scummvm/engines/cine/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "cine/cine.h"
#include "cine/various.h"
namespace Cine {
struct CINEGameDescription {
ADGameDescription desc;
int gameType;
uint32 features;
};
int CineEngine::getGameType() const { return _gameDescription->gameType; }
uint32 CineEngine::getFeatures() const { return _gameDescription->features; }
Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; }
} // End of namespace Cine
static const PlainGameDescriptor cineGames[] = {
{"cine", "Cinematique evo.1 engine game"},
{"fw", "Future Wars"},
{"os", "Operation Stealth"},
{0, 0}
};
static const ADObsoleteGameID obsoleteGameIDsTable[] = {
{"fw", "cine", Common::kPlatformUnknown},
{"os", "cine", Common::kPlatformUnknown},
{0, 0, Common::kPlatformUnknown}
};
namespace Cine {
using Common::GUIO_NONE;
static const CINEGameDescription gameDescriptions[] = {
{
{
"fw",
"",
AD_ENTRY1("part01", "61d003202d301c29dd399acfb1354310"),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
// This is a CD version of Future Wars published by Sony.
// This version has a crypted AUTO00.PRC.
{
{
"fw",
"Sony CD version",
{
{ "AUTO00.PRC", 0, "4fe1e7930b38e3c63f0f2474d471bf8f", -1},
{ "PART01", 0, "61d003202d301c29dd399acfb1354310", -1},
{ NULL, 0, NULL, 0}
},
Common::EN_USA,
Common::kPlatformPC,
ADGF_CD,
GUIO_NONE
},
GType_FW,
GF_CD | GF_CRYPTED_BOOT_PRC,
},
{
// This is the version included in the UK "Classic Collection"
{
"fw",
"",
AD_ENTRY1("part01", "91d7271155520eae6915a9dd2dac120c"),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "f5e98fcca3fb5e7afa284c81c39d8b14"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
GF_ALT_FONT,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "570109f965c7f53984b98c83d86eb206"),
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
GF_ALT_FONT,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "5d1acb97abe9591f9008e00d07add95a"),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "57afd280b598b4180fda6689fbedc4b8"),
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{ // Amiga "Interplay" labeled version
{
"fw",
"",
AD_ENTRY1("part01", "a17a5eb15200c63276d486a88263ccd0"),
Common::EN_USA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "3a87a913e0e33963a48a7f822ca0eb0e"),
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
GF_ALT_FONT,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "5ad0007ccd5f7b3dd6b15ea7f281f9e1"),
Common::ES_ESP,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "460f2da8793bc581a2d4b6fc19ccb5ae"),
Common::FR_FRA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "1c8e5207743172134409ac58860021af"),
Common::IT_ITA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"Demo",
{
{ "demo", 0, "0f50767cd964e302d3af0ba2528df8c4", -1},
{ "demo.prc", 0, "d2ac3a743d288359c63644ea7071edae", -1},
{ NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_DEMO,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "36050db13af57e462ca1adc4df99de4e"),
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"fw",
"",
AD_ENTRY1("part01", "ef245573b7dab0d4825ceb98e37cef4d"),
Common::FR_FRA,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_FW,
0,
},
{
{
"os",
"256 colors",
AD_ENTRY1("procs00", "d6752e7d25924cb866b61eb7cb0c8b56"),
Common::EN_GRB,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
// This is a 16 color PC version (It came on three 720kB 3.5" disks).
// The protagonist is named John Glames in this version.
{
"os",
"",
AD_ENTRY1("procs1", "9629129b86979fa592c1787385bf3695"),
Common::EN_GRB,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs1", "d8c3a9d05a63e4cfa801826a7063a126"),
Common::EN_USA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"256 colors",
AD_ENTRY1("procs00", "862a75d76fb7fffec30e52be9ad1c474"),
Common::EN_USA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
GF_CD,
},
{
{
"os",
"",
AD_ENTRY1("procs1", "39b91ae35d1297ce0a76a1a803ca1593"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs1", "74c2dabd9d212525fca8875a5f6d8994"),
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"256 colors",
{
{ "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994", -1},
{ "sds1", 0, "75443ba39cdc95667e07d7118e5c151c", -1},
{ NULL, 0, NULL, 0}
},
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
GF_CD,
},
{
{
"os",
"256 colors",
AD_ENTRY1("procs00", "f143567f08cfd1a9b1c9a41c89eadfef"),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs1", "da066e6b8dd93f2502c2a3755f08dc12"),
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs0", "a9da5531ead0ebf9ad387fa588c0cbb0"),
Common::EN_GRB,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"alt",
AD_ENTRY1("procs0", "8a429ced2f4acff8a15ae125174042e8"),
Common::EN_GRB,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs0", "d5f27e33fc29c879f36f15b86ccfa58c"),
Common::EN_USA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs0", "8b7dce249821d3a62b314399c4334347"),
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs0", "35fc295ddd0af9da932d256ba799a4b0"),
Common::ES_ESP,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs0", "d4ea4a97e01fa67ea066f9e785050ed2"),
Common::FR_FRA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"Demo",
AD_ENTRY1("demo", "8d3a750d1c840b1b1071e42f9e6f6aa2"),
Common::EN_GRB,
Common::kPlatformAmiga,
ADGF_DEMO,
GUIO_NONE
},
GType_OS,
GF_DEMO,
},
{
{
"os",
"",
AD_ENTRY1("procs0", "1501d5ae364b2814a33ed19347c3fcae"),
Common::EN_GRB,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{
{
"os",
"",
AD_ENTRY1("procs0", "2148d25de3219dd4a36580ca735d0afa"),
Common::FR_FRA,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_OS,
0,
},
{ AD_TABLE_END_MARKER, 0, 0 }
};
} // End of namespace Cine
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Cine::gameDescriptions,
// Size of that superset structure
sizeof(Cine::CINEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
cineGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable,
// Name of single gameid (optional)
"cine",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI
};
class CineMetaEngine : public AdvancedMetaEngine {
public:
CineMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Cinematique evo 1 engine";
}
virtual const char *getOriginalCopyright() const {
return "Future Wars & Operation Stealth (C) Delphine Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool CineMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Cine::CineEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
if (gd) {
*engine = new Cine::CineEngine(syst, gd);
}
return gd != 0;
}
SaveStateList CineMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
SaveStateList saveList;
Common::String pattern = target;
pattern += ".?";
Common::StringList filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end());
Common::StringList::const_iterator file;
Common::String filename = target;
filename += ".dir";
Common::InSaveFile *in = saveFileMan->openForLoading(filename);
if (in) {
typedef char CommandeType[20];
CommandeType saveNames[10];
// Initialize all savegames' descriptions to empty strings
// so that if the savegames' descriptions can only be partially read from file
// then the missing ones are correctly set to empty strings.
memset(saveNames, 0, sizeof(saveNames));
in->read(saveNames, 10 * 20);
CommandeType saveDesc;
for (file = filenames.begin(); file != filenames.end(); ++file) {
// Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not).
if (!isdigit(file->lastChar()))
continue;
// Obtain the last digit of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 1);
// Copy the savegame description making sure it ends with a trailing zero
strncpy(saveDesc, saveNames[slotNum], 20);
saveDesc[sizeof(CommandeType) - 1] = 0;
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
}
}
delete in;
return saveList;
}
int CineMetaEngine::getMaximumSaveSlot() const { return 9; }
void CineMetaEngine::removeSaveState(const char *target, int slot) const {
// Load savegame descriptions from index file
typedef char CommandeType[20];
CommandeType saveNames[10];
// Initialize all savegames' descriptions to empty strings
// so that if the savegames' descriptions can only be partially read from file
// then the missing ones are correctly set to empty strings.
memset(saveNames, 0, sizeof(saveNames));
Common::InSaveFile *in;
char tmp[80];
snprintf(tmp, 80, "%s.dir", target);
in = g_system->getSavefileManager()->openForLoading(tmp);
if (!in)
return;
in->read(saveNames, 10 * 20);
delete in;
// Set description for selected slot
char slotName[20];
slotName[0] = 0;
strncpy(saveNames[slot], slotName, 20);
// Update savegame descriptions
char indexFile[80];
snprintf(indexFile, 80, "%s.dir", target);
Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile);
if (!out) {
warning("Unable to open file %s for saving", indexFile);
return;
}
out->write(saveNames, 10 * 20);
delete out;
// Delete save file
char saveFileName[256];
sprintf(saveFileName, "%s.%1d", target, slot);
g_system->getSavefileManager()->removeSavefile(saveFileName);
}
#if PLUGIN_ENABLED_DYNAMIC(CINE)
REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
#endif
namespace Cine {
Common::Error CineEngine::loadGameState(int slot) {
char saveNameBuffer[256];
sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), slot);
bool gameLoaded = makeLoad(saveNameBuffer);
return gameLoaded ? Common::kNoError : Common::kUnknownError;
}
Common::Error CineEngine::saveGameState(int slot, const char *desc) {
// Load savegame descriptions from index file
loadSaveDirectory();
// Set description for selected slot making sure it ends with a trailing zero
strncpy(currentSaveName[slot], desc, 20);
currentSaveName[slot][sizeof(CommandeType) - 1] = 0;
// Update savegame descriptions
char indexFile[80];
snprintf(indexFile, 80, "%s.dir", _targetName.c_str());
Common::OutSaveFile *fHandle = g_saveFileMan->openForSaving(indexFile);
if (!fHandle) {
warning("Unable to open file %s for saving", indexFile);
return Common::kUnknownError;
}
fHandle->write(currentSaveName, 10 * 20);
delete fHandle;
// Save game
char saveFileName[256];
sprintf(saveFileName, "%s.%1d", _targetName.c_str(), slot);
makeSave(saveFileName);
checkDataDisk(-1);
return Common::kNoError;
}
bool CineEngine::canLoadGameStateCurrently() {
return (!disableSystemMenu && !inMenu);
}
bool CineEngine::canSaveGameStateCurrently() {
return (allowPlayerInput && !disableSystemMenu && !inMenu);
}
} // End of namespace Cine