Max Horn
263e8735ef
Done
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svn-id: r16310
2004-12-25 15:02:25 +00:00
Max Horn
1b82711302
There is no 'max' function on some of our targets
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svn-id: r16309
2004-12-25 13:19:45 +00:00
Andrew Kurushin
a66080b80a
- some "actors walk" work progression
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svn-id: r16308
2004-12-25 11:17:03 +00:00
Eugene Sandulenko
a8c8a7ab4c
There appeared to be different DOS CD version. Also fixed DOS demo detection
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svn-id: r16307
2004-12-25 10:32:05 +00:00
Max Horn
e474cec330
Simplified building of the tools -> should fix compilation problems on Windows
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svn-id: r16306
2004-12-25 00:22:01 +00:00
Eugene Sandulenko
385986f4b6
new target fixes
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svn-id: r16305
2004-12-24 22:59:05 +00:00
Eugene Sandulenko
5a94c7b9a7
Added targets md5scumm and md5simon for generating headers and web md5.inc file
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svn-id: r16304
2004-12-24 22:57:57 +00:00
Max Horn
8135ed2b6b
The script I use to build source tarballs
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svn-id: r16303
2004-12-24 22:40:14 +00:00
Max Horn
73a441de43
fix credits target
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svn-id: r16302
2004-12-24 22:38:39 +00:00
Max Horn
9b56161a3d
Disabled example rules on how the md5 headesr could be rebuilt automatically (but I actually think that's not such a useful idea)
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svn-id: r16301
2004-12-24 22:33:49 +00:00
Andrew Kurushin
db32aebfa0
- compile error fix
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svn-id: r16300
2004-12-24 21:16:24 +00:00
Andrew Kurushin
a905d7c198
- SAGA scetion update
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svn-id: r16299
2004-12-24 20:52:53 +00:00
Andrew Kurushin
2289ea371b
- remove old stuff
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- work on "walking" in progress
svn-id: r16298
2004-12-24 20:44:39 +00:00
Andrew Kurushin
f0bc27f11c
- fixed actors state after end of speech
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svn-id: r16297
2004-12-24 14:47:52 +00:00
Andrew Kurushin
c8d8972dd0
- resolved protagonist swapping problem
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svn-id: r16296
2004-12-24 14:21:47 +00:00
Andrew Kurushin
841962dcb9
-fixing second speech line cut
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svn-id: r16295
2004-12-24 13:42:05 +00:00
Eugene Sandulenko
5f5bcfc6c2
Rearrange SAGA items and add couple new items
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svn-id: r16294
2004-12-24 13:17:57 +00:00
Eugene Sandulenko
c241041185
Add FIXME to newly added actor animation code
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svn-id: r16293
2004-12-24 13:14:23 +00:00
Eugene Sandulenko
af0a1792f8
Implement proper game autodetection
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svn-id: r16292
2004-12-24 13:01:47 +00:00
Max Horn
6c4c66edfa
Hrm, nobody added the MT-32 emu to the NEWS :-/. And we should agree whether to end NEWS entries with a period or not...
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svn-id: r16291
2004-12-24 12:49:52 +00:00
Andrew Kurushin
241155c882
- aninamation cycle now approach to original
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svn-id: r16290
2004-12-24 12:47:16 +00:00
Andrew Kurushin
573da1e79c
- opCCall* on debuglevel==9 shows script function name
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svn-id: r16289
2004-12-24 11:11:01 +00:00
Andrew Kurushin
53852dd52d
- fix of 8 to 4 direction conversion
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- added sfSetActorState function
svn-id: r16288
2004-12-24 10:22:01 +00:00
Max Horn
426eeb909c
Moving convbdf and md5table into scummvm/tools/
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svn-id: r16287
2004-12-24 01:43:36 +00:00
Max Horn
a805372acd
Started to rename our tools to be more consistent
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svn-id: r16286
2004-12-24 01:17:04 +00:00
Max Horn
da9b64e4ca
This hack is used to create AUTHORS, credits.h, credits.inc, credits.xml
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svn-id: r16285
2004-12-24 00:59:56 +00:00
Max Horn
f6dd5125d1
errno is defined in errno.h, not sys/errno.h (says POSIX)
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svn-id: r16284
2004-12-24 00:31:51 +00:00
Chris Apers
d7323b330d
Done.
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svn-id: r16283
2004-12-23 20:23:53 +00:00
Max Horn
f71f8aaa52
Fix LaTeX code
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svn-id: r16277
2004-12-23 19:43:04 +00:00
Max Horn
da3aaf55b3
Add GPL blurb to the about dialog
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svn-id: r16276
2004-12-23 19:32:25 +00:00
Eugene Sandulenko
344d33c901
o Lowercased all filenames for better readability
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o Merged in windows demos files lists
o Added Linux CD target. Someone (erik?) please provide md5 of first
5000 bytes of that file
svn-id: r16273
2004-12-23 07:08:22 +00:00
Joost Peters
88b0fb396a
songs > 1000 are special commands which shouldn't be ignored. fixes a rather nasty regression in fotaq.
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svn-id: r16272
2004-12-23 04:59:44 +00:00
Max Horn
929537cecb
devtools related TODOs
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svn-id: r16270
2004-12-23 03:07:43 +00:00
Max Horn
4dad8cd5ba
Release is schedulde for the 24th...
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svn-id: r16269
2004-12-23 03:02:09 +00:00
Nicolas Bacca
b4e9a4b92f
Add Zone key support for Smartphones. Last commit for today
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svn-id: r16266
2004-12-23 01:15:27 +00:00
Eugene Sandulenko
9942dc55d0
sdata.cpp not needed anymore
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svn-id: r16264
2004-12-22 22:52:20 +00:00
Andrew Kurushin
3d9784f94d
- rewriten actors action handling (now uses all original flags etc)
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- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix
- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate
svn-id: r16263
2004-12-22 21:04:50 +00:00
Eugene Sandulenko
ab4734dcf6
o Fix regression with Mac versions
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o Normalize GIDs and GTypes
o Introduce MD5-based game detection. Now only 2 games should be ordered.
Linux demo should go before Win32 newer demo
o Fix sound in Mac versions
svn-id: r16262
2004-12-22 19:34:41 +00:00
Max Horn
fd09e3c71c
G*oe*ffringmann; word case fix
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svn-id: r16261
2004-12-22 19:07:49 +00:00
Eugene Sandulenko
7606a53f09
Now it is possible to count MD5 only for specified amount of bytes from file.
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It is useful for MD5'ing hunge files.
svn-id: r16259
2004-12-22 13:34:28 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Max Horn
eaa0f3b974
Wrote a perl script which generates AUTHORS, credits.h, and credits.inc from a single source
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svn-id: r16256
2004-12-22 01:46:40 +00:00
Max Horn
c8d302847e
Moved credits into a separate file
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svn-id: r16253
2004-12-22 01:07:13 +00:00
Travis Howell
9b8933dd5d
Add Simon todo
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svn-id: r16252
2004-12-22 00:30:45 +00:00
Max Horn
e04238d364
whitespace fix
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svn-id: r16250
2004-12-22 00:17:50 +00:00
Nicolas Bacca
47e120f8b1
Update CE related stuff a bit
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svn-id: r16249
2004-12-22 00:05:43 +00:00
Nicolas Bacca
f3c60df7ad
Update CE specific FAQ
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svn-id: r16248
2004-12-21 23:59:51 +00:00
Eugene Sandulenko
1520024586
Add another SAGA item
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svn-id: r16245
2004-12-21 16:15:11 +00:00
Eugene Sandulenko
c6c2ed9c48
Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
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scale down too fast. Will compare it with original soon.
svn-id: r16244
2004-12-21 16:12:03 +00:00
Gregory Montoir
118cc4d255
no need to updateScreen() if there are no screen blocks marked as dirty
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svn-id: r16243
2004-12-21 16:08:14 +00:00