Max Horn
6f6668ce21
Reduce dependencies on common/savefile.h from 88 to 14
...
svn-id: r16528
2005-01-10 22:18:39 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
...
svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
65a4044203
Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)
...
svn-id: r16490
2005-01-08 18:37:28 +00:00
Max Horn
5d88c39549
Modify the singleton code once more to help overcome an issue with MSVC 7 (see also patch #1095133 )
...
svn-id: r16454
2005-01-06 18:38:34 +00:00
Max Horn
74bf578bda
Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
...
svn-id: r16404
2005-01-01 19:19:06 +00:00
Max Horn
f52be9df68
Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
...
svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
acd1f910d5
Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171 )
...
svn-id: r16391
2004-12-30 21:48:22 +00:00
Max Horn
b15d92e470
Fix running ScummVM in plugin-mode
...
svn-id: r16360
2004-12-28 20:29:42 +00:00
Max Horn
d299f0601b
Reducing header dependencies a bit
...
svn-id: r16347
2004-12-27 22:08:20 +00:00
Max Horn
d138a880bf
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
...
svn-id: r16345
2004-12-27 21:54:20 +00:00
Max Horn
81b6e9e1e6
Get rid of the useless & troublesome master_volume
...
svn-id: r16328
2004-12-25 23:43:05 +00:00
Max Horn
4a0c1b86f7
Make ESC key work in the launcher
...
svn-id: r16323
2004-12-25 22:13:44 +00:00
Andrew Kurushin
d59a929114
- fix win32 with USE_WINDBG compile error
...
svn-id: r16320
2004-12-25 19:58:00 +00:00
Max Horn
d6872dba6b
Get rid of g_debugLevel (this fixes bug #1091142 )
...
svn-id: r16318
2004-12-25 19:04:18 +00:00
Max Horn
2941d595bd
Make loading the config file explicit
...
svn-id: r16317
2004-12-25 19:03:13 +00:00
Max Horn
fec3df2096
Moved the softsynth midi drivers into a sound/softsynth; amongst other things, this fixes bug #1083058
...
svn-id: r16316
2004-12-25 18:34:44 +00:00
Max Horn
f6dd5125d1
errno is defined in errno.h, not sys/errno.h (says POSIX)
...
svn-id: r16284
2004-12-24 00:31:51 +00:00
Jonathan Gray
f344976a35
Default save path for OS X as well.
...
svn-id: r16112
2004-12-18 11:07:47 +00:00
Jonathan Gray
2909c8fff6
- Move MAXPATHLEN includes/defines into common location
...
- Save files are now stored in $HOME/.scummvm/ by default if no other
save path is specified on non MacOS X unices.
svn-id: r16060
2004-12-15 12:30:58 +00:00
Max Horn
58eabb6a5f
Switched HEAD to 0.8.0-CVS (did I miss any spots?
...
svn-id: r16048
2004-12-14 22:59:00 +00:00
Max Horn
59b6a07826
Evil workaround for bug #1083058
...
svn-id: r16045
2004-12-14 01:02:55 +00:00
Max Horn
791db21a6c
Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)
...
svn-id: r16038
2004-12-12 00:02:44 +00:00
Max Horn
8d4fcb1689
Turn off 'launcher looping' for now
...
svn-id: r15989
2004-12-05 17:35:24 +00:00
Max Horn
5d5a13eec7
Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff
...
svn-id: r15968
2004-12-02 00:33:42 +00:00
Gregory Montoir
ebd1c15e1f
'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)
...
svn-id: r15965
2004-11-30 21:07:02 +00:00
Max Horn
876e738dce
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
...
svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
...
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
...
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
8ac347fd95
Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, though :-)
...
svn-id: r15864
2004-11-22 23:25:08 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
...
svn-id: r15849
2004-11-20 23:49:11 +00:00
Max Horn
44ab7ce0be
whitespaces
...
svn-id: r15845
2004-11-20 01:55:53 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
...
svn-id: r15835
2004-11-19 19:50:22 +00:00
Eugene Sandulenko
71a2c36fa1
Add global extrapath to GUI and to default directories list.
...
svn-id: r15816
2004-11-15 04:41:51 +00:00
James Brown
2ae3166f2d
Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
...
svn-id: r15799
2004-11-13 04:33:33 +00:00
James Brown
cb4b3c1f7e
Prevent infinite loop by displaying the launcher after a game start FAILURE too.
...
svn-id: r15787
2004-11-11 14:01:11 +00:00
Chris Apers
4635440998
Cleanup
...
svn-id: r15742
2004-11-09 10:39:12 +00:00
Chris Apers
139be2620b
Free more memory on PalmOS
...
svn-id: r15741
2004-11-09 10:37:28 +00:00
Chris Apers
2abe17e594
Cleanup
...
svn-id: r15739
2004-11-09 10:26:33 +00:00
Eugene Sandulenko
805b21181a
Major MT-32 emu overhaul based on KingGuppy's code.
...
o added configure option
o mi2 intro doesn't freeze anymore and has no sound glitches
o missing instruments in many titles are fixed
o numerous memory overwrite bugs are fixed
o code is cleaned a lot and splitted into many smaller files
o mt32.cpp went to backends/midi
o synced with upstream code
o reverberation fixed
* don't complain about File class wrapper :)
* all custom types are back
* #pragmas are to do
* maybe some indentation is wrong too
I prefer smaller commits, but this thing came in one piece.
svn-id: r15715
2004-11-06 01:41:32 +00:00
Eugene Sandulenko
9d0b746aaa
Patch #1048326 Better MT-32 support
...
svn-id: r15635
2004-10-21 22:37:37 +00:00
Torbjörn Andersson
73f89577d6
Documented the --savepath option.
...
svn-id: r15546
2004-10-14 07:17:02 +00:00
Torbjörn Andersson
942ad1dc6c
Remove the "boot_param" and "save_slot" settings from the transient domain
...
when returning to the launcher after quitting a game.
From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.
svn-id: r15541
2004-10-13 08:49:33 +00:00
Torbjörn Andersson
79ef36cf0e
Clear g_engine when an Engine is deleted. This avoids a crash in error()
...
when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)
svn-id: r15535
2004-10-13 06:35:13 +00:00
James Brown
09c0855f9a
Reenable persistant launcher, in order to encourage some debugging ;)
...
svn-id: r15510
2004-10-10 16:31:15 +00:00
Chris Apers
757f2fdcef
Prevent double slash in path
...
svn-id: r15473
2004-10-08 16:09:52 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
...
svn-id: r15332
2004-09-28 20:19:37 +00:00
Chris Apers
3b39dd2ff9
Enable Zodiac driver
...
svn-id: r15022
2004-09-12 10:45:15 +00:00
Marcus Comstedt
f6af7cdcc7
Provide unloading of unneeded plugins.
...
svn-id: r14829
2004-08-29 19:08:08 +00:00
Marcus Comstedt
77026760c8
Run the DC launcher from inside the regular main() function.
...
svn-id: r14787
2004-08-26 21:51:26 +00:00
Marcus Comstedt
ba39d7a3db
Support dynamic plugins on Dreamcast.
...
svn-id: r14688
2004-08-22 21:41:22 +00:00
Max Horn
40dcd61a4d
sync with README
...
svn-id: r14610
2004-08-14 19:11:20 +00:00
Max Horn
b4223febd3
Enhanced extrapath support
...
svn-id: r14470
2004-08-05 11:13:00 +00:00
Max Horn
527c1cd200
Workaround for bug #999122 ; this will fix config files which were broken by the 0.6.1 release
...
svn-id: r14444
2004-08-02 17:09:31 +00:00
Travis Howell
4b4ab244b1
Correct default settings used by COMI
...
Allow object_labels config option in COMI
svn-id: r14408
2004-08-01 06:52:56 +00:00
Max Horn
adc9313f89
Move g_timer destruction to proper place
...
svn-id: r14262
2004-07-18 20:02:27 +00:00
Torbjörn Andersson
70f8f689a1
Applied patch #957544 to make output sample rate configurable at runtime.
...
svn-id: r14225
2004-07-16 10:24:29 +00:00
Max Horn
53af3dc670
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
...
svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
...
svn-id: r14058
2004-06-25 22:39:21 +00:00
Eugene Sandulenko
90032ce348
Proper fix for detecting --platform command line switch
...
svn-id: r14023
2004-06-23 11:58:47 +00:00
Paweł Kołodziejski
ce0e71dd1c
now it should be in cvs
...
svn-id: r13982
2004-06-20 19:23:04 +00:00
Nicolas Bacca
37b311d628
Remove old savePath handling on WinCE
...
svn-id: r13900
2004-05-30 12:30:29 +00:00
Chris Apers
b4f7ab7994
Not yet supported
...
svn-id: r13891
2004-05-25 15:03:24 +00:00
Paweł Kołodziejski
f74a675850
removed awe based on Endy statement
...
svn-id: r13809
2004-05-09 13:12:19 +00:00
Jonathan Gray
b8bac5f208
mention fmtowns platform option in help
...
svn-id: r13784
2004-05-05 09:08:04 +00:00
Paweł Kołodziejski
e29ec6e79c
adding initial code for Another World engine
...
svn-id: r13783
2004-05-05 07:25:32 +00:00
Max Horn
8a69ffc46c
Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
...
svn-id: r13520
2004-04-09 15:10:23 +00:00
James Brown
3978b728db
Add Kyrandia base
...
svn-id: r13516
2004-04-09 12:36:06 +00:00
Torbjörn Andersson
349f63ebfc
Changed "voice_volume" to "speech_volume" for consistency with the Broken
...
Sword games. (The digial iMUSE code still calls it voice volume, though.)
svn-id: r13483
2004-04-06 11:50:35 +00:00
Paweł Kołodziejski
f141ad488b
added voice group volume to scumm engine for imuse digital and implemeted volume groups control
...
svn-id: r13468
2004-04-05 18:24:36 +00:00
Max Horn
b6a4610a77
be tolerant against abuse of ConfMan.getInt(); add missing default value for 'speech_volume' in bs1
...
svn-id: r13435
2004-03-31 18:00:46 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
...
svn-id: r13410
2004-03-28 16:30:50 +00:00
Max Horn
66de19015b
With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
...
svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn
c61622ebaf
fix dynamic version of LOAD_MODULE macro; fixed typo
...
svn-id: r13366
2004-03-23 00:12:49 +00:00
James Brown
aff5b4bc4b
Bump version
...
svn-id: r13327
2004-03-17 06:08:01 +00:00
Max Horn
fd52b3a3c0
Patch #917503 : Remove stray semicolons
...
svn-id: r13319
2004-03-16 23:51:41 +00:00
Eugene Sandulenko
2fe422ad0c
Initial SAGA checkin. Disabled by default, enable with --enable-saga
...
but don't expect it to work.
svn-id: r13280
2004-03-14 23:37:11 +00:00
Nicolas Bacca
2c0dfc4471
Avoid flooding CE files since stdin and stderr exist now
...
svn-id: r13184
2004-03-04 21:14:11 +00:00
Travis Howell
2f60f4485d
Allow --demo-mode with maniac (Enchanced)
...
svn-id: r13173
2004-03-04 02:47:39 +00:00
Max Horn
96e910ea72
fix for normal/default scaler behavior (not yet tested)
...
svn-id: r13168
2004-03-03 11:37:51 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
...
svn-id: r13087
2004-02-28 12:58:13 +00:00
Torbjörn Andersson
60a26dc1f5
Honor per-game aspect-ratio correction setting when starting the game from
...
the launcher.
svn-id: r13043
2004-02-25 08:03:31 +00:00
Max Horn
d158280425
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
...
svn-id: r13036
2004-02-24 22:39:42 +00:00
Max Horn
cfd248eeb9
avoid #include scaler.h
...
svn-id: r12997
2004-02-22 21:01:40 +00:00
Travis Howell
adaeb61054
Add Change --floppy-intro to --alt-intro patch ( #896311 )
...
svn-id: r12844
2004-02-13 10:51:33 +00:00
Max Horn
71edb7ed65
Patch #893813 (Fix to compile when no USE_* flag is specified)
...
svn-id: r12814
2004-02-10 13:15:46 +00:00
Max Horn
1141ff1ac2
Modified version of patch #892795 (Let scumvm -v show supported libs)
...
svn-id: r12780
2004-02-09 01:27:27 +00:00
James Brown
9b97d851fe
Add -c/--config option to specific alternate configuration file. Sorry Max, but it's damn useful for coverdiscs :)
...
svn-id: r12758
2004-02-07 04:53:59 +00:00
Chris Apers
2420bf2900
Prepare Zodiac MIDI support
...
svn-id: r12734
2004-02-05 13:56:39 +00:00
Max Horn
f59eb3b219
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
...
svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
da76ac5890
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
...
svn-id: r12680
2004-01-30 21:54:28 +00:00
Max Horn
81ff879a9d
Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
...
svn-id: r12669
2004-01-29 21:54:03 +00:00
Nicolas Bacca
8ea92dedab
Support for new CE backend launcher
...
svn-id: r12601
2004-01-26 07:32:25 +00:00
Max Horn
e578aeec44
don't use bit 31
...
svn-id: r12501
2004-01-18 20:46:11 +00:00
Nicolas Bacca
568913784a
CE backend specific tweaks
...
svn-id: r12461
2004-01-17 23:43:23 +00:00
James Brown
eeab2bb3bf
Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
...
svn-id: r12436
2004-01-16 16:28:56 +00:00
James Brown
7a148743f1
Fiddling.
...
svn-id: r12411
2004-01-15 14:01:57 +00:00
James Brown
1778b01d76
Start of debug channel support. TODO: Move this to the common Debugger system?
...
svn-id: r12289
2004-01-10 05:20:15 +00:00
Max Horn
033ff78ae9
updated copyright notice
...
svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a
start work on czech subtitle support, not finished
...
svn-id: r12175
2004-01-06 12:28:24 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
...
svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
ed41771d1f
spelling
...
svn-id: r11960
2003-12-27 13:52:48 +00:00
Max Horn
2e99e3f1f9
disable custom new/delete/free by default (only keep it around in case it comes in handy again in the future)
...
svn-id: r11839
2003-12-21 19:24:14 +00:00
Travis Howell
53950b89de
Leave set to false for now, due to Simon2.
...
svn-id: r11819
2003-12-21 16:15:37 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
...
svn-id: r11811
2003-12-21 15:29:52 +00:00
Robert Göffringmann
189e08bc79
Broken Sword 1: initial import
...
svn-id: r11664
2003-12-16 02:10:15 +00:00
Chris Apers
de1a8fdafa
Correct name
...
svn-id: r11655
2003-12-15 15:11:58 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
...
svn-id: r11603
2003-12-13 00:20:01 +00:00
Jonathan Gray
7c320d63de
add config file parameter to specify the desired port when using the ALSA music driver
...
svn-id: r11583
2003-12-11 14:38:43 +00:00
Travis Howell
3d6461d30f
Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
...
svn-id: r11571
2003-12-11 06:08:43 +00:00
Travis Howell
e11c741e82
Drop OpenGL backend, since it has no maintainer and is too buggy.
...
svn-id: r11569
2003-12-11 05:32:27 +00:00
James Brown
fba9070198
Version bump, small NEWS tweakage
...
svn-id: r11530
2003-12-08 16:14:00 +00:00
Travis Howell
c793e4c9df
Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
...
svn-id: r11458
2003-12-02 08:09:14 +00:00
Max Horn
493d64d91b
cleanup / added Engine::getGameDataPath()
...
svn-id: r11420
2003-11-29 12:10:23 +00:00
Max Horn
22c22d1e81
added namespace GUI
...
svn-id: r11255
2003-11-10 23:40:48 +00:00
Max Horn
5c2a3da7f2
fix for bug #833537 (Config manager saves "save_slot")
...
svn-id: r11254
2003-11-10 23:17:11 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
...
svn-id: r11239
2003-11-10 01:04:12 +00:00
Paweł Kołodziejski
bd972c97e5
cleanup whitespaces
...
svn-id: r11218
2003-11-08 22:05:58 +00:00
Max Horn
496d19d461
err, *strnlen(,,3)* used to check for empty strings? I think not :-)
...
svn-id: r11190
2003-11-07 14:17:34 +00:00
Jonathan Gray
dc63e3882b
adjust for recent string c_str changes so title is always shown again. Fixes bug #837868 probably not the best way of doing it but it'll do
...
svn-id: r11188
2003-11-07 14:00:33 +00:00
Torbjörn Andersson
3433769bea
Removed some unnecessary whitespace
...
svn-id: r11187
2003-11-07 13:17:37 +00:00
Jonathan Gray
239aea0ff0
spelling fixes
...
svn-id: r11178
2003-11-07 02:31:44 +00:00
Max Horn
cfcee0f673
bumped version to 0.5.5 (since so many changes to the launcher/options dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes)
...
svn-id: r11153
2003-11-05 12:28:03 +00:00
Marcus Comstedt
ef5e193d59
stdafx.h needs to be included first.
...
svn-id: r11117
2003-11-03 22:28:37 +00:00
Paweł Kołodziejski
9588a6fd31
fixed warnings
...
svn-id: r11046
2003-11-02 10:12:08 +00:00
Max Horn
b27a871f87
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
...
svn-id: r11045
2003-11-02 02:18:16 +00:00
Max Horn
b6d5f750d5
small fix: if one specifies fullscreen=true in the 'scummvm' config section but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead
...
svn-id: r11029
2003-11-01 19:13:48 +00:00
Max Horn
235047d526
made SDL backend use config manager
...
svn-id: r11028
2003-11-01 19:12:11 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
...
svn-id: r10995
2003-10-28 17:07:25 +00:00
Jonathan Gray
fbd6528e36
stay within 80 char limit
...
svn-id: r10983
2003-10-26 21:08:53 +00:00
Oliver Kiehl
c86803c0c7
fix compile
...
svn-id: r10979
2003-10-26 15:58:49 +00:00
Max Horn
df60e72f77
updated README and usage/help text
...
svn-id: r10976
2003-10-26 13:33:49 +00:00
Max Horn
1d1f52f8e9
cleanup
...
svn-id: r10975
2003-10-26 12:44:20 +00:00
Robert Göffringmann
6929b9dd7b
fix bug #830104 : BASS won't start unless music driver chosen
...
svn-id: r10964
2003-10-25 14:36:09 +00:00
Oliver Kiehl
58dffdb027
fix compile when using dynamic plugin support
...
svn-id: r10920
2003-10-20 22:02:10 +00:00
Max Horn
89a9a35a0b
usage string has to be updated (as I explained in various commit messages and in #scummv, but it seems not everybody saw that :-)
...
svn-id: r10918
2003-10-20 20:06:29 +00:00
Max Horn
23b3e4cc7d
fix handling of unknown targets (previously, you could invoke scummvm with a randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should)
...
svn-id: r10884
2003-10-18 00:25:13 +00:00
Max Horn
33f2fbff08
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
...
svn-id: r10883
2003-10-18 00:22:46 +00:00
Max Horn
0694eed273
moved game detection code out to the plugins
...
svn-id: r10882
2003-10-17 23:16:53 +00:00
Max Horn
1aab20ff2b
new command line parser (README still has to be updated)
...
svn-id: r10880
2003-10-17 19:39:13 +00:00
Max Horn
0019f9c1ee
removed obsolete FIXME/TODO
...
svn-id: r10875
2003-10-17 17:06:58 +00:00
Max Horn
4ae61964f2
cleanup
...
svn-id: r10874
2003-10-17 17:05:19 +00:00
Max Horn
ae6e6a4885
added a listTargets() function (not yet used, soon) and some cleanup
...
svn-id: r10865
2003-10-17 16:04:46 +00:00
Max Horn
aadb0aa237
oops, forgot to remove the old Platform enum
...
svn-id: r10863
2003-10-17 15:38:56 +00:00
Max Horn
a70460833e
moved platform/language constants to common/util.*
...
svn-id: r10862
2003-10-17 15:35:46 +00:00
Max Horn
116dbee1fc
factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
...
svn-id: r10858
2003-10-17 12:18:58 +00:00
Max Horn
1e56fb8191
cleanup
...
svn-id: r10839
2003-10-16 23:16:16 +00:00
Max Horn
7cdb08f307
really removed kDefault*Volume this time :-)
...
svn-id: r10817
2003-10-15 23:26:07 +00:00
Max Horn
d71160af74
removed the kDefault*Volume constants
...
svn-id: r10816
2003-10-15 23:16:52 +00:00
Max Horn
ebd314a9ec
fix debug mode 0
...
svn-id: r10791
2003-10-14 07:52:34 +00:00