Max Horn
cf936916db
Comply with our coding conventions
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svn-id: r17972
2005-05-08 21:18:37 +00:00
Travis Howell
8ce20af137
Add eriktorbjorn's patch for:
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#1018588 - FT: Xlib async errors in INSANE sequences
svn-id: r17937
2005-05-07 01:52:17 +00:00
Max Horn
c46ea8bc40
Replaced the platform specific GF_FOO switches (using _platform instead now)
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svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
d7b6860730
Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now.
svn-id: r17343
2005-04-03 06:27:44 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Eugene Sandulenko
2f17c61905
Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting
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and help with fixing.
svn-id: r16484
2005-01-08 03:35:53 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Gregory Montoir
f06348440f
correction for previous correction :)
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svn-id: r16393
2004-12-30 23:59:30 +00:00
Gregory Montoir
a8f58dcacc
minor correction, checked against disasm
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svn-id: r16392
2004-12-30 23:44:44 +00:00
Gregory Montoir
bd9c01ad8c
this is just how watcom handles signed division
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svn-id: r15987
2004-12-05 09:41:39 +00:00
Eugene Sandulenko
88caf6cce9
Fix bug #1044074 . Check which triggered the error is too strict, so
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disable it.
svn-id: r15514
2004-10-11 09:47:07 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Paweł Kołodziejski
5c442f53aa
fixed warnings
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svn-id: r15161
2004-09-18 11:34:55 +00:00
Eugene Sandulenko
010a781ada
Fix bug which sometimes lead to some enemies never appear.
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Remove some unused code.
Give some vars and functions proper names.
svn-id: r14902
2004-09-05 05:40:29 +00:00
Gregory Montoir
e6b2535ff9
cleanup
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svn-id: r14884
2004-09-04 08:32:04 +00:00
Travis Howell
4d86651ae2
Check no longer required
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Move palette function define back to correct place
svn-id: r14590
2004-08-14 02:44:16 +00:00
Travis Howell
c41b0ad99a
A few corrections
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svn-id: r14554
2004-08-11 05:08:28 +00:00
Travis Howell
a6e1eb9c95
Better method, shouldn't be used in PC FT demo.
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svn-id: r14527
2004-08-09 03:21:51 +00:00
Travis Howell
599f9382d7
A few more correction for INSANE in PC FT demo
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svn-id: r14526
2004-08-09 02:35:30 +00:00
Travis Howell
ff471a3fef
No longer required
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svn-id: r14514
2004-08-08 11:44:42 +00:00
Travis Howell
bbebe291b2
Correction from FT disasm.
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svn-id: r14511
2004-08-08 04:39:27 +00:00
Travis Howell
0a89fea43b
Non-interactive INSANE sequence in PC FT demo works now.
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svn-id: r14509
2004-08-08 02:21:26 +00:00
Travis Howell
d92d3b6b9a
insane skip tag is different in PC FT demo
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svn-id: r14508
2004-08-08 00:47:38 +00:00
Travis Howell
7811b898ae
Re-arrange code to allow second INSANE in PC FT demo to work
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svn-id: r14500
2004-08-07 11:52:11 +00:00
Travis Howell
11329c0e93
Always clear weapons in INSANE of PC FT demo
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svn-id: r14499
2004-08-07 09:18:41 +00:00
Travis Howell
cb8b522bdc
Correction my earlier mistake
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svn-id: r14498
2004-08-07 08:31:56 +00:00
Travis Howell
078e195d0f
Update
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svn-id: r14497
2004-08-07 07:40:39 +00:00
Travis Howell
b53c75561e
Wrong value
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svn-id: r14496
2004-08-07 06:07:31 +00:00
Travis Howell
3ae46890df
Ooops
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svn-id: r14495
2004-08-07 05:57:51 +00:00
Travis Howell
d098727ce3
PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
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svn-id: r14494
2004-08-07 02:03:40 +00:00
Travis Howell
dedcd3e99a
More PC FT demo INSANE differences (Sounds)
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svn-id: r14493
2004-08-07 01:25:53 +00:00
Travis Howell
69ce0c29bf
More PC FT demo INSANE differences (Sounds)
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svn-id: r14492
2004-08-07 00:59:56 +00:00
Travis Howell
fe4b535d6f
More PC FT demo INSANE differences (Costumes)
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svn-id: r14486
2004-08-06 14:43:43 +00:00
Travis Howell
2d7273671f
Minor correction for actor rooms.
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svn-id: r14485
2004-08-06 14:20:15 +00:00
Travis Howell
f0d7ee966b
More PC FT demo INSANE differences (Weapons)
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svn-id: r14483
2004-08-06 10:03:49 +00:00
Travis Howell
7e561d2555
More PC FT demo INSANE differences
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svn-id: r14482
2004-08-06 09:27:53 +00:00
Travis Howell
89f838be67
More difference in INSANE of PC version of FT demo.
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Some sounds work now.
svn-id: r14465
2004-08-05 05:35:43 +00:00
Travis Howell
5d42e7d7ce
Small correction from FT disasm.
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Add some basic support for INSANE in PC version of FT demo
svn-id: r14464
2004-08-05 02:04:34 +00:00
Max Horn
1ab8ff0403
Fixed leak in Insane::readFileToMem
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svn-id: r14347
2004-07-26 23:16:37 +00:00
Max Horn
908723cc84
Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
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svn-id: r14346
2004-07-26 23:15:01 +00:00
Paweł Kołodziejski
9e7f2342c7
removed not needed code and moved pause mixer after pause imuse
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svn-id: r14274
2004-07-19 10:51:00 +00:00
Paweł Kołodziejski
dc9963ec97
removed not needed call for pause imuse and non used variable
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svn-id: r14271
2004-07-19 09:55:33 +00:00
Max Horn
df984b3824
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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svn-id: r14087
2004-06-27 21:52:25 +00:00
Max Horn
4b2d863924
Renamed/documented some odd smush/insane vars
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svn-id: r14085
2004-06-27 21:06:04 +00:00
Eugene Sandulenko
fe146617e6
Fixed FT, so battles are not so ridiculously easy as before. Now match original
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svn-id: r14007
2004-06-23 03:16:04 +00:00
Paweł Kołodziejski
8c14139a33
call imuse directly
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svn-id: r13997
2004-06-21 19:04:48 +00:00
Max Horn
bcb7878f10
Unify some code
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svn-id: r13589
2004-04-16 20:49:14 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
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svn-id: r13410
2004-03-28 16:30:50 +00:00