Gregory Montoir
a6d1540d49
turned Logic::useJournal() into a virtual method
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svn-id: r12336
2004-01-12 09:40:57 +00:00
Joost Peters
14eeb574d3
fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC!
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svn-id: r12331
2004-01-12 00:34:27 +00:00
Gregory Montoir
df985747e1
minor display code changes
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svn-id: r12323
2004-01-11 17:20:29 +00:00
Gregory Montoir
6dc8407297
cleanup
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svn-id: r12318
2004-01-11 14:11:36 +00:00
Gregory Montoir
f2874733b0
tweaked a bit dirty blocks display code, this fixes the minor glitch in interview intro
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svn-id: r12317
2004-01-11 14:08:07 +00:00
Joost Peters
9cd7d79596
- stop voice when skipping dialogue
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- scroll 4 inventory items when right-clicking
svn-id: r12314
2004-01-11 01:36:00 +00:00
Gregory Montoir
3be8219bd9
cleanup
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svn-id: r12312
2004-01-10 22:31:41 +00:00
Gregory Montoir
5616955701
new Talk::splitOption() code (same value for text margins, word width is computed without the ending space char)
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svn-id: r12310
2004-01-10 21:56:47 +00:00
Gregory Montoir
3e8a551d8b
removed old hack to prevent speaking sentence 0
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svn-id: r12308
2004-01-10 20:33:05 +00:00
Gregory Montoir
40651928dc
removed some debug() calls
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svn-id: r12307
2004-01-10 19:59:11 +00:00
Gregory Montoir
615e0df8da
enabled arrows in dialogue (non english versions)
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svn-id: r12306
2004-01-10 19:55:54 +00:00
Joost Peters
3589c2f776
added stopSfx() method
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svn-id: r12305
2004-01-10 17:46:26 +00:00
David Eriksson
72d54f173e
Never mind.
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svn-id: r12304
2004-01-10 16:54:00 +00:00
Gregory Montoir
3d1c883970
workaround for final room sound issues
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svn-id: r12302
2004-01-10 16:23:34 +00:00
David Eriksson
aab4e7a011
Correct previous fix :-)
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svn-id: r12301
2004-01-10 16:13:21 +00:00
David Eriksson
5d50f01b2f
Text position for talking heads.
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svn-id: r12300
2004-01-10 16:03:41 +00:00
David Eriksson
c27915b46d
Correct comment
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svn-id: r12299
2004-01-10 16:03:08 +00:00
David Eriksson
2f82a5c573
Honor speech and subtitle toggles
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svn-id: r12298
2004-01-10 15:53:51 +00:00
David Eriksson
102cf0254a
- Honor speech and subtitle toggles
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- Make text stay on screen longer
svn-id: r12297
2004-01-10 15:52:00 +00:00
David Eriksson
c13a04f570
- Must have either subtitles or speech
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- Should not be possible to disable text on non-CD-ROM versions
svn-id: r12296
2004-01-10 15:48:13 +00:00
David Eriksson
f2e8f65cb0
Add test for CD-ROM version
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svn-id: r12295
2004-01-10 15:46:02 +00:00
Gregory Montoir
9439e09e45
this should fix :
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- minor sound glitch in room 50 (temple zombies)
- panel undisplayed at the end of cutaway c62c
- wrong dirty blocks in room 76
- Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup
frames for bob num 20 (the original game uses the same value)
- Credits::_list is now a 18 elements array (that's what credits2.crd need)
svn-id: r12294
2004-01-10 12:56:07 +00:00
Gregory Montoir
657333aaf0
fix mouse pointer glitch occuring when exiting Debugger
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svn-id: r12281
2004-01-09 15:14:15 +00:00
Gregory Montoir
634df6923d
renamed some methods and moved some code to Display
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svn-id: r12276
2004-01-09 13:36:37 +00:00
Gregory Montoir
c4e9d55acb
minor Logic::initPerson() tweak
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svn-id: r12270
2004-01-08 23:28:29 +00:00
Gregory Montoir
1b1ce1faf7
moved the remaining 'graphics' stuff from Logic to Graphics
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svn-id: r12266
2004-01-08 22:46:42 +00:00
Gregory Montoir
370589dde5
cleanup, xref update
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svn-id: r12256
2004-01-08 16:41:03 +00:00
Gregory Montoir
85f8b442f2
- new Grid class to handle all zones / areas stuff
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- adapted Logic/Walk code to use it
svn-id: r12250
2004-01-08 14:10:32 +00:00
Gregory Montoir
74829245d9
mostly cleanup :
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- moved main update() method to QueenEngine
- merged update() & checkPlayer()
- added a method in Logic class to handle the CUTAWAY_SPECIAL stuff
- Journal remembers last seen page
- no need to call loadPanel() to restore panel palette, use palSetPanel() instead
svn-id: r12240
2004-01-08 10:25:18 +00:00
Gregory Montoir
c46d2f0530
fix 'panel still displayed during dialogue' bug (this was noticeable when trying to bypass the floda receptionist)
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svn-id: r12219
2004-01-07 15:46:45 +00:00
Gregory Montoir
272eb21287
- moved some Person/Anim code to Graphics
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- some renaming
svn-id: r12218
2004-01-07 15:45:24 +00:00
Gregory Montoir
74e588b854
- minor cleanup in Person/Actor stuff
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- minor tweak in Graphics::bobSetText()
from previous commit (message was erroneous) :
- moved config stuff to QueenEngine
- added 3 Logic subclasses to handle the specific parts of each game version (demo, intv...)
svn-id: r12195
2004-01-06 20:00:46 +00:00
Gregory Montoir
e90f846df9
- enabled debugger in QueenEngine::errorString
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- initialise Cutaway::_personCount* when the Cutaway starts
- minor tweaks in BankManager
svn-id: r12185
2004-01-06 16:53:35 +00:00
Gregory Montoir
ceda8aec02
moved animation stuff to Graphics class
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svn-id: r12182
2004-01-06 14:21:50 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Gregory Montoir
d62d44d29c
simplified room switching code a bit
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svn-id: r12165
2004-01-06 09:29:33 +00:00
Gregory Montoir
5e413ceb5c
- enabled debugger in QueenEngine::errorString
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- initialise Cutaway::_personCount* when the Cutaway starts
- minor tweaks in BankManager
svn-id: r12163
2004-01-05 20:46:37 +00:00
Gregory Montoir
232a709fd4
added a class to manage banks, Queen::Graphics cleanup
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svn-id: r12157
2004-01-05 13:40:28 +00:00
David Eriksson
c21e5d797c
At last - credits!
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svn-id: r12155
2004-01-05 11:58:20 +00:00
Gregory Montoir
143b5bea80
- added code to only redraw changed blocks in order to avoid full screen refresh
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- minor code cleanup in Graphics/Display
svn-id: r12147
2004-01-04 20:25:21 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Joost Peters
7cc9727916
respond to 'alter'-type overrides
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svn-id: r12126
2004-01-04 03:37:12 +00:00
Joost Peters
5f85df5ed6
Allow queen to use adlib driver as well (that was surprisingly easy :))
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svn-id: r12100
2004-01-03 02:08:04 +00:00
Gregory Montoir
8bd9ce2949
- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)
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- clear Talk::_dialogueTree[0] to avoid problems when accessing oldLevel / level 0
svn-id: r12093
2004-01-02 20:05:18 +00:00
Joost Peters
539002e23a
spelling mistake
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svn-id: r12090
2004-01-02 14:26:39 +00:00
Joost Peters
e5ba3b172e
Tell adlib people they won't hear music
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svn-id: r12089
2004-01-02 14:21:14 +00:00
Gregory Montoir
5b97c9308d
minor rewrite of some asm funcs
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svn-id: r12088
2004-01-02 14:17:42 +00:00
Gregory Montoir
5cc0191417
some debugger commands for bobs
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svn-id: r12087
2004-01-02 14:17:25 +00:00
Gregory Montoir
c7965a7a04
minor rewrite of screenblanker code
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svn-id: r12086
2004-01-02 14:15:45 +00:00
Gregory Montoir
1194bc9d5e
use compressed data file instead of original one if both are available
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svn-id: r12059
2003-12-31 16:15:46 +00:00
Torbjörn Andersson
edf6386a65
There's that incomprehensible MinGW GCC warning again!
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svn-id: r12050
2003-12-31 12:53:43 +00:00
Gregory Montoir
49c67f4d20
acessing _numGraphics'th element of GraphicData array is safe
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svn-id: r12046
2003-12-30 23:32:51 +00:00
Gregory Montoir
80b4510da1
remove hack from original code, this was apparently only needed for SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all)
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svn-id: r12041
2003-12-30 22:01:16 +00:00
Gregory Montoir
42c5524a02
interview mini-game support
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svn-id: r12037
2003-12-30 21:06:22 +00:00
Gregory Montoir
d91b30c933
minor cleanup & add playSong() calls in Logic::handlePinnacleRoom
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svn-id: r12031
2003-12-30 10:46:05 +00:00
Gregory Montoir
0ea94e63a7
cleanup
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svn-id: r12024
2003-12-29 21:51:50 +00:00
Gregory Montoir
bb77917c7f
only call Logic::executeSpecialMove if asm > 0
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svn-id: r12023
2003-12-29 21:31:02 +00:00
Gregory Montoir
0dd61a56b4
invalidate previous dynalum value on re-init (this fixes room <-> journal issues)
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svn-id: r12022
2003-12-29 21:15:01 +00:00
Joost Peters
5d9b72ad7d
mass debuglevel change for less verbosity (0 -> 6)
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importance/relevance has to be decided on an individual basis, if needed, later on
svn-id: r12021
2003-12-29 21:05:33 +00:00
Gregory Montoir
84c18f4bf1
cleanup & use BobSlot::curPos() when possible
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svn-id: r12020
2003-12-29 20:51:28 +00:00
Gregory Montoir
bd23a44f49
cleanup & follow code conventions
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svn-id: r12019
2003-12-29 20:18:31 +00:00
Gregory Montoir
865797cbee
- revise the way special moves are handled (demo and interview don't need a table)
...
- slighlty modified some asm funcs which could let the game in fast mode
- minor cleanup
svn-id: r12018
2003-12-29 20:17:43 +00:00
Gregory Montoir
df1ba69e4f
more 'preparation' for interview and minor tweaks for demo
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svn-id: r12016
2003-12-29 16:35:08 +00:00
Gregory Montoir
cf7adca772
fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie version)
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svn-id: r12015
2003-12-29 16:33:03 +00:00
Joost Peters
9e78d9e14e
Demo uses different file for music (and disable it for now)
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svn-id: r12011
2003-12-29 15:50:17 +00:00
Gregory Montoir
14cfaf8852
- hack to read patched .dog files (french & italian versions) from game data path instead of data file
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- cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex)
svn-id: r12006
2003-12-29 13:18:24 +00:00
Gregory Montoir
2548df9cf8
cleanup
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svn-id: r12003
2003-12-28 21:18:03 +00:00
Gregory Montoir
67159d4539
cleanup Resource class a bit :
...
- re-use some methods to read the resource table (normal / compressed)
- removed _gameVersion member as we can do without it (and is mostly
useless in case of a compressed data file) ; now, we use the
'JAS version string' as it is sufficient to detect if the game is
a floppy version / demo etc.
- const'ness
- tweaked checkJASVersion() for interview mini game
removed (useless) dirty hack in Logic::changeRoom() to setup initial
scene in demos (pclogo.cut doesn't exist at all !)
svn-id: r11998
2003-12-28 15:29:05 +00:00
Joost Peters
e76c4c9ebe
Need to call this as well to properly stop music
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svn-id: r11989
2003-12-28 03:56:13 +00:00
Joost Peters
dbe01121eb
Improved music code a bit. still has 'hanging notes' when stopping music, though.
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svn-id: r11988
2003-12-28 03:31:05 +00:00
Joost Peters
dd7fc9f8ef
Cope with song '0' (old savegames used to use this 'dummy' value)
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svn-id: r11986
2003-12-28 01:47:37 +00:00
Joost Peters
effc207b69
- added 'song' debugger command
...
- restore music after loading game
- fix for bug in Roland Floda Corridor music
- added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames
svn-id: r11985
2003-12-28 01:17:29 +00:00
Gregory Montoir
5bbb3be159
enable alternative introduction
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svn-id: r11959
2003-12-27 12:58:26 +00:00
Gregory Montoir
749b5d4ca5
cleanup
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svn-id: r11946
2003-12-26 15:36:28 +00:00
Gregory Montoir
5da05a84cb
oops
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svn-id: r11945
2003-12-26 14:52:07 +00:00
Gregory Montoir
e05e079116
enable original screen blankers
...
svn-id: r11944
2003-12-26 14:49:49 +00:00
Gregory Montoir
ffbfe8922a
new debugging code, using Common::Debugger
...
svn-id: r11940
2003-12-26 12:58:27 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
...
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
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svn-id: r11881
2003-12-24 00:25:18 +00:00
Marcus Comstedt
72788c1eab
stdafx.h first, please.
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svn-id: r11820
2003-12-21 16:17:27 +00:00
Max Horn
e439eb5129
added convenience SoundMixer::playVorbis variant which calls through to playSfxSound_Vorbis; made scumm/queen engines use it
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svn-id: r11812
2003-12-21 15:47:52 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
9a994bf2f2
cleanup
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svn-id: r11795
2003-12-21 00:07:16 +00:00
Gregory Montoir
33ca6ecfa5
some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
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svn-id: r11786
2003-12-20 16:54:46 +00:00
Gregory Montoir
b7a5d97207
put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
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svn-id: r11759
2003-12-19 09:22:20 +00:00
Gregory Montoir
dae474e86d
handle mouse wheel in Journal screen
...
svn-id: r11758
2003-12-19 09:21:02 +00:00
Gregory Montoir
aa2173868b
clear command text in pinnacle room when there is no valid place under the cursor
...
svn-id: r11652
2003-12-15 13:00:48 +00:00
Gregory Montoir
eb090ed5a6
cleanup
...
svn-id: r11651
2003-12-15 12:59:43 +00:00
Gregory Montoir
8b2f43f2bd
re-enable keyboard commands
...
svn-id: r11641
2003-12-14 21:39:52 +00:00
Gregory Montoir
e1c21c2d8c
don't call Command::changeObjectState() on items
...
svn-id: r11639
2003-12-14 20:24:29 +00:00
Gregory Montoir
cbcca65d06
add check before accessing ObjectData (only for safety)
...
svn-id: r11634
2003-12-14 14:47:00 +00:00
Travis Howell
97f1b78905
Make music_mute take effect.
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svn-id: r11624
2003-12-14 04:07:22 +00:00
Travis Howell
6f2217dcb2
Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.
...
svn-id: r11623
2003-12-14 03:36:47 +00:00
Joost Peters
7efafcca53
Get rid of unused variable
...
svn-id: r11622
2003-12-14 01:04:07 +00:00
Joost Peters
1de28a2931
Initial (Roland) Music support; a lot of stuff is still missing and/or incomplete.
...
svn-id: r11621
2003-12-14 00:33:21 +00:00
Gregory Montoir
32d044d302
some refactoring in Command code (removed/commented unused code, renamed some methods)
...
svn-id: r11619
2003-12-13 20:05:28 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
...
svn-id: r11603
2003-12-13 00:20:01 +00:00
Gregory Montoir
c3c55a457c
cleanup
...
svn-id: r11600
2003-12-12 20:26:20 +00:00
Max Horn
8f5c14aebe
get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen
...
svn-id: r11599
2003-12-12 15:29:58 +00:00
Gregory Montoir
fef457ed0e
get rid of Verb class
...
svn-id: r11594
2003-12-12 10:33:34 +00:00
Gregory Montoir
c2be8ed45d
constructors cleanup
...
svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
38c4321f59
cleanup
...
svn-id: r11588
2003-12-11 21:04:02 +00:00
Gregory Montoir
3174cef127
merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as it always equals 0
...
svn-id: r11582
2003-12-11 13:26:13 +00:00
Gregory Montoir
577ea51c10
cleanup
...
svn-id: r11579
2003-12-11 10:24:27 +00:00
Gregory Montoir
ae33806802
centralize all State related stuff
...
svn-id: r11577
2003-12-11 10:03:35 +00:00
Gregory Montoir
0667bd69cd
oops
...
svn-id: r11556
2003-12-10 21:36:56 +00:00
Gregory Montoir
a53d2c99f5
get rid of GameConfig, use ConfigurationManager
...
svn-id: r11555
2003-12-10 20:13:25 +00:00
Gregory Montoir
191e7ae621
oops
...
svn-id: r11554
2003-12-10 15:37:57 +00:00
Gregory Montoir
ed2baf283e
- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code (this fixes the 2 irons bars being displayed at the end of c39a.cut)
...
- moved my 'panel being hidden after the head room display' fix
- fix problem in joeCutFacing / joeFacing in cutaway code
svn-id: r11553
2003-12-10 15:36:44 +00:00
Gregory Montoir
d947a6ea77
cleanup, split Cutaway::specialMove() into several methods ; this should allow us minor changes in order to support different/other special moves (demo, interview)
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svn-id: r11552
2003-12-10 14:19:04 +00:00
Gregory Montoir
671b98b0cf
(temporary) fix for cutaway_41f / command_0x178 graphical glitches
...
svn-id: r11526
2003-12-07 15:19:00 +00:00
Gregory Montoir
a17c49d9a7
- handle person bank number hack slighlty differently (fix it when loading, not in personSetData)
...
- remove some useless checks as there are no invalid bob numbers in actor data
- minor cleanups in Area
svn-id: r11520
2003-12-06 13:15:17 +00:00
Gregory Montoir
31411c9fc2
minor cleanup, reuse some data from intervie.exe
...
svn-id: r11519
2003-12-06 13:13:13 +00:00
Gregory Montoir
e943ee3785
make Joe say something when trying to speak to a mute object/person
...
svn-id: r11518
2003-12-06 13:12:52 +00:00
Gregory Montoir
472045d578
- fix Joe scaling issue when switching from room 51 to 47 (temple)
...
- add remaining fadein() call in cutaway, pinnacle room is ok now
- add 2 macros to 'clarify' some room tests
- some cleanup
svn-id: r11502
2003-12-05 20:16:32 +00:00
Gregory Montoir
e19909d3e3
cleanup, s/abs/ABS/g
...
svn-id: r11501
2003-12-05 13:56:07 +00:00
Gregory Montoir
98b5f37143
handle 'talking heads' slighlty differently
...
svn-id: r11495
2003-12-04 13:21:43 +00:00
Gregory Montoir
498260f063
cleanup
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svn-id: r11494
2003-12-04 13:21:26 +00:00
Gregory Montoir
5b83ecbf67
special moves 14, 25, 27, 29, 30, 33
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svn-id: r11493
2003-12-04 10:54:43 +00:00
Gregory Montoir
8c330b7123
in original DOS version, characters *can* walk in last room
...
svn-id: r11492
2003-12-04 10:54:26 +00:00
Gregory Montoir
b6c01b8c73
- hard coded cutaway stuff for boat room
...
- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)
svn-id: r11491
2003-12-03 20:53:59 +00:00
Gregory Montoir
77770ea7fe
be consistent with animateJoe
...
svn-id: r11490
2003-12-03 15:14:30 +00:00
Gregory Montoir
62e1d88fef
whitespaces/tab
...
svn-id: r11489
2003-12-03 14:52:05 +00:00
Gregory Montoir
d8d369a086
fix walking person issue (noticeable when Azura is escaping from Floda)
...
svn-id: r11488
2003-12-03 14:51:16 +00:00
Gregory Montoir
5bfbb9e954
remaining stuff for Azura/Floda
...
svn-id: r11487
2003-12-03 14:09:37 +00:00
Gregory Montoir
894360920b
fix klunk scene glitches
...
svn-id: r11486
2003-12-03 13:00:56 +00:00
Gregory Montoir
07ba3cfabc
fix problem in opening/closing doors
...
svn-id: r11485
2003-12-03 10:33:14 +00:00
Gregory Montoir
402b700a13
removed unused stuff
...
svn-id: r11484
2003-12-03 10:33:01 +00:00
Gregory Montoir
3ccce8da35
new room/gamestate constants
...
svn-id: r11483
2003-12-03 10:32:12 +00:00
Gregory Montoir
a15fa0302a
fix a potiental journal issue
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svn-id: r11478
2003-12-02 19:58:31 +00:00
Gregory Montoir
2592184788
- some Command code refactoring (removed unused code, splitted some methods)
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- game is now playable up to floda basement (at least)
svn-id: r11477
2003-12-02 16:49:56 +00:00
Gregory Montoir
1706fefb6e
cleanup
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svn-id: r11453
2003-12-01 22:36:39 +00:00
Gregory Montoir
03e70632b2
fix bug in command code, letting a failed command being executed
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svn-id: r11452
2003-12-01 22:16:31 +00:00
Gregory Montoir
3befded402
cleanup header includes
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svn-id: r11449
2003-12-01 20:48:41 +00:00
Max Horn
72eb8ccb89
Patch #847464 : Remove spurious semicolons
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svn-id: r11445
2003-12-01 09:58:55 +00:00
Gregory Montoir
577aad5edd
cleanup
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svn-id: r11438
2003-11-30 20:41:02 +00:00
Gregory Montoir
9c6e5ce50a
- speak correct sentence when object is not usable
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- some hardcoded stuff for rooms 69 & 108
- handle CUTJOEF
svn-id: r11383
2003-11-27 13:49:00 +00:00
Gregory Montoir
e72a17c678
oops
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svn-id: r11381
2003-11-26 23:06:34 +00:00
Gregory Montoir
2f444d2a07
fix some animation issues
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svn-id: r11380
2003-11-26 23:03:21 +00:00
Gregory Montoir
28ac3d653d
add a wrapper for Talk::speak in Logic that clears current command
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svn-id: r11379
2003-11-26 21:46:29 +00:00
Marcus Comstedt
584760fc70
Use standard functions (itoa => sprintf).
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svn-id: r11378
2003-11-26 21:44:58 +00:00
Gregory Montoir
a297899508
clear current command *in* Command class (not logic)
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svn-id: r11376
2003-11-26 21:08:36 +00:00
Gregory Montoir
ddc2e736fb
use enum instead of define (purely cosmetic)
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svn-id: r11374
2003-11-26 20:41:54 +00:00
Gregory Montoir
871c4f8342
rename some methods (purely cosmetic) and fix some walking problems when closing Journal screen
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svn-id: r11373
2003-11-26 20:40:43 +00:00
Gregory Montoir
7cbb485907
preliminary journal implementation ; this should allow to save/load game state and somewhat configure sound/speech stuff
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svn-id: r11370
2003-11-26 13:53:17 +00:00
Gregory Montoir
07a9638d77
fix 'anderson replying twice the same sentence before taking off' issue
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svn-id: r11362
2003-11-24 19:22:52 +00:00
Gregory Montoir
dad1131be1
cleanup/update + make Display::palCustomScroll matching exactly the original source
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svn-id: r11361
2003-11-24 14:18:49 +00:00
Gregory Montoir
484edca7a5
use constants instead of plain integers for room numbers
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svn-id: r11353
2003-11-20 09:39:29 +00:00
Gregory Montoir
5c04293c93
fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
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svn-id: r11352
2003-11-20 09:38:54 +00:00
Gregory Montoir
1b77e5c41f
fix some demo-related bugs :
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- lola disappearing under the shower
- wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source)
the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing
svn-id: r11325
2003-11-17 19:55:17 +00:00