Torbjörn Andersson
bb5f479a8c
Added a WaitForFade() function, to replace numerous while-loops scattered
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througout the code.
svn-id: r10127
2003-09-09 12:14:08 +00:00
Torbjörn Andersson
29607a17ef
Cleanup
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svn-id: r10126
2003-09-09 11:52:43 +00:00
Torbjörn Andersson
fb6e8dd628
Clarified some comments in PlaySmacker(). At this point it should be fairly
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trivial to actually play the Smacker voice-overs, but I think the sound
code needs a bit more cleaning up first. (I'm pretty sure it isn't
alignment-safe, and it might not be endian-safe either.)
svn-id: r10123
2003-09-09 07:01:04 +00:00
Torbjörn Andersson
e68176f8c3
Read Smacker voice-overs from the correct file, same way as speech.cpp does
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svn-id: r10122
2003-09-09 06:54:11 +00:00
Torbjörn Andersson
5396901ec6
Simplified the code to decide whether to use speech1.clu or speech2.clu
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since res_man.WhichCd() appears to be working now.
svn-id: r10121
2003-09-09 06:49:15 +00:00
Torbjörn Andersson
a6661b2070
Cleanup.
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svn-id: r10104
2003-09-08 17:44:26 +00:00
Torbjörn Andersson
d0949b7035
Updated comment.
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svn-id: r10100
2003-09-08 17:24:00 +00:00
Torbjörn Andersson
c2070e28fa
Added some code to display the subtitles for the Smacker movies, when
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available, since they are separate from the Smacker files themselves.
Next step will be to play the voice-over sounds as well, and to make sure
subtitles settings etc. are taken into account (if they aren't already).
svn-id: r10099
2003-09-08 17:18:38 +00:00
Max Horn
f23a34c9e5
renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
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svn-id: r10092
2003-09-08 15:38:34 +00:00
Torbjörn Andersson
0b86100456
Complete rewrite of the in-game dialogs (quit, restart, settings, save and
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load). The new code is smaller, hopefully a bit easier to read and doesn't
use up all the CPU time.
Of course, it may some new and exciting bugs too. ;-)
svn-id: r10079
2003-09-08 06:38:16 +00:00
Torbjörn Andersson
aff37c083b
Hide the menus when displaying full-screen messages, e.g. error messages
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from the save/load dialog. (This probably happened automagically in the
original, but we handle screen updates a bit differently now.)
svn-id: r10078
2003-09-08 06:32:37 +00:00
Max Horn
78476c6bd6
more endian fixes
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svn-id: r10058
2003-09-07 03:18:27 +00:00
Max Horn
2fb59884f1
some endian fixes
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svn-id: r10056
2003-09-07 01:51:15 +00:00
Max Horn
3aa8454efa
moved the sound ID param in playRaw before volume/pan
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svn-id: r10023
2003-09-05 22:09:56 +00:00
Torbjörn Andersson
cd9496ab3a
Added FIXME comment about DipMusic().
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svn-id: r10010
2003-09-05 16:07:03 +00:00
Torbjörn Andersson
7400995094
Cleanup.
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svn-id: r10009
2003-09-05 15:56:43 +00:00
Torbjörn Andersson
94ec5238c9
This fixes another music-related crash for me. I guess it's our
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implementation of music fade-out that makes it a bad thing to close the
music cluster file prematurely.
svn-id: r10007
2003-09-05 15:37:51 +00:00
Torbjörn Andersson
bee5a3820a
Removed unused function, StartMusicFadeDown().
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svn-id: r10004
2003-09-05 12:19:40 +00:00
Torbjörn Andersson
2ecbd4ae88
Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. We
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currently don't fade music that ends because we reached the end of the
musical cue, though. Only music that ends because it's being replaced by
another cue.
svn-id: r10003
2003-09-05 11:12:40 +00:00
Jonathan Gray
bb9a4bbfcc
comment unused label
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svn-id: r9995
2003-09-05 03:46:30 +00:00
Torbjörn Andersson
9729256b2b
Added locking to the music code. I'm not really the right person to do this
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but at least it doesn't seem to do any harm.
Disabled the sound FX "garbage collection" in FxServer(). I'm not really
convinced it's necessary at all, and even if it is, doing it from a
separate thread it just begging for trouble. I've modified OpenFx()
slightly to deal with this, but I may still have introduced regressions.
Temporarily disabled the "goto label1" hack, since it seems to be the main
reason for ScummVM crashing if I allow a piece of music to finish on its
own (i.e. when not terminating it prematurely by triggering another piece
of music).
svn-id: r9990
2003-09-04 10:58:55 +00:00
Torbjörn Andersson
a1e336c1cb
Added FIXME comment about how we probably need locking for FxServer() and
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the functions which access data manipulated by FxServer().
For instance, FxServer() may free bufferFx[i], which sounds potentially
unhealthy to me.
svn-id: r9989
2003-09-03 18:59:02 +00:00
Torbjörn Andersson
ee68d3d198
Removed fxLooped[], fxCached[] and musCounter[]. They were written to, but
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never read.
svn-id: r9984
2003-09-03 06:27:25 +00:00
Paweł Kołodziejski
3fba3b3d4c
fixed music fading out. it's "goto" hack.
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originaly dsound has 3 seconds buffer fillled with data enought for fading
this hack continue play music for time while fading is going
svn-id: r9983
2003-09-03 06:03:29 +00:00
Paweł Kołodziejski
1fc3c0be23
more cleanup
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svn-id: r9982
2003-09-03 05:04:55 +00:00
Paweł Kołodziejski
b62c527fa0
some cleanup code
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svn-id: r9981
2003-09-03 04:45:57 +00:00
Paweł Kołodziejski
455d3faf2f
fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved init sound data to class sound
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svn-id: r9980
2003-09-03 03:57:23 +00:00
Torbjörn Andersson
124a84033f
Unless I'm gravely mistaken, StreamCompMusic() should always create a new
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stream, in which case the warning about the sound handle being 0 is bogus.
svn-id: r9973
2003-09-02 16:20:10 +00:00
Torbjörn Andersson
145f17c4a9
Moved the sound initialisation to the Sword2Sound constructor to avoid
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warning messages about uninitialised sound handles.
svn-id: r9972
2003-09-02 15:55:55 +00:00
Torbjörn Andersson
907485c1a2
Another untested endian fix.
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svn-id: r9971
2003-09-02 15:11:19 +00:00
Torbjörn Andersson
730e6b8c38
Use the new per-channel pausing. This allows us to play the music for the
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in-game dialogs.
svn-id: r9969
2003-09-02 13:50:45 +00:00
Torbjörn Andersson
8c61a29c29
Since soundHandleMusic[] is now an array of sound handles instead of
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channel indexes, we should use stopHandle() instead of stop() to kill the
music channel.
Am I the only one who finds the distinction between channel indexes and
sound handles confusing at times? :-)
svn-id: r9967
2003-09-02 12:55:20 +00:00
Torbjörn Andersson
5270fa2d5a
Re-formatted the code to be a bit more in line with the rest of ScummVM,
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and made a few (untested) endian-fixes.
svn-id: r9965
2003-09-02 09:55:11 +00:00
Torbjörn Andersson
66cdc7900e
Re-formatted the code to be a bit more in line with the rest of ScummVM.
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svn-id: r9964
2003-09-02 09:54:42 +00:00
Paweł Kołodziejski
743a3fbdaf
added sound handle stuff to mixer streams
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svn-id: r9956
2003-09-01 13:43:22 +00:00
Torbjörn Andersson
178b0d82df
Another attempt at fixing the music1.clu / music2.clu thing.
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svn-id: r9952
2003-09-01 06:40:07 +00:00
Paweł Kołodziejski
56ca9f03df
possibly fixes for not exist id stream channel
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svn-id: r9951
2003-09-01 06:23:04 +00:00
Paweł Kołodziejski
beb138d4d8
added warkaround for not exist music stream id at appendStream call
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svn-id: r9950
2003-09-01 06:13:47 +00:00
Paweł Kołodziejski
2533b23a60
added mixer features: volume and pan control per channel
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svn-id: r9944
2003-08-31 20:26:21 +00:00
Torbjörn Andersson
54f5caedc5
Untested (because I don't have any savegames on this computer) support for
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using music1.clu and music2.clu instead of music.clu
svn-id: r9943
2003-08-31 18:09:21 +00:00
Torbjörn Andersson
e60ee06e2d
When a fading music channel is freed to make room for new music, or when a
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music channel has faded out, destroy the channel immediately. Don't wait
for the mixer to finish it off.
This seems to fix a problem where the mixer would eventually run out of
slots if you left the Quit dialog showing for too long.
Unfortunately I don't know if it fixes the "out of slots" errors I
encountered once during normal play. Oh well, time will tell...
svn-id: r9942
2003-08-31 17:28:36 +00:00
Torbjörn Andersson
3b62d9b4da
No longer assume that all sound effects are 22 kHz. Some are 11 kHz.
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svn-id: r9939
2003-08-31 10:45:14 +00:00
Torbjörn Andersson
155f4591c9
Cleaned up StreamCompMusic(), including some untested endian-fixes.
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This should also fix the bug where music sometimes didn't start playing.
svn-id: r9938
2003-08-31 10:38:32 +00:00
Jonathan Gray
25a7c5de67
support having speech clusters named speech1.clu and speech2.clu cd.bin is needed if you want to use this scheme
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svn-id: r9937
2003-08-31 03:19:43 +00:00
Jonathan Gray
4ea7eeb563
fix compilation
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svn-id: r9934
2003-08-31 00:00:09 +00:00
Torbjörn Andersson
c54baa429b
BS2 crashed because it passed a buffer of uneven length to the mixer. This
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is the only place I can think of where this could have happened, so I've
added a paranoid check to ensure the buffer length is even.
Let's see how that works out...
svn-id: r9933
2003-08-30 22:17:59 +00:00
Torbjörn Andersson
f00b48b4cf
Set a default music volume so that we can actually hear it. :-)
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svn-id: r9932
2003-08-30 21:58:10 +00:00
Paweł Kołodziejski
7b3aae7c03
fixed not cleared sound handle for music
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svn-id: r9931
2003-08-30 21:09:13 +00:00
Paweł Kołodziejski
b321a7a468
ah
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svn-id: r9928
2003-08-30 20:27:48 +00:00
Paweł Kołodziejski
c684a076ee
revert id handle stuff
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svn-id: r9927
2003-08-30 20:25:07 +00:00