.. |
imuse_digi
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
insane
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
smush
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
.cvsignore
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actor.cpp
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HE72+ games use slightly different code for subtitle color.
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2005-03-17 10:53:29 +00:00 |
actor.h
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
akos.cpp
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HE72+ games use slightly different code for subtitle color.
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2005-03-17 10:53:29 +00:00 |
akos.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
base-costume.cpp
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Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
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2005-03-15 21:48:06 +00:00 |
base-costume.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
bomp.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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First attempt to fix charset colors.
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2005-03-16 03:40:25 +00:00 |
charset.h
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
costume.cpp
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
costume.h
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First attempt to draw NES sprites. There are these problems:
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2005-03-14 21:13:35 +00:00 |
cursor.cpp
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NES cursor fixes from Quitetust. No need to use separate palette.
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2005-03-17 03:20:25 +00:00 |
debugger.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
debugger.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
gfx.h
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
help.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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cleanup
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2005-01-07 14:42:05 +00:00 |
imuse_player.cpp
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
imuse.cpp
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Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
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2005-03-09 13:17:05 +00:00 |
imuse.h
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
input.cpp
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VAR_CUTSCENEEXIT_KEY uses different value in NES maniac
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2005-03-15 01:45:38 +00:00 |
instrument.cpp
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- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
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2005-02-15 17:56:32 +00:00 |
instrument.h
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
intern.h
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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Add WIP sprite struct for HE games, ready for functions.
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2005-02-20 10:56:59 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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Removed pointless debug calls (they just cause overhead)
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2005-02-06 16:51:57 +00:00 |
nut_renderer.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
object.cpp
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Patch from Quietust. Proper drawing of objects and fixes to inventory.
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2005-03-16 02:14:35 +00:00 |
object.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
palette.cpp
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NES cursor fixes from Quitetust. No need to use separate palette.
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2005-03-17 03:20:25 +00:00 |
player_mod.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_mod.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
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Portability fixes.
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2005-02-09 03:26:08 +00:00 |
player_v2a.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v3a.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v3a.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v2.cpp
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Minor NES-related fixes
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2005-03-15 17:56:50 +00:00 |
resource_v3.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v4.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v7he.cpp
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clean up
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2005-03-12 18:02:19 +00:00 |
resource_v7he.h
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Support for Mac cursors.
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2005-01-31 03:53:35 +00:00 |
resource.cpp
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Name parameters properly, lest we'll all be confused...
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2005-03-06 13:23:29 +00:00 |
resource.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
saveload.cpp
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Use better variable names...
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2005-03-15 21:20:44 +00:00 |
saveload.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
script_v2.cpp
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
script_v5.cpp
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Fix original load/save screen freezing in Loom [ega]
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2005-03-19 00:15:55 +00:00 |
script_v6.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v6he.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v7he.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v8.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v72he.cpp
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
script_v80he.cpp
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
script_v90he.cpp
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
script_v100he.cpp
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Missed HE100
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2005-03-17 11:11:00 +00:00 |
script.cpp
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Seems to work now, maybe fixed by script cycles?
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2005-03-12 06:45:27 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Add English HE100 versions of freddi2/maze
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2005-03-11 03:16:52 +00:00 |
scumm.cpp
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Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support
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2005-03-18 15:10:16 +00:00 |
scumm.h
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Add string height override for loom
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2005-03-18 15:04:37 +00:00 |
sound.cpp
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Fix spyozon regression
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2005-03-13 06:07:25 +00:00 |
sound.h
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
sprite_he.cpp
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Rename sprite functions
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2005-03-17 09:42:31 +00:00 |
sprite_he.h
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Another correction to sprite flags
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2005-03-17 09:28:36 +00:00 |
string.cpp
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Applies to drawString() too.
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2005-03-18 23:31:58 +00:00 |
usage_bits.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
usage_bits.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
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Fix return for HPC compiler
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2005-01-28 20:47:50 +00:00 |
util.h
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A little more moving around #include's (last one for today ;-)
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2005-01-10 22:51:42 +00:00 |
vars.cpp
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Add two more VARs for HE89+
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2005-03-02 23:14:06 +00:00 |
verbs.cpp
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Last line of verbs work in NES maniac now.
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2005-03-16 04:23:52 +00:00 |
verbs.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
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Find where this flag is triggered too.
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2005-03-10 11:40:07 +00:00 |
wiz_he.h
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_imagesNum should be clear in startScene()
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2005-03-09 05:04:14 +00:00 |