Sam Lantinga
58270ef3f2
Finished renaming functions in SDL_system.h
2024-07-16 09:35:49 -07:00
SDL Wiki Bot
4ac67f5ba6
Sync SDL3 wiki -> header
2024-07-16 01:38:55 +00:00
Sam Lantinga
033df70d4c
SDL_DelayNS() will attempt to sleep exactly the requested amount of time
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This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally.
Fixes https://github.com/libsdl-org/SDL/issues/10210
2024-07-15 18:38:09 -07:00
Sam Lantinga
54366181c3
Rename functions in SDL_system.h to match SDL 3.0 naming convention
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Fixes https://github.com/libsdl-org/SDL/issues/10277
2024-07-15 16:27:48 -07:00
Sam Lantinga
70c8fe61d7
Align SDL_BLENDMODE_INVALID with the other constants
2024-07-15 15:00:09 -07:00
Sam Lantinga
bf501ab2d4
Made the SDL_BlendMode values wiki-friendly
2024-07-15 14:46:56 -07:00
Sam Lantinga
df573391b1
Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
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Fixes https://github.com/libsdl-org/SDL/issues/2485
2024-07-15 14:12:33 -07:00
SDL Wiki Bot
9406a9d527
Sync SDL3 wiki -> header
2024-07-14 23:42:33 +00:00
Sam Lantinga
5c875e1183
Renamed *FromID() to *ForID()
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While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
2024-07-14 15:56:50 -07:00
SDL Wiki Bot
0cdc60666b
Sync SDL3 wiki -> header
2024-07-14 21:04:37 +00:00
Ryan C. Gordon
f61900465c
stdinc: Fixed up documentation details for standard types.
2024-07-14 17:03:15 -04:00
SDL Wiki Bot
cb854d1bc9
Sync SDL3 wiki -> header
2024-07-14 20:02:23 +00:00
Sam Lantinga
9797c5d0c0
Renamed CameraDevice to Camera
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This is consistent with the rest of the SDL API
2024-07-14 13:01:53 -07:00
Sam Lantinga
9358333286
Renamed SDL_GetKeyboardInstanceName() and SDL_GetMouseInstanceName()
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For consistency with other device APIs
2024-07-14 13:01:53 -07:00
Sam Lantinga
d154b37b41
Renamed *FromInstanceID() to *FromID()
2024-07-14 13:01:53 -07:00
Sam Lantinga
cad9e6ea20
Fixed SDL_SINT64_C typo
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Apparently all the platforms we compile on have INT64_C defined?
Fixes https://github.com/libsdl-org/SDL/issues/10268
2024-07-14 12:53:32 -07:00
Ryan C. Gordon
90e69f81e5
SDL_hidapi.h: Fixed something that apparently upset wikiheaders.
2024-07-14 15:20:26 -04:00
Ryan C. Gordon
15f850babc
SDL_hidapi.h: remove struct predeclaration before typedef.
2024-07-14 15:18:08 -04:00
Sam Lantinga
a17b742e34
Added documentation references to the components of a colorspace
2024-07-14 11:43:39 -07:00
SDL Wiki Bot
abaef81615
Sync SDL3 wiki -> header
2024-07-14 18:04:00 +00:00
Sam Lantinga
6217094c40
Updated colorspace documentation for the wiki
2024-07-14 11:02:56 -07:00
Sam Lantinga
1fecef5e4b
Assign numeric values to pixel format enums
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This makes it easier to generate language bindings for these.
2024-07-14 11:02:56 -07:00
Sam Lantinga
cb395f7e80
Change SDL_AudioFormat into an enum
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This makes it easier to understand in the debugger, and is consistent with SDL_PixelFormat and SDL_Colorspace
2024-07-14 10:04:31 -07:00
Sam Lantinga
e90060d07f
Renamed functions to get information from device IDs
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Fixes https://github.com/libsdl-org/SDL/issues/10237
2024-07-14 09:03:59 -07:00
Sam Lantinga
bfee544685
Changed SDL_GetWindowPixelFormat() to return SDL_PixelFormat
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Fixes https://github.com/libsdl-org/SDL/issues/10257
Closes https://github.com/libsdl-org/SDL/pull/10258
2024-07-14 07:19:20 -07:00
SDL Wiki Bot
2596482c3f
Sync SDL3 wiki -> header
2024-07-13 21:32:39 +00:00
Sam Lantinga
650271af46
Added SDL_CreateSurfacePalette()
2024-07-13 14:31:28 -07:00
captain0xff
0506cf18ab
android: enable vulkan renderer
2024-07-13 08:16:26 -07:00
Sam Lantinga
730d5cf2f8
Added fractional representation of refresh rate to SDL_DisplayMode
2024-07-12 18:09:14 -07:00
Sam Lantinga
1162a1cb8e
Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED
2024-07-12 18:09:14 -07:00
SDL Wiki Bot
3f446a12df
Sync SDL3 wiki -> header
2024-07-12 19:42:55 +00:00
Ryan C. Gordon
8779c95905
android: Added SDL_AndroidGetCachePath().
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Fixes #8408 .
2024-07-12 15:41:54 -04:00
SDL Wiki Bot
d949673bc9
Sync SDL3 wiki -> header
2024-07-12 18:25:57 +00:00
Sam Lantinga
4c88ddf86d
More property documentation clarification
2024-07-12 11:24:40 -07:00
SDL Wiki Bot
cf441332c4
Sync SDL3 wiki -> header
2024-07-12 18:21:05 +00:00
Sam Lantinga
0e56f6a3ca
Clarify property group documentation
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Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 11:20:15 -07:00
SDL Wiki Bot
d6fe06bb5d
Sync SDL3 wiki -> header
2024-07-12 17:42:22 +00:00
Sam Lantinga
5bf6bc4d7d
Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
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This is consistent with the naming for the functions that affect other data types
Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
Ryan C. Gordon
bf03dee866
Remove struct SDL_Camera
predeclare.
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This is unnecessary and confuses the wiki bridge.
2024-07-12 13:25:06 -04:00
SDL Wiki Bot
f531003776
Sync SDL3 wiki -> header
2024-07-12 15:37:23 +00:00
SDL Wiki Bot
68dfae1322
Sync SDL3 wiki -> header
2024-07-12 15:35:05 +00:00
Sam Lantinga
282cf286fc
SDL_GetPixelFormatName() returns a string
2024-07-12 05:59:45 -07:00
SDL Wiki Bot
50589cbff6
Sync SDL3 wiki -> header
2024-07-12 12:33:26 +00:00
SDL Wiki Bot
f0ceb92dca
Sync SDL3 wiki -> header
2024-07-11 19:01:27 +00:00
Ethan Lee
1993ef664e
Add SDL_Vulkan_GetPresentationSupport
2024-07-11 15:00:59 -04:00
Ryan C. Gordon
af2dbf3ff3
video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext.
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Turns out that there isn't a strong OpenGL naming convention for "Delete" ...
WGL offers "wglDeleteContext" but the GLX equivalent is "glxDestroyContext"
and then EGL sealed the deal by going with Destroy as well! Since it matches
SDL3 naming conventions (Create/Destroy), we're renaming it.
Fixes #10197 .
2024-07-10 15:54:08 -04:00
SDL Wiki Bot
29b0076659
Sync SDL3 wiki -> header
2024-07-10 19:45:01 +00:00
Ryan C. Gordon
4755055bc3
audio: Separate channel maps out of SDL_AudioSpec.
2024-07-10 15:43:57 -04:00
SDL Wiki Bot
fdc04708f1
Sync SDL3 wiki -> header
2024-07-10 07:48:48 +00:00
Sam Lantinga
2ba76dbe80
Simplified SDL_Surface
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SDL_Surface has been simplified and internal details are no longer in the public structure.
The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().
SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.
SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00