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No files matched your search
@@ -0,0 +1,103 @@
|
||||
# Native mods on the newest Nightly, as players' launchers build them (scripts/native_compat.py):
|
||||
# - on a pull request, each new native-mod version, applied together with the most downloaded native mods
|
||||
# and compiled (`cargo check`); its support modules' names against every registry mod's;
|
||||
# - every day after the Nightly, every native mod's newest version, applied, then the rest compiled
|
||||
# (`cargo check`): the ones horizon-mixins refuses alone and the ones whose own code doesn't compile go
|
||||
# to the `native-health` release, which publish adds to the index (`broken_on`) so the launcher warns
|
||||
# before an install.
|
||||
# The check compiles the submission, whose crates may have build scripts: it runs with a token that can
|
||||
# only read, and main's script, never the pull request's.
|
||||
name: native-compat
|
||||
on:
|
||||
pull_request:
|
||||
branches: [main]
|
||||
paths: ["mods/*.toml"]
|
||||
schedule:
|
||||
- cron: "40 18 * * *"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
horizon:
|
||||
description: "Horizon commit, or `latest` (the newest Nightly)"
|
||||
default: latest
|
||||
upload:
|
||||
description: "Publish the result (native-health release); `false` for a trial run"
|
||||
default: "true"
|
||||
permissions:
|
||||
contents: read
|
||||
concurrency:
|
||||
group: native-compat-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
env:
|
||||
# The Rust the launcher builds native mods with (Horizon's launcher/src/rust_toolchain.rs).
|
||||
RUST: "1.99.1"
|
||||
jobs:
|
||||
check:
|
||||
if: github.event_name == 'pull_request'
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 120
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.base.sha }}
|
||||
path: base
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
path: head
|
||||
persist-credentials: false
|
||||
- name: Does it change a native mod?
|
||||
id: native
|
||||
run: |
|
||||
if [ -n "$(python3 base/scripts/native_compat.py new base head)" ]; then
|
||||
echo "changed=true" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
- if: steps.native.outputs.changed == 'true'
|
||||
run: rustup toolchain install $RUST --profile minimal && rustup default $RUST
|
||||
- if: steps.native.outputs.changed == 'true'
|
||||
run: sudo apt-get update && sudo apt-get install -y libasound2-dev libudev-dev pkg-config
|
||||
- if: steps.native.outputs.changed == 'true'
|
||||
name: On the newest Nightly, with the popular native mods
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
python3 base/scripts/native_compat.py check base head | tee -a "$GITHUB_STEP_SUMMARY"
|
||||
health:
|
||||
if: github.event_name != 'pull_request'
|
||||
runs-on: ubuntu-latest
|
||||
# Each mod horizon-mixins refuses costs one more apply of the whole set.
|
||||
timeout-minutes: 300
|
||||
permissions:
|
||||
contents: write
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
GH_REPO: ${{ github.repository }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- run: python3 -m unittest discover -s scripts -p 'test_*.py'
|
||||
- run: rustup toolchain install $RUST --profile minimal && rustup default $RUST
|
||||
- run: sudo apt-get update && sudo apt-get install -y libasound2-dev libudev-dev pkg-config
|
||||
# Yesterday's dependencies, checked, and horizon-mixins: only Horizon's own crates and the mods compile again.
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry/index
|
||||
~/.cargo/registry/cache
|
||||
~/.cargo/git/db
|
||||
native/target/compat/cargo
|
||||
native/target/horizon-mixins
|
||||
key: native-health-${{ env.RUST }}-${{ github.run_id }}
|
||||
restore-keys: native-health-${{ env.RUST }}-
|
||||
- name: Every native mod's newest version on the newest Nightly
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
HORIZON: ${{ inputs.horizon || 'latest' }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
python3 scripts/native_compat.py health --horizon "$HORIZON" --out native-health.json | tee -a "$GITHUB_STEP_SUMMARY"
|
||||
- name: Keep it for publish
|
||||
if: inputs.upload != 'false'
|
||||
run: |
|
||||
gh release view native-health >/dev/null 2>&1 \
|
||||
|| gh release create native-health --prerelease --title "Native mods' health" \
|
||||
--notes "native-health.json: the native mods that don't apply on the newest Nightly (native-compat.yml). publish adds them to the index as broken_on."
|
||||
gh release upload native-health native-health.json --clobber
|
||||
@@ -1,9 +1,9 @@
|
||||
# Merging publishes: each new version's file becomes a release asset
|
||||
# (<id>-<version>/<file>), then index.json and the icons go to GitHub Pages
|
||||
# (https://horizon-rust.github.io/horizon-mods/index.json), which the launcher and
|
||||
# (<id>-<version>/<file>), then index.json, the icons and the screenshots go to GitHub
|
||||
# Pages (https://horizon-rust.github.io/horizon-mods/index.json), which the launcher and
|
||||
# playhorizon.dev/mods read. Nothing is published if any entry fails its checks.
|
||||
# Every hour it runs again to refresh each project's `downloads`: GitHub's
|
||||
# download counts of its release assets.
|
||||
# Every hour it runs again to refresh each project's `downloads` (GitHub's download
|
||||
# counts of its release assets) and `stars` (its source repository's GitHub stars).
|
||||
name: publish
|
||||
on:
|
||||
push:
|
||||
@@ -73,9 +73,48 @@ jobs:
|
||||
| if $n > 0 then .downloads = $n else . end)' site/index.json > index.counted.json
|
||||
mv index.counted.json site/index.json
|
||||
jq -r '.projects[] | "\(.id) \(.downloads // 0)"' site/index.json
|
||||
- name: GitHub stars
|
||||
run: |
|
||||
# A project's stars are its source repository's (owner/repo of a
|
||||
# https://github.com/ source, a folder of it or .git included), asked
|
||||
# once per repository. One that can't be read is left out, not zero.
|
||||
jq -r '.projects[].source // empty' site/index.json \
|
||||
| sed -nE 's#^https://github\.com/([A-Za-z0-9-]+)/([A-Za-z0-9._-]+).*#\1/\2#p' \
|
||||
| sed -E 's/\.git$//' | tr 'A-Z' 'a-z' | sort -u \
|
||||
| while read -r repo; do
|
||||
n="$(gh api "repos/$repo" --jq .stargazers_count 2>/dev/null)" || continue
|
||||
echo "{\"key\": \"$repo\", \"value\": $n}"
|
||||
done | jq -s from_entries > stars.json
|
||||
jq --slurpfile stars stars.json '
|
||||
.projects |= map(
|
||||
(first((.source // "") | ascii_downcase
|
||||
| capture("^https://github[.]com/(?<r>[a-z0-9-]+/[a-z0-9._-]+)").r
|
||||
| sub("[.]git$"; "")) // "") as $r
|
||||
| ($stars[0][$r] // 0) as $n
|
||||
| if $n > 0 then .stars = $n else . end)' site/index.json > index.starred.json
|
||||
mv index.starred.json site/index.json
|
||||
jq -r '.projects[] | "\(.id) \(.stars // 0)"' site/index.json
|
||||
- name: Native mods that don't apply on the newest Nightly
|
||||
run: |
|
||||
# native-compat.yml's daily health: the version each names gets `broken_on`, the Horizon
|
||||
# commit horizon-mixins refused it on and its code, so the launcher warns before an install.
|
||||
if gh release download native-health --pattern native-health.json --dir health 2>/dev/null; then
|
||||
jq --slurpfile h health/native-health.json '
|
||||
$h[0] as $health
|
||||
| .projects |= map(. as $p | .versions |= map(
|
||||
($health.broken[$p.id] // null) as $b
|
||||
| if $b != null and $b.version == .version
|
||||
then .broken_on = [{horizon: $health.horizon, code: $b.code}] else . end))' \
|
||||
site/index.json > index.health.json
|
||||
mv index.health.json site/index.json
|
||||
jq -r '.projects[] | select(.versions[0].broken_on) | "\(.id) \(.versions[0].version): \(.versions[0].broken_on[0].code)"' site/index.json
|
||||
fi
|
||||
- name: The site
|
||||
run: |
|
||||
cp -R icons site/icons
|
||||
# Screenshots are served beside the icons: the index lists them at
|
||||
# <site>screenshots/<id>/<name>.
|
||||
if [ -d screenshots ]; then cp -R screenshots site/screenshots; fi
|
||||
cat > site/index.html <<'HTML'
|
||||
<!doctype html><meta charset="utf-8"><title>Horizon mods</title>
|
||||
<meta http-equiv="refresh" content="0; url=https://playhorizon.dev/mods">
|
||||
|
||||
@@ -11,9 +11,10 @@ with no file, network or clock access, and can only do what their page lists.
|
||||
Native source mods (`.hnmod`, kind `native-mod`) are built into an isolated game by
|
||||
a launcher with native-mod support. They run with the player’s account permissions.
|
||||
Their bundles pin the exact Horizon and Horizon Mixins revisions used for the build.
|
||||
Other revisions have not been validated. Registry checks inspect the source bundle without
|
||||
executing native code; reviewers must also examine the source and pinned-build
|
||||
validation. Publishing these requires the native-mod changes to `cargo-horizon-mod`
|
||||
Other revisions have not been validated. Registry checks inspect the source bundle and compile it
|
||||
on the newest Nightly with the most downloaded native mods (in a job whose token
|
||||
can only read) without running it; reviewers must also examine the source and
|
||||
pinned-build validation. Publishing these requires the native-mod changes to `cargo-horizon-mod`
|
||||
and the launcher to have shipped first.
|
||||
|
||||
**Who is responsible.** Except the projects marked Official (made by the Horizon project), everything here is made and
|
||||
@@ -65,6 +66,7 @@ why.
|
||||
| `.github/workflows/check.yml` | A pull request's checks |
|
||||
| `.github/workflows/publish.yml` | On merge: releases, then `index.json` on Pages |
|
||||
| `.github/workflows/cleanup.yml` | Weekly: staging files nobody needs any more |
|
||||
| `.github/workflows/native-compat.yml` | Native mods on the newest Nightly, as the launcher builds them: a pull request's new version applied and compiled with the most downloaded native mods, its module names against every mod's; daily, every mod's newest version, the ones that don't apply marked `broken_on` in the index (`scripts/native_compat.py`) |
|
||||
| `.github/workflows/native.yml` | Horizon's native mods: each changed one's tests, `.hnmod` and game check, all of them together, and weekly on the newest Nightly |
|
||||
| `native/<name>/` | Horizon's own native mods (Zoom, FPS Counter, Keystrokes, Minimap, Recipes, Coordinates HUD): the source of their `.hnmod` files |
|
||||
| `native/tools/` | Shared by them: apply on Horizon, check, build, package, prove (`native/tools/native.py`) |
|
||||
|
||||
|
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After Width: | Height: | Size: 687 B |
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After Width: | Height: | Size: 13 KiB |
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After Width: | Height: | Size: 8.0 KiB |
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After Width: | Height: | Size: 198 KiB |
|
Before Width: | Height: | Size: 990 B After Width: | Height: | Size: 85 KiB |
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|
After Width: | Height: | Size: 1.3 KiB |
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@@ -18,9 +18,12 @@ Some servers see fast, accurate placing as a cheat: check their rules, or turn "
|
||||
A port of [Accurate Block Placement: Reborn](https://modrinth.com/mod/accurate-block-placement-reborn) (MIT) by Clayborn, Flourick, schwar and KadTheHunter, rewritten in Rust for Horizon."""
|
||||
authors = ["Lutziano888"]
|
||||
owners = ["Lutziano888"]
|
||||
owner_ids = [129792568]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Lutziano888/horizon-accurate-block-placement"
|
||||
icon = "https://raw.githubusercontent.com/Lutziano888/horizon-accurate-block-placement/main/icon.png"
|
||||
icon = "icons/accurate_block_placement.png"
|
||||
categories = ["utility", "game-mechanics"]
|
||||
tags = ["building", "block-placement", "bridging", "port"]
|
||||
|
||||
[[versions]]
|
||||
version = "1.0.0"
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
id = "ae2"
|
||||
kind = "native-mod"
|
||||
name = "Applied Energistics 2"
|
||||
summary = "Unofficial port of Applied Energistics 2 15.4.12: ME networks, autocrafting, spatial storage and more."
|
||||
description = """
|
||||
An unofficial port of Applied Energistics 2 15.4.12 to Horizon, not made or endorsed by its authors. Please report problems to this port, not to them.
|
||||
|
||||
Rewritten in Rust: ME networks, storage cells, autocrafting, the cable bus with facades, P2P tunnels, spatial storage, the guide and the Fluix Researcher.
|
||||
|
||||
**One file, no separate content mod.**
|
||||
|
||||
### Optional integrations
|
||||
Each is compiled in only when its mod is in the same build, so adding or removing JEI or Jade takes effect at the next build.
|
||||
- **With JEI:** AE2's recipes and information pages, "+" transfer into terminals, and dragging items onto config slots.
|
||||
- **With Jade:** network state, channels, P2P links, charge, crafting and stored power.
|
||||
|
||||
### Missing or not the same
|
||||
- **No spatial dimension.** Horizon mods can't add one. A player in a spatial cell goes to a walled plot far out in the End, so `/tp` and F3 say `minecraft:the_end`. A swap with a player takes up to about a second.
|
||||
- **No Java addons.** AE2's Java API isn't available, and the integrations work only with the Horizon ports of JEI and Jade.
|
||||
- **Two storage buses on one inventory:** only the first reaches it.
|
||||
- **Moving items** costs power through terminals, interfaces, export buses and wireless terminals. An IO port and the crafting terminal's refills pay nothing yet.
|
||||
- **Power** is judged once a second, so a network with too little goes down at the next look and comes back after about 40 ticks, where AE2's is at once and 32.
|
||||
- **Unformed crafting, quantum and spatial blocks** join a network before they're formed.
|
||||
- **Autocrafting gaps:** a pattern input of more than one is a single template, so some plans report items missing that AE2 would find. Blocking mode looks at all six sides, provider priority is ignored, and a machine's request for more than it can make crafts nothing.
|
||||
- **Other differences:** machines have 6 or 4 orientations rather than 24, menus are in English, fluix tools are diamond tools, and guide scenes have no annotations.
|
||||
- **Crafting ETA is an estimate:** 1.1% off on average on the test rig, 2.0% at worst.
|
||||
- **Nested P2P error** is an approximation.
|
||||
- **World height:** parts on cables assume -64 to 319.
|
||||
|
||||
The Fluix Researcher and its trades rely on mixins, so they are the part most likely to break on a Horizon update.
|
||||
|
||||
### Tested
|
||||
Tested on Horizon commit 6475f62, on Windows, in single player, on LAN with one guest, and on a dedicated server with one client, including attacks by a non-operator with a modified client. This version is built for Horizon commit 66f3981, where AE2 alone compiles but hasn't been run, and the JEI and Jade integrations haven't been compiled. Other platforms, more than one guest, pipes from other mods and speed against the Java mod were not tested.
|
||||
|
||||
### Known issue
|
||||
In some test runs, placing a part into a cable cell did nothing. It isn't one specific part, and it's probably lost test clicks, but that isn't proven.
|
||||
|
||||
Textures and models are CC BY-NC-SA 3.0: noncommercial use only."""
|
||||
authors = ["AlgorithmX2", "TeamAppliedEnergistics", "Joeypc6"]
|
||||
owners = ["Joeypc6"]
|
||||
owner_ids = [35495484]
|
||||
license = "LGPL-3.0-only AND CC-BY-NC-SA-3.0"
|
||||
source = "https://github.com/Joeypc6/AE2-Horizon"
|
||||
icon = "icons/ae2.png"
|
||||
categories = ["technology", "utility", "storage"]
|
||||
tags = ["ae2", "applied-energistics", "storage", "autocrafting", "automation"]
|
||||
|
||||
[[versions]]
|
||||
version = "15.4.14"
|
||||
published = "2026-11-06"
|
||||
game = "26.3"
|
||||
file = "ae2-15.4.14.hnmod"
|
||||
sha256 = "584ec574b2620ccb9810a61f30b8bc4e639b5bf819bef7c3612835efbbdc278f"
|
||||
changelog = """
|
||||
First release on the registry, ported from AE2 15.4.12 (Fabric). 15.4.14 is this port's own version number, not an AE2 release.
|
||||
|
||||
Built for Horizon commit 66f3981. It compiles on that Horizon but wasn't run there; it was last tested on 6475f62.
|
||||
|
||||
One file: the blocks, items and textures, and the JEI and Jade integrations, are all in this mod. This replaces the earlier submissions, and fixes the `ae2:debug` vulnerability reported on them, along with others found by further reviews, and many defects from an outside review (PLAN.md, Rounds 24 to 26)."""
|
||||
@@ -3,19 +3,40 @@ kind = "native-mod"
|
||||
name = "AppleSkin"
|
||||
summary = "Shows how much HP, hunger, and saturation will be restored."
|
||||
description = """
|
||||
AppleSkin for Horizon, a native mod.
|
||||
A port of [AppleSkin](https://github.com/squeek502/AppleSkin) by squeek502 for Horizon, as a native mod. It
|
||||
draws the hunger details AppleSkin shows over the food bar:
|
||||
|
||||
Renders saturation, exhaustion, and held-food values over the hunger bar, as the original AppleSkin does.
|
||||
- **Saturation**: how much saturation you have, as food icons over the food bar.
|
||||
- **Exhaustion**: a thin strip showing how close you are to losing the next food point.
|
||||
- **Held food preview**: the food in your hand, with how much food and saturation it would restore.
|
||||
- **Animation**: fade in, pulse, or both (the default).
|
||||
|
||||
Based on AppleSkin by squeek502. See the LICENSE in the source for the
|
||||
original copyright and licence notices."""
|
||||
authors = ["soufi"]
|
||||
Each part can be turned on or off, and the animation changed, in the mod's settings (Options > Mods > AppleSkin).
|
||||
|
||||
Based on AppleSkin by squeek502. See the LICENSE in the source for the original copyright and licence notices."""
|
||||
authors = ["sillysoufi"]
|
||||
owners = ["soufied"]
|
||||
owner_ids = [47915535]
|
||||
license = "MIT"
|
||||
source = "https://github.com/soufied/AppleSkin-Horizon"
|
||||
icon = "https://raw.githubusercontent.com/soufied/AppleSkin-Horizon/refs/heads/main/icons/appleskin.png"
|
||||
icon = "icons/appleskin.png"
|
||||
categories = ["utility", "food"]
|
||||
tags = ["hud", "hunger", "saturation", "food", "port"]
|
||||
key = "RWT6eNq4e5WfVDA2lzOOi6XCm/+jJgilqT1+HUUM33ie5MCjcRfSg760"
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.3"
|
||||
published = "2026-11-05"
|
||||
game = "26.3"
|
||||
file = "appleskin-0.1.3.hnmod"
|
||||
sha256 = "2dac91d4c4c4ab65684f41a3279c6b27beffa7407e5362b0d7a97c28c07914a6"
|
||||
signature = """
|
||||
untrusted comment: signature from minisign secret key
|
||||
RUT6eNq4e5WfVGmizdOQdqc3jXpjW/MxBBP/JE8iFYmkrE0cKbEOUP5t11senfkM2hkDW2JLSOEJCfQJT7PMS/LnYbXET1ux0Ag=
|
||||
trusted comment: timestamp:1793891067\tfile:appleskin-0.1.3.hnmod\thashed
|
||||
r7jcpfe0pAz6c2FZAuAd6EUJojhQ56mGoq/H9hYXyC8rZ6QuwErQt/nEM4ly1VjMIKS7pbn6vCz0wK7jIak+DQ=="""
|
||||
changelog = "Fix for https://github.com/horizon-rust/horizon-mods/issues/289"
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.2"
|
||||
published = "2026-11-02"
|
||||
|
||||
@@ -3,16 +3,20 @@ kind = "native-mod"
|
||||
name = "AppleSkin"
|
||||
summary = "1:1 Minecraft Java parity food value preview & saturation HUD overlay."
|
||||
description = """
|
||||
1:1 Minecraft Java parity port of AppleSkin for the native Horizon Rust client.
|
||||
A port of AppleSkin for Horizon, as a native mod, drawn to match the Java Edition HUD.
|
||||
|
||||
Features
|
||||
Saturation Overlay: Golden border and glow around active saturation drumsticks matching original icons.png pixel art.
|
||||
Food Value Preview: Pulsing preview drumsticks and preview saturation border when holding edible items.
|
||||
Clean Integration: Easily toggled via Options > Mods > AppleSkin."""
|
||||
- **Saturation overlay**: a golden border and glow around the drumsticks your saturation covers.
|
||||
- **Food value preview**: pulsing preview drumsticks, and a preview of the saturation border, while you hold
|
||||
something you can eat.
|
||||
- **On or off** at any time in Options > Mods > AppleSkin."""
|
||||
authors = ["CayMac"]
|
||||
owners = ["CayMac97"]
|
||||
owner_ids = [197672048]
|
||||
license = "MIT"
|
||||
source = "https://github.com/CayMac97/appleskin"
|
||||
icon = "icons/appleskin_horizon.png"
|
||||
categories = ["utility", "food"]
|
||||
tags = ["hud", "hunger", "saturation", "food", "port"]
|
||||
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -3,17 +3,24 @@ kind = "native-mod"
|
||||
name = "Armor Status"
|
||||
summary = "Displays equipped armor & held items with authentic Java durability colors."
|
||||
description = """
|
||||
A native ArmorStatusHUD mod for the Horizon Rust client.
|
||||
An ArmorStatusHUD-style overlay for Horizon, as a native mod: your armor and the items in your hands, with
|
||||
their durability, on the HUD.
|
||||
|
||||
Features
|
||||
Displays all 4 armor slots plus main and off-hand items on the HUD.
|
||||
Authentic Java durability color coding (Green > Yellow > Orange > Red).
|
||||
Item count display for non-damageable held items (torches, food, blocks).
|
||||
Default position: Bottom Right (freely customizable in Options > Mods)."""
|
||||
- **All four armor slots** (helmet, chestplate, leggings, boots) plus the main hand and the off hand.
|
||||
- **Durability colours** as in Java Edition: green above 50%, yellow from 25%, orange from 10%, red below 10%.
|
||||
- **Stack counts** for held items that don't wear out (food, blocks, torches).
|
||||
|
||||
**Settings** (Options > Mods > Armor Status): position (bottom right by default; hotbar left or right, top left or
|
||||
right, bottom left), durability as the remaining value, a percentage or a fraction, which hand items to show (both,
|
||||
main hand, off hand or armor only), and a translucent background box."""
|
||||
authors = ["CayMac"]
|
||||
owners = ["CayMac97"]
|
||||
owner_ids = [197672048]
|
||||
license = "MIT"
|
||||
source = "https://github.com/CayMac97/armor-status"
|
||||
icon = "icons/armor_status.png"
|
||||
categories = ["utility", "equipment"]
|
||||
tags = ["hud", "armor", "durability", "inventory-hud"]
|
||||
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
|
||||
|
||||
[[versions]]
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
id = "armorhud"
|
||||
kind = "native-mod"
|
||||
name = "Armor HUD"
|
||||
summary = "Your worn armor and its durability in a column left to the off-hand slot."
|
||||
description = """
|
||||
Your worn armor and its durability in a column of four slots left of the hotbar's off-hand slot, as a
|
||||
native mod for Horizon.
|
||||
|
||||
- **Durability numbers**: press **K** (rebindable in Options > Mods) to show or hide them; a notice above the
|
||||
hotbar says which. Off by default.
|
||||
- **Low-durability alerts**: a piece about to break pulses so you notice it in time. On by default.
|
||||
|
||||
Both switches are also on the mod's settings page (Options > Mods > Armor HUD)."""
|
||||
authors = ["Thomas9950"]
|
||||
owners = ["Thomas-Slot"]
|
||||
owner_ids = [265566914]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Thomas-Slot/horizon-armor-hud"
|
||||
icon = "icons/armorhud.png"
|
||||
categories = ["utility", "equipment"]
|
||||
tags = ["hud", "armor", "durability"]
|
||||
key = "RWQNLUB+Hf9pa54kEx/ItgJHmDivzpAZxK9lqvv9wnecj34yzNVQHQur"
|
||||
|
||||
[[versions]]
|
||||
version = "1.0.0"
|
||||
published = "2026-11-04"
|
||||
game = "26.3"
|
||||
file = "armorhud-1.0.0.hnmod"
|
||||
sha256 = "8bd85e1584f307201bce5de2e60466d603b61d4807803d4ebc02772b4f6b704b"
|
||||
signature = """
|
||||
untrusted comment: signature from minisign secret key
|
||||
RUQNLUB+Hf9pa0KnzbNFmdhyi6xpMr56two0l9g3QlnoBYyrHFtJt5luXXEl9FnJQpP6GH7Y9KDqYUSAac7QZEQDejqrM2gA7A4=
|
||||
trusted comment: timestamp:1793750475\tfile:armorhud-1.0.0.hnmod\thashed
|
||||
q840egwiCqF5Ptn8MCP/0VqaPUQQgaWzyXwhnFhD47GLeblsZWdvPyaTnEUbsGxHCgHGT5FFrqJ54Mu1OSz/DQ=="""
|
||||
changelog = "Changed mod icon and description."
|
||||
@@ -20,8 +20,12 @@ Weapons hurt the mobs they hit. With blasting turned on in the control panel (of
|
||||
Built for this Horizon commit only: `68ac6f647e7022b2c696e81863d7cface28c9416`."""
|
||||
authors = ["repositorykreml1n"]
|
||||
owners = ["repositorykreml1n"]
|
||||
owner_ids = [271232376]
|
||||
license = "MIT"
|
||||
source = "https://github.com/repositorykreml1n/astral-cruiser"
|
||||
icon = "icons/astral_cruiser.png"
|
||||
categories = ["transportation", "adventure"]
|
||||
tags = ["starship", "vehicle", "flying", "portals", "weapons", "dimensions"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
id = "ayynoxs_map_pack"
|
||||
kind = "native-mod"
|
||||
name = "ayynoxs map pack"
|
||||
summary = "Minimap and full-screen world map with waypoints, cave layers and opt-in map sharing between players."
|
||||
description = """
|
||||
A **minimap** and a **full-screen world map** for Horizon, written from scratch as a native mod. Inspired by the well-known Java map mods, but no code or graphics are taken from them.
|
||||
|
||||
## ayynoxs minimap
|
||||
- Built on Horizon's own minimap renderer, with coordinates and facing direction below it
|
||||
- Square or round, north-up or rotating, 4 sizes, zoom with `I` / `O`
|
||||
- **Waypoints:** `B` opens a window for the name, `Backspace` removes the one you aim at. They show on the minimap, on the world map and in the world with their distance in metres.
|
||||
- Automatic death point
|
||||
- Chat commands: `/wp add|del|rename|share|sync|list|clear|help`
|
||||
|
||||
## ayynoxs world map
|
||||
- Full-screen map on `M`: drag or WASD to pan, wheel to zoom
|
||||
- Drawn like a vanilla map item, one block per cell
|
||||
- Saves every chunk you explore, per world/server, dimension and layer
|
||||
- Same layers as the minimap: the surface outside, your head height in caves and in the Nether
|
||||
|
||||
## Sharing (off by default)
|
||||
- `/wp share <nr> <player>` sends a waypoint as a private message, on any server. Only private messages to you can add waypoints.
|
||||
- Live map sharing is **off by default** and chosen per server with `/wp sync on|off`. When on, explored chunks and new waypoints go to the other players who turned it on, through a Horizon host (co-op/LAN, Horizon servers) or the AyynoxsMapSync plugin on Paper servers.
|
||||
- What arrives is limited: only your current level, within 2048 blocks of you, at most 1000 waypoints per world.
|
||||
|
||||
Languages: English (default), Deutsch, Français, Italiano, Русский.
|
||||
|
||||
## What it does and doesn't
|
||||
- **Hooks:** the native hook points (frame, tick, HUD, keys, commands, minimap, settings, mods list, screen keys and characters, mod messages, player join/leave), plus the Advancements screen's draw, mouse, scroll and close (the world map is drawn in its place), `extras_connecting` (the server address, for the map's folder) and the chat HUD's `add` / `add_signed` (to hide shared-waypoint private messages).
|
||||
- **Files:** writes only under `horizon-mods/.horizon-mod-data/ayynoxs_minimap/` (settings, waypoints) and `ayynoxs_worldmap/` (map tiles).
|
||||
- **Network:** no internet access. It only sends Horizon mod messages on `ayynoxs_map:sync` to the server you play on (shares only after `/wp sync on`), and `/msg` commands you start yourself with `/wp share <nr> <player>`.
|
||||
- Pinned to nightly `6475f62` (2026-11-04)."""
|
||||
authors = ["DenoxyYT (Ayynox)"]
|
||||
owners = ["DenoxyYT"]
|
||||
owner_ids = [94991632]
|
||||
license = "MIT"
|
||||
source = "https://github.com/DenoxyYT/ayynoxs-map-pack"
|
||||
icon = "icons/ayynoxs_map_pack.png"
|
||||
categories = ["utility", "adventure", "social"]
|
||||
tags = ["minimap", "world", "map", "waypoints", "multiplayer"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.4.2"
|
||||
published = "2026-11-05"
|
||||
game = "26.3"
|
||||
file = "ayynoxs_map_pack-0.4.2.hnmod"
|
||||
sha256 = "d5cef20531720a594969b7b7acfd20d2d32d644d7b0ae230dd68a46f98172371"
|
||||
changelog = """
|
||||
Changes from the review of 0.4.1:
|
||||
- Map sharing is off by default and chosen per server: /wp sync on (or the setting) turns it on. When a server can pass shares on, the pack says so once in chat.
|
||||
- Waypoints arrive only through private messages to the player (commands.message.display.incoming); the marker in public chat does nothing.
|
||||
- Shared chunks are taken only for the player's current level, a real layer and within 2048 blocks of the player; shared waypoints stop at 1000 per world.
|
||||
Also: the world map is drawn like a map item again (one block per cell), which is cheaper while dragging.
|
||||
Built for Horizon nightly 6475f62 (2026-11-04)."""
|
||||
@@ -0,0 +1,36 @@
|
||||
id = "baritone"
|
||||
kind = "native-mod"
|
||||
name = "Baritone"
|
||||
summary = "A Rust port of the Baritone pathfinder: #goto, #mine, #farm, #build, #explore, #follow, #elytra and the rest."
|
||||
description = """
|
||||
A port to Rust of Baritone 1.21.4 for Horizon, written from the Java source: the pathfinder (A* with walking, sprinting, parkour, bridging, pillaring, doors, ladders and water bucket landings), `#goto`, `#mine`, `#farm`, `#follow`, `#explore`, `#build` (schematics and shapes), `#tunnel`, `#elytra`, waypoints, and every setting and command of the Java mod. Type `#help` in chat. PARITY.md in the source lists every Java class and what became of it.
|
||||
|
||||
What it does not do: it draws the cached chunks semitransparent (`renderCachedChunks`) only if Horizon later offers a renderer for it. Like the Java mod it plays for you, so many multiplayer servers ban it: that choice is the player's.
|
||||
|
||||
For reviewers:
|
||||
- No network access of its own: nothing in the source opens a socket or an HTTP request.
|
||||
- It writes only its settings, cached chunks and waypoints under `horizon-mods/.horizon-mod-data/baritone/`, and reads the schematic and explore-filter files the player names in a command.
|
||||
- It starts an operating system program in two places, both in `src/utils/notification.rs`: desktop notifications (PowerShell on Windows, osascript on macOS, notify-send on Linux), which are off unless the player sets `desktopNotifications true`, and `#pizza`, which opens a web page in the browser (the Java mod has the same command).
|
||||
- The `.hnmod` is built from the source of the tagged release, `python tools/pack.py`, and is the same file every time.
|
||||
- Pinned to Nightly 2026-10-30 (ba6344a): the launcher builds the game on that commit, and so does not depend on the Nightly the player has."""
|
||||
authors = ["luhnox (this port); Baritone by leijurv and the Baritone contributors"]
|
||||
owners = ["luhnox"]
|
||||
license = "LGPL-3.0-or-later (a derivative of Baritone, https://github.com/cabaletta/baritone)"
|
||||
source = "https://github.com/luhnox/horizon-baritone"
|
||||
icon = "icons/baritone.png"
|
||||
categories = ["utility", "transportation"]
|
||||
tags = ["pathfinding", "automation", "bot", "mining", "elytra", "port"]
|
||||
key = "RWRTLwnAmb4dyVYWM1egwotcybd6nw1ILTIWGHmQVwiMROClbjW0JoKZ"
|
||||
|
||||
[[versions]]
|
||||
version = "1.1.38"
|
||||
published = "2026-11-04"
|
||||
game = "26.3"
|
||||
file = "baritone-1.1.38.hnmod"
|
||||
sha256 = "b1a79d09061c30f757f428d9702a1a9f39a3c11d7ad17c96d48e101150e98e0c"
|
||||
signature = """
|
||||
untrusted comment: signature from minisign secret key\r
|
||||
RURTLwnAmb4dyQdoJpJlo6cHKjQifEH+yI6oUn+h7Qt0U0nujno7s1PO+nfhF4AxS8m8SVGgPrTl6JPTLuVYXai08leFO6JlVAY=\r
|
||||
trusted comment: timestamp:1793793185\tfile:dist/baritone.hnmod\thashed\r
|
||||
Rur3Vc4xI4A+zxLLeLBlPg+T3D0yNMhoPgjOutE/SxtQJ9J1Mjh5LsceEF0Peql/fBP+Ja5+2s5iH7BJWCjfBA=="""
|
||||
changelog = "`#mine` and `#goto <block>` of a block that is not found underground now explore the surface instead of digging down; the full Mask family, IOpenSet and LinkedListOpenSet; the goal beam shows through terrain; 247 of 297 Baritone 1.21.4 classes ported, none missing (PARITY.md)."
|
||||
@@ -1,44 +1,52 @@
|
||||
id = "basic_hud"
|
||||
kind = "native-mod"
|
||||
name = "The Basic HUD"
|
||||
summary = "A visual HUD editor with movable widgets, FPS, coordinates, effect timers, cooldowns, mini armour and a customizable Tab list."
|
||||
summary = "A visual HUD editor with 14 customizable widgets, recent pickups, effect timers, durability, coordinates, FPS and a customizable Tab list."
|
||||
description = """
|
||||

|
||||
A client-side visual HUD for Horizon. Move, resize and style fourteen independent widgets directly over the game.
|
||||
|
||||
## Your HUD, your layout
|
||||
Includes effects and timers, consumable counts, durability, observed totem uses, available player health, item cooldowns, coordinates, FPS, ping, speed, CPS, world clock, mini armour and recent item pickups.
|
||||
|
||||
Arrange 13 independent widgets directly over the game. Drag, resize and style each block with colours, opacity, padding and shadows. Use full labels or compact icons with useful values such as ×16 and 1:45.
|
||||
Recent pickups aggregates matching items and refreshes their expiry: 4 torches + 2 torches becomes x6. Five seconds by default, adjustable from 1 to 60 seconds. Includes icon + count mode.
|
||||
|
||||
Includes effects, consumables, durability, observed totem uses, available player-health data, item cooldowns, coordinates, FPS, ping, optional speed/CPS/clock, and mini armour next to the hotbar. Customize the Tab list with coloured numeric ping, bars, counts, sorting, scale and opacity.
|
||||
Customize each widget's position, scale, colours, opacity, padding and shadows. Includes a customizable Tab list and ten interface languages. A short tutorial appears on the first settings visit and can be replayed with ?. Reset requires confirmation; leaving with edits offers Save / Discard / Stay.
|
||||
|
||||
Ten interface languages plus Auto. A short first-visit guide can be replayed through ?. Reset requires confirmation; leaving unsaved edits offers Save / Discard changes / Stay. Failed writes retain the draft.
|
||||
Controls: Right Shift, or Options > Mods > The Basic HUD > Settings > Edit HUD.
|
||||
|
||||
## Install and compatibility
|
||||
Install the .hnmod through Horizon and choose Performance. Minecraft 26.3; pinned Horizon 68ac6f647e7022b2c696e81863d7cface28c9416. Compatibility with other Nightlies is not claimed.
|
||||
|
||||
Native .hnmod for Minecraft 26.3, pinned to Horizon **68ac6f647e7022b2c696e81863d7cface28c9416**. Install through the launcher and select **Performance**. Dev can overflow the startup stack on this Windows baseline. Other Nightlies require separate verification.
|
||||
Client-side only: unknown health stays unknown, unobserved totem uses cannot be counted, and server-plugin-only cooldowns are unavailable. No FPS improvement is claimed.
|
||||
|
||||
Client-side only. Unknown player health remains unknown, unseen totem uses cannot be counted and server-plugin-only timers are unavailable. No server mod is required. No FPS improvement is promised. Native mods compile into the game and run with the player’s rights, without a sandbox. Tested on Windows; other platforms were not tested.
|
||||
|
||||
## Other languages
|
||||
|
||||
**Русский:** редактор поверх игры, размер и оформление каждого блока, значки с числами, FPS, координаты, кулдауны, мини-броня и настройка Tab. Обучение один раз; подтверждение сброса и выхода с правками.
|
||||
|
||||
**Українська:** редактор поверх гри, розмір і стиль кожного віджета, значки зі значеннями, FPS, координати, час відновлення, мініброня та налаштування Tab. Навчання під час першого входу й захист незбережених змін.
|
||||
|
||||
**Deutsch:** Editor direkt im Spiel, frei verschiebbare und skalierbare Widgets, Symbole mit Werten, FPS, Koordinaten, Abklingzeiten, Rüstungsanzeige und anpassbare Tab-Liste. Einführung beim ersten Besuch und Schutz ungespeicherter Änderungen.
|
||||
|
||||
**Français :** éditeur superposé au jeu, widgets déplaçables et redimensionnables, icônes avec valeurs, FPS, coordonnées, délais de récupération, petite vue de l’armure et liste Tab personnalisable. Tutoriel initial et protection des modifications non enregistrées.
|
||||
|
||||
**Español:** editor superpuesto al juego, widgets movibles y ajustables, iconos con valores, FPS, coordenadas, tiempos de recarga, vista pequeña de la armadura y lista Tab personalizable. Tutorial inicial y protección de cambios sin guardar.
|
||||
|
||||
[Full update notes in six languages](https://github.com/repositorykreml1n/the-basic-hud/blob/main/CHANGELOG.md)
|
||||
|
||||
MIT. Not an official Horizon, Mojang or Microsoft product. Cover is a generated promotional illustration, not a gameplay screenshot or measured FPS claim."""
|
||||
Release notes and verification: https://github.com/repositorykreml1n/the-basic-hud/releases/tag/v0.5.0"""
|
||||
authors = ["repositorykreml1n"]
|
||||
owners = ["repositorykreml1n"]
|
||||
owner_ids = [271232376]
|
||||
license = "MIT"
|
||||
source = "https://github.com/repositorykreml1n/the-basic-hud"
|
||||
icon = "https://raw.githubusercontent.com/repositorykreml1n/the-basic-hud/main/icon.png"
|
||||
icon = "icons/basic_hud.png"
|
||||
categories = ["utility"]
|
||||
tags = ["hud", "hud-editor", "widgets", "coordinates", "fps", "status-effects", "durability", "tab-list"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.5.0"
|
||||
published = "2026-11-04"
|
||||
game = "26.3"
|
||||
file = "basic_hud-0.5.0.hnmod"
|
||||
sha256 = "97011cc7374354c6293678c7ab593240d0512bffde1d7b642dad521e1df3f8ac"
|
||||
changelog = """
|
||||
## 0.5.0 — Recent pickups
|
||||
- New movable widget for recently collected items: pick up 4 torches, then 2 more before expiry, and it shows x6. Each repeat pickup refreshes that item's timer.
|
||||
- Default display time: 5 seconds; adjustable from 1 to 60 seconds.
|
||||
- Supports icon + count mode, dragging, scale, colours and opacity.
|
||||
- Partial pickups count only the amount that fits. Giving, crafting and inventory rearrangement do not by themselves create entries.
|
||||
- New pixel-art totem icon; new labels translated into all ten interface languages. Existing layouts and settings are preserved.
|
||||
|
||||
Verified: 75 strict Rust test executions, warning-free pinned native build, real in-game aggregation/expiry/partial-pickup checks, editor persistence and ordinary startup without a controller.
|
||||
|
||||
Русский: добавлен блок недавнего подбора с суммированием количества, обновлением таймера и настройкой 1–60 секунд (по умолчанию 5). Новая иконка — тотем.
|
||||
Deutsch: Neues Widget für aufgehobene Gegenstände mit addierten Mengen und einstellbarer Dauer von 1–60 Sekunden.
|
||||
Français : nouveau widget des objets ramassés, quantités cumulées et durée réglable de 1 à 60 secondes.
|
||||
Español: nuevo widget de objetos recogidos, cantidades acumuladas y duración ajustable de 1 a 60 segundos."""
|
||||
|
||||
[[versions]]
|
||||
version = "0.4.1"
|
||||
|
||||
@@ -14,9 +14,12 @@ Craft a **Biome Compass** (a compass with a sapling on each of its four sides, a
|
||||
Inspired by [Nature's Compass](https://modrinth.com/mod/natures-compass); not affiliated, no code from it."""
|
||||
authors = ["d3grando"]
|
||||
owners = ["d3grando"]
|
||||
owner_ids = [36463198]
|
||||
license = "MIT"
|
||||
source = "https://github.com/d3grando/biomecompass"
|
||||
icon = "icons/biomecompass.png"
|
||||
categories = ["utility", "adventure"]
|
||||
tags = ["compass", "biomes", "exploration", "navigation"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.2.2"
|
||||
|
||||
@@ -2,12 +2,25 @@ id = "blockscope"
|
||||
kind = "native-mod"
|
||||
name = "Blockscope"
|
||||
summary = "The block under your crosshair: its name, id, distance and icon, plus hardness, states and a container's slots."
|
||||
description = "A Jade-style tooltip for Horizon: the block under your crosshair with its name in your language, block id, distance and icon, plus its hardness and the tool it wants, its state properties, a crop's growth and, for a container, its slots. Ten switches on its own settings page."
|
||||
description = """
|
||||
A Jade-style tooltip for Horizon: the block under your crosshair, in a small box you can place where you
|
||||
want.
|
||||
|
||||
- Its name in your language, its block id and its distance, with its icon.
|
||||
- Its hardness and the tool it wants, and whether what you hold harvests it.
|
||||
- Its state properties, a crop's growth, and a container's slots laid out as its own screen has them.
|
||||
- Its coordinates on request, and a creature's name and health when you look at one.
|
||||
|
||||
Nothing shows when you look at no block within reach, while a screen is open, or with the HUD hidden (F1). Ten
|
||||
switches on its settings page (Options > Mods > Blockscope > Settings) choose what the box shows."""
|
||||
authors = ["Domanffe"]
|
||||
owners = ["Domanffe"]
|
||||
owner_ids = [94391234]
|
||||
license = "MIT"
|
||||
source = "https://github.com/Domanffe/blockscope"
|
||||
icon = "https://horizon-rust.github.io/horizon-mods/icons/blockscope.png"
|
||||
icon = "icons/blockscope.png"
|
||||
categories = ["utility"]
|
||||
tags = ["tooltip", "hud", "block-info", "waila"]
|
||||
|
||||
[[versions]]
|
||||
version = "0.3.1"
|
||||
|
||||