scummvm/scumm
2003-05-30 19:00:33 +00:00
..
smush moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp rewrote Actor::needBgReset related code (this could cause regressions...) 2003-05-30 00:55:21 +00:00
actor.h rewrote Actor::needBgReset related code (this could cause regressions...) 2003-05-30 00:55:21 +00:00
akos.cpp moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
akos.h cleanup 2003-05-30 17:52:17 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h cleanup 2003-05-29 17:14:47 +00:00
bomp.cpp moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
bomp.h moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
boxes.cpp moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup 2003-05-26 02:26:13 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp cleanup 2003-05-28 02:08:31 +00:00
bundle.h cleanup 2003-05-28 02:08:31 +00:00
camera.cpp cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases) 2003-05-30 02:01:45 +00:00
charset.cpp hook language command switch to V2 font / prepositions 2003-05-25 20:38:44 +00:00
charset.h constness fixes 2003-05-21 16:28:02 +00:00
costume.cpp fix The Dig 'hang' regression 2003-05-30 00:41:58 +00:00
costume.h cleanup; fixed crashes that occured when an actor was drawn partly offscreen 2003-05-29 18:45:58 +00:00
debugger.cpp Patch #745022: More help in Debugger 2003-05-28 22:27:38 +00:00
debugger.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
dialogs.cpp Fix for bug #744121: Indy3 'Save' button text 2003-05-28 00:07:56 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
gfx.h cleanup 2003-05-30 15:06:29 +00:00
imuse_digi.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_internal.h Fixed a MORONIC oob memory write. Now back to remedial C++ class 2003-05-26 20:42:25 +00:00
imuse_player.cpp More cleanup, plus more crash-aversion fixes. 2003-05-25 16:40:17 +00:00
imuse.cpp Treat AMI music resoucres in monkey2 for Amiga as ROL for now, to allow music playback 2003-05-28 11:56:50 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp Added command line options for 2003-05-17 03:06:16 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
nut_renderer.cpp increased nut font debug level to 8 2003-05-27 15:31:13 +00:00
nut_renderer.h increased nut font debug level to 8 2003-05-27 15:31:13 +00:00
object.cpp moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp Fixed shadow variable 2003-05-26 22:19:12 +00:00
player_v2.h Added Hoenicke's PC-speaker waveform generator 2003-05-26 22:03:04 +00:00
resource_v2.cpp A few small V2 detection/init changes 2003-05-29 08:05:20 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp const as const can! 2003-05-28 20:01:47 +00:00
resource.h const as const can! 2003-05-28 20:01:47 +00:00
saveload.cpp removed obsolete 2003-05-29 11:48:44 +00:00
saveload.h Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) 2003-05-28 18:13:30 +00:00
script_v2.cpp V2 verb highlighting (good one, erik :-) 2003-05-30 14:06:28 +00:00
script_v5.cpp modified o5_getClosestObjActor to find actors/objects more than 255 pixels away 2003-05-30 14:33:05 +00:00
script_v6.cpp rewrote Actor::needBgReset related code (this could cause regressions...) 2003-05-30 00:55:21 +00:00
script_v8.cpp rewrote Actor::needBgReset related code (this could cause regressions...) 2003-05-30 00:55:21 +00:00
script.cpp fixed V2 script freezing (bug #745421) 2003-05-29 10:14:53 +00:00
scumm.h moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
scummvm.cpp cleanup 2003-05-30 15:06:29 +00:00
sound.cpp don't attempt to play sound on amiga versions of zak/maniac 2003-05-26 23:23:44 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp removed debug output (checked that in by accident) 2003-05-30 00:56:32 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp Modified version of erik's patch #745986: Experimental V2 mouseover stuff 2003-05-30 14:29:07 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00