scummvm/engines/saga
2007-10-28 04:42:22 +00:00
..
actor_walk.cpp Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up 2007-10-27 11:42:17 +00:00
actor.cpp Fixed Ellen's state when loading a saved game in her chapter 2007-09-18 14:56:42 +00:00
actor.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
animation.cpp Fix bug when some animations were playing too fast. 2007-09-16 11:37:14 +00:00
animation.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
console.cpp Updated information about some global flags in IHNM 2007-09-19 02:10:44 +00:00
console.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
detection_tables.h Removed the MD5 check of sfx.res for the English version of IHNM, since there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" 2007-10-06 18:53:47 +00:00
detection.cpp Cleanup of the engine detection code. Possibly fixes bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node regression)" 2007-10-28 04:12:01 +00:00
displayinfo.h Fixed the placement of the save game reminder icon in IHNM 2007-09-30 13:47:09 +00:00
events.cpp Fixed some glitches which occured when closing the psychic profile in IHNM 2007-09-18 23:15:48 +00:00
events.h Fixed some glitches which occured when closing the psychic profile in IHNM 2007-09-18 23:15:48 +00:00
font_map.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
font.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
font.h Added a debug command for font mapping 2007-09-17 23:32:25 +00:00
gfx.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
gfx.h Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work 2007-08-23 13:56:25 +00:00
ihnm_introproc.cpp When skipping a video from the introduction of IHNM, the screen fades out before skipping, like in the original 2007-10-22 16:03:42 +00:00
image.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
input.cpp Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
interface.cpp The palette of the boss screen (F9 key) in IHNM is set correctly now 2007-10-28 04:42:22 +00:00
interface.h Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
isomap.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
isomap.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
ite_introproc.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
itedata.cpp Some updates to the hard coded strings of the Spanish version of IHNM (thanks jvprat) 2007-09-30 14:24:06 +00:00
itedata.h Cleanup: Removed obsolete TODOs 2007-08-20 20:00:40 +00:00
list.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
module.mk Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes 2007-09-15 15:02:40 +00:00
music.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
music.h Implemented music pause and resume 2007-08-22 16:00:45 +00:00
objectmap.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
objectmap.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
palanim.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
palanim.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
puzzle.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
puzzle.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
render.cpp Fixed regression: The ITE intro is shown correctly again 2007-09-19 01:43:10 +00:00
render.h Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check 2007-09-14 12:42:47 +00:00
rscfile.cpp Fixed typo 2007-10-28 04:23:51 +00:00
rscfile.h Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time 2007-08-01 09:02:28 +00:00
saga.cpp Removed all the unneeded hard coded strings from the Italian fan translation of IHNM, added the hard coded strings of the Spanish version of IHNM 2007-09-30 13:37:05 +00:00
saga.h Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch" 2007-09-30 01:29:12 +00:00
sagaresnames.h The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) 2007-08-21 18:07:17 +00:00
saveload.cpp Of course, that also means that 'slot' should be 3 characters, not 2. 2007-09-30 14:32:21 +00:00
scene.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
scene.h Proper implementation of intro and credits in IHNM 2007-08-30 17:55:19 +00:00
script.cpp Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up 2007-10-27 11:42:17 +00:00
script.h Script modules are now unloaded correctly when changing chapters in IHNM 2007-09-16 04:22:52 +00:00
sfuncs.cpp Fixed the font height of the text in the help screens of the IHNM demo. Clean-up of some opcodes 2007-09-18 16:46:32 +00:00
sndres.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sndres.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sound.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sound.h Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sprite.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
sprite.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sthread.cpp Moved MemoryStreamEndian from Saga to Common. 2007-09-23 09:59:10 +00:00
xref.txt