Commit Graph

4996 Commits

Author SHA1 Message Date
pal1000
6e67494db0 Cwcheat: Allow comments in cheat files starting with // mainly for writing cheat usage guidelines 2013-11-11 12:01:44 +02:00
Unknown W. Brackets
7e19933f64 x86jit: Try predicting branch continues.
Still doesn't seem to work.  Something like a 4% gain in Star Ocean was
the best I saw...
2013-11-10 22:50:23 -08:00
papel
38a5233dd4 Fix GetBufferInfoForResetting 2013-11-11 08:49:15 +02:00
Unknown W. Brackets
bb960480c8 x86/armjit: Stop compiling on a jump to invalid. 2013-11-10 21:59:50 -08:00
Unknown W. Brackets
fd38b10ab6 x86jit: Rename imm funcs to match armjit. 2013-11-10 21:59:49 -08:00
Unknown W. Brackets
359110f010 x86/armjit: Add jump following (off by default.)
Inlines function calls up to a certain extent.  Allows us to get
immediates all the way to a syscall, for example, usually.

Not sure if faster.
2013-11-10 21:59:49 -08:00
Unknown W. Brackets
aacb31bc18 armjit: Copy over (disabled) immbranch optim.
This does a little loop unrolling.  Costs a bit more cache space, but
avoids flushing regs for longer.

Not enabled.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
92ecff4396 armjit: keep track of instructions in jitstate.
To match x86.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
8ceaafc159 armjit: Verify free space while compiling. 2013-11-10 21:59:48 -08:00
Unknown W. Brackets
ca7b2b554b armjit: fix major typo breaking mult/multu. 2013-11-10 21:54:44 -08:00
Henrik Rydgård
a1196399ef Merge pull request #4503 from unknownbrackets/armjit-imms
Retain immediates in the armjit, optimize similar imms
2013-11-10 17:22:20 -08:00
Unknown W. Brackets
e1fffdb37a armjit: Don't reload an armreg ptr marked noinit. 2013-11-10 16:43:38 -08:00
Unknown W. Brackets
67eaa2fd1c armjit: Optimize immediate load/stores in a row. 2013-11-10 16:32:48 -08:00
Unknown W. Brackets
bc0a846475 armjit: Optimize imm addresses (could do better...) 2013-11-10 16:30:20 -08:00
Unknown W. Brackets
c63560c0dd armjit: Try to find imms to optimize a reg load.
This way we skip the MOVW/MOVT and go for one op only.
2013-11-10 16:20:34 -08:00
Unknown W. Brackets
7e46ee0b0f armjit: Replace MOVI2R with using the regcache.
So that it can optimize the value with existing imms.

Not actually optimizing yet.
2013-11-10 15:50:45 -08:00
Unknown W. Brackets
d092f7dd2d armjit: Remember reg imm values even after flush.
This way, we can base other imm values off them, or even do imm math using
them.  We can also avoid re-flushing an imm.
2013-11-10 15:50:14 -08:00
Unknown W. Brackets
7f9cbc0f10 armjit: Minor cleanup and logging tweaks. 2013-11-10 15:12:40 -08:00
Unknown W. Brackets
455a7e090d Compile the cache instruction to nothing.
Was showing up in a few profiles, does nothing currently.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets
1cc68f50ca armjit: Small optimization to syscall instr. 2013-11-10 14:38:10 -08:00
Unknown W. Brackets
b30928036e armjit: Avoid flushing an imm in beq/bne/etc.
We might be able to STMIA it instead.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets
285ec1fad5 armjit: Implement mult/multu for immediates.
Uncommon, but may reduce instructions a bit.
2013-11-10 14:38:09 -08:00
Unknown W. Brackets
3a8f0598c4 x86jit: Implement wsbh/wsbw. 2013-11-10 14:38:09 -08:00
Unknown W. Brackets
9bec82873c armjit: inline byteswaps of imm values. 2013-11-10 14:38:08 -08:00
Unknown W. Brackets
06c8cb9174 armjit: Do shifts with imms as much as possible.
This may even make an imm operand2 safe that wasn't before.
2013-11-10 14:38:08 -08:00
Sacha
f29d9c0bf9 Blackberry: fix freezing due to overflow of nanoseconds in timer. 2013-11-11 04:53:08 +10:00
Unknown W. Brackets
b2c2a87511 Fix omitted CC_AL reset, fixes #4498.
Was breaking non-fastmem lwl/lwr/etc.
2013-11-10 09:24:40 -08:00
Henrik Rydgård
cc23635843 Merge pull request #4495 from unknownbrackets/multithread
Fix some issues in multithreading on Android
2013-11-10 01:56:50 -08:00
Unknown W. Brackets
d6048dc646 Don't burn the cpu while idle in multithread. 2013-11-09 23:08:45 -08:00
Unknown W. Brackets
113146302b Don't schedule a finish event when not running.
Otherwise it'll get it when it does run, and stop early.
2013-11-09 23:08:44 -08:00
Unknown W. Brackets
afafa5fcd6 Make sure the gpu thread has a chance to run.
If the scheduler puts it on the same core, it may not even do anything
before we check if the framebuffer is dirty, so SyncThread will quit since
it's not even running.

Instead, let's wait until it's at least done something.
2013-11-09 23:08:28 -08:00
Unknown W. Brackets
879060f008 Use a CORE_POWERUP state when starting.
Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
shenweip
0a9cf9b1bc Turn up logging. 2013-11-10 10:40:56 +08:00
Igor Calabria
33f4b44061 Moves proAdhoc extra functions to a separate file 2013-11-10 01:26:31 +00:00
Unknown W. Brackets
b310edc5f8 Fix typo in ARM debug build. 2013-11-09 15:58:27 -08:00
Henrik Rydgard
d1c012d75e ARM: Open up all 32 accessible VFP registers if NEON is available. 2013-11-09 20:18:20 +01:00
Henrik Rydgård
70a239ba47 Merge pull request #4486 from unknownbrackets/debugger
Use a shortcut for copying instructions, enable G3D log always
2013-11-09 11:08:12 -08:00
Unknown W. Brackets
712b582d26 Remove coreParam.disableG3Dlog and enableDebugging.
One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Henrik Rydgard
0a844ce98d Delete functions for vsge and vslt, these have been rolled into VecDo3 2013-11-09 19:29:52 +01:00
Henrik Rydgard
63334698e1 Add temporary setting to disable the vertex decoder jit while we debug it 2013-11-09 18:16:26 +01:00
Unknown W. Brackets
a3a061a69f armjit: Optimize a division by a power of two.
These really happen.
2013-11-09 08:43:53 -08:00
Unknown W. Brackets
1776c85882 armjit: Implement a software divide for divu.
It's not actually that much code.
2013-11-09 08:43:52 -08:00
Unknown W. Brackets
b2a240d105 armjit: Implement msub/msubu. 2013-11-09 08:43:52 -08:00
Unknown W. Brackets
3aa8706ae7 armjit: Optimize lwl/lwr against an imm address. 2013-11-09 08:43:48 -08:00
Unknown W. Brackets
4026944b02 armjit: Handle lwl/lwr (not pretty, though.) 2013-11-09 08:42:30 -08:00
Henrik Rydgård
e90f7f360d Merge pull request #4480 from unknownbrackets/perf
Flush regs using STMIA if possible, plus imm adjustments (armjit)
2013-11-09 08:41:25 -08:00
Henrik Rydgard
06ce01ea04 Remove erroneous comment. 2013-11-09 17:34:52 +01:00
Unknown W. Brackets
54168b173e armjit: Clean up some magic numbers. 2013-11-09 08:25:08 -08:00
Unknown W. Brackets
6038d96b46 armjit: Flush regs using STMIA where possible. 2013-11-09 08:25:07 -08:00
Unknown W. Brackets
e686ff59bf armjit: Allocate regs in preferred slots.
This may allow better flushing.  Not sure if these are the best regs,
but if they aren't it shouldn't really hurt.
2013-11-09 08:25:07 -08:00
Unknown W. Brackets
cb3bb73148 armjit: Improve GPR typesafety. 2013-11-09 08:24:15 -08:00
Unknown W. Brackets
945b8bf5c5 armjit: optimize reverse subtract, avoid temp imms.
If we have a non-op2 imm, get rid of it asap.  If we have a op2 friendly
imm, keep it.
2013-11-09 08:18:43 -08:00
Unknown W. Brackets
415f22ecac armjit: Preserve imms on min/max as well. 2013-11-09 08:18:43 -08:00
Henrik Rydgard
502f772856 Add experimental mode to cache pointers in the arm jit.
Turned off for now as it needs more work but seems quite promising already.
2013-11-09 17:15:30 +01:00
Henrik Rydgard
58c39a38ee ARM regcache: Add mechanism to keep registers converted to pointers around 2013-11-09 16:57:29 +01:00
Henrik Rydgard
5ad04a23f4 x86 jit: Rename BindToRegister to MapReg 2013-11-09 15:23:31 +01:00
Henrik Rydgard
d26692ef92 Fix bug from a couple of commits ago in ARMJit 2013-11-09 15:22:39 +01:00
Henrik Rydgard
316d23d4cc Optimize mfv/mtv/mfc1/mtc1 on x86 too 2013-11-09 14:06:45 +01:00
Henrik Rydgard
04451623b9 This variant didn't seem to make much difference either (see prev commit) 2013-11-09 13:06:10 +01:00
Henrik Rydgard
15bc5a8db7 Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Henrik Rydgard
2fe898cda8 Add comment with link to important github thread about sceSas threading 2013-11-09 02:05:28 +01:00
Unknown W. Brackets
5d46a82f43 armjit: Use a MOV for add/or with 0.
Might skip the ALU, so might be faster.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets
b8e126e7ce armjit: Preserve imms in slt/sltu as possible. 2013-11-08 11:41:57 -08:00
Unknown W. Brackets
8393d4aaae armjit: Preserve immediates more in nor. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets
d7e42b26a3 armjit: Avoid flushing imm on add t0, imm, imm. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets
a435c9dd13 armjit: Optimize movz/movn with immediates. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets
376918c408 armjit: Reverse add t0, N, t1 to preserve imm. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets
02dd250354 armjit: Optimize out a few immediate logic cases. 2013-11-08 11:39:24 -08:00
Henrik Rydgard
58db79672f Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard
a028f07951 Turn down some logging. 2013-11-08 18:52:07 +01:00
Henrik Rydgard
309f904c0c Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
Henrik Rydgard
f57f8170d3 ARMjit: Optimize mfv, mtv 2013-11-08 12:43:48 +01:00
Henrik Rydgard
dff0c431aa ARMjit: Optimize mfc1, mtc1 2013-11-08 12:43:48 +01:00
Henrik Rydgard
5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Sacha
803148b8ca ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00
Henrik Rydgard
c0d7c5e958 vsgn x86 bugfix 2013-11-07 21:07:07 +01:00
Henrik Rydgard
6eb7f94065 Implement vsgn in x86/x64 and ARM jit 2013-11-07 15:29:13 +01:00
Henrik Rydgard
32c95af820 ARM: Some zero-register fixes 2013-11-07 15:29:13 +01:00
Henrik Rydgard
91393093bc Re-enable the "nice delay slot" optimization on ARM 2013-11-07 15:29:12 +01:00
Henrik Rydgård
714754e149 sceAudio: only use the optimized volume=max path if stereo, add a TODO.
Might take care of #4470.
2013-11-07 11:50:24 +01:00
Henrik Rydgård
dbaac03afb Merge pull request #4462 from Kingcom/FollowOp
Extend follow functionality of disassembly
2013-11-06 12:15:57 -08:00
Unknown W. Brackets
82706ef82d Fix a crash if the gpu doesn't load.
E.g. for invalid files with multithreading enabled.
2013-11-06 07:49:32 -08:00
Henrik Rydgård
23ac6ea2fd Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
Conflicts:
	Core/Config.h
	UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Henrik Rydgård
1e158fa652 ARM vtx dec: Preserving our FP scratch register appears to improve
stability.

Also added some logging.
2013-11-06 11:47:26 +01:00
Henrik Rydgård
9be3f8fc0a Use ANDI2R instead of a BIC with a too large parameter 2013-11-06 10:50:30 +01:00
Henrik Rydgård
e687b283f1 Logspam reduction 2013-11-06 10:34:56 +01:00
Sacha
81d3df0841 ARMJIT: Minor optimisations for armv6 and armv7. 2013-11-06 15:28:26 +10:00
Kingcom
aae08173f1 Extend follow functionality of disassembly 2013-11-05 21:20:21 +01:00
Igor Calabria
f3f0bc231b Adds cleanup method after game exit 2013-11-05 16:36:01 +00:00
Sacha
61e6054920 Revert change to WSBH as we don't have a swap16 that takes/returns u32. 2013-11-06 01:38:02 +10:00
Henrik Rydgard
6483c0c2cd Two minor armjit optimizations 2013-11-05 16:25:01 +01:00
Sacha
a5011e3ff0 Improve swap usage in MIPS. ARMv6 can use REV/REV16. Intepreter can use existing swap functions. 2013-11-06 01:20:35 +10:00
Sacha
b1b4679fe6 Scale touch controls to screen resolution.
Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Henrik Rydgård
508830b45b Merge pull request #4447 from Bigpet/DSoundRefactoring
move direct sound specific behavior into the actual direct sound function
2013-11-04 11:22:50 -08:00
Peter Tissen
9b9ba165e0 move direct sound specific behavior into the actual direct sound function instead of into an ifdef 2013-11-04 18:29:49 +01:00
Unknown W. Brackets
859d14d3f5 Correct sceKernelIsCpuIntrSuspended().
It takes a param.  Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets
dfbfed7534 Oops, avoid a crash on a bad HLE func.
In the debug stats area.
2013-11-04 08:03:50 -08:00
Unknown W. Brackets
732ae13ebb Fast path CallSyscall where possible.
It seems we're spending a decent amount of time there, which isn't
entirely unexpected.  We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets
baa82e0a9d Keep syscalls the same in the interpreter.
Rather than having different bugs.
2013-11-04 07:59:36 -08:00
Peter Tissen
3bd01cce31 fixes #4443 buffer underrun in the audio system 2013-11-04 14:03:36 +01:00
Henrik Rydgård
e2e74e81d6 Merge pull request #4436 from Bigpet/Audiofix
delete source of buffer overrun on Windows
2013-11-03 14:37:37 -08:00
Peter Tissen
c9eac0e10c delete source of buffer overrun on Windows 2013-11-03 23:03:07 +01:00
Henrik Rydgård
95ede145c9 Merge pull request #4432 from shenweip/patch-3
Improvement about Save Load.
2013-11-03 11:17:17 -08:00
shenweip
740f49c7a1 Add a check and comment. 2013-11-04 00:13:00 +08:00
shenweip
8a26da6e45 Load another files of save. 2013-11-03 23:52:16 +08:00
Unknown W. Brackets
5efc7fd581 Fix typo. 2013-11-03 07:36:53 -08:00
shenweip
b9d655f602 Code CleanUp,make it clearer. 2013-11-03 23:10:05 +08:00
Henrik Rydgard
c4e02ab41d Revert "Fix Comp_VRot on x86 Linux/Mac/etc."
Seems broken, doesn't built on Windows.

This reverts commit d41acebb3d.
2013-11-03 15:24:57 +01:00
Henrik Rydgård
b2298a9e86 Merge pull request #4420 from unknownbrackets/savestates
Enable rewind feature in UI, fix a savestate bug
2013-11-03 03:21:51 -08:00
Henrik Rydgård
3144a51e07 Merge pull request #4424 from unknownbrackets/perf
Speed up access to the current HLE thread
2013-11-03 03:13:17 -08:00
Henrik Rydgård
743fb154ae Merge pull request #4427 from unknownbrackets/volume-fix
Fix volume scaling for mono inputs, etc.
2013-11-03 03:11:35 -08:00
Henrik Rydgård
f414856ebe Merge pull request #4428 from Kingcom/StepOver
Fix step over handling of fpu branches and jalr
2013-11-03 03:09:04 -08:00
Kingcom
95b466fc4f Fix step over for jalr 2013-11-03 10:58:31 +01:00
Kingcom
eeb86fc105 Fix step over handling of fpu branches 2013-11-03 09:54:58 +01:00
Unknown W. Brackets
348ea5b5cf Fix volume scaling for mono inputs, etc.
Fixes #4423.
2013-11-03 01:14:22 -07:00
Unknown W. Brackets
d41acebb3d Fix Comp_VRot on x86 Linux/Mac/etc.
Easy way: just use our existing functions that work.
2013-11-03 01:03:57 -07:00
Sacha
5613b86864 Use NEON texture decoder on Blackberry and iOS. Use ARMV7 defines. 2013-11-03 15:59:10 +10:00
Unknown W. Brackets
d400b1a67b Keep track of the current thread obj.
To reduce overhead/improve perf.  Actually, it used to be only the current
thread object, but now it's just a cache with accessors.
2013-11-02 22:12:44 -07:00
Unknown W. Brackets
738dfc84e4 Speed up __GetCurrentThread(), it's called a lot.
This only needs to be an assertion.
2013-11-02 22:12:43 -07:00
Unknown W. Brackets
2f010773e1 Add rewind feature to the UI.
May not be perfect yet.
2013-11-02 18:33:23 -07:00
Unknown W. Brackets
79254c7a52 Fix some rewinding issues, better accessors. 2013-11-02 18:32:34 -07:00
Unknown W. Brackets
f716d781b6 Retain threadend waits in savestates.
Oops, been broken since 3fb2c8f654.
2013-11-02 17:40:23 -07:00
Unknown W. Brackets
c2b2b366eb Don't erase args in sceKernelLoadExec().
Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
Henrik Rydgård
044c351482 Merge pull request #4410 from raven02/patch-12
Regression font alignment fix
2013-11-02 05:36:47 -07:00
raven02
98cbd90178 Regression font alignment fix 2013-11-02 20:31:39 +08:00
shenweip
07e39b2247 Implemented DELETEDATA mode of saveDialog. 2013-11-02 19:48:25 +08:00
bollu
4bdf78e2a2 change defaults and setting name 2013-11-02 04:41:20 +05:30
Henrik Rydgård
abacdb1c9c Merge pull request #4344 from unknownbrackets/atrac-minor
Improve basic error checking in sceAtrac
2013-11-01 14:16:13 -07:00
Henrik Rydgård
590ad5c6df Merge pull request #4369 from unknownbrackets/deadbeef
Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård
ba0b9707ad Merge pull request #4218 from shenweip/Log
Change some log level.
2013-11-01 10:56:55 -07:00
Kingcom
92e2cdcf59 Read function size from .sym 2013-11-01 14:14:06 +01:00
Henrik Rydgård
07a868910e Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
7678107a4a Merge pull request #4380 from Bigpet/disasm_additions
added disasm debugger features to remove and add functions
2013-10-30 11:45:59 -07:00
Siddharth
b87342a433 now auto loads most recent save state 2013-10-30 23:21:25 +05:30
Siddharth
6cd5b748eb created auto load feature 2013-10-30 22:46:27 +05:30
Igor Calabria
2d22ccadca Fixes crash when server is not available 2013-10-30 16:19:35 +00:00
Igor Calabria
13718aed6e Changes psp ram structs to use correct int types 2013-10-30 16:10:59 +00:00
Unknown W. Brackets
1d14915d87 Fix a string pointer comparison. 2013-10-30 08:14:43 -07:00
Peter Tissen
d8b4ec6680 added disasm debugger features to remove and add functions 2013-10-30 16:13:18 +01:00
Igor Calabria
24d2ac7c1b Uses native mutex 2013-10-30 14:56:08 +00:00
Unknown W. Brackets
8d3ba58936 Cap the buffer size in sceAtracSetDataAndGetID().
Not sure if this should be done in the others or not...
2013-10-30 07:55:47 -07:00
Unknown W. Brackets
696aa0f974 Initialize atrac context values per PSP tests. 2013-10-30 07:48:50 -07:00
Unknown W. Brackets
14cff41a9a Fix state value in atrac context with no buffer.
Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
31112d1fa1 Report and return errors for bad atrac data.
The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
8dcc384dba Adjust some atrac reporting/logging. 2013-10-30 07:48:49 -07:00
Unknown W. Brackets
3e0c37bb62 Return an error when no data set yet.
Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet.  Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
b7bd107956 When using a bad atrac ID, return proper errors.
Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Igor Calabria
ca2b0a9b9a Uses native functions for timing 2013-10-30 14:45:32 +00:00
Unknown W. Brackets
ee57498b16 Add a setting to skip 0xDEADBEEF reg filling.
For debugging purposes.  Can't think of a better way.
2013-10-30 07:28:52 -07:00
Unknown W. Brackets
9ebaf7b68b Fill registers with 0xDEADBEEF after most syscalls.
Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Unknown W. Brackets
04ec987448 Initialize thread regs with 0xDEADBEEF.
Also initialize the float regs to NaN.
2013-10-29 21:39:24 -07:00
Igor Calabria
2c484c9bee Adds adhoc support notes on readme, and option to load server address from config 2013-10-30 00:18:06 +00:00
Igor Calabria
0bc7dee02c Fixes time function 2013-10-29 21:39:45 +00:00
Igor Calabria
28ab767c88 Adds common sleep function, and implements ptp functions 2013-10-29 21:39:45 +00:00
Igor Calabria
cce8ad050d Adds compability for packed structs on windows, and removes some redundant typedefs 2013-10-29 21:39:45 +00:00
Igor Calabria
ecb1411f0f Fixes getPeerList, now it's using the correct pointer values in the struct 2013-10-29 21:39:45 +00:00
Igor Calabria
5959f5b486 Packs most of psp data structs and fixes sceNetAdhocctlGetParameter 2013-10-29 21:39:45 +00:00
Igor Calabria
47947fd3f7 adds some matching functions 2013-10-29 21:39:45 +00:00
Igor Calabria
0574e6e1d1 More functions and support for games that use the netdiag 2013-10-29 21:39:45 +00:00
Igor Calabria
553f1d4e4e Implements a bunch of adhoc functions 2013-10-29 21:39:45 +00:00
Unknown W. Brackets
b71255e7b0 Optimize the case where volume is 0x8000.
When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.

Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Henrik Rydgård
105fde7cb0 Merge branch 'stdthread-removal' of https://github.com/xsacha/ppsspp into xsacha-stdthread-removal 2013-10-29 11:39:03 +01:00
Henrik Rydgård
997c7dc374 Simplify some UI code, fix enabled-ness of Tilt analog settings 2013-10-29 10:22:09 +01:00
Sacha
e411968dc9 Remove duplicate thread library (StdThread) 2013-10-29 11:50:29 +10:00
Henrik Rydgård
64c7736f6a Merge pull request #4357 from shenweip/patch-16
Fix for savedata.
2013-10-28 17:09:48 -07:00
shenweip
80db1e00cc Update comment. 2013-10-29 02:14:39 +08:00
shenweip
1abcf8765d Quick fix for savedata. 2013-10-29 01:41:48 +08:00
Henrik Rydgård
0e54e24b24 Revert "Use swap code from native instead. Remove all other versions of it."
Broke movie playback.

This reverts commit 9fcb08a326.

Conflicts:
	native
2013-10-28 17:24:03 +01:00
Sacha
72fd653a31 sceAudio: ARM optimisation. 2013-10-29 00:16:37 +10:00
Henrik Rydgård
9c546b5d36 Merge pull request #4340 from bollu/analogStickTiltControl
full tilt based analog controls
2013-10-28 05:20:46 -07:00
Siddharth
5daaaa3aad made deadzones configurable 2013-10-28 16:43:42 +05:30
Henrik Rydgård
5683b1def3 Merge pull request #4334 from shenweip/patch-13
Add support for saveNameListData "<>".
2013-10-28 03:17:03 -07:00
Henrik Rydgård
562c90de5d Merge pull request #4342 from unknownbrackets/debugger
Ingore the uncached flag for memchecks, minor tweaks
2013-10-28 02:21:09 -07:00
Sacha
d616cc72a2 Add Blackberry statistics overlay option. 2013-10-28 14:19:27 +10:00
Unknown W. Brackets
da20bda729 Make memchecks ignore cached/uncached memory.
You usually want both.
2013-10-27 13:15:12 -07:00
Unknown W. Brackets
6b510c1c2f Allow step/run when two breakpoints trip.
If a memcheck and breakpoint were triggered on the same line, you wouldn't
be able to pass it, which is probably not what you'd expect.
2013-10-27 12:50:32 -07:00
Siddharth
ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Sacha
ecfe43c149 CityHash is not used anymore, so we won't compile it. 2013-10-28 03:26:00 +10:00
Sacha
9fcb08a326 Use swap code from native instead. Remove all other versions of it. 2013-10-28 03:07:32 +10:00
shenweip
f4b60f22b0 Add a check to avoid the same savedatas are set into SaveDataList. 2013-10-28 00:07:32 +08:00
shenweip
e699eb95b2 Add support for saveNameListData "<>". 2013-10-27 19:03:14 +08:00
Henrik Rydgård
ea05c934d8 Merge pull request #4320 from raven02/patch-3
Apply offset by 1px for our provided fonts
2013-10-27 00:58:17 -07:00
Henrik Rydgård
7b982c05fc Merge pull request #4331 from unknownbrackets/perf
Always compile xxhash with optimizations (debug only)
2013-10-27 00:56:22 -07:00
Henrik Rydgård
2132668af8 Merge pull request #4330 from unknownbrackets/volume-fix
Respect the bgm vol setting for at3, mp3, video
2013-10-27 00:55:25 -07:00
Unknown W. Brackets
18e109493f Always compile xxhash with optimizations.
Makes the debug build faster.
2013-10-26 19:51:50 -07:00
Unknown W. Brackets
ad8c4af936 Respect the bgm vol setting for at3, mp3, video. 2013-10-26 19:33:25 -07:00
raven02
92042e6b55 Apply offset by 1px to our provided PSP fonts 2013-10-27 10:02:13 +08:00
Unknown W. Brackets
81823d0d74 Fix a small type comparison warning. 2013-10-26 18:52:56 -07:00
Unknown W. Brackets
e3834d5833 Avoid some unlikely uninitialized values. 2013-10-26 18:31:14 -07:00
Unknown W. Brackets
95c68ae1e7 Assert some unlikely buffer overflows. 2013-10-26 18:30:55 -07:00
The Dax
105894fdc0 Remove useless ffmpeg Librarian dependencies from Core. 2013-10-26 16:10:58 -04:00
Henrik Rydgård
4cc6171cf9 Merge pull request #4316 from shenweip/patch-12
Fallback to default path if current directory doesn't exist.
2013-10-25 14:38:33 -07:00
shenweip
6a149200b6 Fallback to default path if current directory doesn't exist. 2013-10-26 00:44:19 +08:00
Sacha
4c52346063 Use Blackberry/UNIX time functions instead of fallbacks. 2013-10-25 21:52:50 +10:00
Henrik Rydgård
f73aec2570 Only disable buffered rendering by default on Galaxy Y instead of all
Armv6 devices.

Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.

Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Unknown W. Brackets
0b64c5e014 Savestate and shutdown sceMp3 properly.
It wasn't even being saved before.
2013-10-24 20:07:07 -07:00
Unknown W. Brackets
100c188df6 Fix savestate backwards compat.
Broken since 80702109f5.
2013-10-24 20:01:14 -07:00
Unknown W. Brackets
453628946f Free mp3 contexts more carefully. 2013-10-24 19:18:36 -07:00
Unknown W. Brackets
9eda1fc578 Remove code to use last mp3 handle on error.
It was copied from mpeg, where it was added for safety, and it shouldn't
be hit anyway.
2013-10-24 19:07:24 -07:00
Henrik Rydgård
badf33a872 Merge pull request #4286 from unknownbrackets/vtimers
Fix a bunch of issues in vtimers
2013-10-24 11:32:13 -07:00
Unknown W. Brackets
e8091dce44 Speed up FPURegCache::Start() on x86.
This cuts that func by 97% when running the automated tests, and it was 8%
of the total time.  Won't really affect games.
2013-10-24 08:27:42 -07:00
Unknown W. Brackets
4803dfdce1 Use CoreTiming::GetGlobalTimeUs() for vtimers. 2013-10-24 01:10:46 -07:00
Unknown W. Brackets
9c874c754e Use the us based time for rtc/etc.
Instead of incorrect conversions from ticks based on current mhz.
2013-10-24 01:10:09 -07:00
Unknown W. Brackets
e16d1a926b Keep more careful track of microsecond time. 2013-10-24 01:09:35 -07:00
Henrik Rydgard
f0e47838c6 Just break out some functions in SasAudio 2013-10-24 01:19:08 +02:00
Henrik Rydgard
a790c0a723 SasAudio: Add some comments about reverb, and add the reverb type list 2013-10-23 22:59:42 +02:00
adrian17
0a086915f5 We don't need to reset the counter as it's already done in Reset() 2013-10-23 19:05:08 +02:00
Henrik Rydgård
2b278d4c13 Buildfix 2013-10-23 17:00:10 +02:00
Henrik Rydgård
70738c1755 Automatically clear the JIT when exiting the Cheats dialog box.
Plus some simple cleanup.
2013-10-23 16:10:58 +02:00
Sacha
9e20e1a297 Fix time compares in save focus. Was breaking platforms (like QNX) where time is stored as a 64-bit unsigned value (nanoseconds). 2013-10-23 23:25:25 +10:00
Sacha
1af2f99959 Initialise everything in the SaveFileInfo to 0.
We were getting std::tm initialised to random values which non-existent files become the preferred save.
2013-10-23 23:19:50 +10:00
Sacha
07e8d475b3 Use name count instead of data count for grabbing focus. 2013-10-23 23:16:49 +10:00
Unknown W. Brackets
05f2f53358 The vtimer return value is treated as u32. 2013-10-22 22:50:52 -07:00
Henrik Rydgard
1595ac3386 Log spam reduction - only WARN about non-zero bad handles, and sceAtracSetLoopNum gets demoted to DEBUG. 2013-10-22 19:56:05 +02:00
Unknown W. Brackets
580d4436a3 Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
Unknown W. Brackets
47714d4b82 Don't change the vtimer schedule with no handler. 2013-10-22 07:45:53 -07:00
Unknown W. Brackets
0a373b08b7 Return better vtimer errors within interrupts. 2013-10-22 07:45:53 -07:00
Unknown W. Brackets
b7fd768ecc Correct vtimer scheduling. 2013-10-22 07:45:52 -07:00
Unknown W. Brackets
a47c88d658 Run missed handlers when setting vtimer time. 2013-10-22 07:45:52 -07:00
Unknown W. Brackets
856e3b7071 Fix error code on start vtimer with current. 2013-10-22 07:45:51 -07:00
Unknown W. Brackets
4a444776ab Sign extend sceKernelUSec2SysClock().
Wow, I guess this has been broken forever.
2013-10-22 07:45:51 -07:00
Unknown W. Brackets
002aed1080 Update current and limit bytes in vtimer refer. 2013-10-22 07:45:50 -07:00
Unknown W. Brackets
ea507388ea Return a special error for the running vtimer.
Also, ues 0 when none is running.  This explains the different error code.
2013-10-22 07:45:50 -07:00
Unknown W. Brackets
9bd988e376 Fix doubling of current on vtimer stop. 2013-10-22 07:45:49 -07:00
Unknown W. Brackets
167699ac9e Correct sceKernelGetVTimer*Wide() error value. 2013-10-22 07:45:49 -07:00
Unknown W. Brackets
67cd13702e Correct sceKernelSetVTimerTime*(). 2013-10-22 07:45:48 -07:00
Unknown W. Brackets
29d7d00b08 sceKernelCancelVTimerHandler() resets handler only. 2013-10-22 07:45:48 -07:00
Unknown W. Brackets
c9755d7886 Correct errors from sceKernelCancelVTimerHandler(). 2013-10-22 07:45:47 -07:00
Unknown W. Brackets
7edebd1c2f Put vtimer args on the stack, skip allocation.
This is roughly where they are on the PSP based on tests, and it avoids
having to manage memory or etc.
2013-10-22 07:45:47 -07:00
Henrik Rydgård
7fd6a7e06b Merge pull request #4288 from sum2012/log
Fix Naruto Shippuden Kizuna Drive (error module load failed)
2013-10-22 06:27:12 -07:00
Henrik Rydgard
614ec822e8 Let's only bother with symbol loading on the desktop. 2013-10-22 15:14:47 +02:00
sum2012
94694ded55 Add error log of SCE_KERNEL_ERROR_LIBRARY_NOTFOUND in sceUtilityLoadModule 2013-10-22 21:08:36 +08:00
sum2012
e130ec64a7 Fix DmacMemcpy and sceDmacTryMemcpy by @unknownbrackets
Fix Ikki Tousen - Eloquent Fist crash
2013-10-22 20:57:07 +08:00
sum2012
ab9f39851a correct last time commit
seem this should right
2013-10-22 20:29:25 +08:00
sum2012
940d819d00 Increase sceUtilityUnloadModule log level 2013-10-22 20:15:32 +08:00
Henrik Rydgard
bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
de39a81dce sceAtrac: Force mono when needed. (see #4248) 2013-10-22 11:01:46 +02:00
Henrik Rydgard
3d5a85f1a7 Restore accidental change to sceAtracGetInternalInfo, minor indentation reduction, demote a log message 2013-10-22 10:53:48 +02:00
Henrik Rydgard
bf89c01215 When atrac3+ decoding fails, stop decoding silently-ish instead of decoding garbage, spamming the log 2013-10-21 23:10:30 +02:00
Henrik Rydgard
f7feefcb03 Cleanup: Remove a check that will never be true 2013-10-21 23:02:37 +02:00
Henrik Rydgård
598e06faa8 Make Home in the game browser available on linux/mac/etc too.
Misc tweaks.
2013-10-21 12:21:22 +02:00
Henrik Rydgård
8556eaf59d sceAtrac: Report occurences of multiple packets in one. Update native
with minor UI fix.
2013-10-21 11:19:13 +02:00
The Dax
98c6e87c0f Make touch Dpad and Select show by default. 2013-10-20 12:02:19 -04:00
sum2012
fc3d3c9a78 fix maxim-at3plus crash
Thanks @unknownbrackets
https://github.com/hrydgard/ppsspp/issues/4248
Digimon Adventure Voice probrem can be fixed later
2013-10-20 20:57:24 +08:00
Henrik Rydgard
f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
Siddharth
55a664bd13 made buttons invisible in the layout screen if they are disabled 2013-10-20 17:17:32 +05:30
Henrik Rydgård
4b063228f6 Fix path bug by using the right quotes.. 2013-10-20 10:46:23 +02:00
Henrik Rydgård
be39646223 Merge pull request #4252 from thedax/touchControlVisibility
Add a screen to toggle onscreen touch control visibility.
2013-10-20 01:13:03 -07:00
Henrik Rydgård
9f9d7d961e Merge pull request #4249 from unknownbrackets/io-minor
Support \ paths within filenames (Linux/Android?/etc.)
2013-10-20 01:07:37 -07:00
Unknown W. Brackets
afb578a325 Use the newer interface for Qt's gpu debugging. 2013-10-20 00:14:39 -07:00
Sacha
40da2f7f5b Buildfix Symbian and Blackberry from the ffmpeg merge.
Fix a header issue on Blackberry.
Fix a UINT64_C define issue.
FFMPEG is no longer 'beta'.
2013-10-20 16:41:34 +10:00
The Dax
11a34746cf Default to true for all touch control visibility, and actually translate Control Visibility. 2013-10-20 00:01:29 -04:00
The Dax
d099692ed0 Make Toggle All actually function. 2013-10-19 23:24:38 -04:00
The Dax
a88a30fb1d Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution. 2013-10-19 23:24:09 -04:00
Unknown W. Brackets
3499ef341a Support \ paths within filenames. 2013-10-19 17:06:29 -07:00
Henrik Rydgard
f15e21c5f8 Remove the Enable Atrac3+ checkbox 2013-10-20 01:07:18 +02:00
Siddharth
38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Unknown W. Brackets
edf3faf251 Clear the audio buffer on game reset.
Avoids blips.
2013-10-19 15:11:06 -07:00
Unknown W. Brackets
e99cc01976 Fix some switch/case warnings. 2013-10-19 14:57:45 -07:00
Unknown W. Brackets
e95f55a5fe Fix some enum type warnings. 2013-10-19 14:57:45 -07:00
Unknown W. Brackets
1283a93492 Avoid some minor warnings. 2013-10-19 14:57:45 -07:00
Henrik Rydgård
2f8a78dd7a Clean up SimpleAT3Dec, don't allocate new Frame objects all the time 2013-10-19 23:09:28 +02:00
Henrik Rydgård
2c5adc96cf Rip out the support for the Atrac3+ plugin. It is gone, to never return. 2013-10-19 23:09:26 +02:00
Henrik Rydgård
be40289d6c Use ffmpeg for Atrac3+ decoding during video playback as well. 2013-10-19 23:09:26 +02:00
Henrik Rydgard
3cefa1ad79 Things seem more stable after initializing the AVPacket.
More testing needed though.
2013-10-19 23:09:25 +02:00
Henrik Rydgard
f311901e5e Use ffmpeg for decoding Atrac3+ in sceAtrac. Thanks Maxim. 2013-10-19 23:09:25 +02:00
Henrik Rydgård
51196742ee Clear symbol map in AttemptLoadSymbolmap on non-windows 2013-10-18 18:23:17 +02:00
Henrik Rydgård
2d331cb8c4 Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games,"
This reverts commit 6c3f2155c7.
2013-10-18 18:08:18 +02:00
Henrik Rydgård
f85b4a4252 Buildfix 2013-10-18 15:07:04 +02:00
Henrik Rydgård
6c3f2155c7 Clear the symbol map in LoadExec. Fixes some hangs on switching games,
unclear why.
2013-10-18 14:40:58 +02:00
Henrik Rydgård
07c818251c Some formatting cleanup.
Yeah, I said we shouldn't do big overhauls..
2013-10-18 14:39:04 +02:00
Unknown W. Brackets
9a707f6c00 Fix typo, ARM build. 2013-10-17 15:28:50 -07:00
Unknown W. Brackets
2e8ef3027f Write the retaddr to rd, not always ra, in jalr.
Thanks go entirely to @Kingcom for pointing this out.

Don't know of any games not using RA as the rd.
2013-10-17 07:39:33 -07:00
Henrik Rydgård
99fec75f06 Delete OMAConvert, entirely unused 2013-10-17 12:33:57 +02:00
Henrik Rydgård
ac2334386a Move BufferQueue out of the at3 plugin header 2013-10-17 12:31:22 +02:00
Sacha
fafe4fc4f2 Fix multi-threading crashes on shutdown with Linux and Blackberry. Fixes issue #3133 -- thanks @unknown 2013-10-17 17:39:04 +10:00
shenweip
e7601b4399 Change some log level. 2013-10-17 11:57:55 +08:00
Henrik Rydgard
aa3cf34fc1 Jit: Fix valgrind warnings.
The first time PrefixStart was entered with startDefaultPrefix = true, it would
call EatPrefix, which checks the so far entirely uninitialized prefixXFlags.
2013-10-16 22:33:48 +02:00
Henrik Rydgård
9caaa86a87 Merge pull request #4206 from bollu/AudioArtefactFix
optional atomic audio locks
2013-10-16 12:11:50 -07:00
Siddharth
06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Henrik Rydgard
1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
Unknown W. Brackets
f5e0d80ead Pass arguments to root threads same as regular.
Before it would have issues or crash if the args were > 256 bytes.
Fixes Ys 1 & 2 Chronicles.
2013-10-16 01:31:58 -07:00
Henrik Rydgard
e88a049e79 Windows: Center window on first start 2013-10-15 13:10:25 +02:00
The Dax
fec7dab628 Have CWCheats use it, too. It's useful pretty much anywhere one needs the real path instead of a virtual memory stick path. 2013-10-15 03:41:11 -04:00
The Dax
845a25e897 Whoops. Forgot to push this. 2013-10-15 03:41:11 -04:00
The Dax
b549a4e6e5 Assume g_Config.memCardDirectory will have a trailing slash. Make InitSysDirectories for Win32 only. 2013-10-15 03:41:10 -04:00
The Dax
6efd5b33f7 We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK. 2013-10-15 03:41:10 -04:00
The Dax
c7bdeb3084 Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
On Win32, call InitSysDirectories before the emuthread starts just to be safe.
2013-10-15 03:41:10 -04:00
Unknown W. Brackets
e06889069c Don't use the destructor to free thread stacks.
If we do, kernelObjects.clear() will trash perfectly good memory on
loading a state.  I guess it also makes shutdown slower.

Fixes #4186.
2013-10-14 22:09:16 -07:00
The Dax
22e7b64df3 Don't write files before creating the directory in the first place. 2013-10-14 17:28:27 -04:00
The Dax
e83ad5feba Remove unused local variable to fix a warning. 2013-10-14 11:44:52 -04:00
Sacha
7927b889b3 Buildfix Qt Linux. 2013-10-15 00:40:46 +10:00
Sacha
18b7503dd5 Fix rounding errors in armjit. 2013-10-14 19:24:13 +10:00
Unknown W. Brackets
e4f71ce6e4 Avoid a few expected asserts in headless mode. 2013-10-14 00:51:08 -07:00
Henrik Rydgård
86b312472c Merge pull request #4171 from unknownbrackets/heap
Improve accuracy of sceHeap functions
2013-10-13 23:55:45 -07:00
Henrik Rydgård
c13cb78d97 Merge pull request #4172 from thedax/win32Portability
Support UTF-8 paths in installed.txt.
2013-10-13 23:54:41 -07:00
The Dax
45d6ab9d7b Support more than just UTF-8. 2013-10-14 02:46:05 -04:00
The Dax
702c355cb6 Use a C++ version. 2013-10-14 02:24:02 -04:00
The Dax
81e7f1204c Support unicode paths in installed.txt.
The only caveat is it has to be saved as a UTF-8 file or it won't work properly.
Also, make some variables const since they're not changed.
2013-10-14 00:12:17 -04:00
Unknown W. Brackets
9388dd092f Cleanup errors in sceHeapFreeHeapMemory(). 2013-10-13 19:20:04 -07:00
Unknown W. Brackets
df285cec64 Fix aligned heap allocation semantics. 2013-10-13 19:14:42 -07:00
Unknown W. Brackets
1b5193b13d Cleanup error codes in sceHeapAlloc*(). 2013-10-13 19:08:23 -07:00
Unknown W. Brackets
ba5dd0084b Implement sceHeapIsAllocatedHeapMemory(). 2013-10-13 19:01:16 -07:00
Unknown W. Brackets
8ffcc26f89 Don't create blank entries in heapList. 2013-10-13 18:57:59 -07:00
Unknown W. Brackets
fbffb6fa7f Return an error when deleting a bad heap. 2013-10-13 18:45:49 -07:00
Unknown W. Brackets
134138618d Allocate heaps similar to hardware.
Could matter for alignment, since a game might intentionally request 0x108
bytes to get an aligned address or something.
2013-10-13 18:36:34 -07:00
Unknown W. Brackets
9a9c4cbea6 Allocate from heaps downward by default. 2013-10-13 18:27:53 -07:00
Unknown W. Brackets
a466b5ba32 Also allow restartless cheats after loading state.
At least, an older state.
2013-10-13 18:03:23 -07:00
Unknown W. Brackets
bbaacab315 Don't crash if the cheat file is inaccessible. 2013-10-13 17:57:43 -07:00
Unknown W. Brackets
f3e3f2e6cd Let's just always use PSP/Cheats/, it's simpler.
No reason people on iOS won't want this.
2013-10-13 17:57:42 -07:00
Unknown W. Brackets
8cd64a9f8a Allow cheats to start and stop in game. 2013-10-13 17:57:42 -07:00
Unknown W. Brackets
bbde56398f Create the cheats directory always.
Seems like things break otherwise?  Fixes #4169.
2013-10-13 17:57:35 -07:00
The Dax
54de8739f1 Fix critical bug with GetSysDirectories. 2013-10-13 19:30:07 -04:00
Henrik Rydgård
06b0ac9ccc Merge pull request #4070 from thedax/win32Portability
Win32: Make PPSSPP have a portable mode.
2013-10-13 16:11:47 -07:00
The Dax
823b6ee465 Clean up GetSysDirectories. File::GetExeDirectory is much cleaner. 2013-10-13 19:01:53 -04:00
The Dax
85f6d6bf0e If the custom directory or the current directory is read-only, fall back on the Documents directory.
After that point(if Documents is somehow read-only), we'd be screwed anyway, so there's no need to bother checking it..
2013-10-13 18:22:04 -04:00
Unknown W. Brackets
401400bb52 Fix uninitialized variable, oops. 2013-10-13 15:14:30 -07:00
The Dax
d8a0adf50c If installed.txt has a path in it, use that instead of the detected Documents directory. 2013-10-13 17:43:01 -04:00
The Dax
b3018eb37f Allow Win32 to store its saves, config files, etc., elsewhere.
If installed.txt exists(or the executable directory is read-only), use the user's My Documents(XP) or Documents(7/8/8.1) directory to search for everything. If it doesn't, or we can't determine the directory for some reason, use the old behaviour.
2013-10-13 16:45:59 -04:00
Unknown W. Brackets
5687fa481b Don't SyncThread while not running, wake more proactively.
Maybe the wait_for() is no longer needed there...
2013-10-13 12:13:11 -07:00
Unknown W. Brackets
d43c56ea29 Small warning fix. 2013-10-13 12:12:53 -07:00
The Dax
7000b63082 When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
The Dax
9c868351de Make Enable Debug Logging checkbox instant as it was intended to be. 2013-10-13 14:18:50 -04:00
The Dax
3d8b68e88e Make Fullscreen checkbox instant. 2013-10-13 13:34:55 -04:00
Unknown W. Brackets
479a9801d4 Shutdown issues: the legend continues.
If the gpu was slow (softgpu for example), it might still be accessing
memory.  Need to let it wake, and ignoring coreState too.
2013-10-13 09:35:02 -07:00
Unknown W. Brackets
8c022d56be Support non-pfat0 savestates, slightly hacky... 2013-10-13 09:34:20 -07:00
Henrik Rydgard
40ee00bf46 Add pfat0: as another synonym for ms0:
Might fix Fired Up save issues as reported in #1290.
2013-10-13 13:52:48 +02:00
Henrik Rydgard
3af5a759b4 Log some save state errors 2013-10-13 13:46:44 +02:00
Henrik Rydgård
cdba174ab7 Merge pull request #4148 from unknownbrackets/config-files
Allow config files and fonts to be on the memstick
2013-10-13 04:01:01 -07:00
Henrik Rydgård
2546f236ee Merge pull request #4151 from shenweip/patch-4
Add NetconfDialog and partly implemented for it.
2013-10-13 03:59:34 -07:00
Henrik Rydgård
29dd284372 Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
2013-10-13 01:42:54 -07:00
Kingcom
480c766776 Fix rotrv (dis)assembly 2013-10-13 10:36:43 +02:00
Unknown W. Brackets
b54e557d19 Actually, let's not wait at all in Core_Stop().
It just triggers the action on the other thread.
2013-10-12 23:20:27 -07:00
shenweip
8a6d36dcb0 Fix 2013-10-13 11:56:47 +08:00
shenweip
326d751945 Partly implemented for NetconfDialog. 2013-10-13 10:43:49 +08:00
shenweip
ce50086c81 Add new files to cmake and Android.mk 2013-10-13 10:32:56 +08:00
shenweip
1ff4b9c8ce Add PSPNetconfDialog. 2013-10-13 10:26:51 +08:00
Unknown W. Brackets
49983fa1e4 Also respect Windows absolute paths. 2013-10-12 16:41:53 -07:00
Unknown W. Brackets
87781736c4 Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
2013-10-12 16:13:11 -07:00
Unknown W. Brackets
af2ccbb9da Rename flashDirectory to flash0Directory. 2013-10-12 16:08:39 -07:00
Unknown W. Brackets
c0e3f1523e Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
2013-10-12 16:05:00 -07:00
Unknown W. Brackets
79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Unknown W. Brackets
a79b168acc Make sure the cpu thread ends on Core_Stop().
Sometimes it didn't, which was just a bit confusing.
2013-10-12 10:55:31 -07:00
Unknown W. Brackets
585f86c805 Make sure the io thread doesn't revive itself.
Stupid zombies.  Stay dead.
2013-10-12 10:54:57 -07:00
Unknown W. Brackets
bfa4a87e2c Don't run the ingame loop while in the pause menu. 2013-10-12 10:16:28 -07:00
Unknown W. Brackets
d6f1320dfd Allow tab to be used in the assembler.
This way we can assemble our disassembly.  Makes it easier.
2013-10-12 10:03:28 -07:00
Unknown W. Brackets
ba69eba53c Just log and continue when EI_CLASS is wrong.
Users with emulator-only patches or etc. shouldn't necessarily have to
not be able to play the game anymore, as long as the problem is surfaced.
2013-10-12 10:03:27 -07:00
Unknown W. Brackets
90c49befd4 Fix a possible race on shutdown. 2013-10-12 02:08:00 -07:00
Unknown W. Brackets
b0072cd38b Refactor a bit, curly style. 2013-10-12 01:44:12 -07:00
Unknown W. Brackets
21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00