Henrik Rydgard
06cbcd07a6
Windows: Fix mipmap menu item
2013-04-17 21:07:41 +02:00
Henrik Rydgård
5c7cdf276a
Merge pull request #1309 from raven02/patch-21
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Toggle sound emulation on windows platform
2013-04-16 14:05:25 -07:00
raven02
956e740754
Add ID_EMULATION_SOUND
2013-04-17 03:43:00 +08:00
raven02
b27c1aeb1c
Add Sound emulation menu item
2013-04-17 03:42:07 +08:00
raven02
16605b6fa7
Toggle Sound Emulation on windows platform
2013-04-17 03:38:17 +08:00
Henrik Rydgard
98daf18d56
Add skeleton code for Windows multitouch, to be filled in by someone who can test :P
2013-04-16 21:14:46 +02:00
CrazyMax
e864569d0c
Windows: add Force Input Device option;
2013-04-16 17:34:20 +03:00
Henrik Rydgard
e3fb88de68
Background thread for icon loading, show in game list. Switch to GNU STL in Android port.
2013-04-13 21:24:07 +02:00
Unknown W. Brackets
fe97fd6fc5
Add better savestate error handling.
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Aborts when it can't load.
2013-04-13 01:39:17 -07:00
Unknown W. Brackets
ab37f6e760
Set a fixed base address in headless Windows.
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This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
BeaR
01e23dc77f
Remove dependency on dxguid.lib
2013-04-08 18:26:01 +02:00
Unknown W. Brackets
dcd2c26214
Treat the keyboard and pads differently.
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We basically never want two pads active at once, but keyboard is
different. So, they need to be treated differently.
Fixes #1212 .
2013-04-07 18:42:23 -07:00
Henrik Rydgård
1d64e2fbc7
Merge pull request #1196 from unknownbrackets/ui-tweaks
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Minor adjustments to the menu screen
2013-04-07 02:03:21 -07:00
Unknown W. Brackets
1218db02f5
Skip pads if their analog is not set.
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Not sure if a deadzone is needed... or if some pads may do a constant
bottom left or something...
2013-04-06 20:17:36 -07:00
Unknown W. Brackets
c12b306abd
Fix drag and drop loading on Windows.
2013-04-06 20:09:29 -07:00
Unknown W. Brackets
4ebd3aaceb
Fix a bunch of Windows UI x64 conversion warnings.
2013-04-05 20:28:58 -07:00
Unknown W. Brackets
fd0a422d89
Actually respect autorun on Windows.
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Fixes #1179 .
2013-04-05 00:57:43 -07:00
Unknown W. Brackets
169d04d3ad
Remove unnecessary calls to UpdateMenus().
2013-04-05 00:48:41 -07:00
Henrik Rydgård
f25735aa93
Merge pull request #1152 from CrazyMax/win-input
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fix XInput issue introduced in d82b09b087
2013-04-01 11:23:25 -07:00
CrazyMax
0f5c7f2b31
fix XInput issue introduced in d82b09b087
2013-04-01 21:16:23 +03:00
Henrik Rydgard
09d1f3c1fa
win: Fix X360 button problems by skipping DInput if there's a 360 pad available.
2013-04-01 20:15:16 +02:00
Henrik Rydgard
8aee82535b
Read both pic0 and pic1 and draw them on the pause screen.
2013-04-01 12:35:02 +02:00
Henrik Rydgård
dd3503890b
Merge pull request #1143 from CrazyMax/master
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Windows: add support DirectInput gamepads (devices)
2013-03-31 23:49:42 -07:00
Unknown W. Brackets
c8fb03327e
Make the new UI more usable at 1x zoom.
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It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
CrazyMax
6d2abe95b4
Windows: add support DirectInput gamepads (devices);
2013-04-01 04:55:38 +03:00
Unknown W. Brackets
5c4fe5c5b9
Correct the state of the Go button on autoload.
2013-03-31 18:48:44 -07:00
Unknown W. Brackets
aeac614cc0
Don't open duplicate memory/disasm windows.
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It's annoying.
2013-03-31 18:47:48 -07:00
Unknown W. Brackets
3564b1579b
Raise the main window when opening the debugger.
2013-03-31 18:28:13 -07:00
Unknown W. Brackets
d8cb2cdffb
Handle args on Windows in NativeInit() too.
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Now it's like everyone else, plus it works again. Bonus.
Fixes #1134 .
2013-03-31 18:23:07 -07:00
Unknown W. Brackets
d441068350
Only alternate buttons, not arrows/special keys.
2013-03-31 13:11:37 -07:00
Henrik Rydgard
2301ad0b7c
X360 controller: Left thumb speedup, right thumb menu, keyboard still works
2013-03-31 11:30:50 +02:00
Unknown W. Brackets
c4a93d3bc3
Make emulation -> stop actually shut down.
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Otherwise it pauses so it never gets around to it.
2013-03-30 22:37:11 -07:00
Unknown W. Brackets
8f911a0ebe
Add a setting to autosave the symbol map.
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And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Henrik Rydgard
0eda1a8fe5
Show bg and icon on pause screen.
2013-03-31 01:04:46 +01:00
Henrik Rydgard
634e324975
More work on control
2013-03-31 00:39:58 +01:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Henrik Rydgard
e78193b907
win32: Save/restore window position
2013-03-30 17:49:02 +01:00
Henrik Rydgard
0b87abe945
Revert accidentally increased .sln version number. also throw in lowp in UI shaders.
2013-03-30 17:32:00 +01:00
Henrik Rydgard
4bca64f5cf
New touch crosspad that can do diagonals
2013-03-30 16:48:38 +01:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
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Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgard
f02e682021
Merge branch 'master' into win32-gl-ui
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Conflicts:
Qt/Native.pro
2013-03-29 23:37:59 +01:00
Henrik Rydgard
bb939321bc
Fix symbol map loading, Qt fullscreen build
2013-03-29 22:56:57 +01:00
Henrik Rydgard
81444c92a1
win32-gl-ui: Cleanup
2013-03-29 21:21:27 +01:00
Henrik Rydgard
724a600381
Buildfix android, misc other fixes, some include cleanup
2013-03-29 20:55:32 +01:00
Henrik Rydgard
187159eb53
win32-gl-ui: Logging fixes, etc.
2013-03-29 20:03:11 +01:00
Henrik Rydgard
949cb2f9eb
win32-gl-ui: Debugger kinda works again
2013-03-29 19:52:47 +01:00
Henrik Rydgard
32a599c957
Win32 gl ui: Fixes and tweaks.
2013-03-29 19:32:20 +01:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
Henrik Rydgard
e7989e88d8
Upgrade native. Build the GL UI on Windows too (but don't run it yet).
2013-03-29 14:41:28 +01:00
Henrik Rydgard
23ad4c554a
Fix small issue with open dialog path, remove dupe hle func, add and reorder some
2013-03-29 11:15:54 +01:00
Unknown W. Brackets
0625012dc6
Don't force x86 arch in the manifest file.
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How come this worked?
2013-03-29 01:27:25 -07:00
Henrik Rydgard
6f7cc57f53
Win32: Add menu choice to open from memstick/PSP/GAME
2013-03-28 20:26:24 +01:00
Henrik Rydgard
e7027b6c9c
win32: Add menu option to open memory stick directory
2013-03-28 20:19:10 +01:00
Unknown W. Brackets
afbde31b42
Add some OpenGL related reporting errors.
2013-03-24 09:45:43 -07:00
StorMyu
d1d957521d
Update CtrlMemView.cpp
2013-03-22 20:46:19 +01:00
StorMyu
83d65376a1
[Debugger] Ram Dump function
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Just need to make sure you pause the emulator before you dump.
Or it'll not work ^^
2013-03-22 12:14:10 +01:00
Henrik Rydgard
f8241f4312
Update native. Allow switching mediaengine at runtime (not sure why you'd want to though)t:
2013-03-21 22:50:59 +01:00
Henrik Rydgard
fdb9de2f86
win32 UI tweaks
2013-03-21 18:38:16 +01:00
Unknown W. Brackets
aca5e8e42f
iOS: fix significant audio stutter.
2013-03-17 11:32:57 -07:00
Henrik Rydgard
53bcb29ef6
GL init: Don't die if wglCreateContextAttribsARB is supported but returns 0.
2013-03-17 14:47:57 +01:00
Henrik Rydgard
46b2e15945
Set _CRT_SECURE_NO_WARNINGS
2013-03-16 09:17:39 +01:00
raven02
bcedefe244
Update ppsspp.rc
2013-03-13 22:11:24 +08:00
raven02
09945bb453
UseMediaEngine should be grey when emulator running
2013-03-13 22:08:26 +08:00
aquanull
138316f3d3
Actually fix window title and new[].
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Now the correct string is used in the title.
And in C++ default operator new/new[] will throw a std::bad_alloc exception instead of returning a null pointer when failed. The nothrow variants as used in this commit does the opposite.
2013-03-13 10:49:59 +08:00
sum2012
15e6fdadbc
Add UI of windows of using Media Engine
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ref: https://github.com/hrydgard/ppsspp/issues/842
2013-03-13 01:04:36 +08:00
Unknown W. Brackets
303058f492
Quick and dirty Windows UI for memchecks.
2013-03-12 00:53:49 -07:00
Sacha
e4b43b73b4
Update version to v0.7 for Windows, Blackberry, Symbian
2013-03-12 12:44:30 +10:00
Henrik Rydgard
f229cc0498
The å (å) got screwed up again. I give up.
2013-03-12 00:07:34 +01:00
Henrik Rydgard
2e6d68cb8f
7.0. Show git version in Windows about box.
2013-03-11 22:55:55 +01:00
Henrik Rydgard
94e485e695
Slightly improved OpenGL error handling on Windows
2013-03-10 23:09:52 +01:00
Henrik Rydgard
83ba2d04ec
Don't autosave .map files in the Windows version
2013-03-10 13:22:38 +01:00
sum2012
7a035cc28b
Add log.bat in to windows version
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For windows user can easier to post the log.
I don't know whether ppsspp will add this file after merge
2013-03-07 21:10:36 +08:00
Henrik Rydgard
57d4544ef4
Basic testrunner for Android.
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Running it as-is reveals that clo and rotrv are broken in ARMJIT.
2013-03-07 00:10:53 +01:00
Unknown W. Brackets
cd584df821
Fix git-version-gen.cmd when git.cmd is used.
2013-03-04 14:02:15 -08:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
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This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Unknown W. Brackets
214a460eb9
Fix GIT env having quotes in it.
2013-03-03 02:21:34 -08:00
Unknown W. Brackets
fe16a70ea7
Add some instructions if it still doesn't work.
2013-03-03 02:18:24 -08:00
Unknown W. Brackets
66e4c4d824
Fix git-version-gen without git on path.
2013-03-03 02:17:32 -08:00
Henrik Rydgard
020e505e74
Make the gitversion script work automatically with msysgit without setting global PATH.
2013-03-03 10:57:00 +01:00
Unknown W. Brackets
35fe2b4a63
Actually use the git version.
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Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
Unknown W. Brackets
96a22063e3
Add custom step for Windows for git-version.c.
2013-03-02 11:27:06 -08:00
raven02
fd8bcf98df
Remove DisableG3Dlog
2013-02-25 22:54:18 +08:00
Unknown W. Brackets
de7ada1982
Fix some x64 type warnings.
2013-02-24 10:39:06 -08:00
Unknown W. Brackets
8f9ea31a87
Don't bother resuming/pausing around savestates.
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Only makes things more likely to crash.
2013-02-23 13:54:47 -08:00
Unknown W. Brackets
7c3c06fd23
Wait for the runloop to end in savestates/debug.
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This way, even if the runloop hasn't checked coreState yet, we will wait.
2013-02-23 13:21:28 -08:00
Henrik Rydgard
65b2e7ca4b
typo
2013-02-19 01:28:13 +01:00
Henrik Rydgard
1aa3a657c0
Very rough and basic implementation of frameskipping.
2013-02-19 00:45:26 +01:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
raven02
8425a123e2
Browse and Boot
2013-02-18 03:39:31 +08:00
Unknown W. Brackets
ff8390123a
Focus the main window when showing the log.
2013-02-17 00:38:50 -08:00
raven02
9de6b834b9
Fix g_Config.bJit inverted
2013-02-16 21:24:02 +08:00
Henrik Rydgard
37f998407b
Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
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Delete "Slightly Faster Interpreter".
2013-02-16 09:49:33 +01:00
porkness
25562bcea3
Update rc file and update to new version
2013-02-15 20:40:16 +08:00
porkness
b71a510c4c
Merge branch 'master' of https://github.com/porkness/ppsspp
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Conflicts:
Windows/ppsspp.rc
2013-02-15 20:33:14 +08:00
Henrik Rydgard
36f49706e0
Add option to stretch to display (turns off the black bars fixing the aspect ratio).
2013-02-13 18:21:21 +01:00
porkness
ba03dcb073
Add a simple Chinese translation for Windows
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Also moved original one to en_US to make sure it switch automatically
2013-02-13 12:21:45 +08:00
Henrik Rydgard
3ce4a8a719
Allow switching 2xSSAA on and off ingame. Add Show FPS menu option.
2013-02-11 19:02:38 +01:00
Unknown W. Brackets
e8e9f7f9d8
Add very simple rapid fire for Windows keyboard.
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Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Unknown W. Brackets
b82feed816
Fix leaking VFS DirectoryAssetReaders.
2013-02-08 19:27:42 -08:00
Henrik Rydgard
5597ab46a7
Make it obvious that we do support XB360 controllers (Windows).
2013-02-06 00:54:52 +01:00
Unknown W. Brackets
cbf9c2dd4a
Add a very quick reset command.
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Should work unless stop times out. Helps debugging a bit.
2013-02-02 16:17:35 -08:00
Henrik Rydgard
a953655e80
Fix window title. Also constify some keys.
2013-01-29 22:48:37 +01:00
Henrik Rydgard
260d7d380c
0.6.1
2013-01-29 21:38:54 +01:00
raven02
75c9a13b04
Save fullscreen option to config
2013-01-30 01:12:05 +08:00
raven02
b74b215f34
Add option fullscreen , make default to false
2013-01-27 21:05:09 +08:00
Henrik Rydgard
cb67e0439a
Don't try to resize the display if the window size didn't change.
2013-01-27 10:43:21 +01:00
Henrik Rydgard
d1b3fd0e49
Better window resize handling
2013-01-27 00:15:39 +01:00
Henrik Rydgard
2a2f8e6225
Win32: Fullscreen toggle and resizing the window works better.
2013-01-26 23:46:02 +01:00
Henrik Rydgard
021bc613b8
This include doesn't belong
2013-01-26 22:00:52 +01:00
Henrik Rydgard
d745d57730
Add (hardcoded) option for creating a debug gl context
2013-01-26 21:39:36 +01:00
Henrik Rydgard
1ed9a6ba56
Small fixes. v0.6.
2013-01-26 21:39:35 +01:00
Darth1701
69bec091e1
Update Windows/PPSSPP.sln
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Fix for VS 2010
2013-01-23 13:08:51 +01:00
Unknown W. Brackets
04130c812a
Show the current tick count in the disasm dialog.
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Might as well show something under Ctr:...
2013-01-21 19:20:49 -08:00
Henrik Rydgard
04860322f4
Merge branch 'master' into vertexcache
2013-01-20 11:30:11 +01:00
Unknown W. Brackets
9d8a9a1dd0
Couple more type conversion errors, cleanup.
2013-01-19 14:05:46 -08:00
Henrik Rydgard
8ff96bbcd8
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
Darth1701
e6a85eb7df
Update Windows/PPSSPP.sln
2013-01-19 11:11:20 +01:00
Henrik Rydgard
7b13477fda
Add UnitTest project (only set up win build for now, lazy me)
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This is for local testing of stuff that doesn't need to be tested
in context in the emulator.
Enable building ArmEmitter under any platform, just for testing.
2013-01-19 10:07:14 +01:00
Henrik Rydgård
f493aad0fe
Merge pull request #425 from raven02/g3d-log
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Minor fix disable G3D log at startup
2013-01-16 00:08:09 -08:00
raven02
dde889d2e3
Minor fix disable G3D log
2013-01-16 08:37:41 +08:00
Henrik Rydgard
8ce9ce10bf
Merge branch 'master' into armjit
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Conflicts:
Common/ArmEmitter.h
Common/CPUDetect.cpp
2013-01-14 20:46:17 +01:00
raven02
113706ad49
Add UpdateMenus() to ID_OPTIONS_FULLSCREEN
2013-01-12 14:45:28 +08:00
Henrik Rydgard
551bf7b0ad
Let's build for both armeabi and armeabi-v7a again.
2013-01-11 19:40:33 +01:00
Henrik Rydgard
2e6063d084
Merge branch 'master' into armjit
2013-01-11 18:01:32 +01:00
raven02
e34ba40519
Add option to disable G3D log
2013-01-11 16:14:58 +08:00
Henrik Rydgard
c7a137a930
Merge branch 'master' into armjit
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Conflicts:
android/jni/MenuScreens.cpp
2013-01-10 12:57:45 +01:00
Henrik Rydgard
479d1f5111
Draw using VBO. Add option, make default true.
2013-01-10 12:54:36 +01:00
J.P. Lee
eda8252d7d
Implement a simple SSAA function
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Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgard
f5c94775b9
Cleanup
2013-01-09 00:12:02 +01:00
Henrik Rydgard
8c06edc47b
It's getting close to the first totally unoptimized jit run.
2013-01-08 17:03:17 +01:00
Henrik Rydgard
7cb95bbc89
Merge branch 'master' into armjit
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Conflicts:
CMakeLists.txt
Core/MIPS/ARM/RegCache.cpp
2013-01-07 10:25:02 +01:00
Unknown W. Brackets
f546e9084f
Use 100% because 80% is in some games' deadzone.
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Like Senjou no Valkyria 3. Also some games register it but move slow.
2013-01-06 22:57:33 -08:00
Unknown W. Brackets
cf1295e95f
Enable fake mpeg mode by default.
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Note: loaded save states will have it off. No UI yet.
2013-01-06 19:55:04 -08:00
Henrik Rydgard
9363a867e2
Add glViewport to cached gl state. Add a couple of missing VFPU ops.
2013-01-06 23:23:36 +01:00
Henrik Rydgard
4f63bda419
Add Windows UI to dump next frame to log (display list commands)
2013-01-05 19:57:06 +01:00
raven02
bb9d2dbea8
Run should be grayed when emulation is running
2013-01-05 21:41:21 +08:00
Henrik Rydgard
5066df5881
0.5
2013-01-04 14:33:24 +01:00
Henrik Rydgard
a9c171c786
Fix bAutoRun config option, add to menu. (Run on Load).
2013-01-04 10:26:14 +01:00
Henrik Rydgard
fb487ded17
Windows: Add ugly dialog that just shows controls for now. Also had VS rewrite the .rc file for me, looks neater.
2013-01-02 22:57:57 +01:00
Henrik Rydgard
883f61e3dd
Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
2013-01-02 21:05:02 +01:00
Unknown W. Brackets
e3943c390a
Arg, I got these backwards.
2012-12-29 16:13:54 -08:00
Henrik Rydgård
acd1457308
Merge pull request #288 from unknownbrackets/savestates
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Save more of the GPU's state, fix a crash
2012-12-29 15:34:57 -08:00
Unknown W. Brackets
8c98c7b141
Reverse the analog Y for everyone.
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Verified XInput is still happy this way.
2012-12-29 13:01:10 -08:00
Unknown W. Brackets
020f69e5fb
Pause before browsing for a state file on Windows.
2012-12-29 12:50:13 -08:00
Henrik Rydgård
ec080eb2b6
Merge pull request #281 from unknownbrackets/savestates
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Savestate tweaks (gzip, Windows cli/UI cleanup)
2012-12-29 00:47:09 -08:00
Henrik Rydgård
17eec66a04
Restore run/pause shortcut. Reset doesn't need a shortcut.
2012-12-29 09:07:04 +01:00
raven02
b94bcad288
Fall back to original filter logic when filter option is off
2012-12-29 09:48:46 +08:00
Unknown W. Brackets
da551d71c3
Disable load/save while no iso loaded.
2012-12-28 17:24:14 -08:00
Unknown W. Brackets
14ef840dd3
Add a command line option to load a state.
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For debugging.
2012-12-28 17:23:05 -08:00
Henrik Rydgård
90e3042b17
Change save state extension to ".ppst"
2012-12-28 23:43:09 +01:00
Unknown W. Brackets
94969c4ead
Add some basic Windows UI for save states.
2012-12-28 13:55:32 -08:00
Unknown W. Brackets
3872753b8a
Highlight changed regs in the Windows debugger.
2012-12-26 11:32:51 -08:00
Unknown W. Brackets
1d7a42f0b8
Add a button on Windows to enable HLE stepping.
2012-12-24 21:50:02 -08:00
Unknown W. Brackets
cd407dc84c
In Windows, disable run/reset/pause when closed.
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Saw this a lot while testing and couldn't help but fix it.
I know this is probably going away soon.
2012-12-23 23:56:49 -08:00
Unknown W. Brackets
5163745871
Switch the Windows RC file to UTF-16.
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UTF-8 not supported, and the encoding got messed up.
This should keep it correct.
Contents not changed.
2012-12-23 23:43:57 -08:00
Unknown W. Brackets
ecffa492f6
Refactor Windows show log switch.
2012-12-22 09:54:07 -08:00
Unknown W. Brackets
7aa7640e87
Add -f switch for parody with Headless.
2012-12-22 09:49:59 -08:00
Unknown W. Brackets
7fb65a5997
Add a switch to Windows to save to a log file.
2012-12-22 09:49:29 -08:00
Unknown W. Brackets
d745bddc23
Enable a few command line switches on Windows.
2012-12-22 09:21:23 -08:00
Unknown W. Brackets
15793fe532
More minor static analysis warning fixes.
2012-12-21 17:00:47 -08:00
Unknown W. Brackets
217bdc275e
Fix some type-conversion warnings.
2012-12-21 16:07:38 -08:00
Henrik Rydgård
b486ca1620
Merge pull request #215 from raven02/fast-mem
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Quick add checkitem for option fast memory
2012-12-21 12:58:10 -08:00
raven02
88578cc525
Quick add checkitem for option fast memory
2012-12-22 00:49:53 +08:00
Henrik Rydgard
2ec8606fcb
Flip Y axis for xinput
2012-12-21 17:13:00 +01:00
Henrik Rydgard
f5efd6f2b1
JIT: add option to enable/disable jit of memory instructions. for crash safety.
2012-12-21 16:50:13 +01:00
Henrik Rydgard
4bf2e52623
HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
2012-12-21 11:08:54 +01:00
Henrik Rydgard
4046146164
Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup.
2012-12-19 15:14:41 +01:00
Henrik Rydgård
a375dcb97c
Merge pull request #195 from raven02/fs-fix
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Quick viewport fix for fullscreen mode
2012-12-18 04:15:29 -08:00
raven02
478c5074e4
Quick viewport fix for fullscreen mode
2012-12-18 19:56:35 +08:00
Henrik Rydgard
624927cd9a
Make the windows port find ppge_atlas in the assets subdirectory.
2012-12-17 22:24:07 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
Henrik Rydgard
11279668ca
Allow changing of zoom factor at runtime
2012-12-17 21:06:47 +01:00
raven02
fb5a26b46d
Enable correct viewport switching for screen 1x-4x and add Ctrl1-4 as shortcut key
2012-12-16 17:57:33 +08:00
Unknown W. Brackets
c55ee023e1
Add project Dialog filter, suppress some warnings.
2012-12-10 08:21:05 -08:00
TMaul
b7b40ba6d6
Make the flash filesystem a real directory
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Not really needed yet, but it will be.
2012-12-09 23:32:44 +00:00
Henrik Rydgård
e724d82c46
Merge remote-tracking branch 'origin' into armjit
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Conflicts:
CMakeLists.txt
2012-12-09 09:54:58 +07:00
jacky400
8ce8400bae
Update Windows/ppsspp.rc
2012-12-05 16:55:02 +08:00
jacky400
7c70a2048a
Update Windows/ppsspp.rc
2012-12-05 14:40:13 +08:00
jacky400
284597582c
Update Windows/WndMainWindow.h
2012-12-05 14:32:32 +08:00
jacky400
b49e053edd
Update Windows/WndMainWindow.cpp
2012-12-05 14:31:41 +08:00
jacky400
a072fff4d4
Update Windows/WndMainWindow.cpp
2012-12-05 00:05:36 +08:00
Unknown W. Brackets
346095d5f0
SetWindowText() was doing ANSI conversion.
2012-12-03 07:57:28 -08:00
Unknown W. Brackets
ad59c7f46d
Convert the title to wchars to fix non-ASCII.
2012-12-03 07:44:29 -08:00
jacky400
d91314d906
Update Windows/main.cpp
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Increase windows scheduling resolution
2012-12-03 16:44:37 +08:00
Unknown W. Brackets
958fd29593
On Windows, separate analog and digital arrows.
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This fixes the Tales of Eternia menu and movement.
2012-12-02 16:04:50 -08:00
Florent Castelli
952a937fe7
Revert changes in RC file that were breaking debug build on Windows.
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If the build isn't working on VS Express, notify me so we can find a fix.
2012-12-02 03:00:36 +01:00
Henrik Rydgard
815c3240bc
V4
2012-12-01 10:44:37 +01:00
Henrik Rydgard
a5e35ad6d9
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00
Henrik Rydgard
e370a1a8aa
Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
2012-11-29 10:41:48 +01:00
Henrik Rydgard
d8c92caad9
Safer matrix loading. Change default G3D log level from Notice to Error.
2012-11-26 18:04:34 +01:00
Henrik Rydgard
870ea6628b
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
2012-11-26 17:35:08 +01:00
Sacha
b76152d88a
Use gl_common from native.
2012-11-26 20:38:39 +10:00
Unknown W. Brackets
063f914ff3
Fix project files so things build again.
2012-11-24 09:20:53 -08:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
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Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
265e70a498
Just some sketchwork on a JIT for ARM. When completed, will bring speed to mobile devices.
2012-11-23 19:41:35 +01:00
Henrik Rydgard
a97f66766d
Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
2012-11-23 12:42:35 +01:00
Unknown W. Brackets
f41445354c
Correct stdafx.h path in project file.
2012-11-22 13:21:48 -08:00
Diogo Franco (Kovensky)
6108e36ae9
Several fixes to build under stricter C++11
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Add missing #include to various files.
strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.
Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.
Fixes some linuxisms.
Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
Diogo Franco (Kovensky)
cd93e49584
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
Henrik Rydgard
45369af482
0.31 in the UI
2012-11-20 22:41:24 +01:00
Henrik Rydgård
2a56d36b12
glViewport calls need to be in pixel coordinates.
2012-11-20 16:48:24 +01:00
Henrik Rydgard
4c2929cf13
v0.3
2012-11-20 11:54:51 +01:00
Henrik Rydgard
4b87da74cb
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
Henrik Rydgard
91e1cce17e
Some reorg in preparation for FBO work
2012-11-19 21:23:29 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
7720dc3f60
Various warning, logging, jit fixes
2012-11-17 19:56:28 +01:00
Henrik Rydgard
9165c0b3a9
Add zoom setting to Windows version. Doesn't work while playing.
2012-11-17 17:46:05 +01:00
Henrik Rydgard
423bba5d8d
Some optimization and minor fixes
2012-11-17 15:06:10 +01:00
Henrik Rydgard
e5c6cf965b
Fixes and optimizations to vertex decoding and lighting.
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Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Florent Castelli
65a89d08b8
Define XUSER_MAX_COUNT for those who don't have the DirectX SDK
2012-11-15 01:51:39 +01:00
Henrik Rydgard
8a8a4fa736
Fix the list of libraries for one more build type in the vcxproj
2012-11-14 12:56:55 +01:00
Henrik Rydgard
059bb3c40c
Buildfix, bugfix. Fixes issue 46.
2012-11-13 20:10:48 +01:00
Unknown W. Brackets
6ea152e164
Add XInput.lib to other configurations.
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Makes 64 bit etc. work as well.
2012-11-13 01:53:45 -08:00
Unknown W. Brackets
b468800155
Add XInput.lib to the Release configuration.
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Was added to debug only, so Release doesn't build, preventing tests.
I think x64 is broken also.
2012-11-13 01:19:00 -08:00
Diogo Franco (Kovensky)
7e7e9a0452
Add a class for keyboard input
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Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.
The input mapping is still hardcoded and is the same
as it was in sceCtrl.
Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.
Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
Diogo Franco (Kovensky)
2210b19244
Xinput input support
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Picks the first Xinput device available, waits 100 frames between
retries when no devices are available.
Controls are hardcoded so every x360 controller button corresponds
to the PSP button in the same physical position. Input from right
stick and from analog triggers is ignored.
The Xinput code though is overriden by SampleControls' hardcoded
keyboard input. XinputDevice was tested to work with
samples/controller/basic when SampleControls is disabled.
2012-11-12 17:40:01 +00:00
Henrik Rydgard
54329ad560
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-10 23:26:05 +01:00
Henrik Rydgard
6c160ee7fc
0.2
2012-11-10 16:39:42 +01:00
gigaherz
b45209c872
Normalize line endings in ppsspp.rc
2012-11-10 12:17:07 +01:00
Henrik Rydgard
387552f564
Misc fixes (accept .prx, work on power callbacks, bugs)
2012-11-10 10:15:11 +01:00
Henrik Rydgard
ac910d7e75
Fix Windows and Android builds.
2012-11-05 15:42:21 +01:00
Arthur Blot
5b5618d32d
Added ~PSP decryption system using kirk-engine
2012-11-05 14:59:38 +01:00
Henrik Rydgård
c39d9a8397
Merge pull request #10 from xsacha/master
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Blackberry 10 port (WIP)
2012-11-05 05:35:02 -08:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
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Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
b963990449
Fix cancelled-boot crash on Windows
2012-11-05 13:42:33 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
907e2e2765
Add a missing file that gitignore caught
2012-11-04 21:06:39 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00