James Brown
abbc4bf289
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
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svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
c8522359f5
Add vars.c to the Visual C workspace.
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svn-id: r3626
2002-02-24 16:23:44 +00:00
Travis Howell
d87271cee2
Add vars.cpp to Makefile.mingw
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svn-id: r3625
2002-02-24 00:23:26 +00:00
Vincent Hamm
cef0ef44d3
Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
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svn-id: r3624
2002-02-23 23:23:28 +00:00
Lionel Ulmer
b4123064b4
Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
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svn-id: r3623
2002-02-23 17:39:46 +00:00
Vincent Hamm
ed72e7dc80
Fixed the indy3 logo
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svn-id: r3622
2002-02-22 16:59:24 +00:00
James Brown
f5f66b2bfd
Sam crash fix.
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svn-id: r3621
2002-02-22 16:32:04 +00:00
Vincent Hamm
8168c0b11d
Fixed some boxes issues. Matrix is still buggy
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svn-id: r3620
2002-02-22 16:06:09 +00:00
Vincent Hamm
f92ed783cb
Fixed a buggy test that caused troubles with costumes in games after zak
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svn-id: r3619
2002-02-21 23:59:07 +00:00
Vincent Hamm
bb0a9a1a5e
Fixed indy and zak costumes
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svn-id: r3618
2002-02-21 23:43:19 +00:00
Vincent Hamm
1ba81a102e
Partial fix for Zak's costume system
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svn-id: r3617
2002-02-21 22:48:13 +00:00
Vincent Hamm
3f0e2ed2f2
Removed the need for subdirectory for V5 and latter games
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svn-id: r3616
2002-02-20 22:24:40 +00:00
Vincent Hamm
ec69a097c4
Fixed a resource bug when reading font files
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svn-id: r3615
2002-02-20 21:56:38 +00:00
James Brown
42c478fa25
Oops, didn't mean to check this one in.
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svn-id: r3614
2002-02-20 01:58:23 +00:00
James Brown
f0b89789eb
Quick patch for a Zak script bug.
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svn-id: r3613
2002-02-20 01:56:41 +00:00
Vincent Hamm
495be47007
Removed the walkaround in 'wait text' since it's not required anymore
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svn-id: r3612
2002-02-19 22:44:23 +00:00
Vincent Hamm
63f99e3dff
Fixed getStringWidth. Fixed various text misspositions. Reworked the the redraw text background to make it more acqurate. Added support for colored strings.
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svn-id: r3611
2002-02-19 22:36:09 +00:00
Vincent Hamm
38325e4e6d
Fixed the resore text background bug
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svn-id: r3610
2002-02-19 21:20:26 +00:00
James Brown
d352341269
Some temporary changes. New debug command 'b' draws walkboxes on the screen.
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For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.
svn-id: r3609
2002-02-19 18:04:21 +00:00
James Brown
5897caa9e5
Voice support for loom talkie. Thanks Arisme.
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Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors.
svn-id: r3608
2002-02-19 03:11:46 +00:00
Marcus Comstedt
834c5efee9
Prototype for initSound()
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svn-id: r3607
2002-02-18 19:56:50 +00:00
Marcus Comstedt
87d96a2c79
Recognize Zak256.
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svn-id: r3606
2002-02-18 19:55:37 +00:00
Marcus Comstedt
6c41198027
Sound update.
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svn-id: r3605
2002-02-18 18:58:15 +00:00
James Brown
19c87ef627
Remove debug message
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svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
a57424e212
Make Zak and Indy print stuff! Yay :)
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Text overlapping bug tho..
svn-id: r3603
2002-02-17 18:55:46 +00:00
James Brown
8d8c1a4326
Make Monkey1 EGA display some pictures.
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svn-id: r3602
2002-02-17 12:49:45 +00:00
James Brown
27592af43e
Fixes Indy/Zak when using the GDI driver. Thanks BBrox.
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svn-id: r3601
2002-02-17 11:25:17 +00:00
James Brown
12d5b69ebc
Indy3 charset crash fix.
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svn-id: r3600
2002-02-17 10:50:34 +00:00
James Brown
ca5ca4a74e
Zak256 charset support... Ego text doesn't work, someone else want to take a look? Verb console draws.
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svn-id: r3599
2002-02-16 19:03:14 +00:00
James Brown
589ef2fdc8
A few small hacks to make Indy3 (256) run through the intro..
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svn-id: r3598
2002-02-16 03:59:18 +00:00
Travis Howell
2cae51c252
Added mingw support and makefile.
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svn-id: r3597
2002-02-16 00:28:37 +00:00
James Brown
0b02fccef0
Zak256 object image fix!
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svn-id: r3596
2002-02-15 21:17:42 +00:00
Vincent Hamm
83f09bc9f7
Removed debug stuff
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svn-id: r3595
2002-02-15 17:21:54 +00:00
Vincent Hamm
fef71c00d3
Fixed Loom interface
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svn-id: r3594
2002-02-15 17:17:35 +00:00
James Brown
4bd4e619e3
Fixed some really silly typos in the 9th decoder.
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svn-id: r3593
2002-02-15 16:02:24 +00:00
Vincent Hamm
224b744e58
Fixed a few opcodes...
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svn-id: r3592
2002-02-15 15:00:48 +00:00
Vincent Hamm
ab021d8b3c
Another fix for the actor scalling
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svn-id: r3591
2002-02-15 13:49:55 +00:00
Vincent Hamm
535c12ebfb
Fixed actor scalling in Zak and indy3
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svn-id: r3590
2002-02-15 13:11:51 +00:00
James Brown
771b8e6089
Just some debugging stuff I find handy.
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svn-id: r3589
2002-02-15 06:42:41 +00:00
Vincent Hamm
3eb368b761
fixed a typo that broke all games after LoomCd
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svn-id: r3588
2002-02-15 01:16:27 +00:00
Vincent Hamm
d87e8bba23
Fixed a typo...
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svn-id: r3587
2002-02-15 00:52:25 +00:00
Vincent Hamm
7d1acd724f
Partialy fixed Indy3 intro
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svn-id: r3586
2002-02-15 00:46:51 +00:00
Vincent Hamm
3bf6462a24
Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
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svn-id: r3585
2002-02-14 22:51:01 +00:00
Vincent Hamm
0ad2121e74
Fixed RoomOps for Zak256 and indy3
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svn-id: r3584
2002-02-14 22:09:47 +00:00
Vincent Hamm
cca0057a88
Fixed a Zak256 resource bug...
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svn-id: r3583
2002-02-14 20:47:47 +00:00
James Brown
176f476c47
Zak graphical fixes.
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svn-id: r3582
2002-02-14 20:09:05 +00:00
James Brown
6cb652c26c
More zak goodness!
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svn-id: r3581
2002-02-14 18:20:22 +00:00
Vincent Hamm
5876581001
Fixed the distaff in Loom
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svn-id: r3580
2002-02-14 17:02:07 +00:00
James Brown
2ae44b5d3c
Another quick Zak hack.. until charsets work, anyway.
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svn-id: r3579
2002-02-14 15:48:54 +00:00
Vincent Hamm
72d4b02cb0
Little fix for the Loom room
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svn-id: r3578
2002-02-14 15:09:40 +00:00