2002-04-30 17:20:54 +00:00
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For a more comprehensive changelog for the latest experimental CVS code, see:
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2002-04-14 07:00:37 +00:00
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http://scummvm.sourceforge.net/daily/ChangeLog
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2004-02-24 10:49:18 +00:00
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0.??
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General:
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- Added support for FLAC (losless) encoded audio files
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2004-03-28 20:28:45 +00:00
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- Added an 'On Screen Display' to the SDL backend
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2004-03-13 14:20:47 +00:00
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- Rewrote the backend API partially
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2004-03-28 20:28:45 +00:00
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- Comments in config files are preserved now
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2004-05-28 09:21:48 +00:00
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- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now
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2004-05-21 02:08:48 +00:00
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- Added MMX i386 assembler HQ2x and HQ3x scalers
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2004-06-21 02:09:50 +00:00
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- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on non
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Mac OS X unices (including Linux)
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2004-02-24 10:49:18 +00:00
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SCUMM:
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- Added graphics decoders for 3DO Humongous Entertainment games
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2004-04-08 00:06:32 +00:00
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- Rewrote parts of the text engine for improved subtitle support
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- Many improvements made to iMuseDigital (used by The Dig, FT and COMI)
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- Fixed several annoying bugs
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- Fixed crash on 64 bit architectures (like AMD64)
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2004-04-23 11:45:28 +00:00
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- Old zak256 target removed, use zakTowns instead
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2004-06-20 21:18:51 +00:00
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- Numerous Humongous Entertainment games fixes
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2004-04-08 00:06:32 +00:00
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Queen:
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- Various fixes [TODO: Somebody of the Queen team please fill this in]
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Sword1:
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2004-05-12 17:00:18 +00:00
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- Fixed a rare masking bug
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- Made the save/load dialog is a bit more user-friendly
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2004-04-08 00:06:32 +00:00
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Sword2:
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2004-05-01 10:42:23 +00:00
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- Simplified the memory/resource management...
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- ...which led to simplified sound effects handling
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2004-04-23 07:02:11 +00:00
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- Various minor bugfixes.
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2004-04-08 00:06:32 +00:00
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BASS
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- ???
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Simon
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- ???
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2004-02-24 10:49:18 +00:00
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2004-03-28 20:28:45 +00:00
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0.6.0 (2004-03-14)
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2003-12-08 16:14:00 +00:00
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New Games:
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2004-01-18 05:52:04 +00:00
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- Added Broken Sword 1 engine.
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2004-01-16 16:28:56 +00:00
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- Added Broken Sword 2 engine.
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2003-12-25 05:30:23 +00:00
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- Added Flight of the Amazon Queen engine
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2003-12-08 16:14:00 +00:00
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- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
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2004-03-28 20:28:45 +00:00
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- SCUMM game Full Throttle is now supported
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2003-12-08 16:14:00 +00:00
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2003-10-09 16:03:31 +00:00
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General:
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2003-12-11 15:17:53 +00:00
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- Subtitles now default to disabled. '-n' option now enabled subtitles.
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2003-10-09 16:03:31 +00:00
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- Added HQ2x and HQ3x scalers
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2003-12-21 00:52:11 +00:00
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- Rewrote sound code for more flexibility and performance
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2003-10-09 16:03:31 +00:00
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- Improved native MT32 support
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- Adlib GM emulation table revamped, providing more accurate software MIDI
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2003-12-21 00:52:11 +00:00
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- Default Makefile now uses configure script
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2003-11-05 12:28:03 +00:00
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- Greatly improved the launcher and options dialogs (work-in-progress)
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2003-10-09 16:03:31 +00:00
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- Many other "under the hood" improvements, like a new config managment
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and plugin capabilities
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2003-12-08 16:14:00 +00:00
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Simon:
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2004-04-08 00:06:32 +00:00
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- Added data files decoder for Amiga disk versions
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- Added support for inventory graphics in Amiga versions
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- Fixed various brief freezes
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- Fixed minor glitches in load/save dialog in non-English versions
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- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
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2003-12-08 16:14:00 +00:00
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2003-10-09 16:03:31 +00:00
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SCUMM:
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- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
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2004-02-24 04:52:59 +00:00
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- Added INSANE support for Full Throttle 'action sequences'
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2003-10-09 16:03:31 +00:00
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- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
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- Added Adlib support for indy3ega and loom (ega)
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2003-12-05 00:45:28 +00:00
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- Added MIDI support for loom (ega), monkeyega and monkeyvga.
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2003-10-09 16:03:31 +00:00
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass
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- Added FM Towns targets for Loom and Indy3
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2003-11-05 12:28:03 +00:00
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- Rewrote in-game menu (F5) to be easier to use
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2003-10-09 16:03:31 +00:00
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- Improved FM Towns SFX support (YM2612 emulation, looping)
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- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
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2004-01-07 14:09:43 +00:00
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- Rewrote Digital iMUSE music system
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- Several Analog iMUSE music system bugs fixed
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2003-10-09 16:03:31 +00:00
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- Improved music/sound for various Amiga versions
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- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
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- Keyboard fighting in Fate of Atlantis now works
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2003-12-05 00:45:28 +00:00
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- Keyboard support for cannon battle in Curse of Monkey Island
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- Keyboard support for derby scene in Full Throttle
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2003-08-06 12:28:06 +00:00
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0.5.1 (2003-08-06)
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- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
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- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
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- Fixed dialog skipping in V7 games
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- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
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- Fixed various COMI bugs related to actor placement/scaling
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- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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- Several MorphOS and DreamCast port fixes
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- DreamCast now runs Simon the Sorcerer 1 & 2
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- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
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the top part of the screen by linking to a bugfixed version of SDL
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0.5.0 (2003-08-02)
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2003-07-10 04:04:59 +00:00
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- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
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2003-07-02 03:29:05 +00:00
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- Beneath A Steel Sky is now supported and completable
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2003-08-01 16:12:59 +00:00
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- Added support for Amiga version of Monkey Island 1
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2003-07-10 04:32:00 +00:00
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- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
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2003-05-25 12:28:38 +00:00
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- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
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2003-05-24 22:56:24 +00:00
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- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
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2003-08-06 12:28:06 +00:00
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- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
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2003-08-01 16:12:59 +00:00
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- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
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- Support for music in simon1demo (Proprietary format)
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- Complete music support for Simon the Sorcerer 2
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2003-07-10 04:04:59 +00:00
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- Improved music and sound support in Zak256
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2003-08-01 16:12:59 +00:00
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- Added Aspect Ratio option
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2003-08-06 12:28:06 +00:00
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- Many other bug fixes, improvements and optimizations
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2003-05-05 15:18:43 +00:00
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2003-05-25 12:28:38 +00:00
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0.4.1 (2003-05-25)
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- Added AdvMame3x filter
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2003-05-25 15:11:01 +00:00
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- Fixed crash in Curse of Monkey Island (and possibly other games as well)
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2003-05-25 12:28:38 +00:00
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- Fixed airport doors in Zak256
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- Fixed crash in SDL backend
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2003-07-09 08:50:00 +00:00
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- Fixed various iMUSE bugs
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2003-05-25 12:28:38 +00:00
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2003-05-12 17:55:44 +00:00
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0.4.0 (2003-05-11)
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2003-03-23 14:33:48 +00:00
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- Curse of Monkey Island (comi) support (experimental)
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2003-05-05 15:24:05 +00:00
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- Added support for the EGA versions of Loom, Monkey Island and Indy3
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2003-05-25 13:02:44 +00:00
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- Improved music support in Indy3 and the floppy versions of Monkey Island
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2003-05-05 16:00:50 +00:00
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- Many Simon the Sorcerer 1 & 2 improvements and fixes
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2003-03-23 14:33:48 +00:00
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- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
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2003-05-05 15:24:05 +00:00
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- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
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2003-03-23 14:49:33 +00:00
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- Preliminary support for early Humongous Entertainment titles (very experimental)
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2003-05-05 15:24:05 +00:00
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- New debug console and several GUI/Launcher enhancements
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- New Save/Load code (easier to expand while retaining compatibility)
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2003-03-23 14:33:48 +00:00
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- DreamCast port now works with new games added for 0.3.0b
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2003-05-05 15:24:05 +00:00
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- New official PalmOS port
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- Various minor and not so minor SCUMM game fixes
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2003-03-23 14:33:48 +00:00
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- Large memory leak fixed for The Dig/ComI
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2003-05-05 15:24:05 +00:00
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- SMUSH code optimised, frame dropping added for slower machines
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2002-12-27 20:04:41 +00:00
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- Code cleanups
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2002-12-06 19:00:43 +00:00
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0.3.0b (2002-12-08)
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2002-11-15 10:40:09 +00:00
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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2002-10-20 13:14:54 +00:00
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- many bugfixes for Zak256, + sound and music support
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2002-11-15 10:40:09 +00:00
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- music support for Simon the Sorcerer on any platform with real MIDI
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- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
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- completed support for Monkey1 VGA Floppy, The Dig
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2002-10-22 10:59:10 +00:00
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- added akos16 implementation for The Dig and Full Throttle costumes
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2002-10-20 13:14:54 +00:00
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- added digital iMUSE implementation for The Dig and Full Throttle music.
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2002-09-29 16:20:27 +00:00
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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2003-11-07 01:24:39 +00:00
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- code separation of various engine parts into several libraries
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2002-10-20 13:14:54 +00:00
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- several fixes to prevent Simon the Sorcerer crashing and hanging
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- hundreds of bugfixes for many other games
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2002-09-29 16:20:27 +00:00
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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2002-04-14 07:00:37 +00:00
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0.2.0 (2002-04-14)
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2002-04-30 17:20:54 +00:00
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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2002-04-14 07:00:37 +00:00
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2002-01-13 19:49:26 +00:00
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0.1.0 (2002-01-13)
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- loads of changes
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2001-10-12 08:22:12 +00:00
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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2001-10-09 14:30:12 +00:00
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0.0.1 (2001-10-08):
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- initial version
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