Commit Graph

50 Commits

Author SHA1 Message Date
Oliver Stieber
7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Alexandre Julliard
d0ee9f9309 Avoid spaces before preprocessor directives, that's not portable. 2005-03-02 12:23:20 +00:00
Oliver Stieber
2121f7831e Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Jason Edmeades
6bec623edb Correct handling of unusual vendor strings in d3d8, and check for a
stateblock before trying to release it in wined3d.
2005-02-24 10:05:06 +00:00
Jason Edmeades
1c8eea8b74 Enable parsing of vendor strings not matching the expected template. 2005-02-23 12:42:04 +00:00
Francois Gouget
4d801b66e6 Assorted spelling fixes. 2005-02-10 19:19:35 +00:00
Carlos Lozano
b10ba61112 Check that pstream is not null. 2005-02-08 12:10:57 +00:00
Alexandre Julliard
f777d70a63 Only create an X window for top-level windows, not for child windows.
Get rid of the X client window too, it's no longer needed.
2005-01-31 16:34:07 +00:00
Raphael Junqueira
27b8e5557e - convert D3D8 VertexDecl to D3D9 format (D3DVERTEXELEMENT9 vector)
while parsing
- display result on traces
2005-01-28 11:30:13 +00:00
Raphael Junqueira
f12d5b243a - fix typo in wined3d_interface.h
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira
b6317bd537 - a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira
4c385f981d - VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Raphael Junqueira
4f02b52c6b Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Joris Huizer
8a6295a057 Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
Jason Edmeades
33025b203c - Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
James Hawkins
11db0ea655 Use only stored result of Interlocked* in AddRef/Release. 2005-01-12 19:50:22 +00:00
Jason Edmeades
41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Oliver Stieber
1b8629b3d7 Correct loop check for enum display and include 32bit modes in 24bit. 2005-01-09 16:33:01 +00:00
Michael Stefaniuc
5ad7d858e0 Do not check for non NULL pointer before HeapFree'ing it. It's
redundant.
2004-12-23 17:06:43 +00:00
Francois Gouget
ae8682f277 Spelling fixes. 2004-12-22 15:02:14 +00:00
Francois Gouget
6fb1a20020 Assorted spelling fixes. 2004-12-20 19:27:06 +00:00
Raphael Junqueira
66cae0d2a8 Fixed build problem with GL_VERSION_1_2. 2004-12-17 19:07:44 +00:00
Jason Edmeades
c4de952eb5 Add Clear, Present and EndScene support and fix a bug in the drawing
code.
2004-12-14 11:54:27 +00:00
Jason Edmeades
2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Alexandre Julliard
ebe3c529b1 Janitorial: C booleans must not be compared against TRUE. 2004-12-09 14:07:59 +00:00
Jason Edmeades
f738c146e2 Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Jason Edmeades
819b0e1190 Add BaseTexture class support, call from d3d9. 2004-12-07 14:29:12 +00:00
Adam D. Moss
880bc9ce9f Fix compilation. 2004-11-30 21:05:27 +00:00
Jason Edmeades
0a944ae319 Implement Material, Clip plane and Light support plus
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades
eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Jason Edmeades
73e8baffd2 Add indexbuffer support into wined3d. 2004-11-24 18:13:41 +00:00
Jason Edmeades
289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Francois Gouget
3bb5b093e8 Assorted spelling fixes. 2004-10-22 22:27:51 +00:00
Jason Edmeades
447d5ed048 Implement the beginnings of the stateblock class, and a first method
to use it.
2004-10-21 20:59:12 +00:00
Jason Edmeades
db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
Jason Edmeades
b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Jason Edmeades
ac490fabac Add a IWineD3DDevice object type (empty for now), and create one when
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades
b519893e41 Move the GetDeviceCaps into the wined3d library and call from d3d9. 2004-10-06 00:05:29 +00:00
Francois Gouget
67aa858a31 Assorted spelling fixes. 2004-10-05 18:15:29 +00:00
Jason Edmeades
c579fa6213 Move the Check* type functions into wined3d and copy from d3d9, and
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
c3421ea434 Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873 - Make d3d8 know about the wined3d device and start using it.
- Move some of the screen mode related functions into wined3d and add
  untested support for the new d3d9 options of providing the format to
  some of the calls.
- Move other functions from the directx interface into the common
  library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
  creating utils.c to store them in. Eventually the ones in d3d8 will be
  removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
24ab49e250 Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Marcus Meissner
2b5b00b0ff Fixed position of tmp.f assigned like in dlls/d3d8/shader.c.
Fixed strict aliasing problem.
2004-04-26 20:05:52 +00:00
Alexandre Julliard
9e4ed6460c .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Alexandre Julliard
e8a339c1d2 Portability fixes for LSB compatibility. 2004-03-01 21:32:02 +00:00
Alexandre Julliard
20b4585e3c Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
Raphael Junqueira
0196861349 Add the wined3d dll for beginning a cleaner d3d architecture that will
contain the shared openGL code needed for all wine direct3d
implementations.
2003-11-14 03:50:35 +00:00