Commit Graph

51 Commits

Author SHA1 Message Date
Filippos Karapetis
203358bcb7 Improved handling of sound resources
svn-id: r35724
2009-01-04 14:38:03 +00:00
Filippos Karapetis
90d762c261 Wrapped more engine-specific code around appropriate ifdefs
svn-id: r35679
2009-01-02 19:10:51 +00:00
Eugene Sandulenko
007c39a84d Let compiled subengines be visible in About dialog.
svn-id: r35677
2009-01-02 18:20:15 +00:00
Filippos Karapetis
d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
9a5f45a40c - IHNM Mac loads correctly again
- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos

svn-id: r35615
2008-12-29 17:30:29 +00:00
Filippos Karapetis
9a57f42399 logicalWidth -> width
logicalHeight -> height

svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
a859e2c1c9 Cleanup
svn-id: r34988
2008-11-10 18:51:51 +00:00
Filippos Karapetis
3ccfce260f SAGA save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
svn-id: r34986
2008-11-10 14:11:30 +00:00
Filippos Karapetis
f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00
Filippos Karapetis
57e57c49ce Saving a game from GMM is now working for the SAGA engine, though the description is not set correctly yet
svn-id: r34932
2008-11-07 19:43:01 +00:00
Max Horn
40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
fe2935ad4b Got rid of the unused 'filename' attribute in SaveStateDescriptor
svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
svn-id: r34896
2008-11-04 16:11:40 +00:00
Max Horn
55c10e0ec6 Patch #2122869: ALL: Common load dialog
svn-id: r34883
2008-11-03 18:32:16 +00:00
Filippos Karapetis
b7a219ebc6 Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn
6a2f3dc0b9 Added new type Engine::Feature; pushed down some #include dependencies
svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
82f7b3e6e4 SAGA: Removed patchesCount from SAGAGameDescription
svn-id: r34693
2008-09-30 09:08:17 +00:00
Johannes Schickel
0a35842954 Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
svn-id: r34495
2008-09-11 19:47:45 +00:00
Christopher Page
ec8dac5540 Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
9d3cdcb2da Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page
6023e665a9 Added --list-saves support for SAGA
svn-id: r33391
2008-07-29 02:12:07 +00:00
Johannes Schickel
73da6ab51e - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
- Added -Wno-empty-body and -Wno-parentheses as compiler flags for g++ 4.3 for *now* (we should think of removing -Wparentheses though)
- Fixed some warnings for g++ 4.3 (only for the engines I'm using)

svn-id: r32540
2008-06-04 17:20:25 +00:00
Filippos Karapetis
966239fc52 Code cleanup:
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error

svn-id: r32282
2008-05-26 11:10:46 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
29f1e6de38 Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
2008-04-05 22:29:08 +00:00
Max Horn
6547ef6e12 Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
2008-03-14 13:59:31 +00:00
Jordi Vilalta Prat
c103290e2b Initial support for plugin types
svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218 Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
34b35348be Moved AdvancedMetaEngine to namespace Common
svn-id: r30736
2008-02-02 11:52:04 +00:00
Jordi Vilalta Prat
5165ff448d Converted the remaining engines to use MetaEngine
svn-id: r30728
2008-02-02 02:35:13 +00:00
Max Horn
dc979b03cf New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
svn-id: r30726
2008-02-02 00:54:52 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Filippos Karapetis
59f2a90a6f Cleanup of the engine detection code. Possibly fixes bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node regression)"
svn-id: r29273
2007-10-28 04:12:01 +00:00
Filippos Karapetis
3ce737eb2a Cleanup
svn-id: r28748
2007-08-26 15:57:30 +00:00
Filippos Karapetis
e5bd393a89 Compressed sounds now work in IHNM
svn-id: r28384
2007-08-01 14:19:55 +00:00
Filippos Karapetis
4785ae9cfc Removed some unnecessary file existence checks
svn-id: r28214
2007-07-26 13:26:34 +00:00
Filippos Karapetis
eedec897f8 Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed
- Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed
- The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version
- Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored

svn-id: r28058
2007-07-13 16:37:37 +00:00
Eugene Sandulenko
6e5b70f5e9 Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
2007-06-12 12:22:25 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
60aec5b9f1 SAGA: Moved displayinfo stuff into its own header file
svn-id: r26635
2007-04-27 23:11:12 +00:00
Max Horn
030cd2c02a Some tweaks to saga/detection_tables.h
svn-id: r26633
2007-04-27 22:39:31 +00:00
Max Horn
3924a2587f Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h
svn-id: r26632
2007-04-27 22:35:05 +00:00