Max Horn
|
d1e6c6059e
|
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
|
2004-01-04 14:00:58 +00:00 |
|
Max Horn
|
ed41771d1f
|
spelling
svn-id: r11960
|
2003-12-27 13:52:48 +00:00 |
|
Max Horn
|
2e99e3f1f9
|
disable custom new/delete/free by default (only keep it around in case it comes in handy again in the future)
svn-id: r11839
|
2003-12-21 19:24:14 +00:00 |
|
Travis Howell
|
53950b89de
|
Leave set to false for now, due to Simon2.
svn-id: r11819
|
2003-12-21 16:15:37 +00:00 |
|
Max Horn
|
f19f73eb50
|
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
|
2003-12-21 15:29:52 +00:00 |
|
Robert Göffringmann
|
189e08bc79
|
Broken Sword 1: initial import
svn-id: r11664
|
2003-12-16 02:10:15 +00:00 |
|
Chris Apers
|
de1a8fdafa
|
Correct name
svn-id: r11655
|
2003-12-15 15:11:58 +00:00 |
|
Max Horn
|
35b62c294d
|
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
|
2003-12-13 00:20:01 +00:00 |
|
Jonathan Gray
|
7c320d63de
|
add config file parameter to specify the desired port when using the ALSA music driver
svn-id: r11583
|
2003-12-11 14:38:43 +00:00 |
|
Travis Howell
|
3d6461d30f
|
Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
svn-id: r11571
|
2003-12-11 06:08:43 +00:00 |
|
Travis Howell
|
e11c741e82
|
Drop OpenGL backend, since it has no maintainer and is too buggy.
svn-id: r11569
|
2003-12-11 05:32:27 +00:00 |
|
James Brown
|
fba9070198
|
Version bump, small NEWS tweakage
svn-id: r11530
|
2003-12-08 16:14:00 +00:00 |
|
Travis Howell
|
c793e4c9df
|
Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
svn-id: r11458
|
2003-12-02 08:09:14 +00:00 |
|
Max Horn
|
493d64d91b
|
cleanup / added Engine::getGameDataPath()
svn-id: r11420
|
2003-11-29 12:10:23 +00:00 |
|
Max Horn
|
22c22d1e81
|
added namespace GUI
svn-id: r11255
|
2003-11-10 23:40:48 +00:00 |
|
Max Horn
|
5c2a3da7f2
|
fix for bug #833537 (Config manager saves "save_slot")
svn-id: r11254
|
2003-11-10 23:17:11 +00:00 |
|
Max Horn
|
e34f2b8b33
|
cut down on unnecessary GameDetector references
svn-id: r11239
|
2003-11-10 01:04:12 +00:00 |
|
Paweł Kołodziejski
|
bd972c97e5
|
cleanup whitespaces
svn-id: r11218
|
2003-11-08 22:05:58 +00:00 |
|
Max Horn
|
496d19d461
|
err, *strnlen(,,3)* used to check for empty strings? I think not :-)
svn-id: r11190
|
2003-11-07 14:17:34 +00:00 |
|
Jonathan Gray
|
dc63e3882b
|
adjust for recent string c_str changes so title is always shown again. Fixes bug #837868 probably not the best way of doing it but it'll do
svn-id: r11188
|
2003-11-07 14:00:33 +00:00 |
|
Torbjörn Andersson
|
3433769bea
|
Removed some unnecessary whitespace
svn-id: r11187
|
2003-11-07 13:17:37 +00:00 |
|
Jonathan Gray
|
239aea0ff0
|
spelling fixes
svn-id: r11178
|
2003-11-07 02:31:44 +00:00 |
|
Max Horn
|
cfcee0f673
|
bumped version to 0.5.5 (since so many changes to the launcher/options dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes)
svn-id: r11153
|
2003-11-05 12:28:03 +00:00 |
|
Marcus Comstedt
|
ef5e193d59
|
stdafx.h needs to be included first.
svn-id: r11117
|
2003-11-03 22:28:37 +00:00 |
|
Paweł Kołodziejski
|
9588a6fd31
|
fixed warnings
svn-id: r11046
|
2003-11-02 10:12:08 +00:00 |
|
Max Horn
|
b27a871f87
|
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
|
2003-11-02 02:18:16 +00:00 |
|
Max Horn
|
b6d5f750d5
|
small fix: if one specifies fullscreen=true in the 'scummvm' config section but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead
svn-id: r11029
|
2003-11-01 19:13:48 +00:00 |
|
Max Horn
|
235047d526
|
made SDL backend use config manager
svn-id: r11028
|
2003-11-01 19:12:11 +00:00 |
|
Max Horn
|
53db0a8a07
|
cleanup: removed version/id from GameSettings
svn-id: r10995
|
2003-10-28 17:07:25 +00:00 |
|
Jonathan Gray
|
fbd6528e36
|
stay within 80 char limit
svn-id: r10983
|
2003-10-26 21:08:53 +00:00 |
|
Oliver Kiehl
|
c86803c0c7
|
fix compile
svn-id: r10979
|
2003-10-26 15:58:49 +00:00 |
|
Max Horn
|
df60e72f77
|
updated README and usage/help text
svn-id: r10976
|
2003-10-26 13:33:49 +00:00 |
|
Max Horn
|
1d1f52f8e9
|
cleanup
svn-id: r10975
|
2003-10-26 12:44:20 +00:00 |
|
Robert Göffringmann
|
6929b9dd7b
|
fix bug #830104: BASS won't start unless music driver chosen
svn-id: r10964
|
2003-10-25 14:36:09 +00:00 |
|
Oliver Kiehl
|
58dffdb027
|
fix compile when using dynamic plugin support
svn-id: r10920
|
2003-10-20 22:02:10 +00:00 |
|
Max Horn
|
89a9a35a0b
|
usage string has to be updated (as I explained in various commit messages and in #scummv, but it seems not everybody saw that :-)
svn-id: r10918
|
2003-10-20 20:06:29 +00:00 |
|
Max Horn
|
23b3e4cc7d
|
fix handling of unknown targets (previously, you could invoke scummvm with a randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should)
svn-id: r10884
|
2003-10-18 00:25:13 +00:00 |
|
Max Horn
|
33f2fbff08
|
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
|
2003-10-18 00:22:46 +00:00 |
|
Max Horn
|
0694eed273
|
moved game detection code out to the plugins
svn-id: r10882
|
2003-10-17 23:16:53 +00:00 |
|
Max Horn
|
1aab20ff2b
|
new command line parser (README still has to be updated)
svn-id: r10880
|
2003-10-17 19:39:13 +00:00 |
|
Max Horn
|
0019f9c1ee
|
removed obsolete FIXME/TODO
svn-id: r10875
|
2003-10-17 17:06:58 +00:00 |
|
Max Horn
|
4ae61964f2
|
cleanup
svn-id: r10874
|
2003-10-17 17:05:19 +00:00 |
|
Max Horn
|
ae6e6a4885
|
added a listTargets() function (not yet used, soon) and some cleanup
svn-id: r10865
|
2003-10-17 16:04:46 +00:00 |
|
Max Horn
|
aadb0aa237
|
oops, forgot to remove the old Platform enum
svn-id: r10863
|
2003-10-17 15:38:56 +00:00 |
|
Max Horn
|
a70460833e
|
moved platform/language constants to common/util.*
svn-id: r10862
|
2003-10-17 15:35:46 +00:00 |
|
Max Horn
|
116dbee1fc
|
factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
|
2003-10-17 12:18:58 +00:00 |
|
Max Horn
|
1e56fb8191
|
cleanup
svn-id: r10839
|
2003-10-16 23:16:16 +00:00 |
|
Max Horn
|
7cdb08f307
|
really removed kDefault*Volume this time :-)
svn-id: r10817
|
2003-10-15 23:26:07 +00:00 |
|
Max Horn
|
d71160af74
|
removed the kDefault*Volume constants
svn-id: r10816
|
2003-10-15 23:16:52 +00:00 |
|
Max Horn
|
ebd314a9ec
|
fix debug mode 0
svn-id: r10791
|
2003-10-14 07:52:34 +00:00 |
|
Jonathan Gray
|
15eb5a91b0
|
zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
svn-id: r10786
|
2003-10-14 06:02:38 +00:00 |
|
Max Horn
|
5fb358365c
|
set _debugMode to true if a non-zero debug level has been specified in the config
svn-id: r10782
|
2003-10-13 18:03:13 +00:00 |
|
Jamieson Christian
|
c2907a9b20
|
amiga= is deprecated, so don't auto-write it into the config file anymore
svn-id: r10773
|
2003-10-12 20:44:52 +00:00 |
|
Max Horn
|
31ba12c800
|
some more target<->game cleanup
svn-id: r10769
|
2003-10-12 19:10:17 +00:00 |
|
Max Horn
|
5325ed83cf
|
use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm'
svn-id: r10768
|
2003-10-12 18:46:50 +00:00 |
|
Max Horn
|
36fd7ec445
|
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
|
2003-10-12 18:40:12 +00:00 |
|
Max Horn
|
c3f4bbf34f
|
removing last traces of -w/-l
svn-id: r10765
|
2003-10-12 18:24:28 +00:00 |
|
Nicolas Bacca
|
a489795d93
|
Fix WinCE build
svn-id: r10741
|
2003-10-12 13:03:34 +00:00 |
|
Jamieson Christian
|
1c3bfd6e73
|
Patch around another MSVC6 quirk
svn-id: r10735
|
2003-10-11 14:13:22 +00:00 |
|
Jamieson Christian
|
504fa5c5e0
|
Hmm, that wasn't the problem after all. Apparently
MSVC6 doesn't like the "using" keyword and consequently
got confused by the namespaces.
svn-id: r10726
|
2003-10-10 14:58:13 +00:00 |
|
Max Horn
|
251c89b037
|
fix handling of last argument: if it's not a valid target, treat it like any other arg (in particular, this is now legal: ./scummvm -f -g hq3x)
svn-id: r10724
|
2003-10-10 14:12:01 +00:00 |
|
Jamieson Christian
|
413ae8aa3e
|
Public constructor/destructor, for the sake of Singleton<>.
Sorry, MSVC6 doesn't seem to properly deal with the line
friend class Singleton<PluginManager>;
svn-id: r10723
|
2003-10-10 14:01:30 +00:00 |
|
Max Horn
|
5301edc383
|
some cleanup
svn-id: r10720
|
2003-10-10 13:55:08 +00:00 |
|
Max Horn
|
a8f8ae5452
|
added my thoughts on our command line options (please feel free to comment and tell me what you thinkg about it!); fixed program exit code for -z
svn-id: r10717
|
2003-10-10 11:15:14 +00:00 |
|
Max Horn
|
eece292342
|
rearranged code a bit
svn-id: r10715
|
2003-10-10 10:42:54 +00:00 |
|
Max Horn
|
ed5948272d
|
constness
svn-id: r10714
|
2003-10-10 10:42:37 +00:00 |
|
Jonathan Gray
|
0de202bfb4
|
make gcc 2.95 -Wshadow happy (yes fingolfin its a broken compiler :)
svn-id: r10701
|
2003-10-09 14:05:09 +00:00 |
|
Jonathan Gray
|
e53923eeda
|
give this more chance of working properly
svn-id: r10697
|
2003-10-09 11:33:34 +00:00 |
|
Max Horn
|
02b132b31c
|
make khaleks correct fix a bit nicer; and add similar safety nets to the other parser...() methods
svn-id: r10696
|
2003-10-09 11:15:54 +00:00 |
|
Torbjörn Andersson
|
d3e35bc731
|
Temporary (?) fix to stop ScummVM crashing for me. (I don't define any
music driver in my [scummvm] section, which may be what's causing me
problems.)
svn-id: r10692
|
2003-10-09 06:52:28 +00:00 |
|
Max Horn
|
6e09d35090
|
turned PluginManager into a proper singleton
svn-id: r10688
|
2003-10-08 22:10:59 +00:00 |
|
Max Horn
|
d177364715
|
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
|
2003-10-08 21:59:23 +00:00 |
|
Jamieson Christian
|
a722d0601e
|
Preliminary preparation for new YM2612 FM emulator.
All the hooks are in, but actual implementation
needs to be checked for portability.
svn-id: r10615
|
2003-10-05 15:36:52 +00:00 |
|
Max Horn
|
b4e5d97994
|
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
|
2003-10-05 14:37:16 +00:00 |
|
Max Horn
|
fd2c041d79
|
Make use of new List iterator
svn-id: r10609
|
2003-10-05 14:03:07 +00:00 |
|
Jonathan Gray
|
8cb0c8c320
|
bump version
svn-id: r10606
|
2003-10-05 13:58:46 +00:00 |
|
Max Horn
|
e1128abe64
|
create the timer object a bit earlier
svn-id: r10603
|
2003-10-05 13:10:28 +00:00 |
|
Jonathan Gray
|
3ef5a410a3
|
add ability to use boot_param in a config file to specify boot param, this is useful for many things esp loom towns where difficulty select is via boot param
svn-id: r10582
|
2003-10-04 01:02:23 +00:00 |
|
Max Horn
|
bb6765f85d
|
cleanup & restructuring; in particular move the midi driver list to its own source file
svn-id: r10550
|
2003-10-02 22:52:57 +00:00 |
|
Max Horn
|
0e645f88ae
|
renamed namespace ScummVM to Common
svn-id: r10544
|
2003-10-02 17:43:02 +00:00 |
|
James Brown
|
9bab58179d
|
Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages)
svn-id: r10519
|
2003-10-01 11:42:32 +00:00 |
|
Jonathan Gray
|
eecdf67c63
|
disable joystick input by default either command line or config file need to be used to enable it now, ability to choose joystick number to use also added
svn-id: r10518
|
2003-10-01 10:47:19 +00:00 |
|
Max Horn
|
17bf7b95aa
|
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
|
2003-09-28 21:08:48 +00:00 |
|
Joost Peters
|
82fd316187
|
queen initial import
svn-id: r10462
|
2003-09-28 15:50:47 +00:00 |
|
Jamieson Christian
|
4dcb829e78
|
Timer services are now available through g_timer, so
you don't have to go through the Engine to get to them.
svn-id: r10450
|
2003-09-27 23:59:00 +00:00 |
|
Max Horn
|
7d2fff0012
|
added hq2x scaler
svn-id: r10439
|
2003-09-27 21:20:00 +00:00 |
|
Travis Howell
|
68c060405c
|
Add optional define for no console
svn-id: r10410
|
2003-09-26 00:09:09 +00:00 |
|
Max Horn
|
74e3448a4c
|
added HQ3x filter
svn-id: r10346
|
2003-09-21 12:10:32 +00:00 |
|
Nicolas Bacca
|
9af8549c95
|
Use banners on WinCE
svn-id: r10345
|
2003-09-21 09:06:13 +00:00 |
|
Max Horn
|
e13060dcb9
|
fixed AMD64 warning
svn-id: r10342
|
2003-09-20 20:58:31 +00:00 |
|
Max Horn
|
bfbc6ed39a
|
prepend underscore before passing symbols to dlsym, at least on OS X
svn-id: r10328
|
2003-09-20 01:08:08 +00:00 |
|
Max Horn
|
3afbb22ad7
|
fix invalid target crash for build using loadable modules
svn-id: r10325
|
2003-09-20 00:37:09 +00:00 |
|
Oliver Kiehl
|
8fc9d92e32
|
cleanup
svn-id: r10320
|
2003-09-19 21:36:27 +00:00 |
|
Max Horn
|
6a4663824e
|
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
|
2003-09-18 18:23:53 +00:00 |
|
Max Horn
|
209413ed07
|
disable the custom operator 'new' on Mac OS X, as it cause multiple definition linker error when building ScummVM with loadable modules
svn-id: r10303
|
2003-09-18 18:22:15 +00:00 |
|
James Brown
|
dbb20eaee5
|
This'll also break Makefile.noconf
svn-id: r10291
|
2003-09-18 12:07:56 +00:00 |
|
Max Horn
|
0ae88a7dfc
|
Temporarily disabled this rule since it causes troubles for MinGW
svn-id: r10290
|
2003-09-18 10:51:42 +00:00 |
|
Max Horn
|
be9d4066e1
|
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
|
2003-09-18 02:07:18 +00:00 |
|
Max Horn
|
3c55fd316f
|
cleanup
svn-id: r10284
|
2003-09-17 23:05:07 +00:00 |
|
Max Horn
|
c1a678afeb
|
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
|
2003-09-17 22:41:01 +00:00 |
|