mk moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
nut_renderer.cpp Error out when fonts are missing 2002-12-27 03:56:34 +00:00
nut_renderer.h two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen... 2002-12-25 20:07:09 +00:00
object.cpp fixed flobject loading in V8 2002-12-27 14:36:28 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp Move some things around, to get rid of all these resource/ sprintf's for CMI 2002-12-27 00:11:01 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp fixed verb scripts 2002-12-26 20:37:49 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp Patch 650135 (method 3): FOA parrot hang 2002-12-27 00:23:45 +00:00
script_v6.cpp verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00
script_v8.cpp cleanup 2002-12-27 16:55:22 +00:00
script.cpp fixed verb entry code for V8 2002-12-27 15:11:43 +00:00
scumm.h fixed flobject loading in V8 2002-12-27 14:36:28 +00:00
scummvm.cpp cleanup 2002-12-27 00:58:21 +00:00
sound.cpp Voice sample support, again missing a required codec 2002-12-27 12:10:22 +00:00
sound.h converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2 2002-12-25 14:46:39 +00:00
string.cpp cleanup 2002-12-27 16:55:22 +00:00
vars.cpp Some var updates 2002-12-27 18:05:15 +00:00
verbs.cpp fixed compilation under VC6 2002-12-26 01:24:19 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00