Henrik Rydgard
b09fe89be4
Improvements in Jit compare UI
2014-11-16 16:45:24 +01:00
chinhodado
2130d86cef
Cleanup
2014-11-13 15:38:25 -05:00
Peter Tissen
6f062b9b16
add success flag for qt screenshot too
2014-11-10 16:57:51 +01:00
Henrik Rydgard
5bcdecc26b
unittest: Have the JIT harness print disassembly, to make it easy to inspect results.
2014-11-09 12:03:04 +01:00
level99procrastinator
a98980d28b
Workaround for graphics glitch in Phantasy Star Portable 2
2014-11-08 20:31:17 +08:00
Andrey Bondrov
5201f03720
Add a hotkey to swap D-pad and left analog stick keys
2014-11-07 22:40:53 +10:00
Peter Tissen
da43a19e15
Disable software rendering UI when Direct3D is used
2014-11-06 00:40:14 +01:00
Henrik Rydgard
1520332aee
No need for globals here.
2014-11-03 01:53:15 +01:00
Henrik Rydgård
4814901a45
Merge pull request #7022 from sum2012/save-setting-
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Win32:Add choice of save location
2014-11-03 00:37:13 +01:00
Unknown W. Brackets
f90754457d
Show an error when screenshots fail to save.
2014-11-02 13:29:44 -08:00
Unknown W. Brackets
d4e8bd96af
Handle disk full more properly in sceIoWrite().
2014-11-02 10:55:27 -08:00
Henrik Rydgard
291e5e53c0
Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
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TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
sum2012
e4dd388c1f
Choose PPSSPP save folder better
2014-10-28 03:10:21 +08:00
sum2012
de6e7ea207
Make a search folder instead of text box
2014-10-28 02:57:40 +08:00
sum2012
a94ca2703c
These variable is WIN 32 only
2014-10-27 19:58:13 +08:00
sum2012
9dbfbc8d52
"PPSSPP save path" should be better
2014-10-27 19:19:33 +08:00
sum2012
14ef415225
Forget else
2014-10-27 19:14:39 +08:00
sum2012
37cd643f83
Remove a blank line
2014-10-27 18:50:53 +08:00
sum2012
7852e5e941
Add prompt a text box
2014-10-27 18:48:48 +08:00
sum2012
8088071e00
delete one more
2014-10-26 14:59:25 +08:00
sum2012
b9e50e8563
delete useless
2014-10-26 14:56:47 +08:00
sum2012
b23d4d6e60
Delete one more "File::Delete"
2014-10-26 14:53:31 +08:00
sum2012
034efbdd64
Fix "Save in My Documents " bug
2014-10-26 14:50:21 +08:00
sum2012
bb94b7515f
Use File::CreateEmptyFile
2014-10-26 09:03:57 +08:00
sum2012
39ac44c868
oop
2014-10-26 08:39:44 +08:00
sum2012
95a4173658
Simplify
2014-10-26 08:35:11 +08:00
sum2012
67e2b57e0f
Add a result != S_OK check
2014-10-24 22:21:49 +08:00
sum2012
044bd4b43d
No need these include
2014-10-24 06:24:11 +08:00
sum2012
59bfe2bc03
No need this installedtxtPath
2014-10-24 06:08:54 +08:00
sum2012
3b38e8c107
oop
2014-10-23 22:45:50 +08:00
sum2012
5570070b37
Forget update g_Config.memStickDirectory
2014-10-23 22:44:41 +08:00
sum2012
407e520fd4
oop
2014-10-23 22:27:41 +08:00
sum2012
9b5a4294c1
Win32:Add choice of save location
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part of #7017
2014-10-23 22:22:11 +08:00
Henrik Rydgard
e6334dd9d8
Display .7z files in file listings. Can't decompress them though.
2014-10-21 00:09:24 +02:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00
beaumanvienna
ce5edeb589
merged with upstream / amended SDL2 multi monitor support
2014-10-15 22:33:38 +02:00
beaumanvienna
fadedee75f
amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code
2014-09-24 23:24:23 +02:00
Henrik Rydgard
dda3ca3d5f
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
The Dax
24c75c96be
Add a menubar option to change the backend.
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It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
The Dax
436f39d3f6
Win32: Add an UI option to change the GPU backend.
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It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Henrik Rydgard
02a89306d1
Warning fixes, sprintf->snprintf
2014-09-13 23:51:07 +02:00
Henrik Rydgard
9734fd1c1a
Turn off scissor when rendering controls overlay
2014-09-13 21:52:10 +02:00
Henrik Rydgard
db486f41e8
Only show the graphics API on the title screen in Windows
2014-09-13 20:56:25 +02:00
Henrik Rydgard
422ae62b63
D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
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MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Unknown W. Brackets
796bfb1160
Fix a crash when icon data fails to decode.
2014-09-08 07:50:01 -07:00
Henrik Rydgard
0264ff62f0
Update native with GL-lost-management (UI comes back on Android after switching away)
2014-09-06 13:50:50 +02:00
Henrik Rydgard
215abfb951
Some cleanup in /Common
2014-09-06 10:47:25 +02:00
Henrik Rydgard
ab0b999010
Add really basic test screen for mapped analog sticks. Only works with the first mapped axis if several.
2014-09-05 23:21:07 +02:00
Unknown W. Brackets
de0a914d3b
Fix a type conversion warning.
2014-08-30 22:06:38 -07:00
Henrik Rydgard
ae03a855f5
d3d: Apply a half-pixel offset to make 2D ui graphics sharper (d3d texturing...)
2014-08-25 21:33:24 +02:00
Henrik Rydgård
ba8fe92d71
Revert accidental change
2014-08-24 01:18:13 +02:00
Henrik Rydgård
dae07e9f28
Mac buildfix
2014-08-23 14:24:24 +02:00
Unknown W. Brackets
0702861df7
Qt buildfix.
2014-08-23 02:09:23 -07:00
Henrik Rydgård
5d836bfa5a
Merge pull request #6765 from hrydgard/thin3d
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Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard
308b13fdf0
Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
2014-08-23 10:49:40 +02:00
Henrik Rydgard
0f973a3276
Get it running on Android again
2014-08-23 09:48:08 +02:00
Henrik Rydgard
1556234825
Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
2014-08-23 01:52:46 +02:00
Henrik Rydgard
e2ecbb7a4d
Convert more UI code to Thin3D
2014-08-22 20:55:18 +02:00
Henrik Rydgard
e539c7009f
Hook up DX9 backend. Not really working though, it seems.
2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Unknown W. Brackets
fb6b3f94bb
Add a frontend option for GEB saves.
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May also affect performance, so can be disabled for that.
2014-08-22 00:35:02 -07:00
Henrik Rydgård
5f8f3633a8
Merge pull request #6685 from unknownbrackets/kill-volume
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Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård
d234ab03c6
Merge pull request #6696 from LunaMoo/master
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Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
vnctdj
8305d24fce
Make "Analog Limiter" translatable
2014-08-18 14:50:34 +02:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
The Dax
784f311d76
Make it available for everybody.
2014-08-17 14:36:35 -04:00
The Dax
cb07da198b
Make the keyboard analog limiter customisable.
2014-08-17 14:36:35 -04:00
sum2012
a09555daaa
Remove chinese forum
2014-08-17 21:15:51 +08:00
Luna
62a1023615
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
Bartłomiej Piotrowski
39d03cff1b
Linux: Look for assets directory in /usr/share/ppsspp/.
2014-08-05 11:37:17 +02:00
Unknown W. Brackets
8d6a5fd694
Use correct stencil values with non-add blending.
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Otherwise, we get the min/max/etc. value instead.
2014-08-04 19:16:10 -07:00
Unknown W. Brackets
0279aa154c
Use glStencilMask() to partially simulate amask.
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Alpha won't be correct, though.
2014-08-03 21:48:18 -07:00
Unknown W. Brackets
60ad1df8bf
Fix a warning in a log message.
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Unfortunately, this will not properly log > 2 billion cheats. I think
we'll manage to survive.
2014-08-02 14:55:15 -07:00
The Dax
85bb1188c0
Win32: Query WMI for the GPU driver version, and display it in the System Information screen.
2014-07-31 01:24:41 -04:00
Sacha
d1a7f36bbe
OSX: Fullscreen workaround not needed with Qt.
2014-07-26 01:36:44 +10:00
Sacha
1fc526d40f
Combine the low and highmem atlas in to one. Add this to the buildatlas script (it's just a diff).
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Used USING_QT_UI but technically win32_ui should use this too?
2014-07-25 03:50:58 +10:00
Henrik Rydgård
6fab8e2f74
Merge pull request #6519 from juhalaukkanen/master
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cheat.db import - minimal feedback to user
2014-07-23 10:32:06 +02:00
Juha Laukkanen
2a82e3c54e
Enabled cheat file text editor launch under OSX (open) and Linux (xdg-open).
2014-07-23 12:37:58 +09:00
Henrik Rydgard
2e38bdd51f
Regenerate atlas with support for Thai and fix for korean language name
2014-07-22 15:11:04 +02:00
Henrik Rydgard
2835110256
Make Settings look much better in Portrait mode
2014-07-22 10:37:20 +02:00
Henrik Rydgard
bdc1be148f
Don't disable autoframeskip when frameskip=off, instead set frameskip to 1 when enabling autoframeskip
2014-07-22 09:55:54 +02:00
Henrik Rydgard
e9e680d84c
Regenerate font atlas
2014-07-21 21:53:30 +02:00
Henrik Rydgard
a3563c920d
Only show button to delete savedata if there is savedata to delete
2014-07-21 20:59:03 +02:00
Henrik Rydgard
8b38df9205
Non-windows buildfix
2014-07-21 20:56:45 +02:00
Henrik Rydgard
8ebbf4742f
ChoiceWithValueDisplay: Allow translation of the value
2014-07-21 18:42:52 +02:00
Henrik Rydgard
590724ea5c
Add read-clipboard support (for TextEdit)
2014-07-21 11:59:47 +02:00
The Dax
8a78f5e814
Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
2014-07-21 10:30:51 +02:00
Henrik Rydgard
f9cedbbc03
Fix probable bug in deadzone calculation etc for onscreen dpad. May help #6585
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The bug would manifest itself on large or small "scale" values.
2014-07-21 01:22:55 +02:00
Henrik Rydgard
0761d1eb77
Show native display resolution under system information on Android
2014-07-21 01:19:42 +02:00
Henrik Rydgard
0986f27f33
Detect screen size and choose resolution defaults accordingly.
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Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Henrik Rydgard
93d1a0b175
Update native with tilt Y/Z axis fix. Fix tilt in portrait mode.
2014-07-20 18:31:28 +02:00
Unknown W. Brackets
940e7c9fb8
Fix a small typo.
2014-07-20 08:34:39 -07:00
Henrik Rydgard
49fb0bd65b
Set WS_POPUP for fullscreen windows, rumoured to help certain gl drivers do the right thing.
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Remove an outdated comment.
2014-07-20 17:28:25 +02:00
Henrik Rydgard
0c3bc1dfee
system info: show ABI as detected by our compiler defines
2014-07-20 16:33:24 +02:00
Henrik Rydgard
5b597db4b5
De-duplicate updates to axis mapped keys.
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Improves mapping an analog stick to the same thing as a dpad, as this reduces
spurious button resets caused by analog stick noise.
2014-07-20 12:52:11 +02:00
Henrik Rydgard
ecacc8784b
Make the axis->button mapping code make more sense
2014-07-20 12:42:30 +02:00
Henrik Rydgard
39cde7fc48
Hide "immersive mode" on pre-kitkat Android.
2014-07-20 12:11:50 +02:00
Henrik Rydgard
b6569af71c
Add an "Auto" mode that makes display res match internal res.
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Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43
Add option to use the Android hardware scaler by setting a low resolution
2014-07-20 00:22:08 +02:00
The Dax
d65227e3dd
Change the MAC address randomiser, proAdhoc server editor, and post processing shader choices to ChoiceWithValueDisplay, so we can see their values.
2014-07-18 19:05:44 -04:00
The Dax
bf648504bf
Fix Win32 builds and remove the new MAC address editing prompt.
2014-07-18 17:15:48 -04:00
The Dax
c1fc04ee64
Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button.
2014-07-18 16:58:26 -04:00
Henrik Rydgard
135795a664
Update submodule. Use new text input for mac addresses etc.
2014-07-18 12:07:52 +02:00
Henrik Rydgard
27b4403cae
UI: Use the new "PopupTextInputChoice" for nicknames where available (windows)
2014-07-18 11:05:32 +02:00
Juha Laukkanen
8d34c6bf66
Auto save state load: set current slot to loaded one.
2014-07-17 22:18:45 +08:00
Sacha
cd20288d99
Fix some compiler warnings.
2014-07-17 00:49:58 +10:00
Juha Laukkanen
7a4de677db
Auto save state load: set current slot to loaded one.
2014-07-15 21:14:35 +09:00
Juha Laukkanen
ef106f9b1d
Hack fix for OSX SDL window resize. Possibly SDL 1.2 & OSX bug.
2014-07-15 19:26:15 +09:00
Unknown W. Brackets
9903407353
Show option to disable framebuf effects in UI.
2014-07-08 23:57:43 -07:00
Unknown W. Brackets
40ac84e442
Cut down on cached booleans for non-softgpu things.
2014-07-08 23:56:50 -07:00
Juha Laukkanen
1a96f48370
Put status of cheat.db import to log. Currently there is no any feedback to user.
2014-07-08 13:56:20 +09:00
Unknown W. Brackets
408ea88cd6
Fix incorrect state after reset in multithreading.
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This would change coreState from CORE_POWERUP too early. It's already
done in BootDone().
2014-07-06 14:02:45 -07:00
Unknown W. Brackets
5db79dcf11
Fix some missing semicolons on log statements.
2014-06-29 19:09:37 -07:00
Henrik Rydgard
498136bbf8
Switch to vertical layout automatically as the window is being resized
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Prevents ending up in the wrong layout on startup and being unable to fix it
without restarting the emulator.
2014-06-29 21:08:19 +02:00
Henrik Rydgård
fe4246452c
Merge pull request #6455 from thedax/ui-minor
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Let the user disable the recent tab altogether when iMaxRecent is < 0.
2014-06-29 11:32:41 +02:00
Henrik Rydgård
7e83d1820b
Merge pull request #6456 from unknownbrackets/gpu-minor
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Allow changing software skinning and prescale uv at runtime
2014-06-29 11:02:29 +02:00
Unknown W. Brackets
ec0c0f7af0
Move GLLost to NativeInit/NativeShutdown.
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Otherwise, we clear the registered holders when the display turns off, and
never remember them. This causes the vertex cache to stop working, for
example.
2014-06-29 01:09:15 -07:00
Unknown W. Brackets
95f4341838
Allow changing prescale uv at runtime.
2014-06-28 21:51:25 -07:00
Unknown W. Brackets
1c3b60a8ee
Allow changing software skinning at runtime.
2014-06-28 21:46:43 -07:00
The Dax
bfab461fc4
Hide various UI options related to recent games when iMaxRecents < 0.
2014-06-28 23:44:24 -04:00
Sacha
5215d12385
Qt: Let Qt decide directories in Qt5. Require OSX use Qt5. Fix config directory. Fixes #5409 .
2014-06-25 16:10:00 +10:00
Unknown W. Brackets
f39b1625af
Add a safety check.
2014-06-22 10:05:27 -07:00
Unknown W. Brackets
fa4a50de23
Clear dataLoaded flags after clearing data.
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Seems to fix some race for me with background icons showing up black.
Maybe a double load?
2014-06-22 09:56:05 -07:00
Unknown W. Brackets
47ad97617e
Play AT3 files in background audio too.
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Fixes 3rd Birthday and PQ2, at least.
2014-06-22 09:55:14 -07:00
Henrik Rydgard
29e9d0caa3
More focus handling issue fixing
2014-06-22 18:32:57 +02:00
Henrik Rydgard
fa3cdb0e3d
Fix issue where the "background audio game" could get cleared by mistake.
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Takes care of the case of going to the game menu through Triangle.
2014-06-22 18:16:36 +02:00
Henrik Rydgard
3b55d1190d
BG music: Zero the sample buffer on decode fail
2014-06-22 17:57:12 +02:00
Henrik Rydgard
3b4e30d50f
bg audio: Sprinkle on some thread safety
2014-06-22 17:26:15 +02:00
Henrik Rydgard
f8e32f4a71
Just zero the buffer if we failed to open the file
2014-06-22 17:18:40 +02:00
Henrik Rydgard
cefc0bc96f
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
Henrik Rydgard
12cef8fa80
Oops, buildfixes
2014-06-22 14:23:06 +02:00
Henrik Rydgard
dc3806b700
Win32: Keep DSound running even when in the menu.
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This will make it possible to play the game-selection audio later.
2014-06-22 14:17:57 +02:00
Henrik Rydgard
b1ae00c56f
GameInfoCache: Clear snd together with bg
2014-06-22 09:57:02 +02:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Unknown W. Brackets
d5ddf4c438
Make it easy to get the SND0.AT3 data.
2014-06-21 18:38:26 -07:00
Unknown W. Brackets
a6436d04f5
Support PIC0 in PBP files.
2014-06-21 18:29:54 -07:00
Unknown W. Brackets
a0340debd6
Use flags to specify wanted data in gamecache.
2014-06-21 18:24:21 -07:00
Unknown W. Brackets
0416f0d918
On main screen, show game bgs using controller.
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This won't affect touch UIs but it's a nice touch for controller based
animation imho.
2014-06-21 18:04:27 -07:00
Unknown W. Brackets
f4f3d280f7
Avoid locking up the UI for gamecache loads.
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If the icon/bg is not loaded yet, we'd lock and block for it to load
anyway. This uses a separate (or possibly atomic) lock.
2014-06-21 18:03:32 -07:00
Unknown W. Brackets
a22fb9289d
Load the icon on the game screen with the bg.
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Still looks nicer this way.
2014-06-21 14:03:50 -07:00
Unknown W. Brackets
53547bd8b9
Refactor a bit to simplify the code.
2014-06-21 13:49:30 -07:00
Unknown W. Brackets
1a44b557e5
Allow loading game info without clearing old.
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More seamless when we already have the icon, for example.
2014-06-21 13:44:07 -07:00
Sacha
46abce78c0
Qt: Use inbuilt png handler instead of building libpng. Resolves a conflict with QWidget and QPainter in desktop menus.
2014-06-18 15:37:12 +10:00
Sacha
ea17e17ebd
Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be.
2014-06-18 03:42:31 +10:00
The Dax
c54b84aeb3
Oops, restore the deleted stencil test option since we haven't decided its fate yet.
2014-06-16 18:43:22 -04:00
The Dax
f6ee9c77f4
Buildfix.
2014-06-16 14:18:49 -04:00
The Dax
92882b6384
Throw "Disable Alpha Test" into the pile of options to be disabled.
2014-06-16 14:18:49 -04:00
The Dax
f0dc4f7693
Do it for post-processing and resolution too, to be consistent.
2014-06-16 14:18:49 -04:00
The Dax
120e5e8cbe
Disable more stuff, and use cached booleans instead.
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Conflicts:
UI/GameSettingsScreen.cpp
2014-06-16 14:18:49 -04:00
The Dax
98ebe26e33
GameSettingsScreen: Disable a bunch of options when software rendering is enabled.
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They don't do anything when software rendering is enabled, so there's bound to be confusion caused by these options continuing to be enabled.
Conflicts:
UI/GameSettingsScreen.cpp
2014-06-16 14:18:48 -04:00
Unknown W. Brackets
913914a4c1
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
Henrik Rydgard
e3bbf26731
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
Henrik Rydgard
7febcd5d91
Have the Native* input functions return boolean to match new interface.
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This is preparation for being able to tell the app that we handled the key or not.
This will make it possible to map android hardware keys like volume without them misbehaving.
2014-06-15 12:15:06 +02:00
Henrik Rydgård
ad70cfdcb3
Merge pull request #6325 from unknownbrackets/ui-tweaks
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Support drag-and-drop of savestate files
2014-06-15 08:34:46 +02:00
Unknown W. Brackets
063e8508df
Support drag-and-drop of savestate files.
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Most likely you want to load the state, not see an error message.
2014-06-14 16:13:35 -07:00
Henrik Rydgard
3b2fed472e
Correct timing on resume, avoids small speed burst when resuming gameplay from pause
2014-06-14 23:56:16 +02:00
Henrik Rydgard
aa31b9ace9
The "fallback" title is already set, don't need to set it again
2014-06-14 00:19:09 +02:00
Henrik Rydgard
3e97713d16
Revert "Remove option" (disable alpha test)
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Fixes issue #6286 .
This reverts commit d2ce635bbf
.
2014-06-10 23:13:42 +02:00
Sacha
37b7667038
Remove some unnecessary #ifdef's relating to Symbian.
2014-06-10 23:06:00 +10:00
Henrik Rydgard
c39c36ddea
Improve layout of control mapping screen
2014-06-09 22:26:23 +02:00
Sacha
3e50086d19
Travis: update. Fix screenshots in Qt
2014-06-10 02:51:23 +10:00
Henrik Rydgard
e8433f6fef
cheat screen: Add shortcut to launch notepad with the current cheat file
2014-06-09 00:13:59 +02:00
Henrik Rydgard
77c85bccdd
Don't lose focus after mapping a control.
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Makes it a lot less aggravating to remap more than one control using a controller.
Also fixes a race condition.
2014-06-08 15:38:13 +02:00
mildlysec
c3dfb64839
Added ability to press analog keys lightly using shift button
2014-06-07 22:21:54 +02:00
Sacha
ed96d73187
Use OpenCPPFile for iostream open without the ifdef's.
2014-06-06 00:22:43 +10:00
The Dax
285640dbdf
CWCheats: Make sure to convert paths properly so that non-English paths are supported.
2014-06-04 23:01:03 -04:00
Unknown W. Brackets
0daaf70ee3
Add UI for realtime sync option.
2014-06-03 01:36:20 -07:00
sum2012
6ed269d16b
Attempt to solve Travis CI build
2014-06-02 18:28:16 +08:00
sum2012
d3c511e793
Use TextView instead of Choice
2014-06-02 18:21:34 +08:00
sum2012
c9219e1d0c
Add missing "F"
2014-06-02 16:40:37 +08:00
sum2012
93827b383d
OSK for network setting for non-windows
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Fix windows 's full screen problem too
2014-06-02 14:15:07 +08:00
The Dax
4ab69656fe
Win32 buildfix.
2014-05-30 18:21:40 -04:00
Sacha
5394eb29c8
Fix #6169 . variable was defined in class but treated as local to function in parts. This meant it wasn't being cleared properly when view was recreated (eg. changing language).
2014-05-28 17:05:15 +10:00
Unknown W. Brackets
a5e3623742
Skip cpu change when game not running.
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Oops, this happened when changing settings. Fixes #6167 .
2014-05-27 23:03:08 -07:00
raven02
608d43898d
Remove AlphaMaskHack
2014-05-27 22:11:18 +02:00
lioncash
ee520d0974
Fix a typo in GameSettingsScreen
2014-05-27 12:41:55 -04:00
Unknown W. Brackets
ccb0e84631
Oops, forgot to move this, darn it.
2014-05-27 00:39:36 -07:00
Unknown W. Brackets
a70b5abfb9
Allow jit to be enabled/disabled at runtime.
2014-05-27 00:02:51 -07:00
Unknown W. Brackets
b2e66d0b6a
Clear jit when changing "fast memory".
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This way it takes effect immediately.
2014-05-26 23:39:53 -07:00
Henrik Rydgård
548d27e95c
Merge pull request #6133 from sum2012/UI
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Add a network setting and Windows OSK keyboard option
2014-05-26 00:22:43 +02:00
sum2012
22e198962f
Fix translate
2014-05-25 17:47:56 +08:00
sum2012
ce2abe44d0
Add a space
2014-05-25 17:14:07 +08:00
Henrik Rydgard
90f2d06697
Add setting to enable/disable GPU block transfer
2014-05-25 10:18:14 +02:00
sum2012
9138fec3c1
Add a network setting
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Non-windows setting cannot change
2014-05-25 13:19:56 +08:00
sum2012
9658b3a1b8
Add a Windows OSK keyboard option
2014-05-25 09:26:30 +08:00
Unknown W. Brackets
42e6dc2e2f
Fix Symbian build (avoid range for.)
2014-05-21 08:40:14 -07:00
Unknown W. Brackets
b596e952bf
Attempt to make range-for work in 4.6.3...
2014-05-21 08:11:11 -07:00
Unknown W. Brackets
0a92d377b0
Avoid a race condition during game shutdown.
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Hoping this is it.
2014-05-21 01:13:40 -07:00
Henrik Rydgard
b65e90e71d
Forgot to make translatable
2014-05-19 23:43:59 +02:00
Henrik Rydgard
3023f7d06b
Android: Switch dpad default to use HAT X/Y +/- instead of "dpad", as documented.
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Add a simple "autoconfigure" facility for input devices, that lets the user choose
if several are connected.
Can be expanded in the future to provide custom default mapppings for various devices as long as we manage to identify them.
Ideally, key mappings should be unique per device but they aren't yet.
2014-05-19 23:31:11 +02:00
Unknown W. Brackets
14be491aa8
Don't set pending boot flag on "stop".
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And rename to boot pending, not "boot successful."
2014-05-15 22:17:19 -07:00
Unknown W. Brackets
bfa02f8fa1
Fix some spurious resets on stopping a game.
2014-05-11 10:58:33 -07:00
Henrik Rydgård
d3ab35673b
Merge pull request #6036 from thedax/gameSettingsScreen-ui-fix
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GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
2014-05-08 13:34:03 +02:00
Henrik Rydgård
155dcee5a6
Merge pull request #5975 from raven02/patch-32
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Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård
9dfe12dc2a
Merge pull request #6035 from thedax/egl-extensions-tab
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SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show.
2014-05-08 10:47:03 +02:00
Henrik Rydgård
fcaaedebbd
Merge pull request #5951 from raven02/patch-23
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Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
The Dax
e311e6a7b0
Update the alternative speed slider to use the new stepping system.
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Also, no need to use floats at all with a revised formula.
2014-05-06 04:49:23 -04:00
The Dax
8320cee1bc
GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
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We don't want it to be enabled in-game, but there's also no point enabling the option if the user isn't showing touch controls to begin with.
2014-05-06 01:11:27 -04:00
The Dax
09d7dc30ff
SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show.
2014-05-06 00:26:51 -04:00
Henrik Rydgård
8bab8dac9b
Merge pull request #6027 from unknownbrackets/ui-tweaks
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Improve reset (and delay) and boot of another game
2014-05-05 08:31:09 +02:00
Unknown W. Brackets
6183dadc31
Improve reset (and delay) and boot of another game.
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Fixes #6023 .
2014-05-04 19:58:36 -07:00
The Dax
4fce3e4588
Alt speed slider: Remove the rounding, since native does it automatically. Don't use an integer divide.
2014-05-04 15:44:22 -04:00
The Dax
eacd4c3e19
Allow the speed to go as low as 0% (at which point it becomes unlimited, since zero FPS limit in the code means unthrottle).
2014-05-03 16:35:36 -04:00
The Dax
1dd10ef536
Switch to a slider for alternative speed, and make its range 5-600%.
2014-05-03 16:26:05 -04:00
The Dax
37fd7a95db
Let desktop SDL builds see the fullscreen option, too. There's no reason they can't.
2014-04-27 16:22:22 -04:00
raven02
eda3d48d53
Switch to low/medium/high audio latency mode
2014-04-27 22:11:26 +08:00
The Dax
d3f82ff179
Fix Linux build, again.
2014-04-26 02:32:43 -04:00
The Dax
731a27dd58
Instead of using escape only, allow anything mapped to "Pause" to exit as well.
2014-04-26 02:02:54 -04:00
The Dax
a7a2bb3b28
Fix Linux build.
2014-04-26 01:14:08 -04:00
The Dax
6bedad2aa5
Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu.
2014-04-26 01:00:45 -04:00
raven02
aa08944528
Medium Quality mode for spline patch
2014-04-26 12:04:26 +08:00
The Dax
847895320d
Don't allow switching between JIT/interpreter when a game is running.
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It doesn't work, anyway.
2014-04-22 00:27:31 -04:00
Unknown W. Brackets
4dcf1d86ed
Don't count all files as savedata if id blank.
2014-04-20 20:50:45 -07:00
Unknown W. Brackets
63b5ec3d85
Allow specifying a root path for host0:/.
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This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
vnctdj
9b825ffde3
Changed translation category
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"Audio hacks" is not a "Main Setting", it should belong to "Audio".
2014-04-15 23:25:04 +02:00
Henrik Rydgård
45246ad9d3
Merge pull request #5891 from raven02/kill-alpha
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Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf
Remove option
2014-04-16 03:57:57 +08:00
kaienfr
cc933d6fc9
Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch
2014-04-14 11:49:27 +02:00
Klimis Ioannidis
a758781544
Blacklist GLTools (Chainfire3D-like app for 3.0+)
2014-04-13 23:25:56 +03:00
kaienfr
e25bc6908a
Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
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using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00
kaienfr
d5c1d58506
Audio Speed Hack (fill pcm buffer)
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Dead or alive will be better to using this hack, but some other games will be too fast.
So, it's optional.
2014-04-12 17:16:31 +02:00
Henrik Rydgård
6c406823c0
Enable the better looking vertical mode for the homescreen in portrait mode
2014-04-03 22:44:18 +02:00
Henrik Rydgard
efa7ba5570
Set both Default-NAN and FZ on ARM. See comments.
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http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
2014-03-23 10:07:20 +01:00
Henrik Rydgard
f549ce9b2a
Shouldn't check for ANDROID here.
2014-03-23 00:05:58 +01:00
Henrik Rydgard
bc121242b3
Use fast_math matrix multiplication for culling and sw transform
2014-03-22 14:40:09 +01:00
Henrik Rydgard
d7b0287e7a
Make a string translatable in tilt settings dialog
2014-03-20 00:29:34 +01:00
Unknown W. Brackets
1e1ebb3dbf
Execute android profiler on Exit.
2014-03-18 23:55:17 -07:00
Unknown W. Brackets
c9be2f606c
Fix a type conversion warning.
2014-03-15 10:41:13 -07:00
Henrik Rydgard
4df49a72ab
Add yet another hack setting to work around the 3rd Birthday problem.
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Hopefully temporary...
2014-03-13 19:00:35 +01:00
Henrik Rydgård
8bc717cf67
Take care of #5639 without hardcoding the array size.
2014-03-13 08:15:22 +01:00
Henrik Rydgård
6b709a601d
Update native
2014-03-10 23:21:21 +01:00
The Dax
8efd67280d
Show unknown.png regardless of PARAM.SFO when an ISO lacks the file.
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It's better than showing a black rectangle with nothing in it for broken or homebrew ISOs.
2014-03-06 08:25:40 -05:00
Henrik Rydgård
30e58d9848
More work on smoother keyboard focus
2014-03-03 12:56:01 +01:00
Henrik Rydgård
36c8d7f408
Focus the start button on the pause screen. Update native with focus fixes.
2014-03-03 11:39:42 +01:00
Unknown W. Brackets
a3ad15b295
Allow screenshot out of game.
2014-03-01 13:55:17 -08:00
Sacha
ed4f5054c6
Qt: Clean up QtHost.
2014-03-02 01:09:38 +10:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
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It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
The Dax
ffcae56209
Actually force the pause button on Symbian, iOS, and Meego Harmattan.
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Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef
Let the touchscreen pause/menu button be available for everybody.
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It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
Sacha
c520884888
Blackberry/Symbian: Improve tilt.
2014-02-20 04:00:22 +10:00
Henrik Rydgard
e561f576b5
Windows screenshots: Name the files after the game ID. Implements #5504
2014-02-17 23:43:58 +01:00
Unknown W. Brackets
df1a26793b
When the language changes, recreate all views.
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Not just the current screen's views. Fixes language not switching on main
screen when changed in settings.
2014-02-17 11:40:59 -08:00
Unknown W. Brackets
3dea6fdd86
Cache reporting support to avoid slowdown.
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Turns out checking flash0:/ was not fast, oops, but especially when
disabled.
Also, make the box show as disabled when it's been disabled during the
session, and make it not do that in the menu.
2014-02-15 20:34:03 -08:00
Henrik Rydgard
3ba629081b
Temporary: Exit "hard" on Android again.
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This is to prevent more unforeseen issues like the rotation lock
problem in the bugfix release.
Will be reverted again later.
2014-02-15 10:00:29 +01:00
Henrik Rydgård
0dd9e2dbaf
Merge pull request #5452 from unknownbrackets/win-fixes
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Clean up some Windows leaks, optimize symbol map a bit
2014-02-15 09:31:37 +01:00
Unknown W. Brackets
75de50123a
Don't need to check inited for PSP_Shutdown() now.
2014-02-14 23:02:29 -08:00
Henrik Rydgård
0f1032841b
Merge pull request #5380 from ufdada/patch-2
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Only enable autoframeskip if frameskipping != 0
2014-02-14 13:27:55 +01:00
Henrik Rydgard
002a4f2f72
Prevent messages from getting lost by adding a queue. Fixes #5431
2014-02-13 17:48:33 +01:00
The Dax
72546b83a7
Allow the language ini path to be overridden for translation testing purposes.
2014-02-12 18:31:54 -05:00
Unknown W. Brackets
ab8a8a61dc
Shut down emulation when the game exits.
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Fixes #5421 .
2014-02-12 08:06:53 -08:00
ufdada
76e81c182a
another approach
2014-02-11 18:32:26 +01:00
Henrik Rydgård
1e1cd730bd
Fix crash on exit in SDL builds and possibly others.
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This was caused by NativeShutdown getting called twice.
Native* functions should not be called by the app directly, they should
always be called by the platform abstraction. Dunno what I was thinking
here.
2014-02-11 11:32:54 +01:00
Henrik Rydgard
8a2b50af64
Fix bug causing the screen to go blank when resizing the window using scale factors on Windows.
2014-02-10 16:22:16 +01:00
Henrik Rydgard
984554fe7c
Make the UI scale and move correctly when the UI bounds are modified.
2014-02-10 16:08:19 +01:00
Henrik Rydgard
ca9d0ea5cf
Remove more bad uses of dp_xres. Fix a data flow issue
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(could end up with "feedback" if modifying the screen bounds)
2014-02-10 15:55:21 +01:00
Henrik Rydgard
c6caff61bf
Update native with buildfix. Fix some resizing issues.
2014-02-10 15:14:45 +01:00
Henrik Rydgard
4d00a9b4bc
Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds
2014-02-10 12:44:36 +01:00
Henrik Rydgard
8b6b491820
Remove obsolete outputWidth/outputHeight
2014-02-10 12:44:35 +01:00
Henrik Rydgård
25bf95fcf3
Merge pull request #5388 from unknownbrackets/reporting
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Adjust reporting to track and send more things
2014-02-10 09:48:20 +01:00
Unknown W. Brackets
739da04322
Also need this to prevent double-shutdown.
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That exit(0) before was skipping a lot of stuff..
2014-02-09 18:18:36 -08:00
Unknown W. Brackets
b46ca9f94b
Lock out reporting if harmful settings are used.
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Before, if you turned it on, broke stuff, and then turned it off, we
reported the broken stuff. This could be responsible for various
messages that have seemed strange.
2014-02-09 17:39:16 -08:00
Unknown W. Brackets
274160bc22
Centralize game background drawing code.
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No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00
Henrik Rydgard
ca500b0bf4
Add setting for Kitkat Immersive Mode on Android.
2014-02-09 23:16:08 +01:00
ufdada
bf580ec2e1
Only enable autoframeskip if frameskipping != 0
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Referencing #5373 .
2014-02-09 13:20:38 +01:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
ufdada
0fc8c35297
Fix language selection list
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You can´t choose any language on android, probably because of a bugfix (see ca8311b4b8
)
2014-02-04 17:24:28 +01:00
Henrik Rydgård
8bc6e3f861
Add a setting in System to set the screen rotation. Default is locked to landscape.
2014-02-04 12:58:37 +01:00
Henrik Rydgård
536fcbd719
Add support for new "native-method" NativeQueryConfig, which will be
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used to implement settings like rotation lock where the implementation
is on the Java side on Android.
2014-02-04 12:09:14 +01:00
The Dax
73f61d908c
Use [Unknown]'s suggested method instead.
2014-01-31 00:54:38 -05:00
The Dax
910abacb3f
Skip showing the info menu if the RMB is bound.
2014-01-31 00:48:25 -05:00
The Dax
87c2201873
Don't crash when enable debug stats is enabled in a game, then turned off after exiting a game.
2014-01-27 23:34:02 -05:00
Henrik Rydgård
289729f43c
Merge pull request #5216 from DanyalZia/frameskip
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Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Unknown W. Brackets
8f98fa78aa
Allow right click / triangle on a game item.
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Fixes #3866 , makes keyboard navigation a bit better.
2014-01-25 11:24:06 -08:00
Unknown W. Brackets
d820768396
Properly exit error screen when hitting cancel.
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Fixes #3351 .
2014-01-25 00:40:14 -08:00
Unknown W. Brackets
eeaeb91610
Disable scaling to odd multiples when unsupported.
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May help #4000 .
2014-01-19 21:14:21 -08:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
adrian17
c52c2375c0
Removed dead code from UI
2014-01-19 13:51:24 +01:00
Henrik Rydgard
c55578367f
Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
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Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
raven02
a4ac0de131
0 is FAT and 1 is SLIM
2014-01-13 20:45:28 +08:00
raven02
30181fab43
Option to select PSP models (1000, 2000/3000)
2014-01-13 20:04:15 +08:00
Unknown W. Brackets
79864a5ee0
Fix some initialization order warnings.
2014-01-10 22:21:24 -08:00
Henrik Rydgård
51484e48a9
Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
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Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
The Dax
f6606e2e2b
Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI.
2014-01-07 16:08:11 -05:00
The Dax
9d2868b7ce
Win32: Add option to disable the Windows key.
2014-01-07 16:02:00 -05:00
zack-vii
26fbb4c32c
"Next Slot" control mapping
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-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgard
a387f6dd8b
Also disable some weird axis events we get on Ouya from mapping.
2014-01-07 00:01:41 +01:00
Henrik Rydgard
5f2954bc69
Prevent the accelerometer from being mapped to controls directly until we can create sane UI for that.
2014-01-06 23:58:59 +01:00
Henrik Rydgård
53deef19c5
Merge pull request #4998 from ufdada/master
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disable some settings if sound isn´t enabled
2014-01-03 12:06:55 -08:00
ufdada
028bbbeb0b
value already bool, no need to cast it
2014-01-03 21:03:57 +01:00
ufdada
70a8391d90
disable some settings if sound isn´t enabled
2014-01-03 20:58:59 +01:00
Henrik Rydgård
c51b117ba2
Merge pull request #4991 from ufdada/master
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Also disable vertex cache option if hw transform is disabled
2014-01-03 10:11:14 -08:00
ufdada
a13ea7cd56
Disable vertex cache option if hw transform is disabled
2014-01-03 18:20:34 +01:00
Henrik Rydgard
af8a9bcb5a
Remove silly debug log
2014-01-03 17:48:21 +01:00
Henrik Rydgård
f570601f84
Preliminatory support for a fullscreen toggle for SDL platforms.
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Does not seem to work on Mac.
2014-01-03 15:16:23 +01:00