Commit Graph

33453 Commits

Author SHA1 Message Date
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
c8522359f5 Add vars.c to the Visual C workspace.
svn-id: r3626
2002-02-24 16:23:44 +00:00
Travis Howell
d87271cee2 Add vars.cpp to Makefile.mingw
svn-id: r3625
2002-02-24 00:23:26 +00:00
Vincent Hamm
cef0ef44d3 Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
svn-id: r3624
2002-02-23 23:23:28 +00:00
Lionel Ulmer
b4123064b4 Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
svn-id: r3623
2002-02-23 17:39:46 +00:00
Vincent Hamm
ed72e7dc80 Fixed the indy3 logo
svn-id: r3622
2002-02-22 16:59:24 +00:00
James Brown
f5f66b2bfd Sam crash fix.
svn-id: r3621
2002-02-22 16:32:04 +00:00
Vincent Hamm
8168c0b11d Fixed some boxes issues. Matrix is still buggy
svn-id: r3620
2002-02-22 16:06:09 +00:00
Vincent Hamm
f92ed783cb Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
2002-02-21 23:59:07 +00:00
Vincent Hamm
bb0a9a1a5e Fixed indy and zak costumes
svn-id: r3618
2002-02-21 23:43:19 +00:00
Vincent Hamm
1ba81a102e Partial fix for Zak's costume system
svn-id: r3617
2002-02-21 22:48:13 +00:00
Vincent Hamm
3f0e2ed2f2 Removed the need for subdirectory for V5 and latter games
svn-id: r3616
2002-02-20 22:24:40 +00:00
Vincent Hamm
ec69a097c4 Fixed a resource bug when reading font files
svn-id: r3615
2002-02-20 21:56:38 +00:00
James Brown
42c478fa25 Oops, didn't mean to check this one in.
svn-id: r3614
2002-02-20 01:58:23 +00:00
James Brown
f0b89789eb Quick patch for a Zak script bug.
svn-id: r3613
2002-02-20 01:56:41 +00:00
Vincent Hamm
495be47007 Removed the walkaround in 'wait text' since it's not required anymore
svn-id: r3612
2002-02-19 22:44:23 +00:00
Vincent Hamm
63f99e3dff Fixed getStringWidth. Fixed various text misspositions. Reworked the the redraw text background to make it more acqurate. Added support for colored strings.
svn-id: r3611
2002-02-19 22:36:09 +00:00
Vincent Hamm
38325e4e6d Fixed the resore text background bug
svn-id: r3610
2002-02-19 21:20:26 +00:00
James Brown
d352341269 Some temporary changes. New debug command 'b' draws walkboxes on the screen.
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.

svn-id: r3609
2002-02-19 18:04:21 +00:00
James Brown
5897caa9e5 Voice support for loom talkie. Thanks Arisme.
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors.

svn-id: r3608
2002-02-19 03:11:46 +00:00
Marcus Comstedt
834c5efee9 Prototype for initSound()
svn-id: r3607
2002-02-18 19:56:50 +00:00
Marcus Comstedt
87d96a2c79 Recognize Zak256.
svn-id: r3606
2002-02-18 19:55:37 +00:00
Marcus Comstedt
6c41198027 Sound update.
svn-id: r3605
2002-02-18 18:58:15 +00:00
James Brown
19c87ef627 Remove debug message
svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
a57424e212 Make Zak and Indy print stuff! Yay :)
Text overlapping bug tho..

svn-id: r3603
2002-02-17 18:55:46 +00:00
James Brown
8d8c1a4326 Make Monkey1 EGA display some pictures.
svn-id: r3602
2002-02-17 12:49:45 +00:00
James Brown
27592af43e Fixes Indy/Zak when using the GDI driver. Thanks BBrox.
svn-id: r3601
2002-02-17 11:25:17 +00:00
James Brown
12d5b69ebc Indy3 charset crash fix.
svn-id: r3600
2002-02-17 10:50:34 +00:00
James Brown
ca5ca4a74e Zak256 charset support... Ego text doesn't work, someone else want to take a look? Verb console draws.
svn-id: r3599
2002-02-16 19:03:14 +00:00
James Brown
589ef2fdc8 A few small hacks to make Indy3 (256) run through the intro..
svn-id: r3598
2002-02-16 03:59:18 +00:00
Travis Howell
2cae51c252 Added mingw support and makefile.
svn-id: r3597
2002-02-16 00:28:37 +00:00
James Brown
0b02fccef0 Zak256 object image fix!
svn-id: r3596
2002-02-15 21:17:42 +00:00
Vincent Hamm
83f09bc9f7 Removed debug stuff
svn-id: r3595
2002-02-15 17:21:54 +00:00
Vincent Hamm
fef71c00d3 Fixed Loom interface
svn-id: r3594
2002-02-15 17:17:35 +00:00
James Brown
4bd4e619e3 Fixed some really silly typos in the 9th decoder.
svn-id: r3593
2002-02-15 16:02:24 +00:00
Vincent Hamm
224b744e58 Fixed a few opcodes...
svn-id: r3592
2002-02-15 15:00:48 +00:00
Vincent Hamm
ab021d8b3c Another fix for the actor scalling
svn-id: r3591
2002-02-15 13:49:55 +00:00
Vincent Hamm
535c12ebfb Fixed actor scalling in Zak and indy3
svn-id: r3590
2002-02-15 13:11:51 +00:00
James Brown
771b8e6089 Just some debugging stuff I find handy.
svn-id: r3589
2002-02-15 06:42:41 +00:00
Vincent Hamm
3eb368b761 fixed a typo that broke all games after LoomCd
svn-id: r3588
2002-02-15 01:16:27 +00:00
Vincent Hamm
d87e8bba23 Fixed a typo...
svn-id: r3587
2002-02-15 00:52:25 +00:00
Vincent Hamm
7d1acd724f Partialy fixed Indy3 intro
svn-id: r3586
2002-02-15 00:46:51 +00:00
Vincent Hamm
3bf6462a24 Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
svn-id: r3585
2002-02-14 22:51:01 +00:00
Vincent Hamm
0ad2121e74 Fixed RoomOps for Zak256 and indy3
svn-id: r3584
2002-02-14 22:09:47 +00:00
Vincent Hamm
cca0057a88 Fixed a Zak256 resource bug...
svn-id: r3583
2002-02-14 20:47:47 +00:00
James Brown
176f476c47 Zak graphical fixes.
svn-id: r3582
2002-02-14 20:09:05 +00:00
James Brown
6cb652c26c More zak goodness!
svn-id: r3581
2002-02-14 18:20:22 +00:00
Vincent Hamm
5876581001 Fixed the distaff in Loom
svn-id: r3580
2002-02-14 17:02:07 +00:00
James Brown
2ae44b5d3c Another quick Zak hack.. until charsets work, anyway.
svn-id: r3579
2002-02-14 15:48:54 +00:00
Vincent Hamm
72d4b02cb0 Little fix for the Loom room
svn-id: r3578
2002-02-14 15:09:40 +00:00