Henrik Rydgård
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d618b3673b
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
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Henrik Rydgård
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b9ba525de1
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Don't call functions in asserts, they get compiled out in release...
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2017-10-20 14:45:00 +02:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Unknown W. Brackets
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40f663664b
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Headless: Oops, call SDL_Init().
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2017-09-20 10:49:32 -07:00 |
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Unknown W. Brackets
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7db9dfb50b
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Headless: Reduce some duplication.
We can share the screenshot code for SDL.
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2017-09-20 09:25:28 -07:00 |
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Unknown W. Brackets
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5a3d229d04
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Headless: Add support for SDL.
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2017-09-20 07:24:58 -07:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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1b05a54800
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Remove the Mipmap setting. One step forward for #8171
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2017-05-26 10:21:20 +02:00 |
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Unknown W. Brackets
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6b3944d329
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UnitTest: Correct vertex and jit tests.
We now convert texcoords to floats.
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2017-05-06 18:45:04 -07:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Unknown W. Brackets
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90f3ae14e0
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Windows: Simplify host shutdown.
The whole nativeHost/oldHost thing is unnecessary.
This also fixes gl lost holder mismatches.
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2017-04-29 12:04:54 -07:00 |
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Unknown W. Brackets
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b2711c2ebf
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Headless: Enable mipmaps.
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2017-04-22 18:17:48 -07:00 |
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Unknown W. Brackets
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19a3e166ec
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Headless: Fix DirectX11 support on Windows.
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2017-04-22 18:17:03 -07:00 |
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Unknown W. Brackets
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930d6c0558
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Headless: Fix graphics tests.
The draw context wasn't being passed through, so it was segfaulting.
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2017-04-20 21:10:59 -07:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Henrik Rydgard
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8d1ece05ca
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Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
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2017-04-01 00:20:53 +02:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
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Henrik Rydgard
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4f707a1022
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Simplify logging code some more. Cleaner log output on Android.
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2017-03-18 10:47:36 +01:00 |
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Henrik Rydgard
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1ccca2ef33
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We don't really support different listeners per log type, so let's get rid of that fiction.
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2017-03-17 17:57:32 +01:00 |
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Henrik Rydgård
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e17772b58d
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Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
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2017-03-15 10:16:14 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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LunaMoo
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429bf5d8b3
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Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 21:40:08 +01:00 |
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Henrik Rydgard
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b9b3a022fb
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Switch another enum to enum class
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2017-03-02 12:36:54 +01:00 |
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Florent Castelli
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6852c602b9
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glew: Move to ext
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2016-12-18 21:13:45 +01:00 |
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Florent Castelli
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70593d1004
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android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
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2016-10-12 11:14:09 +02:00 |
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Florent Castelli
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4145b60a0e
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symbian: Remove!
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2016-10-11 18:49:08 +02:00 |
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Florent Castelli
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373db56a16
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blackberry: Remove!
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2016-10-11 17:40:32 +02:00 |
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Unknown W. Brackets
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fa0e88f1b7
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Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
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2016-09-25 16:32:18 -07:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Unknown W. Brackets
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afdd01571c
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Uncouple savestates from NativeApp some.
Still have osm.
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2016-05-27 20:41:37 -07:00 |
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Unknown W. Brackets
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2353cf6e85
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Delete no longer needed linkage hacks.
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2016-05-27 20:25:10 -07:00 |
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Unknown W. Brackets
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95d912c378
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Get rid of the input_state global linkage.
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2016-05-27 20:24:01 -07:00 |
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Unknown W. Brackets
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a5560c657e
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Headless: Use --ir instead of -ir.
Other multi-letter options are prefixed too, let's be consistent.
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2016-05-14 19:23:52 -07:00 |
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Henrik Rydgard
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ce8aae5ed1
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Make the IRJit core selectable in developer tools
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2016-05-08 01:43:27 +02:00 |
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Henrik Rydgard
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e611915a52
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Rename some GPU classes and enums to fix some consistency issues between the backends.
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2016-04-10 10:21:48 +02:00 |
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Unknown W. Brackets
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d909b0395b
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Make tests use high quality splines.
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2016-04-09 21:10:41 -07:00 |
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Unknown W. Brackets
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add506a0d3
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Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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c770349475
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Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b7b0b59e9a
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Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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4ddca8607f
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Further vulkan stuff
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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73d6d2dc72
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More vulkan in thin3d
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2016-03-20 19:25:53 +01:00 |
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Henrik Rydgard
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2a449f78bb
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More vulkan fixing
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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35b6c7341b
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
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2016-02-10 15:36:10 +01:00 |
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Unknown W. Brackets
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d5196b44f9
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Minor tweaks.
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2016-01-17 09:45:55 -08:00 |
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Henrik Rydgard
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3ba911bf07
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Replace some calls to fopen with File::OpenCFile (utf8).
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2016-01-17 15:59:20 +01:00 |
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Unknown W. Brackets
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6c38b22467
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Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
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2016-01-03 11:05:36 -08:00 |
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Henrik Rydgard
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3398288bd0
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Some cleanup around input_state
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2016-01-01 14:40:18 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Unknown W. Brackets
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86127b3d0d
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Update armips to latest version.
The new version has some speed and other improvements.
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2015-12-26 20:30:35 -08:00 |
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