Commit Graph

4521 Commits

Author SHA1 Message Date
twinaphex
28c39a5beb (XDK) Fixed viewport settings 2012-11-20 06:08:58 +01:00
twinaphex
47cd168a35 (360) No slash at the end of default system_dir path - fixes
system directory issues
2012-11-20 05:21:17 +01:00
twinaphex
212ae28cf6 (RARCH_CONSOLE) Add note again about serious functionality-breaking
'bug' for consoles
2012-11-20 05:12:08 +01:00
twinaphex
9efe3411b5 (RARCH_CONSOLE) Save system_directory setting to config file 2012-11-20 04:53:56 +01:00
twinaphex
c12cb44936 Small nit in rarch_console_video.c 2012-11-20 04:18:39 +01:00
twinaphex
05d04e443d (Android) Define WANT_LIBXML2 - Griffin compiles in libxml2 2012-11-20 04:15:12 +01:00
twinaphex
68ca851156 (Xbox 1) Define WANT_RZLIB 2012-11-20 03:40:39 +01:00
twinaphex
aae3b10169 Move baked-in dependencies to 'deps' directory 2012-11-20 03:34:45 +01:00
twinaphex
ff1920c2f0 (360) Define WANT_RZLIB 2012-11-20 03:29:08 +01:00
twinaphex
1f74056286 (Xbox 1) Build fixes 2012-11-20 03:19:00 +01:00
twinaphex
e9dc0faace (360) Add 'force 16bit color' option 2012-11-20 03:09:11 +01:00
twinaphex
a8b3d23184 (XDK D3D) Reinits textures now 2012-11-20 02:51:00 +01:00
twinaphex
9570e39744 (XDK D3D) Cleanups 2012-11-20 02:03:26 +01:00
twinaphex
cfc2fac31a (XDK D3D) Split up device creation code to context file 2012-11-20 01:55:16 +01:00
twinaphex
851befae00 (XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
2012-11-20 01:40:52 +01:00
twinaphex
7a1954c260 (XDK D3D) Split off vertex initing code from init_textures
function
2012-11-20 00:33:57 +01:00
twinaphex
5976f4c7b1 (XDK D3D) Split off texture init into separate function 2012-11-19 23:30:32 +01:00
Themaister
18551b58e7 Report failed HRESULT in D3D init. 2012-11-20 00:06:51 +01:00
twinaphex
5627f3f8bd (XDK) Move font init code to d3d_start function 2012-11-19 21:34:34 +01:00
twinaphex
1f66496c67 (GL) small reactor of RMenu init function 2012-11-19 21:07:08 +01:00
twinaphex
ba2de00c8d (XDK) Replace hardcoded 512 values with tex_w/tex_h 2012-11-19 19:57:25 +01:00
twinaphex
01a7fb0f3b (Griffin) Compile in RZlib into Grifin with WANT_RZLIB 2012-11-19 05:43:57 +01:00
twinaphex
05b552e5a4 (Xbox 1) Build fixes 2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253 (360) Build fixes 2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
twinaphex
3bdfb3a011 (PS3/XDK) Get rid of redundant apply_fbo_state_changes function 2012-11-19 00:01:55 +01:00
Themaister
b1ea2dcc1e Log vertex/frag profiles used in Cg. 2012-11-18 23:51:38 +01:00
Themaister
51f6cabc5f Drop redundant functions in ps3 ctx. 2012-11-18 23:33:14 +01:00
twinaphex
d0be74d2e7 (PS3) Changing orientation and aspect ratio now no longer affects
the menu image
2012-11-18 23:29:27 +01:00
Themaister
dffbaff0b0 Use global vertexes_flipped. 2012-11-18 22:42:06 +01:00
Themaister
d7e5e77daa Remove redundant call to gl_set_viewport. 2012-11-18 22:20:00 +01:00
twinaphex
8f821dd1d7 (PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
2012-11-18 22:02:29 +01:00
twinaphex
7445d15f53 (PS3) Remove FBO init hack even when FBO mode is disabled -
non-FBO mode is still broken though
2012-11-18 21:56:16 +01:00
twinaphex
ce1de27b5a (GL/PS3) Refactor FBO setting 2012-11-18 21:50:27 +01:00
Themaister
f898709b1c Remove useless variable. 2012-11-18 21:34:34 +01:00
twinaphex
6e5cfa433d (GL) Get rid of unnecessary conditional for gl_start_frame_fbo 2012-11-18 21:31:25 +01:00
Themaister
e5acc803e9 Fix Python state tracker. 2012-11-18 21:23:34 +01:00
Themaister
fd58a38ff2 Greatly refactor XML code juggling in shader_glsl. 2012-11-18 19:40:18 +01:00
twinaphex
85140492aa (PS3) Fixup gfx_ctx_apply_fbo_state_changes + indenting fixes 2012-11-18 19:19:07 +01:00
Themaister
99326a332d Use correct internal format on PS3. 2012-11-18 18:23:20 +01:00
Themaister
04b09161e3 Add file_path.o to joyconfig on Win32. 2012-11-18 17:42:03 +01:00
Themaister
2961c26e08 Check more special cases for absolute path on Win32. 2012-11-18 17:41:09 +01:00
Themaister
c9c1404d70 Add support for loading GLSL sources externally. 2012-11-18 17:39:39 +01:00
Themaister
86e21686f7 Refactor out buggy 'in-line' path handling. 2012-11-18 17:16:20 +01:00
twinaphex
6e6dbe2ab4 (PS3) Don't define HAVE_RGL if we make a PSGL build 2012-11-18 16:35:28 +01:00
Themaister
325ba8f3d2 Also reinit texref buffer on reinit. 2012-11-18 15:39:29 +01:00
Themaister
3065b6740b Only reinit FBO if strictly necessary. 2012-11-18 15:22:32 +01:00
Themaister
77d2c04e26 Check if GL error is set after texture reinit. 2012-11-18 15:06:33 +01:00
Themaister
be05eb67d2 Log if FBO targets fail to initialize. 2012-11-18 15:04:42 +01:00
Themaister
f195e1f153 Refactor texture init slightly. 2012-11-18 14:21:47 +01:00